#include #include #include #include #include #include #include #include #include #include using namespace std; using std::cout; using std::endl; using std::vector; using std::string; using FKey = finalcut::FKey; using finalcut::FPoint; using finalcut::FSize; //---------------------------------------------------------------------- // Types & classes mineures //---------------------------------------------------------------------- typedef union { struct { union { uint8_t l; uint8_t byte; }; uint8_t h; } __attribute__ (( packed )); uint16_t word; } __attribute__ (( packed )) reg16_t; typedef union { struct { union { uint8_t l; uint8_t byte; }; uint8_t h; } __attribute__ (( packed )); uint16_t word; uint32_t dword; } __attribute__ (( packed )) reg32_t; struct i386_regs { union { uint16_t ip; uint32_t eip; }; union { uint16_t di; uint32_t edi; }; union { uint16_t si; uint32_t esi; }; union { uint16_t bp; uint32_t ebp; }; union { uint16_t sp; uint32_t esp; }; union { struct { uint8_t bl; uint8_t bh; } __attribute__ (( packed )); uint16_t bx; uint32_t ebx; }; union { struct { uint8_t dl; uint8_t dh; } __attribute__ (( packed )); uint16_t dx; uint32_t edx; }; union { struct { uint8_t cl; uint8_t ch; } __attribute__ (( packed )); uint16_t cx; uint32_t ecx; }; union { struct { uint8_t al; uint8_t ah; } __attribute__ (( packed )); uint16_t ax; uint32_t eax; }; } __attribute__ (( packed )); struct i386_seg_regs { uint16_t cs; uint16_t ss; uint16_t ds; uint16_t es; uint16_t fs; uint16_t gs; } __attribute__ (( packed )); struct i386_all_regs { struct i386_seg_regs segs; struct i386_regs regs; uint32_t flags; } __attribute__ (( packed )); class Memzone { public: uint32_t address; uint32_t size; uint8_t *content; }; class State { public: i386_all_regs dump; std::vector memzone; }; class Goal { public: std::string title; std::string description; std::string help; std::string code; State init; State goal; }; //---------------------------------------------------------------------- // Fonctions diverses //---------------------------------------------------------------------- std::string intToHexString(int intValue, int size) { string hexStr; std::stringstream sstream; sstream << std::setfill ('0') << std::setw(size) << std::hex << (int)intValue; hexStr= sstream.str(); sstream.clear(); return hexStr; } //---------------------------------------------------------------------- // Objectifs de jeux //---------------------------------------------------------------------- // Ordre des registres ... IP DI SI BP SP BX DX CX AX Goal goals[]= { { "L'instruction MOV et les registres","Le but est de bouger du registre AX au registre BX, l' ensemble des données", "Aide....", "inc ax\ndec cx\nmov ax,0x33\nadd ax,[bx+2]", { { {}, {.bx=0x0002,.ax=0x1920}, 0x00000000 }, {} }, { { {}, {.bx=25,.dx=0b101,.cx=0x4650, .ax=0xCCDD}, 0x00000000 }, {} } } }; //---------------------------------------------------------------------- // Classe ListWindow //---------------------------------------------------------------------- class ListWindow final : public finalcut::FDialog { public: // Constructor explicit ListWindow (finalcut::FWidget* = nullptr); // Disable copy constructor ListWindow (const ListWindow&) = delete; // Destructor ~ListWindow() override = default; // Disable copy assignment operator (=) ListWindow& operator = (const ListWindow&) = delete; // Method std::vector> get(); void set(std::vector> src); private: // Method std::vector> content; void initLayout() override; void adjustSize() override; // Data members finalcut::FListView listview{this}; }; ListWindow::ListWindow (finalcut::FWidget* parent) : finalcut::FDialog{parent} { listview.ignorePadding(); listview.addColumn ("P"); listview.addColumn ("Adresse"); listview.addColumn ("Opcodes "); listview.addColumn ("Mnémo."); listview.addColumn ("Opérandes"); listview.hideSortIndicator(true); listview.setFocus(); } std::vector> ListWindow::get() { return content; } void ListWindow::set(std::vector> src) { content=src; listview.clear(); for (const auto& place : content) { const finalcut::FStringList line (place.begin(), place.end()); listview.insert (line); } } void ListWindow::initLayout() { listview.setGeometry (FPoint{1, 2}, FSize{getWidth(), getHeight() - 1}); setMinimumSize (FSize{51, 6}); FDialog::initLayout(); } void ListWindow::adjustSize() { finalcut::FDialog::adjustSize(); listview.setGeometry (FPoint{1, 2}, FSize(getWidth(), getHeight() - 1)); } //---------------------------------------------------------------------- // Classe TextFixedWindow //---------------------------------------------------------------------- class TextFixedWindow final : public finalcut::FDialog { public: // Constructor explicit TextFixedWindow (finalcut::FWidget* = nullptr); // Disable copy constructor TextFixedWindow (const TextFixedWindow&) = delete; // Destructor ~TextFixedWindow() override = default; // Disable copy assignment operator (=) TextFixedWindow& operator = (const TextFixedWindow&) = delete; // Method std::string get(); void set(std::string str); private: // Method void initLayout() override; void adjustSize() override; // Data members finalcut::FLabel fixedtext{this}; }; TextFixedWindow::TextFixedWindow (finalcut::FWidget* parent) : finalcut::FDialog{parent} { fixedtext.ignorePadding(); fixedtext.setFocus(); } std::string TextFixedWindow::get() { std::stringstream out; out << fixedtext.getText(); return out.str(); } void TextFixedWindow::set(std::string str) { fixedtext.setText(str); } void TextFixedWindow::initLayout() { fixedtext.setGeometry (FPoint{1, 2}, FSize{getWidth(), getHeight() - 1}); setMinimumSize (FSize{51, 6}); FDialog::initLayout(); } void TextFixedWindow::adjustSize() { finalcut::FDialog::adjustSize(); fixedtext.setGeometry (FPoint{1, 2}, FSize(getWidth(), getHeight() - 1)); } //---------------------------------------------------------------------- // Classe TextEditWindow //---------------------------------------------------------------------- class TextEditWindow final : public finalcut::FDialog { public: // Constructor explicit TextEditWindow (finalcut::FWidget* = nullptr); // Disable copy constructor TextEditWindow (const TextEditWindow&) = delete; // Destructor ~TextEditWindow() override = default; // Disable copy assignment operator (=) TextEditWindow& operator = (const TextEditWindow&) = delete; // Method std::string get(); void set(std::string str); private: // Method void initLayout() override; void adjustSize() override; // Data members finalcut::FLabel fixedtext{this}; }; TextEditWindow::TextEditWindow (finalcut::FWidget* parent) : finalcut::FDialog{parent} { fixedtext.ignorePadding(); fixedtext.setFocus(); } std::string TextEditWindow::get() { std::stringstream out; out << fixedtext.getText(); return out.str(); } void TextEditWindow::set(std::string str) { fixedtext.setText(str); } void TextEditWindow::initLayout() { fixedtext.setGeometry (FPoint{2, 3}, FSize(12, 12)); FDialog::initLayout(); } void TextEditWindow::adjustSize() { finalcut::FDialog::adjustSize(); } //---------------------------------------------------------------------- // Classe TextWindow //---------------------------------------------------------------------- class TextWindow final : public finalcut::FDialog { public: // Constructor explicit TextWindow (finalcut::FWidget* = nullptr); // Disable copy constructor TextWindow (const TextWindow&) = delete; // Destructor ~TextWindow() override = default; // Disable copy assignment operator (=) TextWindow& operator = (const TextWindow&) = delete; // Method void append(const finalcut::FString&); private: // Method void onClose(finalcut::FCloseEvent*) override; void initLayout() override; void adjustSize() override; // Data members finalcut::FTextView