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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pyglet
import copy
import csv
import random
import time
import operator
from pyglet . gl import *
from pyglet . window import mouse
from pyglet . window import key
from pyglet import clock
from pyglet import image
''' ************************************************************************************************ '''
''' Initialisation '''
def loaditems ( n , file ) :
global items
with open ( file , ' rb ' ) as f :
liste = list ( csv . reader ( f , delimiter = ' ; ' ) )
for i in range ( 1 , len ( liste ) ) :
items [ liste [ i ] [ 0 ] ] = { }
for j in range ( 1 , len ( liste [ i ] ) ) :
if liste [ i ] [ j ] [ : 1 ] == " # " :
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = int ( liste [ i ] [ j ] [ 1 : ] )
elif liste [ i ] [ j ] [ : 1 ] == " [ " :
atemp = liste [ i ] [ j ] [ 1 : - 1 ] . split ( " , " )
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = [ int ( atemp [ k ] ) for k in range ( len ( atemp ) ) ]
elif liste [ i ] [ j ] [ : 1 ] == " { " :
atemp = items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = liste [ i ] [ j ] [ 1 : - 1 ] . split ( " , " )
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = [ atemp [ k ] for k in range ( len ( atemp ) ) ]
elif liste [ i ] [ j ] [ : 2 ] == " 0x " :
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = int ( liste [ i ] [ j ] [ 2 : ] , 16 )
elif liste [ i ] [ j ] [ : 1 ] == " & " :
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = float ( liste [ i ] [ j ] [ 1 : ] )
elif liste [ i ] [ j ] [ : 1 ] == " @ " :
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items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = items [ liste [ i ] [ j ] [ 1 : ] ]
elif liste [ i ] [ j ] [ : 1 ] == " % " :
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = image . load ( liste [ i ] [ j ] [ 1 : ] )
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else :
items [ liste [ i ] [ 0 ] ] [ liste [ 0 ] [ j ] ] = liste [ i ] [ j ]
if n != 0 :
items [ liste [ i ] [ 0 ] ] [ ' value ' ] = n + i - 1
items [ items [ liste [ i ] [ 0 ] ] [ ' value ' ] ] = liste [ i ] [ 0 ]
f . close ( )
return len ( liste ) - 1
def initgrid ( x , y ) :
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global statedvar , stat_var , seestat , adirection , sizeworld , finished , allcout , selected , world , level , over , mousel , mouser , mousem , sizex , sizey , world_old , world_new , world_art , items , direction , zoom , play , stat , cycle , cout , thecout , rayon , unroll , debug , temp , decx , decy , nrj , tech , victory , current , maxnrj , maxrayon , maxcycle , maxtemp , nom , descriptif , element
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''' Directions des electrons en fonction de la position de la queue '''
direction = { }
direction [ ( - 1 , - 1 ) ] = [ ( + 1 , + 1 ) , ( + 1 , + 0 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , - 1 ) ]
direction [ ( - 1 , + 0 ) ] = [ ( + 1 , + 0 ) , ( + 1 , - 1 ) , ( + 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( - 1 , - 1 ) , ( - 1 , + 1 ) , ( - 1 , + 0 ) ]
direction [ ( - 1 , + 1 ) ] = [ ( + 1 , - 1 ) , ( + 0 , - 1 ) , ( + 1 , + 0 ) , ( - 1 , - 1 ) , ( + 1 , + 1 ) , ( - 1 , + 0 ) , ( + 0 , + 1 ) , ( - 1 , + 1 ) ]
direction [ ( + 0 , + 1 ) ] = [ ( + 0 , - 1 ) , ( - 1 , - 1 ) , ( + 1 , - 1 ) , ( - 1 , + 0 ) , ( + 1 , + 0 ) , ( - 1 , + 1 ) , ( + 1 , + 1 ) , ( + 0 , + 1 ) ]
direction [ ( + 0 , - 1 ) ] = [ ( + 0 , + 1 ) , ( + 1 , + 1 ) , ( - 1 , + 1 ) , ( + 1 , + 0 ) , ( - 1 , + 0 ) , ( + 1 , - 1 ) , ( - 1 , - 1 ) , ( + 0 , - 1 ) ]
direction [ ( + 1 , - 1 ) ] = [ ( - 1 , + 1 ) , ( + 0 , + 1 ) , ( - 1 , + 0 ) , ( + 1 , + 1 ) , ( - 1 , - 1 ) , ( + 1 , + 0 ) , ( + 0 , - 1 ) , ( + 1 , - 1 ) ]
direction [ ( + 1 , + 0 ) ] = [ ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( - 1 , - 1 ) , ( + 0 , + 1 ) , ( + 0 , - 1 ) , ( + 1 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) ]
direction [ ( + 1 , + 1 ) ] = [ ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( + 0 , - 1 ) , ( - 1 , + 1 ) , ( + 1 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ]
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adirection = [ ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ]
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items = { }
sizeworld = loaditems ( int ( " 0x40000 " , 16 ) , " data/worlds.dat " )
loaditems ( int ( " 0x30000 " , 16 ) , " data/elements2.dat " )
loaditems ( int ( " 0x10000 " , 16 ) , " data/menus2.dat " )
loaditems ( int ( " 0x20000 " , 16 ) , " data/menus.dat " )
loaditems ( 0 , " data/elements.dat " )
''' Variables globales '''
sizex = x
sizey = y
zoom = 25
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stat = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
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nom = descriptif = element = ' H '
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victory = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
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current = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
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stat_var = finished = [ ]
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mousel = 4
mouser = 0
mousem = 3
maxnrj = maxrayon = maxcycle = maxtemp = 99999
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allcout = [ 0 , 0 , 0 ]
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seestat = thecout = world = over = play = cycle = rayon = temp = cout = decx = decy = unroll = nrj = debug = 0
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selected = level = - 1
tech = 9
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statedvar = [ stat [ 0 ] , stat [ 1 ] , stat [ 2 ] , stat [ 3 ] , stat [ 4 ] , stat [ 5 ] , stat [ 6 ] , stat [ 7 ] , stat [ 8 ] , nrj , temp , rayon , current [ 7 ] , current [ 8 ] , current [ 9 ] , current [ 10 ] , current [ 11 ] , current [ 12 ] ]
if len ( stat_var ) == 0 :
for i in range ( len ( statedvar ) ) :
stat_var . append ( [ 0 ] )
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world_art = [ [ items [ ' nothing ' ] [ ' value ' ] for y in range ( sizey ) ] for x in range ( sizex ) ]
world_new = [ [ items [ ' nothing ' ] [ ' value ' ] for y in range ( sizey ) ] for x in range ( sizex ) ]
''' *********************************************************************************************** '''
''' Sauvegarde/Restauration '''
''' format nom,element,descriptif,debug,zoom,decx,decy,tech,victory '''
def readpref ( file ) :
global finished
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with open ( file , ' a+ ' ) as f :
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try :
finished = list ( csv . reader ( f , delimiter = ' ; ' ) ) [ 0 ]
f . close ( )
except :
print " no "
def writepref ( file ) :
global finished
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with open ( file , ' wb+ ' ) as f :
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writer = csv . writer ( f , delimiter = ' ; ' , quotechar = ' ' , quoting = csv . QUOTE_NONE )
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writer . writerow ( list ( set ( finished ) ) )
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f . close ( )
def readlittlegrid ( file , key ) :
with open ( file , ' rb ' ) as f :
liste = list ( csv . reader ( f , delimiter = ' ; ' ) )
items [ key ] [ ' nom ' ] = liste [ 0 ] [ 0 ]
items [ key ] [ ' element ' ] = liste [ 0 ] [ 1 ]
items [ key ] [ ' description ' ] = liste [ 0 ] [ 2 ]
items [ key ] [ ' tech ' ] = int ( liste [ 0 ] [ 7 ] )
items [ key ] [ ' cout ' ] = int ( liste [ 0 ] [ 8 ] )
victemp = liste [ 0 ] [ 9 ] [ 1 : len ( liste [ 0 ] [ 9 ] ) - 1 ] . split ( " , " )
items [ key ] [ ' victory ' ] = [ int ( victemp [ k ] ) for k in range ( len ( victemp ) ) ]
items [ key ] [ ' maxcycle ' ] = int ( liste [ 0 ] [ 15 ] )
items [ key ] [ ' maxnrj ' ] = int ( liste [ 0 ] [ 16 ] )
items [ key ] [ ' maxrayon ' ] = int ( liste [ 0 ] [ 17 ] )
items [ key ] [ ' maxtemp ' ] = int ( liste [ 0 ] [ 18 ] )
f . close ( )
def readcondgrid ( file ) :
global current , cycle , nrj , rayon , temp
with open ( file , ' rb ' ) as f :
liste = list ( csv . reader ( f , delimiter = ' ; ' ) )
curtemp = liste [ 0 ] [ 10 ] [ 1 : len ( liste [ 0 ] [ 10 ] ) - 1 ] . split ( " , " )
current = [ int ( curtemp [ k ] ) for k in range ( len ( curtemp ) ) ]
cycle = int ( liste [ 0 ] [ 11 ] )
nrj = int ( liste [ 0 ] [ 12 ] )
rayon = int ( liste [ 0 ] [ 13 ] )
temp = int ( liste [ 0 ] [ 14 ] )
f . close ( )
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def resize ( ) :
global zoom , decx , decy , seestat
if seestat > = 1 :
allsizex = 2 * win . width / 3
else :
allsizex = win . width
if sizex / float ( sizey ) < allsizex / ( win . height - 102.0 ) :
zoom = ( win . height - 102 ) / ( sizey - 2 )
else :
zoom = allsizex / ( sizex - 2 )
decx = - zoom + ( allsizex - zoom * ( sizex - 2 ) ) / 2
decy = - zoom + ( win . height - zoom * ( sizey - 2 ) ) / 2
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def readgrid ( file ) :
global unroll , mousel , mousem , mouser , cout , selected , sizex , sizey , world_old , world_new , world_art , items , zoom , play , stat , cycle , nrj , rayon , tech , decx , decy , unroll , stat , victory , current , temp , debug , nom , descriptif , element , maxnrj , maxrayon , maxcycle , maxtemp
try :
with open ( file , ' rb ' ) as f :
liste = list ( csv . reader ( f , delimiter = ' ; ' ) )
sizey = ( len ( liste ) - 1 ) / 2
sizex = len ( liste [ 1 ] )
nom = liste [ 0 ] [ 0 ]
element = liste [ 0 ] [ 1 ]
descriptif = liste [ 0 ] [ 2 ]
debug = int ( liste [ 0 ] [ 3 ] )
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resize ( ) ;
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tech = int ( liste [ 0 ] [ 7 ] )
cout = int ( liste [ 0 ] [ 8 ] )
victemp = liste [ 0 ] [ 9 ] [ 1 : len ( liste [ 0 ] [ 9 ] ) - 1 ] . split ( " , " )
victory = [ int ( victemp [ k ] ) for k in range ( len ( victemp ) ) ]
curtemp = liste [ 0 ] [ 10 ] [ 1 : len ( liste [ 0 ] [ 10 ] ) - 1 ] . split ( " , " )
current = [ int ( curtemp [ k ] ) for k in range ( len ( curtemp ) ) ]
cycle = int ( liste [ 0 ] [ 11 ] )
nrj = int ( liste [ 0 ] [ 12 ] )
rayon = int ( liste [ 0 ] [ 13 ] )
temp = int ( liste [ 0 ] [ 14 ] )
maxcycle = int ( liste [ 0 ] [ 15 ] )
maxnrj = int ( liste [ 0 ] [ 16 ] )
maxrayon = int ( liste [ 0 ] [ 17 ] )
maxtemp = int ( liste [ 0 ] [ 18 ] )
world_new = [ [ int ( liste [ sizey - i ] [ j ] ) for i in range ( sizey ) ] for j in range ( sizex ) ]
world_art = [ [ int ( liste [ - i - 1 ] [ j ] ) for i in range ( sizey ) ] for j in range ( sizex ) ]
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stat = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
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unroll = over = 0
if tech < 0 :
items [ items [ ' setcopper ' ] [ ' value ' ] ] = ' setnothinga '
items [ items [ ' setfiber ' ] [ ' value ' ] ] = ' setnothinga '
items [ items [ ' setnothing ' ] [ ' value ' ] ] = ' setnothinga '
items [ items [ ' others ' ] [ ' value ' ] ] = ' setnothinga '
elif tech < 2 :
items [ items [ ' setcopper ' ] [ ' value ' ] ] = ' setcopper '
items [ items [ ' setfiber ' ] [ ' value ' ] ] = ' setnothinga '
