-Ajout de deux images de fond
-Affichage du fond a partir de textures tuilées -Ajout de deux handler mouse_enter et mouse_leave sur la class abutton -Ajout de la surbrillande du bouton exit
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WireChem.py
150
WireChem.py
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@ -32,12 +32,14 @@ from pyglet import image
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from os.path import expanduser
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''' *********************************************************************************************** '''
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''' Fonctions d'initialisation '''
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''' Fonctions de chargement '''
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#Enregistre les données utilisateurs
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def sync():
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global Uworlds,finished
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write(gethome()+"/dbdata",["Uworlds","finished"])
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#Vérifie l'existence de la base de donnée utilisateur
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def verifyhome():
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global Uworlds,finished
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if not os.path.exists(gethome()):
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@ -47,10 +49,12 @@ def verifyhome():
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finished=[(0,0)]
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sync()
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#Trouve le chemin vers le repertoire utilisateur
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def gethome():
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home = expanduser("~")+"/.wirechem"
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return home
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#Ecrit les variables spécifiés dans la base selectionnée (utilisateur ou système)
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def write(afile,var):
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d=shelve.open(afile,writeback=True)
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for k in var:
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@ -58,17 +62,20 @@ def write(afile,var):
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d.sync()
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d.close()
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#Lit une base de donnée
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def read(afile):
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d=shelve.open(afile,writeback=True)
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for k in d.keys():
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globals()[k]=copy.deepcopy(d[k])
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d.close()
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#Charge le dictionnaire sous forme de variables
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def load(d):
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for k in d.keys():
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if k[0]!="_":
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globals()[k]=copy.deepcopy(d[k])
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#Référence les variables
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def reference(var,noms):
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if len(noms)==2:
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for y in range(len(var)):
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@ -79,10 +86,94 @@ def reference(var,noms):
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for x in range(len(var[y])):
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var[x][y][noms[0]]=x
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#duplique les références
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def duplicateref(d):
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for k in d.keys():
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d[d[k]['nom']]=d[k]
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''' *********************************************************************************************** '''
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''' Sauvegarde/Restauration '''
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def readlevel(w,l,user):
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global tuto,worlds,cout,selected,sizex,sizey,stat,tech
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tuto=''
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if user:
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if w<len(Uworlds) and l<len(Uworlds[w]) and Uworlds[w][l].has_key("element"):
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load(Uworlds[w][l])
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else:
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load(worlds[w][l])
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else:
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load(worlds[w][l])
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menus[0][18]['icon']=copy.deepcopy(art['null'])
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sizex=len(world_new)
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sizey=len(world_new[0])
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resize();
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stat=[0,0,0,0,0,0,0,0,0]
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over=0
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infos()
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def savelevel(w,l):
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global tuto,users,worlds,Uworlds,nom,descriptif,video,link,tech,cout,victory,current,cycle,nrj,rayon,temp,maxcycle,maxnrj,maxrayon,maxtemp,world_new,world_art
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while len(Uworlds)<=w:
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Uworlds.append(0)
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Uworlds[w]=[]
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while len(Uworlds[w])<=l:
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Uworlds[w].append({})
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Uworlds[w][l]={'nom':nom,
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'element':element,
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'users':users,
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'tuto':tuto,
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'description':descriptif,
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'_xx':worlds[world][level]['_xx'],
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'_yy':worlds[world][level]['_yy'],
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'video':video,
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'link':link,
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'level':level,
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'world':world,
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'tech':tech,
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'cout':cout,
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'victory':victory,
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'current':worlds[world][level]['current'],
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'cycle':cycle,
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'nrj':nrj,
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'rayon':rayon,
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'temp':temp,
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'maxcycle':maxcycle,
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'maxnrj':maxnrj,
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'maxrayon':maxrayon,
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'maxtemp':maxtemp,
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'world_new':world_new,
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'world_art':world_art}
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''' *********************************************************************************************** '''
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''' Fonction d'initialisation '''
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#initialisation du jeu
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def init():
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global worlds,debug
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verifyhome()
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read("dbdata")
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read(gethome()+"/dbdata")
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reference(worlds,['world','level'])
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reference(Uworlds,['world','level'])
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if len(sys.argv)>1 and sys.argv[1]=='debug':
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debug=True
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else:
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debug=False
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''' *********************************************************************************************** '''
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''' initialisation '''
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debug=False
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worlds={}
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init()
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print debug
