-Ajout de la mobilité du fond
-Tout les boutons passent en surbrillance lors du passage de la souris -Detection du clic sur les niveaux et coloration de ceux-ci au survol de la souris -Centralisation du lancement des évènements et gestion du regroupement des évènements
This commit is contained in:
parent
87aa26a1c2
commit
49d19509bc
96
WireChem.py
96
WireChem.py
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@ -151,7 +151,7 @@ def savelevel(w,l):
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#initialisation du jeu
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#initialisation du jeu
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def init():
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def init():
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global worlds,debug
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global worlds,debug,level
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verifyhome()
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verifyhome()
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read("dbdata")
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read("dbdata")
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read(gethome()+"/dbdata")
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read(gethome()+"/dbdata")
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@ -167,8 +167,8 @@ def init():
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debug=False
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debug=False
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worlds={}
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worlds={}
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world=level=0
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init()
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init()
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print debug
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''' *********************************************************************************************** '''
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''' *********************************************************************************************** '''
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''' Classes graphiques '''
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''' Classes graphiques '''
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@ -260,52 +260,53 @@ class abutton(object):
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del self
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del self
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self=None
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self=None
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def on_mouse_press(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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def launch(self,state):
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if hasattr(self.window, "on_mouse_press_"+self.name) and callable(eval("self.window.on_mouse_press_"+self.name)):
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name=self.name.split('_')
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
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if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])):
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eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")")
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if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)):
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if self.typeof=='multicon':
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if self.typeof=='multicon':
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self.index+=1
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self.index+=1
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if self.index>=len(self.content):
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if self.index>=len(self.content):
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self.index=0
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self.index=0
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self.update(0)
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self.update(0)
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eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")")
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eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")")
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def on_mouse_press(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
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self.launch(state)
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def on_mouse_release(self, x, y, button, modifiers):
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def on_mouse_release(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_release_"+self.name) and callable(eval("self.window.on_mouse_release_"+self.name)):
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
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eval("self.window.on_mouse_release_"+self.name+"("+str(state)+")")
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self.launch(state)
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_drag_"+self.name) and callable(eval("self.window.on_mouse_drag_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
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eval("self.window.on_mouse_drag_"+self.name+"("+str(state)+")")
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self.launch(state)
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_scroll_"+self.name) and callable(eval("self.window.on_mouse_scroll_"+self.name)):
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state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
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state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
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eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
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self.launch(state)
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def on_mouse_motion(self, x, y, dx, dy):
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def on_mouse_motion(self, x, y, dx, dy):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
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if self.isvisible() and self.isactive():
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if self.isvisible() and self.isactive():
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if self.enter==0:
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if self.enter==0:
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self.enter=1
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self.enter=1
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if hasattr(self.window, "on_mouse_enter_"+self.name) and callable(eval("self.window.on_mouse_enter_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
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eval("self.window.on_mouse_enter_"+self.name+"("+str(state)+")")
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self.launch(state)
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if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
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eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
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self.launch(state)
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else:
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else:
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if self.enter==1:
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if self.enter==1:
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self.enter=0
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self.enter=0
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
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if hasattr(self.window, "on_mouse_leave_"+self.name) and callable(eval("self.window.on_mouse_leave_"+self.name)):
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self.launch(state)
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eval("self.window.on_mouse_leave_"+self.name+"("+str(state)+")")
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def setselected(self,select):
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def setselected(self,select):
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self.selected=select
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self.selected=select
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@ -381,7 +382,7 @@ class game(pyglet.window.Window):
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#Classe du menu principal
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#Classe du menu principal
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class menu(pyglet.window.Window):
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class menu(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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global debug,worlds
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global debug,worlds,world
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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self.batch = pyglet.graphics.Batch()
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self.batch = pyglet.graphics.Batch()
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self.p0 = pyglet.graphics.OrderedGroup(0)
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self.p0 = pyglet.graphics.OrderedGroup(0)
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@ -390,13 +391,38 @@ class menu(pyglet.window.Window):
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self.p3 = pyglet.graphics.OrderedGroup(3)
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self.p3 = pyglet.graphics.OrderedGroup(3)
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self.clocks=[clock.schedule(self.draw)]
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self.clocks=[clock.schedule(self.draw)]
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self.loc=[0,0,1,1]
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self.loc=[0,0,1,1]
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self.images=[pyglet.image.load('picture/leveler0.png'),pyglet.image.load('picture/leveler1.png'),pyglet.image.load('picture/leveler2.png'),pyglet.image.load('picture/leveler3.png'),pyglet.image.load('picture/leveler4.png')]
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self.colors=[[0,192,244],[235,118,118],[5,157,60],[215,33,255],[201,209,98]]
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self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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self.buttons=[
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abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
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abutton(self,'menu_0',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
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abutton(self,'menu_1',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
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abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')]
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abutton(self,'menu_2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')
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]
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self.levels=[
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abutton(self,'level_0',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_1',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_2',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_3',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_4',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_5',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_6',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_7',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_8',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
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]
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self.update()
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def update(self):
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global world
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for l in range(len(worlds[world])):
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ele=worlds[world][l]
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self.levels[l].x=ele['_xx']
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self.levels[l].y=ele['_yy']/768.0*self.height
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self.levels[l].content=self.images[world]
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self.levels[l].update(0)
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def draw(self,dt):
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def draw(self,dt):
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glClearColor(0,0,0,255)
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glClearColor(0,0,0,255)
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@ -411,17 +437,29 @@ class menu(pyglet.window.Window):
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self.loc[2]=1
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self.loc[2]=1
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if self.loc[1]<0:
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if self.loc[1]<0:
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self.loc[3]=1
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self.loc[3]=1
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self.fond.anchor_x=self.loc[0]
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self.fond.anchor_y=self.loc[1]
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self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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self.batch.draw()
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self.batch.draw()
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def on_mouse_press_exit2(self, state):
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def on_mouse_press_menu_2(self, state):
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pyglet.app.exit()
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pyglet.app.exit()
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def on_mouse_enter_exit2(self, state):
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def on_mouse_enter_menu(self, n, state):
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self.buttons[4].setselected([255,0,0])
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self.buttons[2+n].setselected([255,0,0])
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def on_mouse_leave_exit2(self, state):
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def on_mouse_leave_menu(self, n, state):
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self.buttons[4].setselected(False)
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self.buttons[2+n].setselected(False)
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def on_mouse_enter_level(self, n, state):
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global world
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self.levels[n].setselected(self.colors[world])
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def on_mouse_leave_level(self, n, state):
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self.levels[n].setselected(False)
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def on_mouse_press_level(self, n, state):
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print "level "+str(n)
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''' *********************************************************************************************** '''
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''' *********************************************************************************************** '''
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''' Lancement du menu principal '''
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''' Lancement du menu principal '''
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