Amélioration de la classe abutton afin de permettre de créer des boutons avec texte et choisir le centrage et le redimensionnement ou non de l'icone.
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7f8b8236a0
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104
WireChem.py
104
WireChem.py
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@ -238,7 +238,8 @@ class atext(object):
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return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
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return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
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#Bouton sensible a plusieurs évènements
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#Bouton sensible a plusieurs évènements, types: function, multicon, icon, color,
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# et text in,left,top,bottom,right
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class abutton(object):
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class abutton(object):
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def update(self, dt):
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def update(self, dt):
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if not self.hilite and dt>0:
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if not self.hilite and dt>0:
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@ -260,7 +261,7 @@ class abutton(object):
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if type(self.evaly) is str:
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if type(self.evaly) is str:
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self.y = eval(self.evaly)
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self.y = eval(self.evaly)
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if self.typeof == 'color':
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if self.typeof.split("_")[0] == 'color':
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if self.isvisible():
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if self.isvisible():
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if not self.isactive():
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if not self.isactive():
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color = (self.content[0], self.content[1], self.content[2], 127)
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color = (self.content[0], self.content[1], self.content[2], 127)
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@ -271,16 +272,14 @@ class abutton(object):
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self.x + self.width, self.y + self.height, self.x,
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self.x + self.width, self.y + self.height, self.x,
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self.y + self.height)),
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self.y + self.height)),
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('c4B', color * 4))
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('c4B', color * 4))
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elif self.typeof == 'function':
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elif self.typeof.split("_")[0] == 'function':
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self.vertex_list = eval(self.content)
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self.vertex_list = eval(self.content)
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else:
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else:
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if self.typeof == 'multicon':
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if self.typeof.split("_")[0] == 'multicon':
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self.sprite.image = self.content[self.index]
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self.sprite.image = self.content[self.index]
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else:
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else:
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self.sprite.image = self.content
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self.sprite.image = self.content
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self.sprite.visible=self.isvisible()
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self.sprite.visible=self.isvisible()
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self.sprite.x=self.x
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self.sprite.y=self.y
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if self.width == 0:
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if self.width == 0:
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self.width = self.sprite.image.width
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self.width = self.sprite.image.width
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if self.height == 0:
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if self.height == 0:
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@ -289,24 +288,72 @@ class abutton(object):
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self.sprite.scale = float(self.width) / self.sprite.image.width
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self.sprite.scale = float(self.width) / self.sprite.image.width
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else:
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else:
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self.sprite.scale = float(self.height) / self.sprite.image.height
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self.sprite.scale = float(self.height) / self.sprite.image.height
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self.sprite.x=self.x
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self.sprite.y=self.y
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if not self.isactive():
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if not self.isactive():
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self.sprite.color = (60, 60, 60)
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self.sprite.color = (60, 60, 60)
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else:
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else:
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self.sprite.color = (255, 255, 255)
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self.sprite.color = (255, 255, 255)
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if self.typeof == 'text':
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if self.text != '':
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if self.isvisible():
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if len(self.typeof.split("_"))<3:
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self.layout.x=self.sprite.x+self.sprite.image.width
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self.sprite.scale=1
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else:
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align="center"
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self.layout.begin_update()
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if not self.isvisible():
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self.layout.x=-300
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self.layout.x=-300
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self.layout.width=self.width-self.sprite.image.width
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elif len(self.typeof.split("_"))==1 or self.typeof.split("_")[1]=="right":
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self.layout.y=self.sprite.y+(self.height-self.sprite.image.height)/2
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self.sprite.x=self.x
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self.layout.height=self.height
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self.sprite.y=self.y+(self.height-self.sprite.height)/2
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self.layout.x=self.sprite.x+self.sprite.width
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self.layout.width=self.width-self.sprite.width
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self.layout.y=self.y
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self.layout.height=self.height
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self.layout.content_valign='center'
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align="left"
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elif self.typeof.split("_")[1]=="left":
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self.sprite.x=self.x+self.width-self.sprite.width
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self.sprite.y=self.y+(self.height-self.sprite.height)/2
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self.layout.x=self.x
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self.layout.width=self.width-self.sprite.width
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self.layout.y=self.y
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self.layout.height=self.height
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self.layout.content_valign='center'
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align="right"
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elif self.typeof.split("_")[1]=="bottom":
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self.sprite.x=self.x+(self.width-self.sprite.width)/2
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self.sprite.y=self.y+self.height-self.sprite.height
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self.layout.x=self.x
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self.layout.width=self.width
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self.layout.y=self.y
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self.layout.height=self.height-self.sprite.height
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self.layout.content_valign='top'
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elif self.typeof.split("_")[1]=="in":
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self.sprite.x=self.x+(self.width-self.sprite.width)/2
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self.sprite.y=self.y+(self.height-self.sprite.height)/2
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self.layout.x=self.x
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self.layout.y=self.y
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self.layout.width=self.width
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self.layout.height=self.height
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self.layout.content_valign='center'
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else:
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self.sprite.x=self.x+(self.width-self.sprite.width)/2
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self.sprite.y=self.y
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self.layout.x=self.x
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self.layout.width=self.width
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self.layout.y=self.y+self.sprite.height
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self.layout.height=self.height-self.sprite.height
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self.layout.content_valign='bottom'
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if len(self.text)>0:
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if len(self.text)>0:
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self.layout.document.text=self.text
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self.layout.document.text=self.text
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if len(self.layout.document.text)>0:
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if len(self.layout.document.text)>0:
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if type(self.selected) is not list:
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color=(180, 180, 180,255)
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else:
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color=(self.selected[0], self.selected[1], self.selected[2], 255)
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self.layout.document.set_style(0, len(self.layout.document.text),
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self.layout.document.set_style(0, len(self.layout.document.text),
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dict(font_name="Mechanihan", font_size=20, color=(180, 180, 180,255), align="left",
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dict(font_name="Mechanihan", font_size=20, color=color, align=align,
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background_color=(200, 200, 200, 0)))
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background_color=(200, 200, 200, 0)))
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self.layout.end_update()
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if type(self.selected) is tuple:
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if type(self.selected) is tuple:
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color = (self.selected[0], self.selected[1], self.selected[2], 255)
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color = (self.selected[0], self.selected[1], self.selected[2], 255)
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self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
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self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
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@ -351,12 +398,10 @@ class abutton(object):
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self.window.push_handlers(self.on_mouse_release)
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self.window.push_handlers(self.on_mouse_release)
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self.window.push_handlers(self.on_mouse_scroll)
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self.window.push_handlers(self.on_mouse_scroll)
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self.updateclock = clock.schedule_interval(self.update, 1)
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self.updateclock = clock.schedule_interval(self.update, 1)
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if self.typeof=='multicon':
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if self.typeof.split("_")[0]=='multicon' or self.typeof.split("_")[0]=='icon':
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self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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self.sprite = pyglet.sprite.Sprite(pyglet.image.Texture.create(1,1),x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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if self.typeof=='icon' or self.typeof=='text':
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if self.text!='':
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self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p2)
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if self.typeof=='text':
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self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p1)
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self.update(0)
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self.update(0)
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def delete(self):
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def delete(self):
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@ -516,9 +561,9 @@ class video(pyglet.window.Window):
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self.clocks = clock.schedule(self.draw)
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self.clocks = clock.schedule(self.draw)
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def draw(self,dt):
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def draw(self,dt):
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if self.player.source and self.player.source.video_format:
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if self.player.source and self.player.source.video_format:
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glColor3ub(255,255,255)
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glColor3ub(255,255,255)
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self.player.get_texture().blit(0,0,width=self.width,height=self.height)
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self.player.get_texture().blit(0,0,width=self.width,height=self.height)
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def on_key_press(self, symbol, modifiers):
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def on_key_press(self, symbol, modifiers):
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self.player.next()
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self.player.next()
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@ -549,17 +594,17 @@ class menu(pyglet.window.Window):
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self.loc = [0, 0, 1, 1]
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self.loc = [0, 0, 1, 1]
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self.selected = -1
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self.selected = -1
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self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False,
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self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False,
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pyglet.image.load('picture/cout.png'), 'test', 'text', ' '),
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pyglet.image.load('picture/cout.png'), 'test', 'icon_left', ' '),
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abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False,
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abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False,
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pyglet.image.load('picture/cycle.png'), 'test', 'text', ' '),
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pyglet.image.load('picture/cycle.png'), 'test', 'icon', ' '),
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abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False,
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abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False,
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pyglet.image.load('picture/tech.png'), 'test', 'text', ' '),
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pyglet.image.load('picture/tech.png'), 'test', 'icon', ' '),
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abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False,
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abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False,
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pyglet.image.load('picture/rayon.png'), 'test', 'text', ' '),
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pyglet.image.load('picture/rayon.png'), 'test', 'icon', ' '),
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abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False,
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abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False,
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pyglet.image.load('picture/temp.png'), 'test', 'text', ' '),
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pyglet.image.load('picture/temp.png'), 'test', 'icon', ' '),
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abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False,
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abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False,
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pyglet.image.load('picture/nrj.png'), 'test', 'text', ' ')]
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pyglet.image.load('picture/nrj.png'), 'test', 'icon', ' ')]
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self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
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self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
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pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
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pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
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pyglet.image.load('picture/leveler4.png')]
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pyglet.image.load('picture/leveler4.png')]
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@ -945,7 +990,6 @@ class menu(pyglet.window.Window):
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inc=1000
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inc=1000
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else:
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else:
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inc=1
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inc=1
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print inc
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def on_mouse_scroll_icon(self, n, state):
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def on_mouse_scroll_icon(self, n, state):
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global world,worlds,level,inc
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global world,worlds,level,inc
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