items [ items [ ' setnothing ' ] [ ' value ' ] ] = ' setnothing '
items [ items [ ' others ' ] [ ' value ' ] ] = ' others '
else :
items [ items [ ' setcopper ' ] [ ' value ' ] ] = ' setcopper '
items [ items [ ' setfiber ' ] [ ' value ' ] ] = ' setfiber '
items [ items [ ' setnothing ' ] [ ' value ' ] ] = ' setnothing '
items [ items [ ' others ' ] [ ' value ' ] ] = ' others '
f . close ( )
infos ( )
return True
except IOError :
return False
def writegrid ( file ) :
global sizex , sizey , world_old , world_new , world_art , items , play , cycle , nom , element , descriptif , debug , zoom , decx , decy , tech , victory
with open ( file , ' wb ' ) as f :
writer = csv . writer ( f , delimiter = ' ; ' , quotechar = ' ' , quoting = csv . QUOTE_NONE )
writer . writerow ( [ nom , element , descriptif , debug , zoom , decx , decy , tech , cout , str ( victory ) , str ( current ) , cycle , nrj , rayon , temp , maxcycle , maxnrj , maxrayon , maxtemp ] )
for j in range ( sizey ) :
writer . writerow ( [ world_new [ i ] [ sizey - j - 1 ] for i in range ( sizex ) ] )
for j in range ( sizey ) :
writer . writerow ( [ wart ( i , - j - 1 ) for i in range ( sizex ) ] )
f . close ( )
''' *********************************************************************************************** '''
''' Fonctions programmees '''
def menu ( dt , leveler ) :
global level , over
level = leveler
over = 0
def calculate ( dt ) :
nextgrid ( )
def refresh ( dt ) :
global world , level
if player . source and player . source . video_format :
glColor3ub ( 255 , 255 , 255 )
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player . get_texture ( ) . blit ( 0 , 0 , width = win . width , height = win . height )
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return
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win . clear ( )
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if level == - 2 :
drawsettings ( )
elif level != - 1 :
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drawgrid ( zoom )
else :
drawworld ( )
''' *********************************************************************************************** '''
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''' Affichage '''
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def drawcumulgraph ( coords , tableau , full , color ) :
drawsquare ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] , 1 , [ 100 , 100 , 100 ] )
tab = copy . deepcopy ( tableau )
newtab = [ tab [ 0 ] ]
for i in range ( 1 , len ( tab ) ) :
newtab . append ( tab [ i ] )
for j in range ( len ( tab [ i ] ) ) :
newtab [ i ] [ j ] = newtab [ i ] [ j ] + newtab [ i - 1 ] [ j ]
sizey = max ( tab [ len ( tab ) - 1 ] )
if sizey == 0 :
sizey = coords [ 3 ] - coords [ 1 ]
else :
sizey = ( coords [ 3 ] - coords [ 1 ] ) / float ( sizey )
if len ( tab [ 0 ] ) - 1 > 0 :
sizex = ( coords [ 2 ] - coords [ 0 ] ) / float ( len ( tab [ 0 ] ) )
else :
sizex = coords [ 2 ] - coords [ 0 ]
glColor3ub ( 140 , 140 , 140 )
scalex = 10 * int ( ( 60 / sizex ) / 10 )
scaley = 10 * int ( ( 80 / sizey ) / 10 )
if scalex == 0 : scalex = 1
if scaley == 0 : scaley = 1
for n in range ( 0 , len ( newtab [ 0 ] ) , scalex ) :
glBegin ( GL_LINES )
glVertex2i ( coords [ 0 ] + int ( sizex * n ) , coords [ 1 ] )
glVertex2i ( coords [ 0 ] + int ( sizex * n ) , coords [ 3 ] )
glEnd ( )
for n in range ( 0 , max ( tab [ len ( tab ) - 1 ] ) , scaley ) :
glBegin ( GL_LINES )
glVertex2i ( coords [ 0 ] , coords [ 1 ] + int ( sizey * n ) )
glVertex2i ( coords [ 2 ] , coords [ 1 ] + int ( sizey * n ) )
glEnd ( )
for i in range ( len ( newtab ) ) :
glBegin ( GL_QUADS )
for j in range ( len ( newtab [ i ] ) ) :
glColor4ub ( color [ i ] [ 0 ] , color [ i ] [ 1 ] , color [ i ] [ 2 ] , 220 )
glVertex2i ( int ( coords [ 0 ] + sizex * j ) , int ( coords [ 1 ] + sizey * newtab [ i ] [ j ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * ( j + 1 ) ) , int ( coords [ 1 ] + sizey * newtab [ i ] [ j ] ) )
if i > 0 :
glVertex2i ( int ( coords [ 0 ] + sizex * ( j + 1 ) ) , int ( coords [ 1 ] + sizey * newtab [ i - 1 ] [ j ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * j ) , int ( coords [ 1 ] + sizey * newtab [ i - 1 ] [ j ] ) )
else :
glVertex2i ( int ( coords [ 0 ] + sizex * ( j + 1 ) ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * j ) , int ( coords [ 1 ] ) )
glEnd ( )
glBegin ( GL_QUADS )
glColor3ub ( 255 , 255 , 255 )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - 5 ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - 5 ) , int ( coords [ 1 ] + sizey ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] + sizey ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - sizex ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - sizex ) , int ( coords [ 1 ] + 5 ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] + 5 ) )
glEnd ( )
def drawgraph ( coords , tab , full , color ) :
drawsquare ( coords [ 0 ] , coords [ 1 ] , coords [ 2 ] , coords [ 3 ] , 1 , [ 100 , 100 , 100 ] )
if max ( tab ) == 0 :
sizey = coords [ 3 ] - coords [ 1 ]
else :
sizey = ( coords [ 3 ] - coords [ 1 ] ) / float ( max ( tab ) )
if len ( tab ) - 1 > 0 :
sizex = ( coords [ 2 ] - coords [ 0 ] ) / float ( len ( tab ) )
else :
sizex = coords [ 2 ] - coords [ 0 ]
glColor3ub ( 140 , 140 , 140 )
scalex = 10 * int ( ( 60 / sizex ) / 10 )
scaley = 10 * int ( ( 80 / sizey ) / 10 )
if scalex == 0 : scalex = 1
if scaley == 0 : scaley = 1
for n in range ( 0 , len ( tab ) , scalex ) :
glBegin ( GL_LINES )
glVertex2i ( coords [ 0 ] + int ( sizex * n ) , coords [ 1 ] )
glVertex2i ( coords [ 0 ] + int ( sizex * n ) , coords [ 3 ] )
glEnd ( )
for n in range ( 0 , int ( max ( tab ) ) + 1 , scaley ) :
glBegin ( GL_LINES )
glVertex2i ( coords [ 0 ] , coords [ 1 ] + int ( sizey * n ) )
glVertex2i ( coords [ 2 ] , coords [ 1 ] + int ( sizey * n ) )
glEnd ( )
glColor4ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] , 220 )
if full > 0 :
glBegin ( GL_QUADS )
for i in range ( len ( tab ) ) :
glVertex2i ( int ( coords [ 0 ] + sizex * i ) , int ( coords [ 1 ] + sizey * tab [ i ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * ( i + 1 ) ) , int ( coords [ 1 ] + sizey * tab [ i ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * ( i + 1 ) ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 0 ] + sizex * i ) , int ( coords [ 1 ] ) )
glEnd ( )
else :
glBegin ( GL_LINE_LOOP )
for i in range ( len ( tab ) ) :
glVertex2i ( int ( coords [ 0 ] + sizex * i ) , int ( coords [ 1 ] + sizey * tab [ i ] ) )
glEnd ( )
glBegin ( GL_QUADS )
glColor3ub ( 255 , 255 , 255 )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - 5 ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - 5 ) , int ( coords [ 1 ] + sizey ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] + sizey ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - sizex ) , int ( coords [ 1 ] ) )
glVertex2i ( int ( coords [ 2 ] - sizex ) , int ( coords [ 1 ] + 5 ) )
glVertex2i ( int ( coords [ 2 ] ) , int ( coords [ 1 ] + 5 ) )
glEnd ( )
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def drawsquare ( x , y , x2 , y2 , full , color ) :
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if len ( color ) == 4 :
glColor4ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] , color [ 3 ] )
else :
glColor3ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] )
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if full > 0 :
glBegin ( GL_QUADS )
else :
glBegin ( GL_LINE_LOOP )
glVertex2i ( x , y )
glVertex2i ( x2 , y )
glVertex2i ( x2 , y2 )
glVertex2i ( x , y2 )
glEnd ( )
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if full == 2 :
glColor3ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] )
glBegin ( GL_LINE_LOOP )
glVertex2i ( x , y )
glVertex2i ( x2 , y )
glVertex2i ( x2 , y2 )
glVertex2i ( x , y2 )
glEnd ( )
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def drawsemisquare ( x , y , x2 , y2 , color ) :
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if len ( color ) == 4 :
glColor4ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] , color [ 3 ] )
else :
glColor3ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] )
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glBegin ( GL_LINES )
thezoom = y2 - y
glVertex2i ( x , y )
glVertex2i ( x , y + thezoom / 4 )
glVertex2i ( x , y )
glVertex2i ( x + thezoom / 4 , y )
glVertex2i ( x2 , y2 )
glVertex2i ( x2 , y2 - thezoom / 4 )
glVertex2i ( x2 , y2 )
glVertex2i ( x2 - thezoom / 4 , y2 )
glVertex2i ( x , y2 )
glVertex2i ( x , y2 - thezoom / 4 )
glVertex2i ( x , y2 )
glVertex2i ( x + thezoom / 4 , y2 )
glVertex2i ( x2 , y )
glVertex2i ( x2 , y + thezoom / 4 )
glVertex2i ( x2 , y )
glVertex2i ( x2 - thezoom / 4 , y )
glEnd ( )
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def drawtriangles ( x , y , x2 , y2 , color ) :
if len ( color ) == 4 :
glColor4ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] , color [ 3 ] )
else :
glColor3ub ( color [ 0 ] , color [ 1 ] , color [ 2 ] )
glBegin ( GL_TRIANGLES )
thezoom = y2 - y
glVertex2i ( x , y )
glVertex2i ( x , y + thezoom / 4 )
glVertex2i ( x + thezoom / 4 , y )
glVertex2i ( x2 , y2 )
glVertex2i ( x2 , y2 - thezoom / 4 )
glVertex2i ( x2 - thezoom / 4 , y2 )
glVertex2i ( x , y2 )
glVertex2i ( x , y2 - thezoom / 4 )
glVertex2i ( x + thezoom / 4 , y2 )
glVertex2i ( x2 , y )
glVertex2i ( x2 , y + thezoom / 4 )
glVertex2i ( x2 - thezoom / 4 , y )
glEnd ( )
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def drawLaser ( x1 , y1 , x2 , y2 , width , power , color , randomize ) :
while ( width > 0 ) :
if randomize != 0 : glLineStipple ( random . randint ( 0 , randomize ) , random . randint ( 0 , 65535 ) )
glLineWidth ( width )
glBegin ( GL_LINES )
glColor3ub ( min ( color [ 0 ] + power * width , 255 ) , min ( color [ 1 ] + power * width , 255 ) , min ( color [ 2 ] + power * width , 255 ) )
glVertex2i ( x1 , y1 )
glVertex2i ( x2 , y2 )
width = width - 1
glEnd ( )
glLineStipple ( 1 , 65535 )
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def drawitdem ( x , y , art , thezoom , activation ) :
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if ' text ' in art :
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txt_item . text = art [ ' text ' ] . decode ( ' utf-8 ' )
txt_item . font_size = thezoom
txt_item . x = x + thezoom / 10
txt_item . y = y + thezoom / 10
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if art [ ' activable ' ] == 0 :
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txt_item . color = ( art [ ' color ' ] [ 0 ] , art [ ' color ' ] [ 1 ] , art [ ' color ' ] [ 2 ] , 255 )
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else :
if activation != 0 :
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drawtriangles ( x + 1 , y + 1 , x + thezoom - 1 , y + thezoom - 1 , [ art [ ' color ' ] [ 0 ] , art [ ' color ' ] [ 1 ] , art [ ' color ' ] [ 2 ] , 55 + 200 * activation / 10 ] )
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txt_item . color = ( art [ ' color ' ] [ 0 ] , art [ ' color ' ] [ 1 ] , art [ ' color ' ] [ 2 ] , 55 + 200 * activation / 10 )
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else :
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drawtriangles ( x + 1 , y + 1 , x + thezoom - 1 , y + thezoom - 1 , [ 255 , 255 , 255 ] )
