IA86/ia86.h

372 lines
10 KiB
C
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using namespace std;
using std::cout; using std::endl;
using std::vector; using std::string;
using FKey = finalcut::FKey;
using finalcut::FColor;
using finalcut::FPoint;
using finalcut::FRect;
using finalcut::FSize;
//----------------------------------------------------------------------
// Types & classes mineures
//----------------------------------------------------------------------
typedef union {
struct {
union {
uint8_t l;
uint8_t byte;
};
uint8_t h;
} __attribute__ (( packed ));
uint16_t word;
} __attribute__ (( packed )) reg16_t;
typedef union {
struct {
union {
uint8_t l;
uint8_t byte;
};
uint8_t h;
} __attribute__ (( packed ));
uint16_t word;
uint32_t dword;
} __attribute__ (( packed )) reg32_t;
struct i386_regs {
union {
uint16_t ip;
uint32_t eip;
};
union {
uint16_t di;
uint32_t edi;
};
union {
uint16_t si;
uint32_t esi;
};
union {
uint16_t bp;
uint32_t ebp;
};
union {
uint16_t sp;
uint32_t esp;
};
union {
struct {
uint8_t bl;
uint8_t bh;
} __attribute__ (( packed ));
uint16_t bx;
uint32_t ebx;
};
union {
struct {
uint8_t dl;
uint8_t dh;
} __attribute__ (( packed ));
uint16_t dx;
uint32_t edx;
};
union {
struct {
uint8_t cl;
uint8_t ch;
} __attribute__ (( packed ));
uint16_t cx;
uint32_t ecx;
};
union {
struct {
uint8_t al;
uint8_t ah;
} __attribute__ (( packed ));
uint16_t ax;
uint32_t eax;
};
} __attribute__ (( packed ));
struct i386_segs
{
uint16_t cs;
uint16_t ss;
uint16_t ds;
uint16_t es;
uint16_t fs;
uint16_t gs;
} __attribute__ (( packed ));
struct i386_all_regs
{
struct i386_segs segs;
struct i386_regs regs;
uint32_t flags;
} __attribute__ (( packed ));
struct State {
i386_all_regs dump;
std::string code;
};
struct Level {
std::string title;
std::string description;
std::string tutorial;
std::string code;
int rights;
State init;
State goal;
};
struct Scenario {
std::string title;
std::vector<Level> levels;
};
struct Code
{
uint32_t address;
size_t size;
uint8_t *content;
bool assembled;
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bool loaded;
std::string src;
};
class ScenarioWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit ScenarioWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
ScenarioWindow (const ScenarioWindow&) = delete;
// Destructor
~ScenarioWindow() override = default;
// Disable copy assignment operator (=)
ScenarioWindow& operator = (const ScenarioWindow&) = delete;
// Method
int getselected();
private:
// Method
int selected;
void click();
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FListView listview{this};
};
class InstructionWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit InstructionWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
InstructionWindow (const InstructionWindow&) = delete;
// Destructor
~InstructionWindow() override = default;
// Disable copy assignment operator (=)
InstructionWindow& operator = (const InstructionWindow&) = delete;
// Method
std::vector<std::array<std::string, 5>> get();
void set(std::vector<std::array<std::string, 5>> src);
void clear();
void setindex(int index);
private:
// Method
std::vector<std::array<std::string, 5>> content;
void initLayout() override;
void adjustSize() override;
// Data members
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finalcut::FListView listview{this};
};
class TextEditWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit TextEditWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
TextEditWindow (const TextEditWindow&) = delete;
// Destructor
~TextEditWindow() override = default;
// Disable copy assignment operator (=)
TextEditWindow& operator = (const TextEditWindow&) = delete;
// Method
void append(const finalcut::FString&);
void clear();
std::string get();
void set(const finalcut::FString&);
private:
// Method
void onClose(finalcut::FCloseEvent*) override;
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FTextView scrolltext{this};
};
class TextWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit TextWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
