-Correction d'un bug d'enregistrement

-Lancement de la classe game lorsqu'un niveau est selectionné.
This commit is contained in:
Le_dahut 2014-06-15 23:47:58 +02:00
parent 0636650edd
commit 7f8b8236a0
1 changed files with 21 additions and 21 deletions

View File

@ -161,11 +161,11 @@ class io(object):
''' *********************************************************************************************** '''
''' Fonction d'initialisation '''
#initialisation du jeu
def init():
''' initialisation '''
global worlds, debug, level,inc
debug = 0
worlds = {}
world = level = 0
inout=io()
inout.verifyhome()
inout.read("dbdata")
@ -178,14 +178,6 @@ def init():
debug = 0
inc=1
''' *********************************************************************************************** '''
''' initialisation '''
debug = 0
worlds = {}
world = level = 0
init()
''' *********************************************************************************************** '''
''' Classes graphiques
@ -818,7 +810,7 @@ class menu(pyglet.window.Window):
def on_mouse_double_logo2(self, state):
global debug
if debug == 2:
rebase()
inout.rebase()
self.on_mouse_press_logo(self)
def on_mouse_press_menu_2(self, state):
@ -983,6 +975,7 @@ class menu(pyglet.window.Window):
for theicon in self.icons: theicon.hide()
def on_mouse_press_level(self, n, state):
global level
if debug == 2:
self.selected = -1
if state['modifiers'] & key.MOD_CTRL:
@ -1002,6 +995,13 @@ class menu(pyglet.window.Window):
else:
l += 1
return
else:
level=n
super(menu,self).close()
thegame=game()
thegame.set_minimum_size(1024, 768)
pyglet.app.run()
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