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txt_item . color = ( 255 , 255 , 255 , 255 )
txt_item . draw ( )
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def drawstat ( x , y , x2 , y2 , tableau , color ) :
global stat
drawsquare ( x , y , x2 , y2 , 0 , [ 90 , 90 , 90 ] )
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oldx = x
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somme = sum ( tableau )
for i in range ( len ( tableau ) ) :
if somme > 0 :
newx = oldx + float ( tableau [ i ] ) * ( x2 - x ) / somme
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else :
newx = oldx
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drawsquare ( int ( oldx ) , y , int ( newx ) , y2 , 1 , color [ i ] )
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oldx = newx
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txt_stat . text = str ( somme )
txt_stat . x = x + ( x2 - x ) / 2 - ( len ( str ( somme ) ) ) * 12
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txt_stat . y = y - ( y - 24 ) / 2
txt_stat . draw ( )
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def drawcondvictory ( x , y , x2 , y2 , color ) :
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global victory , current
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''' size=(x2-x)/sum(victory[i] for i in range(len(victory))) '''
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names = [ " e " , " e " , " q " , " e " , " e " , " e " , " e " , " K " , " L " , " M " , " N " , " n " , " p " ]
thecolors = [ items [ ' headb2 ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' headp ' ] [ ' color ' ] , items [ ' head ' ] [ ' color ' ] , items [ ' head2 ' ] [ ' color ' ] , items [ ' headr ' ] [ ' color ' ] , items [ ' headr2 ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' neut ' ] [ ' color ' ] , items [ ' prot ' ] [ ' color ' ] ]
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size = 21
for i in range ( len ( victory ) ) :
if victory [ i ] > 0 :
drawsquare ( x + size * i , y , x + size * ( i + 1 ) , y2 , 1 , thecolors [ i ] )
drawsquare ( x + size * i , y , x + size * ( i + 1 ) , y2 , 0 , [ 90 , 90 , 90 ] )
drawsquare ( x + size * i , y , x + size * ( i + 1 ) , int ( y + float ( current [ i ] ) / victory [ i ] * ( y2 - y ) ) , 1 , [ 0 , 0 , 0 ] )
if victory [ i ] - current [ i ] > = 0 :
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txt_victory1 . text = str ( victory [ i ] - current [ i ] )
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txt_victory1 . x = x + size * i + 1
txt_victory1 . y = y + 1
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txt_victory1 . draw ( )
txt_victory2 . text = names [ i ]
txt_victory2 . x = x + size * i
txt_victory2 . y = y2 - 10
txt_victory2 . draw ( )
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def drawsettings ( ) :
pic_logo . blit ( ( win . width - 668 ) / 2 , win . height - 200 )
pic_logo2 . blit ( ( win . width - 668 ) / 2 - 120 , win . height - 160 )
txt_son . x = win . width / 6
txt_son . y = win . height / 6
txt_son . draw ( )
txt_video . x = win . width / 6
txt_video . y = 2 * win . height / 6
txt_video . draw ( )
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def drawworld ( ) :
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global selected , victory , finished , world , level
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drawsquare ( 740 , 148 , 1016 , 8 , 1 , [ 40 , 40 , 40 ] )
drawsquare ( 8 , 148 , 1016 , 8 , 0 , [ 90 , 90 , 90 ] )
glColor3ub ( 255 , 255 , 255 )
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pic_logo . blit ( 185 , win . height - 200 )
pic_logo2 . blit ( 45 , win . height - 160 )
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txt_world . x = 20
txt_world . y = win . height - 50
txt_world . text = " Labo " + str ( world + 1 )
txt_world . draw ( )
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if selected == - 2 :
glColor3ub ( 255 , 0 , 0 )
else :
glColor3ub ( 255 , 255 , 255 )
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pic_exit2 . blit ( 940 , win . height - 100 )
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if selected == - 3 :
glColor3ub ( 255 , 0 , 0 )
else :
glColor3ub ( 255 , 255 , 255 )
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pic_arrows . blit ( 840 , 150 )
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if selected == - 4 :
glColor3ub ( 255 , 0 , 0 )
else :
glColor3ub ( 255 , 255 , 255 )
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pic_arrows2 . blit ( 920 , 150 )
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glColor3ub ( 255 , 255 , 255 )
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world :
for n in ele [ ' validate ' ] :
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if n != " " and items [ n ] [ ' world ' ] == world :
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if n in finished :
drawLaser ( ele [ ' coordx ' ] + 50 , int ( ele [ ' coordy ' ] / 768.0 * win . height + 50 ) , items [ n ] [ ' coordx ' ] + 50 , int ( items [ n ] [ ' coordy ' ] / 768.0 * win . height + 50 ) , random . randint ( 0 , 6 ) , 20 , [ 0 , 100 , 0 ] , 12 )
else :
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drawLaser ( ele [ ' coordx ' ] + 50 , int ( ele [ ' coordy ' ] / 768.0 * win . height + 50 ) , items [ n ] [ ' coordx ' ] + 50 , int ( items [ n ] [ ' coordy ' ] / 768.0 * win . height + 50 ) , 2 , 20 , [ 40 , 40 , 40 ] , 0 )
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for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world :
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if ' cout ' not in ele :
readlittlegrid ( ele [ ' file ' ] , items [ int ( " 0x40000 " , 16 ) + i ] )
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if items [ int ( " 0x40000 " , 16 ) + i ] not in finished and not ( ele [ ' world ' ] == 0 and ele [ ' grid ' ] == 0 ) :
glColor3ub ( 60 , 60 , 60 )
acolor = ( 90 , 90 , 90 , 255 )
elif selected != ele :
glColor3ub ( 255 , 120 + int ( ele [ ' coordx ' ] / 1024.0 * 135 ) , 155 + int ( ele [ ' coordx ' ] / 1024.0 * 100 ) )
acolor = ( 255 , 255 , 255 , 255 )
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else :
acolor = ( 255 , 0 , 0 , 255 )
document = pyglet . text . decode_attributed ( " { font_name ' OpenDyslexicAlta ' } { font_size 18} { color (255, 255, 255, 255)} " + ele [ ' description ' ] . decode ( ' utf-8 ' ) + " } " . encode ( ' utf8 ' ) )
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txt_description . document = document
txt_description . draw ( )
document = None
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glColor3ub ( 255 , 255 , 255 )
if ele [ ' cout ' ] > 0 :
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items [ ' cout ' ] [ ' icon ' ] . blit ( 740 , 110 )
txt_cout2 . text = str ( ele [ ' cout ' ] )
txt_cout2 . draw ( )
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if ele [ ' maxcycle ' ] < 90000 :
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items [ ' cycle ' ] [ ' icon ' ] . blit ( 740 , 65 )
txt_maxcycle2 . text = str ( ele [ ' maxcycle ' ] )
txt_maxcycle2 . draw ( )
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if ele [ ' tech ' ] > 0 :
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items [ ' tech ' ] [ ' icon ' ] . blit ( 940 , 110 )
txt_tech2 . text = str ( ele [ ' tech ' ] )
txt_tech2 . draw ( )
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if ele [ ' maxrayon ' ] < 90000 :
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items [ ' rayon ' ] [ ' icon ' ] . blit ( 940 , 65 )
txt_maxrayon2 . text = str ( ele [ ' maxrayon ' ] )
txt_maxrayon2 . draw ( )
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if ele [ ' maxtemp ' ] < 90000 :
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items [ ' temp ' ] [ ' icon ' ] . blit ( 850 , 110 )
txt_maxtemp2 . text = str ( ele [ ' maxtemp ' ] )
txt_maxtemp2 . draw ( )
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if ele [ ' maxnrj ' ] < 90000 :
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items [ ' nrj ' ] [ ' icon ' ] . blit ( 850 , 65 )
txt_maxnrj2 . text = str ( ele [ ' maxnrj ' ] )
txt_maxnrj2 . draw ( )
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victory = ele [ ' victory ' ]
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drawcondvictory ( 742 , 12 , 1016 , 50 , [ 40 , 40 , 40 ] )
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glColor3ub ( 255 , 0 , 0 )
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pic_levels2 . blit ( ele [ ' coordx ' ] , ele [ ' coordy ' ] / 768.0 * win . height )
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glColor3ub ( 255 , 255 , 255 )
if items [ int ( " 0x40000 " , 16 ) + i ] not in finished and not ( ele [ ' world ' ] == 0 and ele [ ' grid ' ] == 0 ) :
pic_locked . blit ( ele [ ' coordx ' ] + 10 , ele [ ' coordy ' ] / 768.0 * win . height + 10 )
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txt_element2 . text = ele [ ' element ' ]
txt_element2 . x = ele [ ' coordx ' ] + 50
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txt_element2 . y = ele [ ' coordy ' ] / 768.0 * win . height + 67
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txt_element2 . color = ( int ( ele [ ' coordx ' ] / 1024.0 * 150 ) , int ( ele [ ' coordx ' ] / 1024.0 * 150 ) , int ( ele [ ' coordx ' ] / 1024.0 * 150 ) , 255 )
txt_element2 . draw ( )
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calc = ( len ( ele [ ' nom ' ] ) * 17 - 52 ) / 2
drawsquare ( ele [ ' coordx ' ] + 35 - calc , int ( ele [ ' coordy ' ] / 768.0 * win . height + 2 ) , ele [ ' coordx ' ] + 42 - calc + len ( ele [ ' nom ' ] ) * 17 , int ( ele [ ' coordy ' ] / 768.0 * win . height - 18 ) , 1 , [ 40 , int ( ele [ ' coordx ' ] / 1024.0 * 135 ) , int ( ele [ ' coordx ' ] / 1024.0 * 100 ) ] )
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txt_nom2 . text = ele [ ' nom ' ] . decode ( ' utf-8 ' )
txt_nom2 . x = ele [ ' coordx ' ] + 38 - calc
txt_nom2 . y = ele [ ' coordy ' ] / 768.0 * win . height - 15
txt_nom2 . color = acolor
txt_nom2 . draw ( )
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def calc_space ( nb , nbtot ) :
global unroll
return [ 2 * win . width / 3 + 20 , ( nb - 1 ) * ( win . height - 100 - unroll * 50 ) / nbtot + 50 + unroll * 50 + 20 , win . width - 20 , nb * ( win . height - 100 - unroll * 50 ) / nbtot + 50 + unroll * 50 ]
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def drawpopup ( ) :
global allcout
if tech < 6 :
drawsquare ( allcout [ 0 ] , allcout [ 1 ] , allcout [ 0 ] + 90 , allcout [ 1 ] + 75 , 1 , [ 40 , 40 , 40 ] )
drawsquare ( allcout [ 0 ] , allcout [ 1 ] , allcout [ 0 ] + 90 , allcout [ 1 ] + 75 , 0 , [ 255 , 255 , 255 ] )
else :
drawsquare ( allcout [ 0 ] , allcout [ 1 ] , allcout [ 0 ] + 90 , allcout [ 1 ] + 150 , 1 , [ 40 , 40 , 40 ] )
drawsquare ( allcout [ 0 ] , allcout [ 1 ] , allcout [ 0 ] + 90 , allcout [ 1 ] + 150 , 0 , [ 255 , 255 , 255 ] )
txt_drag . x = allcout [ 0 ] + 45
txt_drag . y = allcout [ 1 ] + 10
glColor3ub ( 255 , 255 , 255 , 255 )
items [ ' cout ' ] [ ' icon ' ] . blit ( allcout [ 0 ] + 2 , allcout [ 1 ] + 2 )
txt_drag . text = str ( allcout [ 2 ] [ ' cout ' ] )
txt_drag . draw ( )
txt_drag . x = allcout [ 0 ] + 45
txt_drag . y = allcout [ 1 ] + 45
glColor3ub ( 255 , 255 , 255 , 255 )
