IA86/test.cpp

841 lines
26 KiB
C++

#include <final/final.h>
#include <unistd.h>
#include <iostream>
#include <string>
#include <sstream>
#include <iomanip>
#include <keystone/keystone.h>
#include <unicorn/unicorn.h>
#include <capstone/capstone.h>
#include <vector>
using namespace std;
using std::cout; using std::endl;
using std::vector; using std::string;
using FKey = finalcut::FKey;
using finalcut::FPoint;
using finalcut::FSize;
//----------------------------------------------------------------------
// Types & classes mineures
//----------------------------------------------------------------------
typedef union {
struct {
union {
uint8_t l;
uint8_t byte;
};
uint8_t h;
} __attribute__ (( packed ));
uint16_t word;
} __attribute__ (( packed )) reg16_t;
typedef union {
struct {
union {
uint8_t l;
uint8_t byte;
};
uint8_t h;
} __attribute__ (( packed ));
uint16_t word;
uint32_t dword;
} __attribute__ (( packed )) reg32_t;
struct i386_regs {
union {
uint16_t ip;
uint32_t eip;
};
union {
uint16_t di;
uint32_t edi;
};
union {
uint16_t si;
uint32_t esi;
};
union {
uint16_t bp;
uint32_t ebp;
};
union {
uint16_t sp;
uint32_t esp;
};
union {
struct {
uint8_t bl;
uint8_t bh;
} __attribute__ (( packed ));
uint16_t bx;
uint32_t ebx;
};
union {
struct {
uint8_t dl;
uint8_t dh;
} __attribute__ (( packed ));
uint16_t dx;
uint32_t edx;
};
union {
struct {
uint8_t cl;
uint8_t ch;
} __attribute__ (( packed ));
uint16_t cx;
uint32_t ecx;
};
union {
struct {
uint8_t al;
uint8_t ah;
} __attribute__ (( packed ));
uint16_t ax;
uint32_t eax;
};
} __attribute__ (( packed ));
struct i386_seg_regs
{
uint16_t cs;
uint16_t ss;
uint16_t ds;
uint16_t es;
uint16_t fs;
uint16_t gs;
} __attribute__ (( packed ));
struct i386_all_regs
{
struct i386_seg_regs segs;
struct i386_regs regs;
uint32_t flags;
} __attribute__ (( packed ));
class Memzone
{
public:
uint32_t address;
uint32_t size;
uint8_t *content;
};
class State {
public:
i386_all_regs dump;
std::vector<Memzone> memzone;
};
class Goal {
public:
std::string title;
std::string description;
std::string help;
std::string code;
State init;
State goal;
};
//----------------------------------------------------------------------
// Objectifs de jeux
//----------------------------------------------------------------------
// Ordre des registres ... IP DI SI BP SP BX DX CX AX
Goal goals[]=
{
{
"L'instruction MOV et les registres","Le but est de bouger du registre AX au registre BX, l' ensemble des données", "Aide....", "inc ax\ndec cx\nmov ax,0x33",
{
{
{},
{.bx=0x0002,.ax=0x1920},
0x00000000
},
{}
},
{
{
{},
{.bx=25,.dx=0b101,.cx=0x4650, .ax=0xCCDD},
0x00000000
},
{}
}
}
};
//----------------------------------------------------------------------
// Classe TextFixedWindow
//----------------------------------------------------------------------
class TextFixedWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit TextFixedWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
TextFixedWindow (const TextFixedWindow&) = delete;
// Destructor
~TextFixedWindow() override = default;
// Disable copy assignment operator (=)
TextFixedWindow& operator = (const TextFixedWindow&) = delete;
// Method
std::string get();
void set(std::string str);
private:
std::stringstream out;
// Method
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FLabel fixedtext{this};
};
TextFixedWindow::TextFixedWindow (finalcut::FWidget* parent)
: finalcut::FDialog{parent}
{
fixedtext.ignorePadding();
fixedtext.setFocus();
}
