-Ajout de deux images de fond

-Affichage du fond a partir de textures tuilées
-Ajout de deux handler mouse_enter et mouse_leave sur la class abutton
-Ajout de la surbrillande du bouton exit
This commit is contained in:
Le_dahut 2014-06-05 11:22:41 +02:00
parent eb6494300b
commit 473764306e
1 changed files with 145 additions and 15 deletions

View File

@ -32,12 +32,14 @@ from pyglet import image
from os.path import expanduser
''' *********************************************************************************************** '''
''' Fonctions d'initialisation '''
''' Fonctions de chargement '''
#Enregistre les données utilisateurs
def sync():
global Uworlds,finished
write(gethome()+"/dbdata",["Uworlds","finished"])
#Vérifie l'existence de la base de donnée utilisateur
def verifyhome():
global Uworlds,finished
if not os.path.exists(gethome()):
@ -47,10 +49,12 @@ def verifyhome():
finished=[(0,0)]
sync()
#Trouve le chemin vers le repertoire utilisateur
def gethome():
home = expanduser("~")+"/.wirechem"
return home
#Ecrit les variables spécifiés dans la base selectionnée (utilisateur ou système)
def write(afile,var):
d=shelve.open(afile,writeback=True)
for k in var:
@ -58,17 +62,20 @@ def write(afile,var):
d.sync()
d.close()
#Lit une base de donnée
def read(afile):
d=shelve.open(afile,writeback=True)
for k in d.keys():
globals()[k]=copy.deepcopy(d[k])
d.close()
#Charge le dictionnaire sous forme de variables
def load(d):
for k in d.keys():
if k[0]!="_":
globals()[k]=copy.deepcopy(d[k])
#Référence les variables
def reference(var,noms):
if len(noms)==2:
for y in range(len(var)):
@ -79,10 +86,94 @@ def reference(var,noms):
for x in range(len(var[y])):
var[x][y][noms[0]]=x
#duplique les références
def duplicateref(d):
for k in d.keys():
d[d[k]['nom']]=d[k]
''' *********************************************************************************************** '''
''' Sauvegarde/Restauration '''
def readlevel(w,l,user):
global tuto,worlds,cout,selected,sizex,sizey,stat,tech
tuto=''
if user:
if w<len(Uworlds) and l<len(Uworlds[w]) and Uworlds[w][l].has_key("element"):
load(Uworlds[w][l])
else:
load(worlds[w][l])
else:
load(worlds[w][l])
menus[0][18]['icon']=copy.deepcopy(art['null'])
sizex=len(world_new)
sizey=len(world_new[0])
resize();
stat=[0,0,0,0,0,0,0,0,0]
over=0
infos()
def savelevel(w,l):
global tuto,users,worlds,Uworlds,nom,descriptif,video,link,tech,cout,victory,current,cycle,nrj,rayon,temp,maxcycle,maxnrj,maxrayon,maxtemp,world_new,world_art
while len(Uworlds)<=w:
Uworlds.append(0)
Uworlds[w]=[]
while len(Uworlds[w])<=l:
Uworlds[w].append({})
Uworlds[w][l]={'nom':nom,
'element':element,
'users':users,
'tuto':tuto,
'description':descriptif,
'_xx':worlds[world][level]['_xx'],
'_yy':worlds[world][level]['_yy'],
'video':video,
'link':link,
'level':level,
'world':world,
'tech':tech,
'cout':cout,
'victory':victory,
'current':worlds[world][level]['current'],
'cycle':cycle,
'nrj':nrj,
'rayon':rayon,
'temp':temp,
'maxcycle':maxcycle,
'maxnrj':maxnrj,
'maxrayon':maxrayon,
'maxtemp':maxtemp,
'world_new':world_new,
'world_art':world_art}
''' *********************************************************************************************** '''
''' Fonction d'initialisation '''
#initialisation du jeu
def init():
global worlds,debug
verifyhome()
read("dbdata")
read(gethome()+"/dbdata")
reference(worlds,['world','level'])
reference(Uworlds,['world','level'])
if len(sys.argv)>1 and sys.argv[1]=='debug':
debug=True
else:
debug=False
''' *********************************************************************************************** '''
''' initialisation '''
debug=False
worlds={}
init()
print debug
''' *********************************************************************************************** '''
''' Classes graphiques '''
#Bouton sensible a plusieurs évènements
class abutton(object):
def update(self,dt):
try:
@ -127,22 +218,23 @@ class abutton(object):
else:
self.sprite.scale=float(self.height)/image.height
self.sprite.opacity=color