items [ ' tech ' ] [ ' icon ' ] . blit ( allcout [ 0 ] + 2 , allcout [ 1 ] + 37 )
txt_drag . text = str ( allcout [ 2 ] [ ' tech ' ] )
txt_drag . draw ( )
if tech > 6 :
txt_drag . x = allcout [ 0 ] + 45
txt_drag . y = allcout [ 1 ] + 80
glColor3ub ( 255 , 255 , 255 , 255 )
items [ ' nrj ' ] [ ' icon ' ] . blit ( allcout [ 0 ] + 2 , allcout [ 1 ] + 72 )
txt_drag . text = str ( allcout [ 2 ] [ ' nrj ' ] )
txt_drag . draw ( )
txt_drag . x = allcout [ 0 ] + 45
txt_drag . y = allcout [ 1 ] + 115
glColor3ub ( 255 , 255 , 255 , 255 )
items [ ' temp ' ] [ ' icon ' ] . blit ( allcout [ 0 ] + 2 , allcout [ 1 ] + 107 )
txt_drag . text = str ( allcout [ 2 ] [ ' temp ' ] )
txt_drag . draw ( )
def drawbigstat ( page ) :
global unroll , stat_var
drawsquare ( 2 * win . width / 3 , 50 + unroll * 50 , win . width , win . height - 50 , 1 , [ 40 , 40 , 40 ] )
if page == 1 :
coord = calc_space ( 1 , 3 )
drawcumulgraph ( calc_space ( 1 , 3 ) , [ stat_var [ 0 ] , stat_var [ 1 ] , stat_var [ 3 ] , stat_var [ 4 ] , stat_var [ 5 ] , stat_var [ 6 ] ] , 1 , [ items [ ' headb2 ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' head ' ] [ ' color ' ] , items [ ' head2 ' ] [ ' color ' ] , items [ ' headr ' ] [ ' color ' ] , items [ ' headr2 ' ] [ ' color ' ] ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " eX "
txt_victory2 . draw ( )
coord = calc_space ( 2 , 3 )
drawcumulgraph ( calc_space ( 2 , 3 ) , [ stat_var [ 7 ] , stat_var [ 8 ] ] , 1 , [ items [ ' neut ' ] [ ' color ' ] , items [ ' prot ' ] [ ' color ' ] ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 8
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " p/n "
txt_victory2 . draw ( )
coord = calc_space ( 3 , 3 )
drawgraph ( calc_space ( 3 , 3 ) , stat_var [ 2 ] , 1 , items [ ' headp ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " Ph "
txt_victory2 . draw ( )
elif page == 2 :
coord = calc_space ( 1 , 3 )
drawgraph ( coord , stat_var [ 9 ] , 1 , [ 180 , 180 , 180 ] )
items [ ' nrj ' ] [ ' icon ' ] . blit ( coord [ 0 ] , coord [ 1 ] )
coord = calc_space ( 2 , 3 )
drawgraph ( coord , stat_var [ 10 ] , 1 , [ 180 , 180 , 180 ] )
items [ ' temp ' ] [ ' icon ' ] . blit ( coord [ 0 ] , coord [ 1 ] )
coord = calc_space ( 3 , 3 )
drawgraph ( coord , stat_var [ 11 ] , 1 , [ 180 , 180 , 180 ] )
items [ ' rayon ' ] [ ' icon ' ] . blit ( coord [ 0 ] , coord [ 1 ] )
elif page == 3 :
coord = calc_space ( 1 , 6 )
drawgraph ( coord , stat_var [ 17 ] , 1 , items [ ' prot ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " p "
txt_victory2 . draw ( )
coord = calc_space ( 2 , 6 )
drawgraph ( coord , stat_var [ 16 ] , 1 , items [ ' neut ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " n "
txt_victory2 . draw ( )
coord = calc_space ( 3 , 6 )
drawgraph ( coord , stat_var [ 15 ] , 1 , items [ ' headb ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " N "
txt_victory2 . draw ( )
coord = calc_space ( 4 , 6 )
drawgraph ( coord , stat_var [ 14 ] , 1 , items [ ' headb ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " M "
txt_victory2 . draw ( )
coord = calc_space ( 5 , 6 )
drawgraph ( coord , stat_var [ 13 ] , 1 , items [ ' headb ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " L "
txt_victory2 . draw ( )
coord = calc_space ( 6 , 6 )
drawgraph ( coord , stat_var [ 12 ] , 1 , items [ ' headb ' ] [ ' color ' ] )
drawsquare ( coord [ 0 ] , coord [ 1 ] , coord [ 0 ] + 36 , coord [ 1 ] + 36 , 1 , [ 40 , 40 , 40 ] )
txt_victory2 . x = coord [ 0 ] + 12
txt_victory2 . y = coord [ 1 ] + 12
txt_victory2 . text = " K "
txt_victory2 . draw ( )
def drawgameover ( ) :
txt_over . text = " GAME OVER "
txt_over . x = win . width / 2 - 350
txt_over . y = win . height / 2 - 200
txt_over . draw ( )
msg = [ " Trop de matière reçue dans les senseurs " , " Les photons sont sortis du cadre de jeu " , " Colision de protons et de neutrons " , " Le canon a provoqué une collision " , " Vous avez généré trop de rayonements " , " Le nombre de cycle maximum a été atteint " , " La température est a un niveau inacceptable " , " Il n ' y a plus d ' energie disponible ! " , " Le réacteur est en surcharge !! " ]
txt_over2 . text = msg [ over - 1 ] . decode ( ' utf-8 ' )
txt_over2 . x = win . width / 2 - 450
txt_over2 . y = win . height / 2 - 90
txt_over2 . draw ( )
def drawvictory ( ) :
txt_over . text = " VICTOIRE ! "
txt_over . x = win . width / 2 - 350
txt_over . y = win . height / 2 - 200
txt_over . draw ( )
txt_over2 . text = " Vous débloquez le/les niveaux suivant. " . decode ( ' utf-8 ' )
txt_over2 . x = win . width / 2 - 450
txt_over2 . y = win . height / 2 - 90
txt_over2 . draw ( )
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def drawgrid ( zoom ) :
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global temp , debug , over , allcout , play , element , seestat
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glLineWidth ( 3 )
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if play > 0 :
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drawsquare ( decx - 1 + zoom , decy - 1 + zoom , decx + zoom * ( sizex - 1 ) + 1 , decy + zoom * ( sizey - 1 ) + 2 , 0 , [ 255 , 0 , 0 ] )
else :
drawsquare ( decx - 1 + zoom , decy - 1 + zoom , decx + zoom * ( sizex - 1 ) + 1 , decy + zoom * ( sizey - 1 ) + 2 , 0 , [ 255 , 255 , 255 ] )
glLineWidth ( 1 )
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for x in range ( 1 , sizex - 1 ) :
if x * zoom + decx > win . width : break
for y in range ( 1 , sizey - 1 ) :
if y * zoom + decy > win . height : break
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''' drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,items[items[world_new[x][y]]][ ' color ' ]) '''
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glBegin ( GL_QUADS )
if world_new [ x - 1 ] [ y - 1 ] > 0 or ( world_new [ x - 1 ] [ y ] > 0 and world_new [ x ] [ y - 1 ] > 0 ) :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 255 )
else :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 130 )
glVertex2i ( x * zoom + decx , y * zoom + decy )
if world_new [ x + 1 ] [ y - 1 ] > 0 or ( world_new [ x + 1 ] [ y ] > 0 and world_new [ x ] [ y - 1 ] > 0 ) :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 255 )
else :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 130 )
glVertex2i ( ( x + 1 ) * zoom + decx , y * zoom + decy )
if world_new [ x + 1 ] [ y + 1 ] > 0 or ( world_new [ x ] [ y + 1 ] > 0 and world_new [ x + 1 ] [ y ] > 0 ) :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 255 )
else :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 130 )
glVertex2i ( ( x + 1 ) * zoom + decx , ( y + 1 ) * zoom + decy )
if world_new [ x - 1 ] [ y + 1 ] > 0 or ( world_new [ x ] [ y + 1 ] > 0 and world_new [ x - 1 ] [ y ] > 0 ) :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 255 )
else :
glColor4ub ( items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 0 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 1 ] , items [ items [ world_new [ x ] [ y ] ] ] [ ' color ' ] [ 2 ] , 130 )
glVertex2i ( x * zoom + decx , ( y + 1 ) * zoom + decy )
glEnd ( )
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drawitdem ( x * zoom + decx , y * zoom + decy , items [ items [ wart ( x , y ) ] ] , zoom , getactive ( x , y ) )
drawsquare ( 0 , win . height , win . width , win . height - 50 , 1 , [ 40 , 40 , 40 ] )
drawsquare ( 0 , 50 , win . width , 0 , 1 , [ 40 , 40 , 40 ] )
if unroll != 0 :
if debug == 1 :
nbelements = 44
else :
nbelements = 29
size = win . width / nbelements
drawsquare ( 0 , 57 + size , win . width , 0 , 1 , [ 40 , 40 , 40 ] )
cat = 65555
for i in range ( nbelements ) :
art = items [ items [ int ( " 0x30000 " , 16 ) + i ] ]
if art [ ' tech ' ] < = tech :
drawitdem ( 10 + i * size , 55 , items [ items [ int ( " 0x30000 " , 16 ) + i ] ] , size - 6 , 10 )
if art [ ' cat ' ] != cat :
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drawsquare ( 7 + i * size , 55 , 8 + i * size , 55 + size , 0 , [ 90 , 90 , 90 ] )
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cat = art [ ' cat ' ]
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drawsquare ( win . width - 409 , win . height - 45 , win . width - 369 , win . height - 5 , 1 , [ 240 , int ( items [ ' level ' + str ( world ) + ' - ' + str ( level ) ] [ ' coordx ' ] / 1024.0 * 120 + 100 ) , int ( items [ ' level ' + str ( world ) + ' - ' + str ( level ) ] [ ' coordx ' ] / 1024.0 * 120 + 100 ) ] )
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txt_element . text = element
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txt_element . color = ( int ( items [ ' level ' + str ( world ) + ' - ' + str ( level ) ] [ ' coordx ' ] / 1024.0 * 150 ) , int ( items [ ' level ' + str ( world ) + ' - ' + str ( level ) ] [ ' coordx ' ] / 1024.0 * 150 ) , int ( items [ ' level ' + str ( world ) + ' - ' + str ( level ) ] [ ' coordx ' ] / 1024.0 * 150 ) , 255 )
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txt_element . x = win . width - 384 - len ( element ) * 10
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txt_element . y = win . height - 38
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txt_element . draw ( )
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addx = ( win . width - 1024 ) / 4
if addx < 0 : addx = 0
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for i in range ( 4 ) :
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if ( i == 0 and tech > 0 ) or ( i == 1 and tech > 6 ) or ( i == 2 and tech > 7 ) or ( i == 3 and tech > 8 ) :
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glColor3ub ( 255 , 255 , 255 )
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items [ items [ int ( " 0x10000 " , 16 ) + i ] ] [ ' icon ' ] . blit ( 10 + i * ( 150 + addx ) , win . height - 45 )
if ( tech > = 5 and addx > 100 ) :
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txt_temp . text = str ( eval ( items [ int ( " 0x10000 " , 16 ) + i ] ) )
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txt_temp . x = 50 + i * ( 150 + addx )
txt_temp . y = y = win . height - 38
txt_temp . color = ( 180 , 180 , 180 , 255 )
txt_temp . font_size = 24
txt_temp . draw ( )
txt_temp . text = " / " + str ( eval ( " max " + items [ int ( " 0x10000 " , 16 ) + i ] ) )
if txt_temp . text == " /99999 " : txt_temp . text = " /illimité " . decode ( ' utf-8 ' )
txt_temp . x = 150 + i * ( 150 + addx )
txt_temp . y = win . height - 38
txt_temp . color = ( 110 , 110 , 110 , 255 )
txt_temp . font_size = 12
txt_temp . draw ( )
elif ( tech > = 5 ) :
txt_temp . text = str ( eval ( items [ int ( " 0x10000 " , 16 ) + i ] ) )
txt_temp . x = 50 + i * ( 150 + addx )
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txt_temp . y = win . height - 29
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txt_temp . color = ( 180 , 180 , 180 , 255 )
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txt_temp . font_size = 24
txt_temp . draw ( )
txt_temp . text = str ( eval ( " max " + items [ int ( " 0x10000 " , 16 ) + i ] ) )
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if txt_temp . text == " 99999 " : txt_temp . text = " illimité " . decode ( ' utf-8 ' )
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txt_temp . x = 50 + i * ( 150 + addx )
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txt_temp . y = win . height - 47