scrolltext{this}; }; TextWindow::TextWindow (finalcut::FWidget* parent) : finalcut::FDialog{parent} { scrolltext.ignorePadding(); scrolltext.setFocus(); } void TextWindow::onClose(finalcut::FCloseEvent*) { return; } void TextWindow::append(const finalcut::FString& str) { scrolltext.append(str); scrolltext.scrollBy (0, 1); } void TextWindow::initLayout() { scrolltext.setGeometry (FPoint{1, 2}, FSize{getWidth(), getHeight() - 1}); setMinimumSize (FSize{51, 6}); FDialog::initLayout(); } void TextWindow::adjustSize() { finalcut::FDialog::adjustSize(); scrolltext.setGeometry (FPoint{1, 2}, FSize(getWidth(), getHeight() - 1)); } //---------------------------------------------------------------------- // Classe Desassembler //---------------------------------------------------------------------- class Desassembler { public: Desassembler(TextWindow *log); std::vector> Desassemble(unsigned char* code,size_t codesize,uint32_t address); private: csh handle; cs_insn *insn; int err; TextWindow *log; TextEditWindow *edit; size_t srcsize; size_t codesize; std::vector> src; unsigned char *src_char = new unsigned char[64*1024]; }; Desassembler::Desassembler(TextWindow *log) : log(log) { std::stringstream out; err = cs_open(CS_ARCH_X86, CS_MODE_16, &handle); if (err != CS_ERR_OK) { out << "Erreur : Initialisation du désassembleur X86" << err; log->append(out.str()); } else log->append("Initialisation du désassembleur X86"); } std::vector> Desassembler::Desassemble(unsigned char* code,size_t codesize,uint32_t address) { std::stringstream out; srcsize=cs_disasm(handle, code, codesize, address, 0, &insn); if (srcsize == 0) log->append("Erreur de désassemblage"); else { out << "Désassemblage réussie, taille du source :" << srcsize; log->append(out.str()); for (size_t j = 0; j < srcsize; j++) { std::string *bytes = new std::string(""); for (size_t k = 0; k < insn[j].size; k++) *bytes=*bytes+intToHexString((int)insn[j].bytes[k], 1); std::string adresse = intToHexString((int)insn[j].address, 8); std::string *menmonic = new std::string((char *)insn[j].mnemonic); std::string *op_str = new std::string((char *)insn[j].op_str); std::array *array = new std::array{"", adresse, *bytes, *menmonic, *op_str}; src.push_back(*array); } cs_free(insn, srcsize); if (codesize < 100) log->append(out.str()); } return src; } //---------------------------------------------------------------------- // Classe Assembler //---------------------------------------------------------------------- class Assembler { public: Assembler(TextWindow *log); unsigned char *Assemble(std::string source,uint32_t address); size_t getCodesize(); private: ks_engine *ks; ks_err err; int err2; TextWindow *log; TextEditWindow *edit; size_t srcsize; size_t codesize; std::string src; unsigned char *code = new unsigned char[64*1024]; }; Assembler::Assembler(TextWindow *log) : log(log) { std::stringstream out; err = ks_open(KS_ARCH_X86, KS_MODE_16, &ks); if (err != KS_ERR_OK) { out << "Erreur : Initialisation de l'assembleur X86" << err; log->append(out.str()); } else log->append("Initialisation de l'assembleur X86"); } size_t Assembler::getCodesize() { return codesize; } unsigned char *Assembler::Assemble(std::string source,uint32_t address) { std::stringstream out; src=source; srcsize=src.size(); unsigned char src_char[srcsize+1]; strcpy(reinterpret_cast(src_char), src.c_str()); err2=ks_asm(ks, reinterpret_cast(src_char), address, &code, &codesize, &srcsize); if (err2 != KS_ERR_OK) log->append("Erreur d'assemblage"); else { out << "Assemblage réussi, taille du code :" << codesize; log->append(out.str()); out.str(""); out.clear(); if (codesize < 30) { out << " "; for (size_t count = 0; count < codesize; count++) out << std::uppercase << std::setfill('0') << std::setw(2) << std::hex << (int)((uint8_t)code[count]) ; log->append(out.str()); } } return