std::string TextFixedWindow::get()
{
out << fixedtext.getText();
return out.str();
}
void TextFixedWindow::set(std::string str)
{
fixedtext.setText(str);
}
void TextFixedWindow::initLayout()
{
fixedtext.setGeometry (FPoint{1, 2}, FSize{getWidth(), getHeight() - 1});
setMinimumSize (FSize{51, 6});
FDialog::initLayout();
}
void TextFixedWindow::adjustSize()
{
finalcut::FDialog::adjustSize();
fixedtext.setGeometry (FPoint{1, 2}, FSize(getWidth(), getHeight() - 1));
}
//----------------------------------------------------------------------
// Classe TextEditWindow
//----------------------------------------------------------------------
class TextEditWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit TextEditWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
TextEditWindow (const TextEditWindow&) = delete;
// Destructor
~TextEditWindow() override = default;
// Disable copy assignment operator (=)
TextEditWindow& operator = (const TextEditWindow&) = delete;
// Method
std::string get();
void set(std::string str);
private:
// Method
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FLabel fixedtext{this};
};
TextEditWindow::TextEditWindow (finalcut::FWidget* parent)
: finalcut::FDialog{parent}
{
fixedtext.ignorePadding();
fixedtext.setFocus();
}
std::string TextEditWindow::get()
{
std::stringstream out;
out << fixedtext.getText();
return out.str();
}
void TextEditWindow::set(std::string str)
{
fixedtext.setText(str);
}
void TextEditWindow::initLayout()
{
fixedtext.setGeometry (FPoint{2, 3}, FSize(12, 12));
FDialog::initLayout();
}
void TextEditWindow::adjustSize()
{
finalcut::FDialog::adjustSize();
}
//----------------------------------------------------------------------
// Classe TextWindow
//----------------------------------------------------------------------
class TextWindow final : public finalcut::FDialog
{
public:
// Constructor
explicit TextWindow (finalcut::FWidget* = nullptr);
// Disable copy constructor
TextWindow (const TextWindow&) = delete;
// Destructor
~TextWindow() override = default;
// Disable copy assignment operator (=)
TextWindow& operator = (const TextWindow&) = delete;
// Method
void append(const finalcut::FString&);
private:
// Method
void onClose(finalcut::FCloseEvent*) override;
void initLayout() override;
void adjustSize() override;
// Data members
finalcut::FTextView scrolltext{this};
};
TextWindow::TextWindow (finalcut::FWidget* parent)
: finalcut::FDialog{parent}
{
scrolltext.ignorePadding();
scrolltext.setFocus();
}
void TextWindow::onClose(finalcut::FCloseEvent*)
{
return;
}
void TextWindow::append(const finalcut::FString& str)
{
scrolltext.append(str);
scrolltext.scrollBy (0, 1);
}
void TextWindow::initLayout()
{
scrolltext.setGeometry (FPoint{1, 2}, FSize{getWidth(), getHeight() - 1});
setMinimumSize (FSize{51, 6});
FDialog::initLayout();
}
void TextWindow::adjustSize()
{
finalcut::FDialog::adjustSize();
scrolltext.setGeometry (FPoint{1, 2}, FSize(getWidth(), getHeight() - 1));
}
//----------------------------------------------------------------------
// Classe Desassembler
//----------------------------------------------------------------------
class Desassembler
{
public:
Desassembler(TextWindow *log);
std::string Desassemble(unsigned char* code,size_t codesize,uint32_t address);
private:
csh handle;
cs_insn *insn;
int err;
TextWindow *log;
TextEditWindow *edit;
size_t srcsize;
size_t codesize;
std::string src;
unsigned char *src_char = new unsigned char[64*1024];
};
Desassembler::Desassembler(TextWindow *log) : log(log)