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txt_temp . color = ( 110 , 110 , 110 , 255 )
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txt_temp . font_size = 12
txt_temp . draw ( )
else :
txt_temp . text = str ( eval ( items [ int ( " 0x10000 " , 16 ) + i ] ) )
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txt_temp . x = 50 + i * ( 150 + addx )
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txt_temp . y = y = win . height - 38
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txt_temp . color = ( 180 , 180 , 180 , 255 )
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txt_temp . font_size = 24
txt_temp . draw ( )
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drawcondvictory ( win . width - 364 , win . height - 45 , 1020 , win . height - 5 , [ 90 , 90 , 90 ] )
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for i in range ( 15 ) :
glColor3ub ( 255 , 255 , 255 )
if items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' icon ' ] == " / " :
drawitdem ( 10 + i * 45 , 8 , items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' ref ' ] , 36 , 10 )
elif items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' icon ' ] != " " :
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items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' icon ' ] . blit ( 10 + i * 45 , 8 )
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else :
drawsquare ( 10 + i * 45 , 8 , 46 + i * 45 , 44 , 1 , items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' color ' ] )
if i == 11 or i == 6 :
drawsquare ( 5 + i * 45 , 8 , 6 + i * 45 , 44 , 0 , [ 90 , 90 , 90 ] )
if i == 1 :
drawsquare ( 45 + i * 45 , 8 , 49 + i * 45 , 44 , 1 , [ 0 , 0 , 0 ] )
drawsquare ( 45 + i * 45 , 8 , 49 + i * 45 , 44 * 10 * len ( str ( play ) ) / 100 , 1 , [ 255 , 0 , 0 ] )
if ( mousel == i ) :
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selectcolor = [ 255 , 0 , 0 , 40 ]
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elif ( mouser == i ) :
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selectcolor = [ 0 , 255 , 0 , 40 ]
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elif ( mousem == i ) :
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selectcolor = [ 0 , 0 , 255 , 40 ]
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else :
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selectcolor = [ 40 , 40 , 40 , 0 ]
if play > 0 and ( ( mousem == i ) or ( mousel == i ) or ( mouser == i ) ) :
glLineWidth ( random . randint ( 1 , 3 ) )
glLineStipple ( random . randint ( 0 , 10 ) , random . randint ( 0 , 65535 ) )
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drawsquare ( 10 + i * 45 , 8 , 46 + i * 45 , 44 , 2 , selectcolor )
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if play > 0 and ( ( mousem == i ) or ( mousel == i ) or ( mouser == i ) ) :
glLineStipple ( random . randint ( 0 , 10 ) , random . randint ( 0 , 65535 ) )
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drawsquare ( 9 + i * 45 , 7 , 47 + i * 45 , 45 , 2 , selectcolor )
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glLineStipple ( 0 , 65535 )
glLineWidth ( 1 )
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drawsquare ( 5 + 15 * 45 , 8 , 6 + 15 * 45 , 44 , 0 , [ 90 , 90 , 90 ] )
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posx = 10 + 15 * 45
addx = 171 + win . width - 1024
if addx < 500 :
drawstat ( posx , 8 , posx + addx , 44 , [ stat [ 0 ] , stat [ 1 ] , stat [ 3 ] , stat [ 4 ] , stat [ 5 ] , stat [ 6 ] , stat [ 2 ] , stat [ 7 ] , stat [ 8 ] ] , [ items [ ' headb2 ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' head ' ] [ ' color ' ] , items [ ' head2 ' ] [ ' color ' ] , items [ ' headr ' ] [ ' color ' ] , items [ ' headr2 ' ] [ ' color ' ] , items [ ' headp ' ] [ ' color ' ] , items [ ' neut ' ] [ ' color ' ] , items [ ' prot ' ] [ ' color ' ] ] )
else :
drawstat ( posx , 8 , posx + ( addx - 20 ) / 2 , 44 , [ stat [ 0 ] , stat [ 1 ] , stat [ 3 ] , stat [ 4 ] , stat [ 5 ] , stat [ 6 ] ] , [ items [ ' headb2 ' ] [ ' color ' ] , items [ ' headb ' ] [ ' color ' ] , items [ ' head ' ] [ ' color ' ] , items [ ' head2 ' ] [ ' color ' ] , items [ ' headr ' ] [ ' color ' ] , items [ ' headr2 ' ] [ ' color ' ] ] )
drawstat ( posx + ( addx - 20 ) / 2 + 20 , 8 , posx + addx , 44 , [ stat [ 2 ] , stat [ 7 ] , stat [ 8 ] ] , [ items [ ' headp ' ] [ ' color ' ] , items [ ' neut ' ] [ ' color ' ] , items [ ' prot ' ] [ ' color ' ] ] )
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if tech > = 0 :
glColor3ub ( 255 , 255 , 255 )
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items [ ' cout ' ] [ ' icon ' ] . blit ( posx + addx + 4 , 7 )
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txt_cout . text = str ( cout - thecout )
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if ( cout - thecout ) > 0 :
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txt_cout . x = posx + addx + 44
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txt_cout . color = ( 180 , 180 , 180 , 255 )
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else :
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txt_cout . color = ( 255 , 0 , 0 , 255 )
txt_cout . draw ( )
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if tech > 0 :
glColor3ub ( 255 , 255 , 255 )
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items [ ' tech ' ] [ ' icon ' ] . blit ( posx + addx + 109 , 7 )
txt_tech . x = posx + addx + 144
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txt_tech . text = str ( tech )
txt_tech . draw ( )
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if seestat > = 1 : drawbigstat ( seestat )
if over > 0 : drawgameover ( )
if over < 0 : drawvictory ( )
if allcout [ 2 ] > 0 : drawpopup ( )
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''' *********************************************************************************************** '''
''' Fonctions liees aux menus '''
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def settings ( dummy1 , dummy2 , dummy3 , dummy4 ) :
global level , sizeworld
reallystop ( )
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
writegrid ( " user/ " + ele [ ' file ' ] )
level = - 2
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def raz ( dummy1 , dummy2 , dummy3 , dummy4 ) :
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
readgrid ( ele [ ' file ' ] )
def speed ( x , y , dummy1 , dummy2 ) :
global play , zoom
if x == 1980 and y == 2 :
play = float ( play ) * 2
else :
play = float ( play ) / 2
if play > = 5 :
play = 0.01953125
if play < 0.01953125 :
play = 2.5
clock . unschedule ( calculate )
clock . schedule_interval ( calculate , play )
def others ( x , y , dummy1 , dummy2 ) :
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global tech
if x > = 1 and y > = 1 and x < sizex - 1 and y < sizey - 1 and play == 0 and ( world_art [ x ] [ y ] == 0 or items [ items [ world_art [ x ] [ y ] ] ] [ ' tech ' ] < tech ) :
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value = items [ ' others ' ] [ ' ref ' ] [ ' value ' ]
if value == items [ ' null ' ] [ ' value ' ] :
value = items [ ' nothing ' ] [ ' value ' ]
if world_new [ x ] [ y ] != items [ ' fiber ' ] [ ' value ' ] and world_new [ x ] [ y ] < items [ ' tail ' ] [ ' value ' ] :
if cout - thecout - items [ ' others ' ] [ ' ref ' ] [ ' cout ' ] > = 0 :
world_art [ x ] [ y ] = value
infos ( )
def setnothinga ( x , y , dummy1 , dummy2 ) :
infos ( )
def setnothing ( x , y , dummy1 , dummy2 ) :
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global tech
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if x > = 1 and y > = 1 and x < sizex - 1 and y < sizey - 1 and play == 0 :
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if world_art [ x ] [ y ] == items [ ' nothing ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
elif items [ items [ world_art [ x ] [ y ] ] ] [ ' tech ' ] < = tech :
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world_art [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
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infos ( )
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def setcopper ( x , y , dummy1 , dummy2 ) :
if x > = 1 and y > = 1 and x < sizex - 1 and y < sizey - 1 and play == 0 :
if world_new [ x ] [ y ] < items [ ' tail ' ] [ ' value ' ] :
if cout - thecout - items [ ' copper ' ] [ ' cout ' ] > = 0 :
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
infos ( )
def setfiber ( x , y , dummy1 , dummy2 ) :
if x > = 1 and y > = 1 and x < sizex - 1 and y < sizey - 1 and play == 0 :
if world_art [ x ] [ y ] == 0 and world_new [ x ] [ y ] < items [ ' tail ' ] [ ' value ' ] :
if cout - thecout - items [ ' fiber ' ] [ ' cout ' ] > = 0 :
world_new [ x ] [ y ] = items [ ' fiber ' ] [ ' value ' ]
infos ( )
def levels ( dummy1 , dummy2 , dummy3 , dummy4 ) :
global level , sizeworld
reallystop ( )
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
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writegrid ( " user/ " + ele [ ' file ' ] )
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level = - 1
def exits ( dummy1 , dummy2 , dummy3 , dummy4 ) :
pyglet . app . exit ( )
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def stater ( dummy1 , dummy2 , dummy3 , dummy4 ) :
global seestat
if seestat > 3 :
seestat = 0
else :
seestat = seestat + 1
resize ( )
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def stop ( dummy1 , dummy2 , dummy3 , dummy4 ) :
global play
if play > 0 :
reallystop ( )
else :
reallyrun ( )
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def run ( dummy1 , dummy2 , dummy3 , dummy4 ) :
global play
if play > 0 :
reallystop ( )
else :
reallyrun ( )
def move ( dummy1 , dummy2 , dx , dy ) :
global decx , decy
decx = decx + dx
decy = decy + dy
def screen ( dummy1 , dummy2 , dummy3 , dummy4 ) :
if win . fullscreen :
win . set_fullscreen ( fullscreen = False )
else :
win . set_fullscreen ( fullscreen = True )
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resize ( )
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def zoomm ( x , y , dummy1 , dummy2 ) :
global zoom , decx , decy
if zoom > 2 :
decx = decx + 2 * x
decy = decy + 2 * y
zoom = zoom - 2
def zoomp ( x , y , dummy1 , dummy2 ) :
global zoom , decx , decy
decx = decx - 2 * x
decy = decy - 2 * y
zoom = zoom + 2
''' *********************************************************************************************** '''
''' Fonctions gestion du monde '''
def reallystop ( ) :
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global play , sizeworld , level , stat , stat_var
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items [ items [ ' run ' ] [ ' value ' ] ] = ' stop '
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play = 0
clock . unschedule ( calculate )
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
readcondgrid ( ele [ ' file ' ] )
erase ( )
retriern ( )
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stat = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
stat_var = [ ]
if len ( stat_var ) == 0 :
for i in range ( len ( statedvar ) ) :
stat_var . append ( [ 0 ] )
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def reallyrun ( ) :
global play , sizeworld
play = 0.15625
