Amélioration de la classe abutton afin de permettre de créer des boutons avec texte et choisir le centrage et le redimensionnement ou non de l'icone.

This commit is contained in:
Le_dahut 2014-07-01 22:32:43 +02:00
parent 7f8b8236a0
commit 14a654d791
1 changed files with 74 additions and 30 deletions

View File

@ -238,7 +238,8 @@ class atext(object):
return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height) return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
#Bouton sensible a plusieurs évènements #Bouton sensible a plusieurs évènements, types: function, multicon, icon, color,
# et text in,left,top,bottom,right
class abutton(object): class abutton(object):
def update(self, dt): def update(self, dt):
if not self.hilite and dt>0: if not self.hilite and dt>0:
@ -260,7 +261,7 @@ class abutton(object):
if type(self.evaly) is str: if type(self.evaly) is str:
self.y = eval(self.evaly) self.y = eval(self.evaly)
if self.typeof == 'color': if self.typeof.split("_")[0] == 'color':
if self.isvisible(): if self.isvisible():
if not self.isactive(): if not self.isactive():
color = (self.content[0], self.content[1], self.content[2], 127) color = (self.content[0], self.content[1], self.content[2], 127)
@ -271,16 +272,14 @@ class abutton(object):
self.x + self.width, self.y + self.height, self.x, self.x + self.width, self.y + self.height, self.x,
self.y + self.height)), self.y + self.height)),
('c4B', color * 4)) ('c4B', color * 4))
elif self.typeof == 'function': elif self.typeof.split("_")[0] == 'function':
self.vertex_list = eval(self.content) self.vertex_list = eval(self.content)
else: else:
if self.typeof == 'multicon': if self.typeof.split("_")[0] == 'multicon':
self.sprite.image = self.content[self.index] self.sprite.image = self.content[self.index]
else: else:
self.sprite.image = self.content self.sprite.image = self.content
self.sprite.visible=self.isvisible() self.sprite.visible=self.isvisible()
self.sprite.x=self.x
self.sprite.y=self.y
if self.width == 0: if self.width == 0:
self.width = self.sprite.image.width self.width = self.sprite.image.width
if self.height == 0: if self.height == 0:
@ -289,24 +288,72 @@ class abutton(object):
self.sprite.scale = float(self.width) / self.sprite.image.width self.sprite.scale = float(self.width) / self.sprite.image.width
else: else:
self.sprite.scale = float(self.height) / self.sprite.image.height self.sprite.scale = float(self.height) / self.sprite.image.height
self.sprite.x=self.x
self.sprite.y=self.y
if not self.isactive(): if not self.isactive():
self.sprite.color = (60, 60, 60) self.sprite.color = (60, 60, 60)
else: else:
self.sprite.color = (255, 255, 255) self.sprite.color = (255, 255, 255)
if self.typeof == 'text': if self.text != '':
if self.isvisible(): if len(self.typeof.split("_"))<3:
self.layout.x=self.sprite.x+self.sprite.image.width self.sprite.scale=1
else: align="center"
self.layout.begin_update()
if not self.isvisible():
self.layout.x=-300 self.layout.x=-300
self.layout.width=self.width-self.sprite.image.width elif len(self.typeof.split("_"))==1 or self.typeof.split("_")[1]=="right":
self.layout.y=self.sprite.y+(self.height-self.sprite.image.height)/2 self.sprite.x=self.x
self.sprite.y=self.y+(self.height-self.sprite.height)/2
self.layout.x=self.sprite.x+self.sprite.width
self.layout.width=self.width-self.sprite.width
self.layout.y=self.y
self.layout.height=self.height self.layout.height=self.height
self.layout.content_valign='center'
align="left"
elif self.typeof.split("_")[1]=="left":
self.sprite.x=self.x+self.width-self.sprite.width
self.sprite.y=self.y+(self.height-self.sprite.height)/2
self.layout.x=self.x
self.layout.width=self.width-self.sprite.width
self.layout.y=self.y
self.layout.height=self.height
self.layout.content_valign='center'
align="right"
elif self.typeof.split("_")[1]=="bottom":
self.sprite.x=self.x+(self.width-self.sprite.width)/2
self.sprite.y=self.y+self.height-self.sprite.height
self.layout.x=self.x
self.layout.width=self.width
self.layout.y=self.y
self.layout.height=self.height-self.sprite.height
self.layout.content_valign='top'
elif self.typeof.split("_")[1]=="in":
self.sprite.x=self.x+(self.width-self.sprite.width)/2
self.sprite.y=self.y+(self.height-self.sprite.height)/2
self.layout.x=self.x
self.layout.y=self.y
self.layout.width=self.width
self.layout.height=self.height
self.layout.content_valign='center'
else:
self.sprite.x=self.x+(self.width-self.sprite.width)/2
self.sprite.y=self.y
self.layout.x=self.x
self.layout.width=self.width
self.layout.y=self.y+self.sprite.height
self.layout.height=self.height-self.sprite.height
self.layout.content_valign='bottom'
if len(self.text)>0: if len(self.text)>0:
self.layout.document.text=self.text self.layout.document.text=self.text
if len(self.layout.document.text)>0: if len(self.layout.document.text)>0:
if type(self.selected) is not list:
color=(180, 180, 180,255)
else:
color=(self.selected[0], self.selected[1], self.selected[2], 255)
self.layout.document.set_style(0, len(self.layout.document.text), self.layout.document.set_style(0, len(self.layout.document.text),
dict(font_name="Mechanihan", font_size=20, color=(180, 180, 180,255), align="left", dict(font_name="Mechanihan", font_size=20, color=color, align=align,
background_color=(200, 200, 200, 0))) background_color=(200, 200, 200, 0)))
self.layout.end_update()
if type(self.selected) is tuple: if type(self.selected) is tuple:
color = (self.selected[0], self.selected[1], self.selected[2], 255) color = (self.selected[0], self.selected[1], self.selected[2], 255)
self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2, self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
@ -351,12 +398,10 @@ class abutton(object):
self.window.push_handlers(self.on_mouse_release) self.window.push_handlers(self.on_mouse_release)
self.window.push_handlers(self.on_mouse_scroll) self.window.push_handlers(self.on_mouse_scroll)
self.updateclock = clock.schedule_interval(self.update, 1) self.updateclock = clock.schedule_interval(self.update, 1)
if self.typeof=='multicon': if self.typeof.split("_")[0]=='multicon' or self.typeof.split("_")[0]=='icon':
self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1) self.sprite = pyglet.sprite.Sprite(pyglet.image.Texture.create(1,1),x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
if self.typeof=='icon' or self.typeof=='text': if self.text!='':
self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1) self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p2)
if self.typeof=='text':
self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p1)
self.update(0) self.update(0)
def delete(self): def delete(self):
@ -549,17 +594,17 @@ class menu(pyglet.window.Window):
self.loc = [0, 0, 1, 1] self.loc = [0, 0, 1, 1]
self.selected = -1 self.selected = -1
self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False, self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False,
pyglet.image.load('picture/cout.png'), 'test', 'text', ' '), pyglet.image.load('picture/cout.png'), 'test', 'icon_left', ' '),
abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False, abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False,
pyglet.image.load('picture/cycle.png'), 'test', 'text', ' '), pyglet.image.load('picture/cycle.png'), 'test', 'icon', ' '),
abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False, abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False,
pyglet.image.load('picture/tech.png'), 'test', 'text', ' '), pyglet.image.load('picture/tech.png'), 'test', 'icon', ' '),
abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False, abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False,
pyglet.image.load('picture/rayon.png'), 'test', 'text', ' '), pyglet.image.load('picture/rayon.png'), 'test', 'icon', ' '),
abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False, abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False,
pyglet.image.load('picture/temp.png'), 'test', 'text', ' '), pyglet.image.load('picture/temp.png'), 'test', 'icon', ' '),
abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False, abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False,
pyglet.image.load('picture/nrj.png'), 'test', 'text', ' ')] pyglet.image.load('picture/nrj.png'), 'test', 'icon', ' ')]
self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'), self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'), pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
pyglet.image.load('picture/leveler4.png')] pyglet.image.load('picture/leveler4.png')]
@ -945,7 +990,6 @@ class menu(pyglet.window.Window):
inc=1000 inc=1000
else: else:
inc=1 inc=1
print inc
def on_mouse_scroll_icon(self, n, state): def on_mouse_scroll_icon(self, n, state):
global world,worlds,level,inc global world,worlds,level,inc