{
std::stringstream out;
err = cs_open(CS_ARCH_X86, CS_MODE_16, &handle);
if (err != CS_ERR_OK) {
out << "Erreur : Initialisation du désassembleur X86" << err;
log->append(out.str());
}
else
log->append("Initialisation du désassembleur X86");
}
std::string Desassembler::Desassemble(unsigned char* code,size_t codesize,uint32_t address)
{
std::stringstream out;
srcsize=cs_disasm(handle, code, codesize, address, 0, &insn);
if (srcsize == 0)
log->append("Erreur de désassemblage");
else
{
out << "Désassemblage réussie, taille du source :" << srcsize;
log->append(out.str());
out.str("");
out.clear();
for (size_t j = 0; j < srcsize; j++)
out << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << insn[j].address << ":" << insn[j].mnemonic << " " << insn[j].op_str << "\n";
cs_free(insn, srcsize);
if (codesize < 100)
log->append(out.str());
}
return out.str();
}
//----------------------------------------------------------------------
// Classe Assembler
//----------------------------------------------------------------------
class Assembler
{
public:
Assembler(TextWindow *log);
unsigned char *Assemble(std::string source,uint32_t address);
size_t getCodesize();
private:
ks_engine *ks;
ks_err err;
int err2;
TextWindow *log;
TextEditWindow *edit;
size_t srcsize;
size_t codesize;
std::string src;
unsigned char *code = new unsigned char[64*1024];
};
Assembler::Assembler(TextWindow *log) : log(log)
{
std::stringstream out;
err = ks_open(KS_ARCH_X86, KS_MODE_16, &ks);
if (err != KS_ERR_OK) {
out << "Erreur : Initialisation de l'assembleur X86" << err;
log->append(out.str());
}
else
log->append("Initialisation de l'assembleur X86");
}
size_t Assembler::getCodesize()
{
return codesize;
}
unsigned char *Assembler::Assemble(std::string source,uint32_t address)
{
std::stringstream out;
src=source;
srcsize=src.size();
unsigned char src_char[srcsize+1];
strcpy(reinterpret_cast<char*>(src_char), src.c_str());
err2=ks_asm(ks, reinterpret_cast<const char*>(src_char), address, &code, &codesize, &srcsize);
if (err2 != KS_ERR_OK)
log->append("Erreur d'assemblage");
else
{
out << "Assemblage réussi, taille du code :" << codesize;
log->append(out.str());
out.str("");
out.clear();
if (codesize < 30)
{
out << " ";
for (size_t count = 0; count < codesize; count++)
out << std::uppercase << std::setfill('0') << std::setw(2) << std::hex << (int)((uint8_t)code[count]) ;
log->append(out.str());
}
}
return reinterpret_cast<unsigned char*>(code);
}
//----------------------------------------------------------------------
// Classe VMEngine
//----------------------------------------------------------------------
class VMEngine
{
public:
VMEngine(TextWindow *log);
void Configure(State *init);
void Run();
private:
uc_engine *uc;
uc_err err;
TextWindow *log;
};
VMEngine::VMEngine(TextWindow *log) : log(log)
{
std::stringstream out;
err = uc_open(UC_ARCH_X86, UC_MODE_16, &uc);
if (err != UC_ERR_OK) {
out << "Impossible d'initialiser la machine virtuelle: " << err;
log->append(out.str());
}
else
log->append("Initialisation de l'ordinateur IA86");
}
void VMEngine::Configure(State *init)
{
std::stringstream out;
out << "Configuration initiale de l'ordinateur IA86:\n ";
err = uc_reg_write(uc, UC_X86_REG_EIP, &init->dump.regs.eip);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EIP");
else
if (init->dump.regs.eip != 0x00000000)
if ((init->dump.regs.eip & 0xFFFF0000) == 0x00000000)
out << " IP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.ip << " ";