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items [ items [ ' run ' ] [ ' value ' ] ] = ' run '
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clock . schedule_interval ( calculate , play )
def retriern ( ) :
for x in range ( 1 , sizex - 1 ) :
for y in range ( 1 , sizey - 1 ) :
art = wart ( x , y )
typetri = items [ art ] [ : 6 ]
if typetri == " triern " :
acttri = " "
idtri = items [ art ] [ 8 ]
if len ( items [ art ] ) == 10 : acttri = items [ art ] [ 9 ]
world_art [ x ] [ y ] = items [ ' triern ' + idtri + " - " + idtri + acttri ] [ ' value ' ]
def swap ( ) :
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global adirection
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for dx , dy in direction :
if random . randint ( 0 , 100 ) > 50 :
temps = direction [ ( dx , dy ) ] [ 1 ]
direction [ ( dx , dy ) ] [ 1 ] = direction [ ( dx , dy ) ] [ 2 ]
direction [ ( dx , dy ) ] [ 2 ] = temps
if random . randint ( 0 , 100 ) > 50 :
temps = direction [ ( dx , dy ) ] [ 3 ]
direction [ ( dx , dy ) ] [ 3 ] = direction [ ( dx , dy ) ] [ 4 ]
direction [ ( dx , dy ) ] [ 4 ] = temps
if random . randint ( 0 , 100 ) > 50 :
temps = direction [ ( dx , dy ) ] [ 5 ]
direction [ ( dx , dy ) ] [ 5 ] = direction [ ( dx , dy ) ] [ 6 ]
direction [ ( dx , dy ) ] [ 6 ] = temps
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bdirection = copy . deepcopy ( adirection )
adirection [ 0 ] = bdirection [ 1 ]
adirection [ 1 ] = bdirection [ 2 ]
adirection [ 2 ] = bdirection [ 3 ]
adirection [ 3 ] = bdirection [ 4 ]
adirection [ 4 ] = bdirection [ 5 ]
adirection [ 5 ] = bdirection [ 6 ]
adirection [ 6 ] = bdirection [ 7 ]
adirection [ 7 ] = bdirection [ 0 ]
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def gameover_ok ( ) :
global over , level , sizeworld
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reallystop ( )
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for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
readcondgrid ( ele [ ' file ' ] )
erase ( )
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writegrid ( " user/ " + ele [ ' file ' ] )
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clock . schedule_once ( menu , 2 , level )
def itsvictory_ok ( ) :
global over , level , finished , sizeworld
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reallystop ( )
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for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world and ele [ ' grid ' ] == level :
readcondgrid ( ele [ ' file ' ] )
erase ( )
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writegrid ( " user/ " + ele [ ' file ' ] )
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finished . extend ( ele [ ' validate ' ] )
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writepref ( ' user/pref.dat ' )
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clock . schedule_once ( menu , 2 , - 1 )
def gameover ( x ) :
global over
over = x
sound . queue ( pyglet . resource . media ( " sound/gameover.mp3 " ) )
sound . play ( )
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clock . unschedule ( calculate )
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def itsvictory ( ) :
global over
over = - 1
sound . queue ( pyglet . resource . media ( " sound/victoire.mp3 " ) )
sound . play ( )
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clock . unschedule ( calculate )
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def infos ( ) :
global stat , sizex , sizey , cycle , thecout , victory , current
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stat = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]
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thecout = 0
for x in range ( 1 , sizex - 1 ) :
for y in range ( 1 , sizey - 1 ) :
if world_new [ x ] [ y ] == items [ ' headb2 ' ] [ ' value ' ] : stat [ 0 ] = stat [ 0 ] + 1
if world_new [ x ] [ y ] == items [ ' headb ' ] [ ' value ' ] : stat [ 1 ] = stat [ 1 ] + 1
if world_new [ x ] [ y ] == items [ ' headp ' ] [ ' value ' ] : stat [ 2 ] = stat [ 2 ] + 1
if world_new [ x ] [ y ] == items [ ' head ' ] [ ' value ' ] : stat [ 3 ] = stat [ 3 ] + 1
if world_new [ x ] [ y ] == items [ ' head2 ' ] [ ' value ' ] : stat [ 4 ] = stat [ 4 ] + 1
if world_new [ x ] [ y ] == items [ ' headr ' ] [ ' value ' ] : stat [ 5 ] = stat [ 5 ] + 1
if world_new [ x ] [ y ] == items [ ' headr2 ' ] [ ' value ' ] : stat [ 6 ] = stat [ 6 ] + 1
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if world_new [ x ] [ y ] == items [ ' neut ' ] [ ' value ' ] : stat [ 7 ] = stat [ 7 ] + 1
if world_new [ x ] [ y ] == items [ ' prot ' ] [ ' value ' ] : stat [ 8 ] = stat [ 8 ] + 1
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if cycle != 0 : desactive ( x , y )
thecout = items [ items [ world_new [ x ] [ y ] ] ] [ ' cout ' ] + items [ items [ wart ( x , y ) ] ] [ ' cout ' ] + thecout
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tempvictoire = 0
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for i in range ( len ( victory ) ) :
if victory [ i ] - current [ i ] < 0 :
gameover ( 1 )
break
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if victory [ i ] - current [ i ] > 0 :
tempvictoire = tempvictoire + 1000
tempvictoire = tempvictoire + 1
if tempvictoire == len ( victory ) : itsvictory ( )
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if rayon > maxrayon : gameover ( 5 )
if cycle > maxcycle : gameover ( 6 )
if temp > maxtemp : gameover ( 7 )
if nrj > maxnrj : gameover ( 8 )
def erase ( ) :
for x in range ( 1 , sizex - 1 ) :
for y in range ( 1 , sizey - 1 ) :
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unactive ( x , y )
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if world_new [ x ] [ y ] == items [ ' headp ' ] [ ' value ' ] or world_new [ x ] [ y ] == items [ ' tailp ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' fiber ' ] [ ' value ' ]
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elif world_new [ x ] [ y ] == items [ ' prot ' ] [ ' value ' ] or world_new [ x ] [ y ] == items [ ' neut ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
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elif world_new [ x ] [ y ] > = items [ ' tail ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
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def wart ( x , y ) :
return world_art [ x ] [ y ] & int ( " 0xFFFFFF " , 16 )
def getactive ( x , y ) :
return ( world_art [ x ] [ y ] & int ( " 0xFF000000 " , 16 ) ) >> 24
def isactive ( x , y ) :
return world_art [ x ] [ y ] > int ( " 0xFFFFFF " , 16 )
def desactive ( x , y ) :
if world_art [ x ] [ y ] > int ( " 0x1000000 " , 16 ) :
world_art [ x ] [ y ] = world_art [ x ] [ y ] - int ( " 0x1000000 " , 16 )
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def unactive ( x , y ) :
world_art [ x ] [ y ] = world_art [ x ] [ y ] & int ( " 0x00FFFFFF " , 16 )
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def active ( x , y ) :
world_art [ x ] [ y ] = world_art [ x ] [ y ] | int ( " 0x0A000000 " , 16 )
def unsigned ( x ) :
if x > int ( " 0xFFF " , 16 ) :
return x & int ( " 0xF000 " , 16 )
else :
return x & int ( " 0xF0 " , 16 )
def ispositive ( x ) :
if x > int ( " 0xFFF " , 16 ) :
return x & int ( " 0xF00 " , 16 ) == int ( " 0x100 " , 16 )
else :
return x & int ( " 0xF " , 16 ) == int ( " 0x1 " , 16 )
def isnegative ( x ) :
if x > int ( " 0xFFF " , 16 ) :
return x & int ( " 0xF00 " , 16 ) == int ( " 0x200 " , 16 )
else :
return x & int ( " 0xF " , 16 ) == int ( " 0x2 " , 16 )
def positive ( x ) :
if x > int ( " 0xFFF " , 16 ) :
return ( x & int ( " 0xF000 " , 16 ) ) + int ( " 0x100 " , 16 )
else :
return ( x & int ( " 0xF0 " , 16 ) ) + int ( " 0x1 " , 16 )
def negative ( x ) :
if x > int ( " 0xFFF " , 16 ) :
return ( x & int ( " 0xF000 " , 16 ) ) + int ( " 0x200 " , 16 )
else :
return ( x & int ( " 0xF0 " , 16 ) ) + int ( " 0x2 " , 16 )
def invert ( x ) :
if ispositive ( x ) :
return negative ( x )
else :
return positive ( x )
def isbig ( x ) :
return ( x & int ( " 0xF000 " , 16 ) ) == int ( " 0x2000 " , 16 )
def isgauche ( n ) :
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return n [ 0 ] == 1
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def isdroite ( n ) :
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return n [ 0 ] == - 1
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def nextgrid ( ) :
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global play , cycle , temp , rayon , nrj , current , adirection , stat , stat_var
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world_old = copy . deepcopy ( world_new )
swap ( )
for x in range ( 1 , sizex - 1 ) :
for y in range ( 1 , sizey - 1 ) :
value = world_old [ x ] [ y ]
flag = 0
if ( wart ( x , y ) == items [ ' canonh ' ] [ ' value ' ] or wart ( x , y ) == items [ ' canonh2 ' ] [ ' value ' ] ) and ( ( cycle % 40 == 0 and isactive ( x , y ) == False ) or ( cycle % 10 == 0 and isactive ( x , y ) ) ) :
if world_new [ x ] [ y ] > = items [ ' head ' ] [ ' value ' ] :
gameover ( 4 )
elif world_new [ x ] [ y ] == items [ ' nothing ' ] [ ' value ' ] :
temp = temp + 5
else :
world_new [ x ] [ y ] = items [ ' head ' ] [ ' value ' ]
nrj = nrj + 1
if wart ( x , y ) == items [ ' canont ' ] [ ' value ' ] and ( ( cycle % 40 == 0 and isactive ( x , y ) == False ) or ( cycle % 10 == 0 and isactive ( x , y ) ) ) :
world_new [ x ] [ y ] = items [ ' tail ' ] [ ' value ' ]
if world_old [ x ] [ y ] == items [ ' headp ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' tailp ' ] [ ' value ' ]
elif world_old [ x ] [ y ] > = items [ ' head ' ] [ ' value ' ] :
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for dx , dy in adirection :
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if world_old [ x + dx ] [ y + dy ] > = value >> 8 :
break
for ex , ey in direction [ ( dx , dy ) ] :
if world_new [ x + ex ] [ y + ey ] == items [ ' headr ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headr ' ] [ ' value ' ] :
world_old [ x + ex ] [ y + ey ] = items [ ' headr2 ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' headr2 ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
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rayon = rayon + 1
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break
if world_new [ x + ex ] [ y + ey ] == items [ ' headb ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headb ' ] [ ' value ' ] :
world_old [ x + ex ] [ y + ey ] = items [ ' headb2 ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' headb2 ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
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rayon = rayon + 1
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break
if ( world_new [ x + ex ] [ y + ey ] == items [ ' headb ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headr ' ] [ ' value ' ] ) or ( world_new [ x + ex ] [ y + ey ] == items [ ' headr ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headb ' ] [ ' value ' ] ) :
world_old [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
break
if ( world_new [ x + ex ] [ y + ey ] == items [ ' headb2 ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headr2 ' ] [ ' value ' ] ) or ( world_new [ x + ex ] [ y + ey ] == items [ ' headr2 ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headb2 ' ] [ ' value ' ] ) :