TextWindow (const TextWindow&) = delete;
// Destructor
~TextWindow() override = default;
// Disable copy assignment operator (=)
TextWindow& operator = (const TextWindow&) = delete;
// Method
void append(const finalcut::FString&);
void clear();
std::string get();
void set(const finalcut::FString&);
private:
// Method
void onClose(finalcut::FCloseEvent*) override;
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FTextView scrolltext{this};
};
class Desassembler
{
public:
Desassembler(TextWindow *log);
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std::vector<std::array<std::string, 5>> Desassemble(uint8_t *content, uint32_t address,uint32_t size);
private:
csh handle;
cs_insn *insn;
int err;
TextWindow *log;
TextEditWindow *edit;
size_t srcsize;
size_t codesize;
std::vector<std::array<std::string, 5>> src;
unsigned char *src_char = new unsigned char[64*1024];
};
class Assembler
{
public:
Assembler(TextWindow *log);
void Assemble(Code *code);
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std::vector<Code> MultiAssemble(std::string source,uint32_t address);
private:
ks_engine *ks;
ks_err err;
int err2;
TextWindow *log;
TextEditWindow *edit;
};
class VMEngine
{
public:
VMEngine(TextWindow *log);
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void Configure(State *init, std::vector<Code> mcode);
void Halt();
void Change();
void Run(State *init,uint64_t timeout);
std::string getFlags(int rights);
std::string getRegs(int rights);
void SetMem(Code *code);
void SetRegs(State *init);
uint8_t *getRamRaw(uint32_t address, uint32_t size);
int getEIP();
int verify();
bool isExecuted();
bool isInitialized();
private:
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std::vector<Code> mcode;
void Init();
void Close();
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bool executed=false;
bool initialized=false;
uc_engine *uc;
uc_err err;
TextWindow *log;
};
class Menu final : public finalcut::FDialog
{
public:
// Constructor
explicit Menu (finalcut::FWidget* = nullptr);
// Disable copy constructor
Menu (const Menu&) = delete;
// Destructor
~Menu() override = default;
// Disable copy assignment operator (=)
Menu& operator = (const Menu&) = delete;
// Methods
void loadLevel();
TextWindow log{this};
private:
void onTimer (finalcut::FTimerEvent*) override;
void refresh();
void configureFileMenuItems();
void initMenusCallBack ();
void initMenus();
void initMisc();
void initNow();
void initCore();
void compile();
void end();
void exec();
void trace();
void step();
void about();
void AdjustWindows();
void initWindows();
void initLayout() override;
void adjustSize() override;
// Event handler
void onClose (finalcut::FCloseEvent*) override;
// Callback method
void cb_message (const finalcut::FMenuItem*);
// Data members
finalcut::FString line{13, finalcut::UniChar::BoxDrawingsHorizontal};
finalcut::FMenuBar Menubar{this};
finalcut::FMenu Game{"&Partie", &Menubar};
finalcut::FMenuItem New{"&Nouvelle partie", &Game};
finalcut::FMenuItem Line2{&Game};
finalcut::FMenuItem Quit{"&Quitter", &Game};
finalcut::FMenu Options{"&Options", &Menubar};
finalcut::FMenu Tools{"&Outils", &Menubar};
finalcut::FMenuItem Assemble{"&Compilation", &Tools};
finalcut::FMenuItem Rearange{"&Ordonne les fenêtres", &Tools};
finalcut::FMenu Debug{"&Déboguage", &Menubar};
finalcut::FMenuItem Run{"&Exécuter", &Debug};
finalcut::FMenuItem End{"&Terminer", &Debug};
finalcut::FMenuItem TraceInto{"Pas à pas &détaillé", &Debug};
finalcut::FMenuItem StepOver{"&Pas à pas", &Debug};
finalcut::FMenuItem Breakpoint{"&Point d'arrêt", &Debug};
finalcut::FDialogListMenu Window{"&Fenêtres", &Menubar};
finalcut::FMenu Help{"&Aide", &Menubar};
finalcut::FMenuItem About{"&A propos", &Help};
finalcut::FLabel Info{this};
finalcut::FStatusBar Statusbar{this};
TextWindow view{this};
InstructionWindow debug{this};
TextWindow regs{this};
TextWindow flags{this};
TextWindow stack{this};
TextWindow mem{this};
TextWindow tuto{this};
TextWindow screen{this};
TextEditWindow edit{this};
ScenarioWindow scenar{this};
VMEngine vm{&log};
Assembler asmer{&log};
Desassembler unasmer{&log};
};