else
out << "EIP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.eip << " ";
err = uc_reg_write(uc, UC_X86_REG_EDI, &init->dump.regs.edi);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EDI");
else
if (init->dump.regs.edi != 0x00000000)
if ((init->dump.regs.edi & 0xFFFF0000) == 0x00000000)
out << " DI=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.di << " ";
else
out << "EDI=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.edi << " ";
err = uc_reg_write(uc, UC_X86_REG_ESI, &init->dump.regs.esi);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: ESE");
else
if (init->dump.regs.esi != 0x00000000)
if ((init->dump.regs.esi & 0xFFFF0000) == 0x00000000)
out << " SI=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.si << " ";
else
out << "ESI=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.esi << " ";
err = uc_reg_write(uc, UC_X86_REG_EBP, &init->dump.regs.ebp);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EBP");
else
if (init->dump.regs.ebp != 0x00000000)
if ((init->dump.regs.ebp & 0xFFFF0000) == 0x00000000)
out << " BP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.bp << " ";
else
out << "EBP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ebp << " ";
err = uc_reg_write(uc, UC_X86_REG_ESP, &init->dump.regs.esp);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: ESP");
else
if (init->dump.regs.esp != 0x00000000)
if ((init->dump.regs.esp & 0xFFFF0000) == 0x00000000)
out << " SP=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.sp << " ";
else
out << "ESP=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.esp << " ";
err = uc_reg_write(uc, UC_X86_REG_EBX, &init->dump.regs.ebx);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EBX");
else
if (init->dump.regs.ebx != 0x00000000)
if ((init->dump.regs.ebx & 0xFFFF0000) == 0x00000000)
out << " BX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.bx << " ";
else
out << "EBX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ebx << " ";
err = uc_reg_write(uc, UC_X86_REG_EDX, &init->dump.regs.edx);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EDX");
else
if (init->dump.regs.edx != 0x00000000)
if ((init->dump.regs.edx & 0xFFFF0000) == 0x00000000)
out << " DX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.dx << " ";
else
out << "EDX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.edx << " ";
err = uc_reg_write(uc, UC_X86_REG_ECX, &init->dump.regs.ecx);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: ECX");
else
if (init->dump.regs.ecx != 0x00000000)
if ((init->dump.regs.ecx & 0xFFFF0000) == 0x00000000)
out << " CX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.cx << " ";
else
out << "ECX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.ecx << " ";
err = uc_reg_write(uc, UC_X86_REG_EAX, &init->dump.regs.eax);
if (err != UC_ERR_OK)
log->append("Impossible d'initialiser le registre: EAX");
else
if (init->dump.regs.eax != 0x00000000)
if ((init->dump.regs.eax & 0xFFFF0000) == 0x00000000)
out << " AX=" << std::uppercase << std::setfill('0') << std::setw(4) << std::hex << init->dump.regs.ax << " ";
else
out << "EAX=" << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << init->dump.regs.eax << " ";
log->append(out.str());
}
void VMEngine::Run()
{
}
/*uc_mem_map(uc, ADDRESS, 1 * 1024 * 1024, UC_PROT_ALL);
if (uc_mem_write(uc, ADDRESS, encode, sizecode)) {
error=uc_emu_start(uc, ADDRESS, ADDRESS + sizecode, 0, 0);*/
//----------------------------------------------------------------------