world_old [ x + ex ] [ y + ey ] = items [ ' nothing ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' nothing ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
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rayon = rayon + 10
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break
if world_new [ x + ex ] [ y + ey ] == items [ ' headr2 ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headb ' ] [ ' value ' ] :
world_old [ x + ex ] [ y + ey ] = items [ ' headr ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' headr ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' copper ' ] [ ' value ' ]
rayon = rayon + 1
break
if world_new [ x + ex ] [ y + ey ] == items [ ' headb2 ' ] [ ' value ' ] and world_new [ x ] [ y ] == items [ ' headr ' ] [ ' value ' ] :
world_old [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
world_new [ x ] [ y ] = items [ ' headr ' ] [ ' value ' ]
rayon = rayon + 1
break
art = wart ( x + ex , y + ey )
if flag == 0 and world_old [ x + ex ] [ y + ey ] == items [ ' copper ' ] [ ' value ' ] and world_new [ x + ex ] [ y + ey ] < items [ ' head ' ] [ ' value ' ] and art != items [ ' triern0-1 ' ] [ ' value ' ] and art != items [ ' triern0-2 ' ] [ ' value ' ] and art != items [ ' triern0-4 ' ] [ ' value ' ] and ( art != items [ ' triern0-4a ' ] [ ' value ' ] or isactive ( x + ex , y + ey ) ) and ( art != items [ ' triern0-8a ' ] [ ' value ' ] or isactive ( x + ex , y + ey ) ) and ( art != items [ ' trierp ' ] [ ' value ' ] or isactive ( x + ex , y + ey ) ) and ( art != items [ ' dir2 ' ] [ ' value ' ] or isdroite ( ( dx , dy ) ) ) and ( art != items [ ' dir1 ' ] [ ' value ' ] or isgauche ( ( dx , dy ) ) ) and ( art != items [ ' trierg ' ] [ ' value ' ] or isbig ( value ) ) and ( art != items [ ' trierr ' ] [ ' value ' ] or ispositive ( value ) ) and ( art != items [ ' trierb ' ] [ ' value ' ] or isnegative ( value ) ) :
if art == items [ ' destroyer ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
elif art == items [ ' positiver ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
world_new [ x + ex ] [ y + ey ] = positive ( value )
value = positive ( value )
elif art == items [ ' positiver2 ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = positive ( value )
value = positive ( value )
elif art == items [ ' negativer ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
world_new [ x + ex ] [ y + ey ] = negative ( value )
value = negative ( value )
elif art == items [ ' inverter ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = invert ( value )
value = invert ( value )
elif art == items [ ' neutraliser ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = unsigned ( value )
value = unsigned ( value )
elif art == items [ ' reactor ' ] [ ' value ' ] and value == items [ ' headr2 ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
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if world_new [ x + ex ] [ y + ey - 1 ] != items [ ' nothing ' ] [ ' value ' ] :
gameover ( 9 )
else :
world_new [ x + ex ] [ y + ey - 1 ] = items [ ' prot ' ] [ ' value ' ]
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elif art == items [ ' reactor ' ] [ ' value ' ] and value == items [ ' head2 ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
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if world_new [ x + ex ] [ y + ey - 1 ] != items [ ' nothing ' ] [ ' value ' ] :
gameover ( 9 )
else :
world_new [ x + ex ] [ y + ey - 1 ] = items [ ' neut ' ] [ ' value ' ]
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elif art == items [ ' senserK ' ] [ ' value ' ] and value == items [ ' headb ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
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world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 7 ] = current [ 7 ] + 1
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elif art == items [ ' senserL ' ] [ ' value ' ] and value == items [ ' headb ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
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world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 8 ] = current [ 8 ] + 1
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elif art == items [ ' senserM ' ] [ ' value ' ] and value == items [ ' headb ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
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world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 9 ] = current [ 9 ] + 1
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elif art == items [ ' senserN ' ] [ ' value ' ] and value == items [ ' headb ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
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world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 10 ] = current [ 10 ] + 1
elif art == items [ ' sensere ' ] [ ' value ' ] and value == items [ ' head ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 3 ] = current [ 3 ] + 1
elif art == items [ ' senserf ' ] [ ' value ' ] and value == items [ ' headr ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 5 ] = current [ 5 ] + 1
elif art == items [ ' senserg ' ] [ ' value ' ] and value == items [ ' headb2 ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 0 ] = current [ 0 ] + 1
elif art == items [ ' senserh ' ] [ ' value ' ] and value == items [ ' head ' ] [ ' value ' ] and isactive ( x + ex , y + ey ) :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
current [ 3 ] = current [ 3 ] + 1
elif art == items [ ' calor ' ] [ ' value ' ] :
temp = temp - 11
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
elif art == items [ ' photonizer ' ] [ ' value ' ] and value < items [ ' head2 ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = items [ ' copper ' ] [ ' value ' ]
for fx , fy in ( ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ) :
if world_new [ x + ex + fx ] [ y + ey + fy ] == items [ ' fiber ' ] [ ' value ' ] :
world_new [ x + ex + fx ] [ y + ey + fy ] = items [ ' headp ' ] [ ' value ' ]
break
elif art == items [ ' photonizer2 ' ] [ ' value ' ] and value < items [ ' head2 ' ] [ ' value ' ] :
world_new [ x + ex ] [ y + ey ] = value
for fx , fy in ( ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ) :
if world_new [ x + ex + fx ] [ y + ey + fy ] == items [ ' fiber ' ] [ ' value ' ] :
world_new [ x + ex + fx ] [ y + ey + fy ] = items [ ' headp ' ] [ ' value ' ]
else :
world_new [ x + ex ] [ y + ey ] = value
flag = 1
typetri = items [ art ] [ : 6 ]
if typetri == " triern " :
acttri = " "
numtri = int ( items [ art ] [ 6 ] )
idtri = items [ art ] [ 8 ]
if len ( items [ art ] ) == 10 : acttri = items [ art ] [ 9 ]
if acttri == " a " and isactive ( x + ex , y + ey ) :
if numtri > 0 : numtri = numtri - 1
else :
if numtri > 0 : numtri = numtri - 1
world_art [ x + ex ] [ y + ey ] = items [ ' triern ' + str ( numtri ) + " - " + idtri + acttri ] [ ' value ' ]
if art != items [ ' nothing ' ] [ ' value ' ] and world_new [ x ] [ y ] > = items [ ' head ' ] [ ' value ' ] :
temp = items [ items [ art ] ] [ ' temp ' ] + temp
world_new [ x ] [ y ] = value >> 8
break
elif value == items [ ' tailp ' ] [ ' value ' ] :
world_new [ x ] [ y ] = items [ ' fiber ' ] [ ' value ' ]
elif value > = items [ ' tail ' ] [ ' value ' ] and world_new [ x ] [ y ] < items [ ' head ' ] [ ' value ' ] :
newvalue = value - int ( " 0x10 " , 16 )
if newvalue < items [ ' tail ' ] [ ' value ' ] : newvalue = items [ ' copper ' ] [ ' value ' ]
world_new [ x ] [ y ] = newvalue
elif value == items [ ' fiber ' ] [ ' value ' ] :
n = sum ( world_old [ x + dx ] [ y + dy ] == items [ ' headp ' ] [ ' value ' ] for dx , dy in ( ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ) )
if 1 < = n < = 2 :
world_new [ x ] [ y ] = items [ ' headp ' ] [ ' value ' ]
for dx , dy in ( ( - 1 , - 1 ) , ( - 1 , + 0 ) , ( - 1 , + 1 ) , ( + 0 , - 1 ) , ( + 0 , + 1 ) , ( + 1 , - 1 ) , ( + 1 , + 0 ) , ( + 1 , + 1 ) ) :
if wart ( x + dx , y + dy ) != 0 and items [ items [ wart ( x + dx , y + dy ) ] ] [ ' activable ' ] == 1 :
active ( x + dx , y + dy )
else :
items [ ' fiber ' ] [ ' value ' ]
elif value == items [ ' prot ' ] [ ' value ' ] or value == items [ ' neut ' ] [ ' value ' ] :
if wart ( x , y ) == items [ ' sensern ' ] [ ' value ' ] and value == items [ ' neut ' ] [ ' value ' ] and isactive ( x , y ) :
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world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
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current [ 11 ] = current [ 11 ] + 1
elif wart ( x , y ) == items [ ' senserp ' ] [ ' value ' ] and value == items [ ' prot ' ] [ ' value ' ] and isactive ( x , y ) :
world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
current [ 12 ] = current [ 12 ] + 1
elif world_new [ x ] [ y - 1 ] == items [ ' nothing ' ] [ ' value ' ] :
if y == 1 :
gameover ( 2 )
return
else :
world_new [ x ] [ y - 1 ] = value
world_new [ x ] [ y ] = items [ ' nothing ' ] [ ' value ' ]
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elif ( world_new [ x ] [ y - 1 ] == items [ ' prot ' ] [ ' value ' ] or world_new [ x ] [ y - 1 ] == items [ ' neut ' ] [ ' value ' ] ) and world_new [ x ] [ y - 1 ] != world_new [ x ] [ y ] :
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gameover ( 3 )
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return
infos ( )
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statedvar = [ stat [ 0 ] , stat [ 1 ] , stat [ 2 ] , stat [ 3 ] , stat [ 4 ] , stat [ 5 ] , stat [ 6 ] , stat [ 7 ] , stat [ 8 ] , nrj , temp , rayon , current [ 7 ] , current [ 8 ] , current [ 9 ] , current [ 10 ] , current [ 11 ] , current [ 12 ] ]
for i in range ( len ( statedvar ) ) :
stat_var [ i ] . append ( statedvar [ i ] )
if len ( stat_var [ i ] ) > 100 :
stat_var [ i ] . remove ( stat_var [ i ] [ 0 ] )
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cycle = cycle + 1
''' *********************************************************************************************** '''
''' Lancement & initialisation '''
def main ( ) :
pyglet . app . run ( )
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win = pyglet . window . Window ( width = 1024 , height = 768 , resizable = True , visible = True )
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win . set_minimum_size ( 1024 , 768 )
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''' win = pyglet.window.Window(fullscreen=True,resizable=True) '''
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initgrid ( 30 , 20 )
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glEnable ( GL_BLEND ) ;
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''' glEnable(GL_LINE_SMOOTH);
glHint ( GL_LINE_SMOOTH_HINT , GL_NICEST ) ; '''
glEnable ( GL_LINE_STIPPLE )
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glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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win . set_caption ( " Wirechem: The new chemistry game " )
clock . schedule ( refresh )
player = pyglet . media . Player ( )
ambiance = pyglet . media . Player ( )
sound = pyglet . media . Player ( )
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player . queue ( pyglet . resource . media ( " movie/intro.mp4 " ) )
player . play ( )
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ambiance . queue ( pyglet . resource . media ( " music/ambiance1.mp3 " ) )