if type(self.seleted) is tuple:
color=(self.seleted[0],self.seleted[1],self.seleted[2],255)
if type(self.selected) is tuple:
color=(self.selected[0],self.selected[1],self.selected[2],255)
self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4))
elif type(self.seleted) is list:
self.sprite.opacity=(self.seleted[0],self.seleted[1],self.seleted[2])
elif type(self.selected) is list:
self.sprite.color=(self.selected[0],self.selected[1],self.selected[2])
if self.hilite and int(time.time())%2==0:
color=(255,0,0,128)
self.vertex_list3 = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p2,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4))
def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, content, hint, typeof, text, text2):
def __init__(self, window, name, x, y, width, height , active, hilite, visible, selected, content, hint, typeof, text, text2):
self.name=name
self.index=0
self.enter=0
self.x=x
self.y=y
self.width=width
@ -153,7 +245,7 @@ class abutton(object):
self.content=content
self.typeof=typeof
self.hint=hint
self.seleted=seleted
self.selected=selected
self.window=window
self.window.push_handlers(self.on_mouse_press)
self.window.push_handlers(self.on_mouse_motion)
@ -198,10 +290,26 @@ class abutton(object):
eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
def on_mouse_motion(self, x, y, dx, dy):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
if self.isvisible() and self.isactive():
if self.enter==0:
self.enter=1
if hasattr(self.window, "on_mouse_enter_"+self.name) and callable(eval("self.window.on_mouse_enter_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
eval("self.window.on_mouse_enter_"+self.name+"("+str(state)+")")
if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
else:
if self.enter==1:
self.enter=0
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
if hasattr(self.window, "on_mouse_leave_"+self.name) and callable(eval("self.window.on_mouse_leave_"+self.name)):
eval("self.window.on_mouse_leave_"+self.name+"("+str(state)+")")
def setselected(self,select):
self.selected=select
self.update(0)
def isvisible(self):
if type(self.visible) is bool:
@ -255,6 +363,7 @@ class abutton(object):
''' *********************************************************************************************** '''
''' Gestion du plateau de jeu '''
#Classe du plateau de jeu
class game(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(game, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
@ -269,8 +378,10 @@ class game(pyglet.window.Window):
''' *********************************************************************************************** '''
''' Gestion du menu principal '''
#Classe du menu principal
class menu(pyglet.window.Window):
def __init__(self, *args, **kwargs):
global debug,worlds
super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.p0 = pyglet.graphics.OrderedGroup(0)
@ -278,23 +389,42 @@ class menu(pyglet.window.Window):
self.p2 = pyglet.graphics.OrderedGroup(2)
self.p3 = pyglet.graphics.OrderedGroup(3)
self.clocks=[clock.schedule(self.draw)]
self.loc=[0,0,1,1]
self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')]
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
self.loc[0]+=self.loc[2]
self.loc[1]+=self.loc[3]
if self.loc[0]>1024:
self.loc[2]=-1
if self.loc[1]>768:
self.loc[3]=-1
if self.loc[0]<0:
self.loc[2]=1
if self.loc[1]<0:
self.loc[3]=1
self.fond.blit_tiled(0, 0, 0, self.width, self.height)
self.batch.draw()
def on_mouse_press_exit2(self, state):
pyglet.app.exit()
''' *********************************************************************************************** '''
''' Initialisation '''
def on_mouse_enter_exit2(self, state):
self.buttons[4].setselected([255,0,0])
def on_mouse_leave_exit2(self, state):
self.buttons[4].setselected(False)
''' *********************************************************************************************** '''
''' Lancement du menu principal '''
menu_principal = menu()
menu_principal.set_minimum_size(1024, 768)