// Classe Menu
//----------------------------------------------------------------------
class Menu final : public finalcut::FDialog
{
public:
// Constructor
explicit Menu (finalcut::FWidget* = nullptr);
// Disable copy constructor
Menu (const Menu&) = delete;
// Destructor
~Menu() override = default;
// Disable copy assignment operator (=)
Menu& operator = (const Menu&) = delete;
// Methods
void setGoal(int num);
void loadGoal();
private:
int scenario=0;
void configureFileMenuItems();
void initMenusCallBack ();
void initMenus();
void initMisc();
void initNow();
void initCore();
void compile();
void exec();
void initWindows();
void splash();
void initLayout() override;
void adjustSize() override;
// Event handler
void onClose (finalcut::FCloseEvent*) override;
// Callback method
void cb_message (const finalcut::FMenuItem*);
// Data members
finalcut::FString line{13, finalcut::UniChar::BoxDrawingsHorizontal};
finalcut::FMenuBar Menubar{this};
finalcut::FMenu Game{"&Partie", &Menubar};
finalcut::FMenuItem New{"&Nouvelle partie", &Game};
finalcut::FMenuItem Line2{&Game};
finalcut::FMenuItem Quit{"&Quitter", &Game};
finalcut::FMenu Scenarios{"&Scénarios", &Menubar};
finalcut::FMenu Tools{"&Outils", &Menubar};
finalcut::FMenuItem Assemble{"&Compilation", &Tools};
finalcut::FMenuItem Rearange{"&Ordonne les fenêtres", &Tools};
finalcut::FMenu Debug{"&Déboguage", &Menubar};
finalcut::FMenuItem Run{"&Exécuter", &Debug};
finalcut::FMenuItem End{"&Terminer", &Debug};
finalcut::FMenuItem TraceInto{"Pas à pas &détaillé", &Debug};
finalcut::FMenuItem StepOver{"&Pas à pas", &Debug};
finalcut::FMenuItem Breakpoint{"&Point d'arrêt", &Debug};
finalcut::FDialogListMenu Window{"&Fenêtres", &Menubar};
finalcut::FMenu Help{"&Aide", &Menubar};
finalcut::FMenuItem About{"&A propos", &Help};
finalcut::FLabel Info{this};
finalcut::FStatusBar Statusbar{this};
TextWindow log{this};
TextWindow view{this};
TextFixedWindow regs{this};
TextFixedWindow flags{this};
TextFixedWindow stack{this};
TextFixedWindow mem{this};
TextFixedWindow tuto{this};
TextFixedWindow screen{this};
TextEditWindow edit{this};
VMEngine vm{&log};
Assembler asmer{&log};
Desassembler unasmer{&log};
};
Menu::Menu (finalcut::FWidget* parent)
: finalcut::FDialog{parent}
{
initNow();
}
void Menu::initNow()
{
initWindows();
initMisc();
initMenus();
initMenusCallBack();
initCore();
}
void Menu::initCore()
{
setGoal(0);
}
//EAX:00000000 | AX:0000 | AH:00 | AL:00
void Menu::initWindows()
{
log.setText ("Journaux");
log.setGeometry ( FPoint { 63, 45 }, FSize{60, 11} );
log.setResizeable();
log.append("Lancement des journaux");
log.show();
edit.setText ("Code source");
edit.setGeometry ( FPoint { 01, 17 }, FSize{39, 27} );
edit.setResizeable();
edit.show();
view.setText ("Objectif");
view.setGeometry ( FPoint { 01, 45 }, FSize{60, 11} );
view.setResizeable();
view.show();
regs.setText ("Registres");
regs.setGeometry ( FPoint { 01, 01 }, FSize{39, 15} );
regs.show();
flags.setText ("Drapeaux");
flags.setGeometry ( FPoint { 59, 01 }, FSize{15, 15} );
flags.show();
stack.setText ("Pile");
stack.setGeometry ( FPoint { 42, 01 }, FSize{15, 15} );
stack.show();
mem.setText ("Mémoire");
mem.setGeometry ( FPoint { 76, 01 }, FSize{109, 15} );
mem.show();
tuto.setText ("Guide");
tuto.setGeometry ( FPoint { 125, 45 }, FSize{60, 11} );
tuto.setResizeable();
tuto.show();
screen.setText ("Ecran");
screen.setGeometry ( FPoint { 105, 18 }, FSize{80, 25} );
screen.show();
}
void Menu::initMenus()
{