reinterpret_cast(code); } //---------------------------------------------------------------------- // Classe VMEngine //---------------------------------------------------------------------- class VMEngine { public: VMEngine(TextWindow *log); void Configure(State *init); void Run(); private: uc_engine *uc; uc_err err; TextWindow *log; }; VMEngine::VMEngine(TextWindow *log) : log(log) { std::stringstream out; err = uc_open(UC_ARCH_X86, UC_MODE_16, &uc); if (err != UC_ERR_OK) { out << "Impossible d'initialiser la machine virtuelle: " << err; log->append(out.str()); } else log->append("Initialisation de l'ordinateur IA86"); } void VMEngine::Configure(State *init) { std::stringstream out; out << "Configuration initiale de l'ordinateur IA86:\n "; err = uc_reg_write(uc, UC_X86_REG_EIP, &init->dump.regs.eip); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EIP"); else if (init->dump.regs.eip != 0x00000000) if ((init->dump.regs.eip & 0xFFFF0000) == 0x00000000) out << " IP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.ip << " "; else out << "EIP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.eip << " "; err = uc_reg_write(uc, UC_X86_REG_EDI, &init->dump.regs.edi); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EDI"); else if (init->dump.regs.edi != 0x00000000) if ((init->dump.regs.edi & 0xFFFF0000) == 0x00000000) out << " DI=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.di << " "; else out << "EDI=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.edi << " "; err = uc_reg_write(uc, UC_X86_REG_ESI, &init->dump.regs.esi); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: ESE"); else if (init->dump.regs.esi != 0x00000000) if ((init->dump.regs.esi & 0xFFFF0000) == 0x00000000) out << " SI=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.si << " "; else out << "ESI=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.esi << " "; err = uc_reg_write(uc, UC_X86_REG_EBP, &init->dump.regs.ebp); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EBP"); else if (init->dump.regs.ebp != 0x00000000) if ((init->dump.regs.ebp & 0xFFFF0000) == 0x00000000) out << " BP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.bp << " "; else out << "EBP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ebp << " "; err = uc_reg_write(uc, UC_X86_REG_ESP, &init->dump.regs.esp); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: ESP"); else if (init->dump.regs.esp != 0x00000000) if ((init->dump.regs.esp & 0xFFFF0000) == 0x00000000) out << " SP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.sp << " "; else out << "ESP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.esp << " "; err = uc_reg_write(uc, UC_X86_REG_EBX, &init->dump.regs.ebx); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EBX"); else if (init->dump.regs.ebx != 0x00000000) if ((init->dump.regs.ebx & 0xFFFF0000) == 0x00000000) out << " BX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.bx << " "; else out << "EBX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ebx << " "; err = uc_reg_write(uc, UC_X86_REG_EDX, &init->dump.regs.edx); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EDX"); else if (init->dump.regs.edx != 0x00000000) if ((init->dump.regs.edx & 0xFFFF0000) == 0x00000000) out << " DX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.dx << " "; else out << "EDX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.edx << " "; err = uc_reg_write(uc, UC_X86_REG_ECX, &init->dump.regs.ecx); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: ECX"); else if (init->dump.regs.ecx != 0x00000000) if ((init->dump.regs.ecx & 0xFFFF0000) == 0x00000000) out << " CX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.cx << " "; else out << "ECX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ecx << " "; err = uc_reg_write(uc, UC_X86_REG_EAX, &init->dump.regs.eax); if (err != UC_ERR_OK) log->append("Impossible d'initialiser le registre: EAX"); else if (init->dump.regs.eax != 0x00000000) if ((init->dump.regs.eax & 0xFFFF0000) == 0x00000000) out << " AX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.ax << " "; else out << "EAX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.eax << " "; log->append(out.str()); } void VMEngine::Run() { } /*uc_mem_map(uc, ADDRESS, 1 * 1024 * 1024, UC_PROT_ALL); if (uc_mem_write(uc, ADDRESS, encode, sizecode)) { error=uc_emu_start(uc, ADDRESS, ADDRESS + sizecode, 0, 0);*/ //---------------------------------------------------------------------- // Classe Menu //---------------------------------------------------------------------- class Menu final : public finalcut::FDialog { public: // Constructor explicit Menu (finalcut::FWidget* = nullptr); // Disable copy constructor Menu (const Menu&) = delete; // Destructor ~Menu() override = default; // Disable copy assignment operator (=) Menu& operator = (const Menu&) = delete; // Methods void setGoal(int num); void loadGoal(); private: int scenario=0; void configureFileMenuItems(); void initMenusCallBack (); void initMenus(); void initMisc(); void initNow(); void initCore(); void compile(); void exec(); void initWindows(); void splash(); void initLayout() override; void adjustSize() override; // Event handler void onClose (finalcut::FCloseEvent*) override; // Callback method void cb_message (const finalcut::FMenuItem*); // Data members finalcut::FString line{13, finalcut::UniChar::BoxDrawingsHorizontal}; finalcut::FMenuBar Menubar{this}; finalcut::FMenu Game{"&Partie", &Menubar}; finalcut::FMenuItem New{"&Nouvelle partie", &Game}; finalcut::FMenuItem Line2{&Game}; finalcut::FMenuItem Quit{"&Quitter", &Game}; finalcut::FMenu Scenarios{"&Scénarios", &Menubar}; finalcut::FMenu Tools{"&Outils", &Menubar}; finalcut::FMenuItem Assemble{"&Compilation", &Tools}; finalcut::FMenuItem Rearange{"&Ordonne les fenêtres", &Tools}; finalcut::FMenu Debug{"&Déboguage", &Menubar}; finalcut::FMenuItem Run{"&Exécuter", &Debug}; finalcut::FMenuItem End{"&Terminer", &Debug}; finalcut::FMenuItem TraceInto{"Pas à pas &détaillé", &Debug}; finalcut::FMenuItem StepOver{"&Pas à pas", &Debug}; finalcut::FMenuItem Breakpoint{"&Point d'arrêt", &Debug}; finalcut::FDialogListMenu Window{"&Fenêtres", &Menubar}; finalcut::FMenu Help{"&Aide", &Menubar}; finalcut::FMenuItem About{"&A propos", &Help}; finalcut::FLabel Info{this}; finalcut::FStatusBar Statusbar{this}; TextWindow log{this}; TextWindow view{this}; ListWindow debug{this}; TextFixedWindow regs{this}; TextFixedWindow flags{this}; TextFixedWindow stack{this}; TextFixedWindow mem{this}; TextFixedWindow tuto{this}; TextFixedWindow screen{this}; TextEditWindow edit{this}; VMEngine vm{&log}; Assembler asmer{&log}; Desassembler unasmer{&log}; }; Menu::Menu (finalcut::FWidget* parent) : finalcut::FDialog{parent} { initNow(); } void Menu::initNow() { initWindows(); initMisc(); initMenus(); initMenusCallBack(); initCore(); } void Menu::initCore() { setGoal(0); } //EAX:00000000 | AX:0000 | AH:00 | AL:00 void Menu::initWindows() { log.setText ("Journaux"); log.setGeometry ( FPoint { 63, 45 }, FSize{60, 11} ); log.setResizeable(); log.append("Lancement des journaux"); log.show(); edit.setText ("Code source"); edit.setGeometry ( FPoint { 01, 17 }, FSize{39, 27} ); edit.setResizeable(); edit.show(); view.setText ("Objectif"); view.setGeometry ( FPoint { 01, 45 }, FSize{60, 11} ); view.setResizeable(); view.show(); regs.setText ("Registres"); regs.setGeometry ( FPoint { 01, 01 }, FSize{39, 15} ); regs.show(); flags.setText ("Drapeaux"); flags.setGeometry ( FPoint { 59, 01 }, FSize{15, 15} ); flags.show(); stack.setText ("Pile"); stack.setGeometry ( FPoint { 42, 01 }, FSize{15, 15} ); stack.show(); mem.setText ("Mémoire"); mem.setGeometry ( FPoint { 76, 01 }, FSize{109, 15} ); mem.show(); tuto.setText ("Guide"); tuto.setGeometry ( FPoint { 125, 