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''' *********************************************************************************************** '''
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''' Classes graphiques '''
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#Bouton sensible a plusieurs évènements
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class abutton(object):
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def update(self,dt):
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try:
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@ -127,22 +218,23 @@ class abutton(object):
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else:
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self.sprite.scale=float(self.height)/image.height
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self.sprite.opacity=color
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if type(self.seleted) is tuple:
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color=(self.seleted[0],self.seleted[1],self.seleted[2],255)
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if type(self.selected) is tuple:
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color=(self.selected[0],self.selected[1],self.selected[2],255)
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self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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elif type(self.seleted) is list:
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self.sprite.opacity=(self.seleted[0],self.seleted[1],self.seleted[2])
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elif type(self.selected) is list:
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self.sprite.color=(self.selected[0],self.selected[1],self.selected[2])
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if self.hilite and int(time.time())%2==0:
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color=(255,0,0,128)
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self.vertex_list3 = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p2,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, content, hint, typeof, text, text2):
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def __init__(self, window, name, x, y, width, height , active, hilite, visible, selected, content, hint, typeof, text, text2):
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self.name=name
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self.index=0
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self.enter=0
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self.x=x
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self.y=y
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self.width=width
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@ -153,7 +245,7 @@ class abutton(object):
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self.content=content
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self.typeof=typeof
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self.hint=hint
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self.seleted=seleted
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self.selected=selected
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self.window=window
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self.window.push_handlers(self.on_mouse_press)
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self.window.push_handlers(self.on_mouse_motion)
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@ -198,10 +290,26 @@ class abutton(object):
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eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
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def on_mouse_motion(self, x, y, dx, dy):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
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if self.isvisible() and self.isactive():
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if self.enter==0:
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self.enter=1
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if hasattr(self.window, "on_mouse_enter_"+self.name) and callable(eval("self.window.on_mouse_enter_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
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eval("self.window.on_mouse_enter_"+self.name+"("+str(state)+")")
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if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
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eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
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else:
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if self.enter==1:
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self.enter=0
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
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if hasattr(self.window, "on_mouse_leave_"+self.name) and callable(eval("self.window.on_mouse_leave_"+self.name)):
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eval("self.window.on_mouse_leave_"+self.name+"("+str(state)+")")
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def setselected(self,select):
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self.selected=select
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self.update(0)
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def isvisible(self):
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if type(self.visible) is bool:
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@ -255,6 +363,7 @@ class abutton(object):
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''' *********************************************************************************************** '''
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''' Gestion du plateau de jeu '''
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#Classe du plateau de jeu
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class game(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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super(game, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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''' *********************************************************************************************** '''
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''' Gestion du menu principal '''
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#Classe du menu principal
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class menu(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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global debug,worlds
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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self.batch = pyglet.graphics.Batch()
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self.p0 = pyglet.graphics.OrderedGroup(0)
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@ -278,23 +389,42 @@ class menu(pyglet.window.Window):
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self.p2 = pyglet.graphics.OrderedGroup(2)
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self.p3 = pyglet.graphics.OrderedGroup(3)
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self.clocks=[clock.schedule(self.draw)]
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self.loc=[0,0,1,1]
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self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
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abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')]
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def draw(self,dt):
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glClearColor(0,0,0,255)
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self.clear()
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self.loc[0]+=self.loc[2]
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self.loc[1]+=self.loc[3]
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if self.loc[0]>1024:
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self.loc[2]=-1
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if self.loc[1]>768:
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self.loc[3]=-1
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if self.loc[0]<0:
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self.loc[2]=1
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if self.loc[1]<0:
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self.loc[3]=1
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self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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self.batch.draw()
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def on_mouse_press_exit2(self, state):
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pyglet.app.exit()
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''' *********************************************************************************************** '''
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''' Initialisation '''
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def on_mouse_enter_exit2(self, state):
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self.buttons[4].setselected([255,0,0])
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def on_mouse_leave_exit2(self, state):
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self.buttons[4].setselected(False)
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''' *********************************************************************************************** '''
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''' Lancement du menu principal '''
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menu_principal = menu()
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menu_principal.set_minimum_size(1024, 768)
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