WireChem-PROTO/WireChem.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
'''
------------------------------------------
WireChem - The new chemistry game
Programme principal
(C) Copyright 2013-2014 Nicolas Hordé
Licence GPL V3.0
------------------------------------------
'''
import datetime
import math
import pyglet
import copy
import csv
import random
import time
import operator
import shelve
import os
import sys
from pyglet.gl import *
from pyglet.window import mouse
from pyglet.window import key
from pyglet import clock
from pyglet import image
from os.path import expanduser
''' *********************************************************************************************** '''
''' Fonctions d'initialisation '''
def sync():
global Uworlds,finished
write(gethome()+"/dbdata",["Uworlds","finished"])
def verifyhome():
global Uworlds,finished
if not os.path.exists(gethome()):
os.makedirs(gethome())
if not os.path.exists(gethome()+"/dbdata"):
Uworlds=[[{0:0}]]
finished=[(0,0)]
sync()
def gethome():
home = expanduser("~")+"/.wirechem"
return home
def write(afile,var):
d=shelve.open(afile,writeback=True)
for k in var:
d[k]=copy.deepcopy(globals()[k])
d.sync()
d.close()
def read(afile):
d=shelve.open(afile,writeback=True)
for k in d.keys():
globals()[k]=copy.deepcopy(d[k])
d.close()
def load(d):
for k in d.keys():
if k[0]!="_":
globals()[k]=copy.deepcopy(d[k])
def reference(var,noms):
if len(noms)==2:
for y in range(len(var)):
for x in range(len(var[y])):
var[y][x][noms[0]]=y
var[y][x][noms[1]]=x
else:
for x in range(len(var[y])):
var[x][y][noms[0]]=x
def duplicateref(d):
for k in d.keys():
d[d[k]['nom']]=d[k]
class abutton(object):
def update(self):
if not self.isvisible():
try:
self.vertex_list.delete()
except:
print "destroyed"
else:
if self.typeof=='icon':
self.content.width=self.width
self.content.height=self.height
self.vertex_list = pyglet.sprite.Sprite(self.content, x=self.x, y=self.y, batch=self.batch)
elif self.typeof=='color':
self.vertex_list = self.batch.add(4,pyglet.gl.GL_QUADS, None,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', self.content * 4))
elif self.typeof=='function':
self.vertex_list = eval(self.content)
elif self.typeof=='multicon':
self.content[self.index].width=self.width
self.content[self.index].height=self.height
self.vertex_list = pyglet.sprite.Sprite(self.content[self.index], x=self.x, y=self.y, batch=self.batch)
def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, separe, content, hint, typeof, text, text2, batch):
self.name=name
self.index=0
self.x=x
self.y=y
self.batch=batch
self.width=width
self.height=height
self.active=active
self.hilite=hilite
self.visible=visible
self.separe=separe
self.content=content
self.typeof=typeof
self.hint=hint
self.seleted=seleted
self.window=window
self.window.push_handlers(self.on_mouse_press)
self.window.push_handlers(self.on_mouse_motion)
self.window.push_handlers(self.on_mouse_drag)
self.window.push_handlers(self.on_mouse_release)
self.window.push_handlers(self.on_mouse_scroll)
self.update()
def delete(self):
self.vertex_list.delete()
def on_mouse_press(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_press_"+self.name) and callable(eval("self.window.on_mouse_press_"+self.name)):
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
if self.typeof=='multicon':
self.index+=1
if self.index>=len(self.content):
self.index=0
self.update()
eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")")
def on_mouse_release(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_release_"+self.name) and callable(eval("self.window.on_mouse_release_"+self.name)):
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
eval("self.window.on_mouse_release_"+self.name+"("+str(state)+")")
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_drag_"+self.name) and callable(eval("self.window.on_mouse_drag_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
eval("self.window.on_mouse_drag_"+self.name+"("+str(state)+")")
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_scroll_"+self.name) and callable(eval("self.window.on_mouse_scroll_"+self.name)):
state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
def on_mouse_motion(self, x, y, dx, dy):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
def isvisible(self):
if type(self.visible) is bool:
return self.visible
else:
return eval(self.visible)
def isactive(self):
if type(self.active) is bool:
return self.active
else:
return eval(self.active)
def ishilite(self):
if type(self.hilite) is bool:
return self.hilite
else:
return eval(self.hilite)
def hide(self):
if type(self.visible) is bool:
self.visible=False
self.update()
def show(self):
if type(self.visible) is bool:
self.visible=True
self.update()
def activate(self):
if type(self.active) is bool:
self.active=True
self.update()
def unactivate(self):
if type(self.active) is bool:
self.active=False
self.update()
def hilite(self):
if type(self.hilite) is bool:
self.hilite=True
self.update()
def unhilite(self):
if type(self.hilite) is bool:
self.hilite=False
self.update()
''' *********************************************************************************************** '''
''' Gestion du plateau de jeu '''
class game(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(game, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.clocks=[clock.schedule(self.draw)]
self.labels = []
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
''' *********************************************************************************************** '''
''' Gestion du menu principal '''
class menu(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(menu, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.clocks=[clock.schedule(self.draw)]
self.buttons=[abutton(self,'test',10, 10, 50, 50 , True, True, True, False, False, (255,0,0,255), 'test', 'color', '', '', self.batch),abutton(self,'prout',150, 150, 150, 50 , True, True, True, False, False, (0,255,0,255), 'test', 'color', '', '', self.batch),abutton(self,'aicon',70, 70, 150, 100 , True, True, True, False, False, [pyglet.image.load('picture/boss.png'),pyglet.image.load('picture/exits.png')], 'test', 'multicon', '', '', self.batch)]
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
self.batch.draw()
def on_mouse_press_test(self, state):
print "test est appuyé"
if self.buttons[0].isvisible():
self.buttons[0].hide()
else:
self.buttons[0].show()
def on_mouse_motion_test(self, state):
print "test est motion en "+str(state['x'])
def on_mouse_press_prout(self, state):
self.buttons[0].unactivate()
def on_mouse_motion_prout(self, state):
print "prout "+str(state['x'])
def on_mouse_scroll_aicon(self, state):
print "essai "+str(state['dy'])
def on_mouse_press_aicon(self, state):
print "essai "+str(state['dy'])
''' *********************************************************************************************** '''
''' Initialisation '''
glEnable(GL_BLEND);
'''glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);'''
glEnable(GL_LINE_STIPPLE)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
menu_principal = menu()
pyglet.app.run()