-Ajout de la mobilité du fond

-Tout les boutons passent en surbrillance lors du passage de la souris
-Detection du clic sur les niveaux et coloration de ceux-ci au survol de la souris
-Centralisation du lancement des évènements et gestion du regroupement des évènements
This commit is contained in:
Le_dahut 2014-06-05 16:03:33 +02:00
parent 87aa26a1c2
commit 49d19509bc
1 changed files with 80 additions and 42 deletions

View File

@ -151,7 +151,7 @@ def savelevel(w,l):
#initialisation du jeu #initialisation du jeu
def init(): def init():
global worlds,debug global worlds,debug,level
verifyhome() verifyhome()
read("dbdata") read("dbdata")
read(gethome()+"/dbdata") read(gethome()+"/dbdata")
@ -167,8 +167,8 @@ def init():
debug=False debug=False
worlds={} worlds={}
world=level=0
init() init()
print debug
''' *********************************************************************************************** ''' ''' *********************************************************************************************** '''
''' Classes graphiques ''' ''' Classes graphiques '''
@ -260,52 +260,53 @@ class abutton(object):
del self del self
self=None self=None
def on_mouse_press(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible(): def launch(self,state):
if hasattr(self.window, "on_mouse_press_"+self.name) and callable(eval("self.window.on_mouse_press_"+self.name)): name=self.name.split('_')
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'} if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])):
eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")")
if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)):
if self.typeof=='multicon': if self.typeof=='multicon':
self.index+=1 self.index+=1
if self.index>=len(self.content): if self.index>=len(self.content):
self.index=0 self.index=0
self.update(0) self.update(0)
eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")") eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")")
def on_mouse_press(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
self.launch(state)
def on_mouse_release(self, x, y, button, modifiers): def on_mouse_release(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible(): if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_release_"+self.name) and callable(eval("self.window.on_mouse_release_"+self.name)):
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'} state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
eval("self.window.on_mouse_release_"+self.name+"("+str(state)+")") self.launch(state)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible(): if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_drag_"+self.name) and callable(eval("self.window.on_mouse_drag_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'} state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
eval("self.window.on_mouse_drag_"+self.name+"("+str(state)+")") self.launch(state)
def on_mouse_scroll(self, x, y, scroll_x, scroll_y): def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible(): if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_scroll_"+self.name) and callable(eval("self.window.on_mouse_scroll_"+self.name)):
state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'} state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")") self.launch(state)
def on_mouse_motion(self, x, y, dx, dy): def on_mouse_motion(self, x, y, dx, dy):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height: if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
if self.isvisible() and self.isactive(): if self.isvisible() and self.isactive():
if self.enter==0: if self.enter==0:
self.enter=1 self.enter=1
if hasattr(self.window, "on_mouse_enter_"+self.name) and callable(eval("self.window.on_mouse_enter_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'} state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
eval("self.window.on_mouse_enter_"+self.name+"("+str(state)+")") self.launch(state)
if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'} state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")") self.launch(state)
else: else:
if self.enter==1: if self.enter==1:
self.enter=0 self.enter=0
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'} state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
if hasattr(self.window, "on_mouse_leave_"+self.name) and callable(eval("self.window.on_mouse_leave_"+self.name)): self.launch(state)
eval("self.window.on_mouse_leave_"+self.name+"("+str(state)+")")
def setselected(self,select): def setselected(self,select):
self.selected=select self.selected=select
@ -381,7 +382,7 @@ class game(pyglet.window.Window):
#Classe du menu principal #Classe du menu principal
class menu(pyglet.window.Window): class menu(pyglet.window.Window):
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
global debug,worlds global debug,worlds,world
super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game") super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch() self.batch = pyglet.graphics.Batch()
self.p0 = pyglet.graphics.OrderedGroup(0) self.p0 = pyglet.graphics.OrderedGroup(0)
@ -390,13 +391,38 @@ class menu(pyglet.window.Window):
self.p3 = pyglet.graphics.OrderedGroup(3) self.p3 = pyglet.graphics.OrderedGroup(3)
self.clocks=[clock.schedule(self.draw)] self.clocks=[clock.schedule(self.draw)]
self.loc=[0,0,1,1] self.loc=[0,0,1,1]
self.images=[pyglet.image.load('picture/leveler0.png'),pyglet.image.load('picture/leveler1.png'),pyglet.image.load('picture/leveler2.png'),pyglet.image.load('picture/leveler3.png'),pyglet.image.load('picture/leveler4.png')]
self.colors=[[0,192,244],[235,118,118],[5,157,60],[215,33,255],[201,209,98]]
self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png")) self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''), self.buttons=[
abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''), abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''), abutton(self,'menu_0',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''), abutton(self,'menu_1',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')] abutton(self,'menu_2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')
]
self.levels=[
abutton(self,'level_0',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_1',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_2',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_3',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_4',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_5',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_6',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_7',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_8',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
]
self.update()
def update(self):
global world
for l in range(len(worlds[world])):
ele=worlds[world][l]
self.levels[l].x=ele['_xx']
self.levels[l].y=ele['_yy']/768.0*self.height
self.levels[l].content=self.images[world]
self.levels[l].update(0)
def draw(self,dt): def draw(self,dt):
glClearColor(0,0,0,255) glClearColor(0,0,0,255)
@ -411,17 +437,29 @@ class menu(pyglet.window.Window):
self.loc[2]=1 self.loc[2]=1
if self.loc[1]<0: if self.loc[1]<0:
self.loc[3]=1 self.loc[3]=1
self.fond.anchor_x=self.loc[0]
self.fond.anchor_y=self.loc[1]
self.fond.blit_tiled(0, 0, 0, self.width, self.height) self.fond.blit_tiled(0, 0, 0, self.width, self.height)
self.batch.draw() self.batch.draw()
def on_mouse_press_exit2(self, state): def on_mouse_press_menu_2(self, state):
pyglet.app.exit() pyglet.app.exit()
def on_mouse_enter_exit2(self, state): def on_mouse_enter_menu(self, n, state):
self.buttons[4].setselected([255,0,0]) self.buttons[2+n].setselected([255,0,0])
def on_mouse_leave_exit2(self, state): def on_mouse_leave_menu(self, n, state):
self.buttons[4].setselected(False) self.buttons[2+n].setselected(False)
def on_mouse_enter_level(self, n, state):
global world
self.levels[n].setselected(self.colors[world])
def on_mouse_leave_level(self, n, state):
self.levels[n].setselected(False)
def on_mouse_press_level(self, n, state):
print "level "+str(n)
''' *********************************************************************************************** ''' ''' *********************************************************************************************** '''
''' Lancement du menu principal ''' ''' Lancement du menu principal '''