Game.setStatusbarMessage ("Menu principal du jeu");
Scenarios.setStatusbarMessage ("Scénario disponibles");
Tools.setStatusbarMessage ("Outils divers");
Debug.setStatusbarMessage ("Fonctionnalitées de déboguages");
Window.setStatusbarMessage ("Fenêtres en cours d'exécution");
Help.setStatusbarMessage ("Aide et informations IA86");
Line2.setSeparator();
New.addAccelerator (FKey::Meta_n);
New.setStatusbarMessage ("Debuter une nouvelle partie");
Quit.addAccelerator (FKey::Meta_x);
Quit.setStatusbarMessage ("Quitter IA86");
Run.addAccelerator (FKey::Meta_f9);
Run.setStatusbarMessage ("Exécuter le programme - seul un breakpoint arrête");
TraceInto.addAccelerator (FKey::F7);
TraceInto.setStatusbarMessage ("Pas à pas détaillé - entre dans les CALL");
StepOver.addAccelerator (FKey::F8);
StepOver.setStatusbarMessage ("Pas à pas - ne rentre pas dans les CALL");
Assemble.addAccelerator (FKey::F2);
Assemble.setStatusbarMessage ("Assemble le source vers du code machine");
Rearange.addAccelerator (FKey::F1);
Rearange.setStatusbarMessage ("Reorganise les fenêtres dans leur état initial");
Breakpoint.addAccelerator (FKey::F5);
Breakpoint.setStatusbarMessage ("Enlève ou met un point d'arrêt");
End.addAccelerator (FKey::Meta_f2);
End.setStatusbarMessage ("Termine le programme et remet à zéro la machine IA86");
About.setStatusbarMessage ("A propos de IA86");
}
void Menu::initMenusCallBack()
{
Quit.addCallback
(
"clicked",
finalcut::getFApplication(),
&finalcut::FApplication::cb_exitApp,
this
);
Assemble.addCallback
(
"clicked",
this,
&Menu::compile
);
Rearange.addCallback
(
"clicked",
this,
&Menu::initWindows
);
}
void Menu::initMisc()
{
Info << " █████ █████████ ████████ ████████ \n"
<< "░░███ ███░░░░░███ ███░░░░███ ███░░░░███\n"
<< " ░███ ░███ ░███ ░███ ░███ ░███ ░░░ \n"
<< " ░███ ░███████████ ░░████████ ░█████████ \n"
<< " ░███ ░███░░░░░███ ███░░░░███ ░███░░░░███\n"
<< " ░███ ░███ ░███ ░███ ░███ ░███ ░███\n"
<< " █████ █████ █████░░████████ ░░████████ \n"
<< "░░░░░ ░░░░░ ░░░░░ ░░░░░░░░ ░░░░░░░░ \n"
<< "THE EVEN MORE PEDAGOGICAL SYSTEM !!\n"
<< "\n"
<< "Episode 1 : Apprendre l'assembleur X86";
Statusbar.setMessage("THE EVEN MORE PEDAGOGICAL SYSTEM !!");
}
void Menu::initLayout()
{
Info.setGeometry(FPoint{2, 1}, FSize{43, 12});
FDialog::initLayout();
}
void Menu::adjustSize()
{
const auto pw = int(getDesktopWidth());
const auto ph = int(getDesktopHeight());
setX (1 + (pw - int(getWidth())) / 2, false);
setY (1 + (ph - int(getHeight())) / 4, false);
finalcut::FDialog::adjustSize();
}
void Menu::onClose (finalcut::FCloseEvent* ev)
{
finalcut::FApplication::closeConfirmationDialog (this, ev);
}
void Menu::setGoal(int num)
{
scenario=num;
loadGoal();
}
void Menu::loadGoal()
{
view.setText("Objectif: "+goals[scenario].title);
view.append(goals[scenario].description);
edit.set(goals[scenario].code);
vm.Configure(&goals[scenario].init);
}
void Menu::compile()
{
unsigned char *result;
result=asmer.Assemble(edit.get(),goals[scenario].init.dump.regs.eip);
unasmer.Desassemble(result,asmer.getCodesize(),goals[scenario].init.dump.regs.eip);
}
void Menu::exec()
{
}
//----------------------------------------------------------------------
// Fonction Main
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
finalcut::FApplication app {argc, argv};
Menu main_dlg {&app};
main_dlg.setText ("IA86");
main_dlg.setSize ({50, 14});
main_dlg.setShadow();
main_dlg.show();
finalcut::FWidget::setMainWidget (&main_dlg);
//usleep(5 * 1000000);
main_dlg.hide();
return app.exec();
}