45 }, FSize{60, 11} ); tuto.setResizeable(); tuto.show(); screen.setText ("Ecran"); screen.setGeometry ( FPoint { 105, 18 }, FSize{80, 25} ); screen.show(); debug.setText ("Instructions"); debug.setGeometry ( FPoint { 42, 17 }, FSize{60, 27} ); debug.setResizeable(); debug.show(); } void Menu::initMenus() { Game.setStatusbarMessage ("Menu principal du jeu"); Scenarios.setStatusbarMessage ("Scénario disponibles"); Tools.setStatusbarMessage ("Outils divers"); Debug.setStatusbarMessage ("Fonctionnalitées de déboguages"); Window.setStatusbarMessage ("Fenêtres en cours d'exécution"); Help.setStatusbarMessage ("Aide et informations IA86"); Line2.setSeparator(); New.addAccelerator (FKey::Meta_n); New.setStatusbarMessage ("Debuter une nouvelle partie"); Quit.addAccelerator (FKey::Meta_x); Quit.setStatusbarMessage ("Quitter IA86"); Run.addAccelerator (FKey::Meta_f9); Run.setStatusbarMessage ("Exécuter le programme - seul un breakpoint arrête"); TraceInto.addAccelerator (FKey::F7); TraceInto.setStatusbarMessage ("Pas à pas détaillé - entre dans les CALL"); StepOver.addAccelerator (FKey::F8); StepOver.setStatusbarMessage ("Pas à pas - ne rentre pas dans les CALL"); Assemble.addAccelerator (FKey::F2); Assemble.setStatusbarMessage ("Assemble le source vers du code machine"); Rearange.addAccelerator (FKey::F1); Rearange.setStatusbarMessage ("Reorganise les fenêtres dans leur état initial"); Breakpoint.addAccelerator (FKey::F5); Breakpoint.setStatusbarMessage ("Enlève ou met un point d'arrêt"); End.addAccelerator (FKey::Meta_f2); End.setStatusbarMessage ("Termine le programme et remet à zéro la machine IA86"); About.setStatusbarMessage ("A propos de IA86"); } void Menu::initMenusCallBack() { Quit.addCallback ( "clicked", finalcut::getFApplication(), &finalcut::FApplication::cb_exitApp, this ); Assemble.addCallback ( "clicked", this, &Menu::compile ); Rearange.addCallback ( "clicked", this, &Menu::initWindows ); } void Menu::initMisc() { Info << " █████ █████████ ████████ ████████ \n" << "░░███ ███░░░░░███ ███░░░░███ ███░░░░███\n" << " ░███ ░███ ░███ ░███ ░███ ░███ ░░░ \n" << " ░███ ░███████████ ░░████████ ░█████████ \n" << " ░███ ░███░░░░░███ ███░░░░███ ░███░░░░███\n" << " ░███ ░███ ░███ ░███ ░███ ░███ ░███\n" << " █████ █████ █████░░████████ ░░████████ \n" << "░░░░░ ░░░░░ ░░░░░ ░░░░░░░░ ░░░░░░░░ \n" << "THE EVEN MORE PEDAGOGICAL SYSTEM !!\n" << "\n" << "Episode 1 : Apprendre l'assembleur X86"; Statusbar.setMessage("THE EVEN MORE PEDAGOGICAL SYSTEM !!"); } void Menu::initLayout() { Info.setGeometry(FPoint{2, 1}, FSize{43, 12}); FDialog::initLayout(); } void Menu::adjustSize() { const auto pw = int(getDesktopWidth()); const auto ph = int(getDesktopHeight()); setX (1 + (pw - int(getWidth())) / 2, false); setY (1 + (ph - int(getHeight())) / 4, false); finalcut::FDialog::adjustSize(); } void Menu::onClose (finalcut::FCloseEvent* ev) { finalcut::FApplication::closeConfirmationDialog (this, ev); } void Menu::setGoal(int num) { scenario=num; loadGoal(); } void Menu::loadGoal() { view.setText("Objectif: "+goals[scenario].title); view.append(goals[scenario].description); edit.set(goals[scenario].code); vm.Configure(&goals[scenario].init); } void Menu::compile() { unsigned char *result; result=asmer.Assemble(edit.get(),goals[scenario].init.dump.regs.eip); debug.set(unasmer.Desassemble(result,asmer.getCodesize(),goals[scenario].init.dump.regs.eip)); } void Menu::exec() { } //---------------------------------------------------------------------- // Fonction Main //---------------------------------------------------------------------- int main (int argc, char* argv[]) { finalcut::FApplication app {argc, argv}; Menu main_dlg {&app}; main_dlg.setText ("IA86"); main_dlg.setSize ({50, 14}); main_dlg.setShadow(); main_dlg.show(); finalcut::FWidget::setMainWidget (&main_dlg); //usleep(5 * 1000000); main_dlg.hide(); return app.exec(); }