ambiance . play ( )
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ambiance . volume = 0.4
ambiance . eos_action = ' loop '
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pyglet . font . add_file ( ' font/Fluoxetine.ttf ' )
pyglet . font . add_file ( ' font/OpenDyslexicAlta.otf ' )
pyglet . font . add_file ( ' font/Mecanihan.ttf ' )
pyglet . font . add_file ( ' font/Vademecum.ttf ' )
pyglet . font . add_file ( ' font/LiberationMono-Regular.ttf ' )
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pic_logo = image . load ( " picture/logo.png " )
pic_logo2 = image . load ( " picture/logo2.png " )
pic_exit2 = image . load ( " picture/exit2.png " )
pic_arrows = image . load ( " picture/arrows.png " )
pic_arrows2 = image . load ( " picture/arrows2.png " )
pic_levels2 = image . load ( " picture/levels2.png " )
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pic_locked = image . load ( " picture/locked.png " )
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document = pyglet . text . decode_attributed ( " test " )
txt_description = pyglet . text . layout . TextLayout ( document , dpi = 72 , multiline = True , width = 732 , height = 140 )
txt_description . x = 8
txt_description . y = 8
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txt_cout2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 780 , y = 120 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_maxcycle2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 780 , y = 75 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_tech2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 980 , y = 120 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_maxrayon2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 970 , y = 75 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_maxtemp2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 875 , y = 120 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_maxnrj2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 875 , y = 75 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_element2 = pyglet . text . Label ( " " , font_name = ' Vademecum ' , font_size = 23 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_nom2 = pyglet . text . Label ( " " , font_name = ' Fluoxetine ' , font_size = 18 , x = 0 , y = 0 , bold = False , italic = False , color = ( 255 , 255 , 255 , 255 ) )
txt_victory1 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 25 , x = 0 , y = 0 , bold = False , italic = False , color = ( 255 , 255 , 255 , 255 ) )
txt_victory2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 10 , x = 0 , y = 0 , bold = False , italic = False , color = ( 255 , 255 , 255 , 255 ) )
txt_element = pyglet . text . Label ( " " , font_name = ' vademecum ' , font_size = 23 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
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txt_item = pyglet . text . Label ( " " , font_name = ' Liberation Mono ' , font_size = 2 , x = 0 , y = 0 )
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txt_stat = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 24 , x = 0 , y = 0 , bold = False , italic = False , color = ( 255 , 255 , 255 , 255 ) )
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txt_cout = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 0 , y = 18 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_tech = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 0 , y = 18 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
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txt_over = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 100 , x = win . width / 2 - 350 , y = win . height / 2 - 200 , color = ( 255 , 255 , 255 , 255 ) )
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txt_over2 = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 30 , x = 0 , y = win . height / 2 - 90 , color = ( 255 , 255 , 255 , 255 ) )
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txt_drag = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 14 , x = 950 , y = win . height - 20 , color = ( 255 , 255 , 255 , 255 ) )
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txt_world = pyglet . text . Label ( " World " , font_name = ' OpenDyslexicAlta ' , font_size = 30 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
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txt_temp = pyglet . text . Label ( " " , font_name = ' Mechanihan ' , font_size = 20 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
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txt_son = pyglet . text . Label ( " Reglages du son " , font_name = ' Mechanihan ' , font_size = 30 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
txt_video = pyglet . text . Label ( " Options Video " , font_name = ' Mechanihan ' , font_size = 30 , x = 0 , y = 0 , bold = False , italic = False , color = ( 180 , 180 , 180 , 255 ) )
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readpref ( ' user/pref.dat ' )
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world = 0
for i in range ( sizeworld ) :
if items [ int ( " 0x40000 " , 16 ) + i ] in finished and items [ items [ int ( " 0x40000 " , 16 ) + i ] ] [ ' world ' ] > world :
world = items [ items [ int ( " 0x40000 " , 16 ) + i ] ] [ ' world ' ]
''' *********************************************************************************************** '''
''' Fonctions evenementielles liees a la fenetre '''
@win.event
def on_key_press ( symbol , modifiers ) :
global play , over , level
if player . source and player . source . video_format :
player . next ( )
ambiance . play ( )
return
if over > 0 :
gameover_ok ( )
return
if over < 0 :
itsvictory_ok ( )
return
if level < 0 : return
if symbol == key . SPACE :
nextgrid ( )
if symbol == key . BACKSPACE :
erase ( )
elif symbol == key . RETURN :
run ( 0 , 0 , 0 , 0 )
elif symbol == key . NUM_SUBTRACT :
speed ( 1980 , 2 , 0 , 0 )
elif symbol == key . NUM_ADD :
speed ( 1980 , 1 , 0 , 0 )
@win.event
def on_mouse_motion ( x , y , dx , dy ) :
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global world , selected , allcout , over , level , sizeworld , finished
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if level > = 0 :
realx = ( x - decx ) / zoom
realy = ( y - decy ) / zoom
if unroll == 1 :
if debug == 1 :
nbelements = 44
else :
nbelements = 29
size = win . width / nbelements
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allcout [ 2 ] = 0
allcout [ 0 ] = x
allcout [ 1 ] = y
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for i in range ( nbelements ) :
if x > = 5 + i * size and x < = 5 + i * size + size and y > = 55 and y < 55 + size :
if items [ items [ int ( " 0x30000 " , 16 ) + i ] ] [ ' tech ' ] < = tech :
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allcout [ 2 ] = items [ items [ int ( " 0x30000 " , 16 ) + i ] ]
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return
selected = - 1
for i in range ( sizeworld ) :
ele = items [ items [ int ( " 0x40000 " , 16 ) + i ] ]
if ele [ ' world ' ] == world :
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if x > ele [ ' coordx ' ] + 20 and x < ele [ ' coordx ' ] + 100 and y > ele [ ' coordy ' ] / 768.0 * win . height + 0 and y < ele [ ' coordy ' ] / 768.0 * win . height + 110 and ( items [ ele [ ' value ' ] ] in finished or items [ ele [ ' value ' ] ] == " level0-0 " ) :
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selected = ele
if x > 940 and y > win . height - 100 and x < 1024 and y < win . height :
selected = - 2
if x > 840 and y > 150 and x < 920 and y < 240 :
selected = - 3
if x > 920 and y > 150 and x < 1024 and y < 240 :
selected = - 4
@win.event
def on_mouse_drag ( x , y , dx , dy , buttons , modifiers ) :
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global zoom , mousel , mouser , mousem , over , level , unroll
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if player . source and player . source . video_format :
player . next ( )
ambiance . play ( )
return
if over > 0 :
gameover_ok ( )
return
if over < 0 :
itsvictory_ok ( )
return
if level < 0 : return
realx = ( x - decx ) / zoom
realy = ( y - decy ) / zoom
mouses = 23
if buttons == mouse . LEFT :
mouses = mousel
if buttons == mouse . RIGHT :
mouses = mouser
if buttons == mouse . MIDDLE :
mouses = mousem
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if mouses != 23 and items [ items [ int ( " 0x20000 " , 16 ) + mouses ] ] [ ' drag ' ] == 1 and ( unroll == 0 or y > 100 ) and ( y > 50 ) :
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eval ( items [ int ( " 0x20000 " , 16 ) + mouses ] + " ( " + str ( realx ) + " , " + str ( realy ) + " , " + str ( dx ) + " , " + str ( dy ) + " ) " )
@win.event
def on_mouse_press ( x , y , button , modifiers ) :
global zoom , mousel , mouser , mousem , unroll , over , level , selected , world
if player . source and player . source . video_format :
player . next ( )
ambiance . play ( )
return
if over > 0 :
gameover_ok ( )
return
if over < 0 :
itsvictory_ok ( )
return
if level < 0 :
if selected == - 2 :
pyglet . app . exit ( )
elif selected == - 4 and world > 0 :
world = world - 1
elif selected == - 3 and world < 2 :
world = world + 1
elif selected > - 1 :
level = selected [ ' grid ' ]
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if readgrid ( " user/ " + selected [ ' file ' ] ) == False : readgrid ( selected [ ' file ' ] )
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if selected [ ' tuto ' ] != " " :
player . queue ( pyglet . resource . media ( selected [ ' tuto ' ] ) )
player . play ( )
ambiance . pause ( )
selected = - 1
return
realx = ( x - decx ) / zoom
realy = ( y - decy ) / zoom
for i in range ( 15 ) :
if x > = 10 + i * 45 and x < = 49 + i * 45 and y > = 8 and y < 44 :
if ' color ' in items [ items [ int ( " 0x20000 " , 16 ) + i ] ] and items [ items [ int ( " 0x20000 " , 16 ) + i ] ] [ ' color ' ] != [ 40 , 40 , 40 ] :
if button == mouse . LEFT :
mousel = i
if button == mouse . RIGHT :
mouser = i
if button == mouse . MIDDLE :
mousem = i
if button != " " and i == 14 :
if unroll == 1 :
unroll = 0
else :
unroll = 1
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if i > = 11 : return
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if unroll == 1 :
if debug == 1 :
nbelements = 44
else :
nbelements = 29
size = win . width / nbelements
for i in range ( nbelements ) :
if x > = 5 + i * size and x < = 5 + i * size + size and y > = 55 and y < 55 + size :
if items [ items [ int ( " 0x30000 " , 16 ) + i ] ] [ ' tech ' ] < = tech :
items [ ' others ' ] [ ' ref ' ] = items [ items [ int ( " 0x30000 " , 16 ) + i ] ]
if button == mouse . LEFT :
mousel = 14
if button == mouse . RIGHT :
mouser = 14
if button == mouse . MIDDLE :
mousem = 14
return
mouses = 23
if button == mouse . LEFT :
mouses = mousel
if button == mouse . RIGHT :
mouses = mouser
if button == mouse . MIDDLE :
mouses = mousem
if mouses != 23 :
eval ( items [ int ( " 0x20000 " , 16 ) + mouses ] + " ( " + str ( realx ) + " , " + str ( realy ) + " , " + str ( 0 ) + " , " + str ( 0 ) + " ) " )
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@win.event
def on_resize ( width , height ) :
resize ( )
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if __name__ == ' __main__ ' :
main ( )