-Ajout de la liste globale adirection qui fait varier le sens de départ de l'électron dans la fonction nextgrid. Dans Swap on décale de 1 vers la gauche les éléments de la liste.

-Ajout de la création automatique du fichier pref.dat et déplacement de celui-ci dans un dossier user.
-Déplacement des données de niveaux personnalisés vers le dossier user.
-Evite le rechargement des niveaux dans la variable items par la fonction readlittlegrid, en vérifiant l'existence de la clé "cout"
This commit is contained in:
Le_dahut 2014-01-23 07:40:49 +01:00
parent 2763399ce2
commit a43a457589
1 changed files with 27 additions and 15 deletions

View File

@ -46,7 +46,7 @@ def loaditems(n,file):
return len(liste)-1 return len(liste)-1
def initgrid(x,y): def initgrid(x,y):
global sizeworld,finished,allcout,selected,world,level,over,mousel,mouser,mousem,sizex,sizey,world_old,world_new,world_art,items,direction,zoom,play,stat,cycle,cout,thecout,rayon,unroll,debug,temp,decx,decy,nrj,tech,victory,current,names,thecolors,maxnrj,maxrayon,maxcycle,maxtemp,nom,descriptif,element global adirection,sizeworld,finished,allcout,selected,world,level,over,mousel,mouser,mousem,sizex,sizey,world_old,world_new,world_art,items,direction,zoom,play,stat,cycle,cout,thecout,rayon,unroll,debug,temp,decx,decy,nrj,tech,victory,current,names,thecolors,maxnrj,maxrayon,maxcycle,maxtemp,nom,descriptif,element
''' Directions des electrons en fonction de la position de la queue ''' ''' Directions des electrons en fonction de la position de la queue '''
direction = {} direction = {}
@ -58,6 +58,7 @@ def initgrid(x,y):
direction[(+1,-1)]=[(-1,+1),(+0,+1),(-1,+0),(+1,+1),(-1,-1),(+1,+0),(+0,-1),(+1,-1)] direction[(+1,-1)]=[(-1,+1),(+0,+1),(-1,+0),(+1,+1),(-1,-1),(+1,+0),(+0,-1),(+1,-1)]
direction[(+1,+0)]=[(-1,+0),(-1,+1),(-1,-1),(+0,+1),(+0,-1),(+1,+1),(+1,-1),(+1,+0)] direction[(+1,+0)]=[(-1,+0),(-1,+1),(-1,-1),(+0,+1),(+0,-1),(+1,+1),(+1,-1),(+1,+0)]
direction[(+1,+1)]=[(-1,-1),(-1,+0),(+0,-1),(-1,+1),(+1,-1),(+0,+1),(+1,+0),(+1,+1)] direction[(+1,+1)]=[(-1,-1),(-1,+0),(+0,-1),(-1,+1),(+1,-1),(+0,+1),(+1,+0),(+1,+1)]
adirection=[(-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)]
items = {} items = {}
sizeworld=loaditems(int("0x40000", 16),"data/worlds.dat") sizeworld=loaditems(int("0x40000", 16),"data/worlds.dat")
loaditems(int("0x30000", 16),"data/elements2.dat") loaditems(int("0x30000", 16),"data/elements2.dat")
@ -94,7 +95,7 @@ def initgrid(x,y):
def readpref(file): def readpref(file):
global finished global finished
with open(file, 'rb') as f: with open(file, 'a+') as f:
try: try:
finished=list(csv.reader(f,delimiter=';'))[0] finished=list(csv.reader(f,delimiter=';'))[0]
f.close() f.close()
@ -103,7 +104,7 @@ def readpref(file):
def writepref(file): def writepref(file):
global finished global finished
with open(file, 'wb') as f: with open(file, 'wb+') as f:
writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE) writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE)
writer.writerow(finished) writer.writerow(finished)
f.close() f.close()
@ -357,7 +358,8 @@ def drawworld():
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
if ele['world']==world: if ele['world']==world:
readlittlegrid(ele['file'],items[int("0x40000",16)+i]) if 'cout' not in ele:
readlittlegrid(ele['file'],items[int("0x40000",16)+i])
if items[int("0x40000",16)+i] not in finished and not (ele['world']==0 and ele['grid']==0): if items[int("0x40000",16)+i] not in finished and not (ele['world']==0 and ele['grid']==0):
glColor3ub(60,60,60) glColor3ub(60,60,60)
acolor=(90,90,90,255) acolor=(90,90,90,255)
@ -572,7 +574,7 @@ def levels(dummy1,dummy2,dummy3,dummy4):
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level: if ele['world']==world and ele['grid']==level:
writegrid(ele['file']+".user") writegrid("user/"+ele['file'])
level=-1 level=-1
def exits(dummy1,dummy2,dummy3,dummy4): def exits(dummy1,dummy2,dummy3,dummy4):
@ -642,6 +644,7 @@ def retriern():
world_art[x][y]=items['triern'+idtri+"-"+idtri+acttri]['value'] world_art[x][y]=items['triern'+idtri+"-"+idtri+acttri]['value']
def swap(): def swap():
global adirection
for dx,dy in direction: for dx,dy in direction:
if random.randint(0,100)>50: if random.randint(0,100)>50:
temps=direction[(dx,dy)][1] temps=direction[(dx,dy)][1]
@ -655,7 +658,16 @@ def swap():
temps=direction[(dx,dy)][5] temps=direction[(dx,dy)][5]
direction[(dx,dy)][5]=direction[(dx,dy)][6] direction[(dx,dy)][5]=direction[(dx,dy)][6]
direction[(dx,dy)][6]=temps direction[(dx,dy)][6]=temps
bdirection=copy.deepcopy(adirection)
adirection[0]=bdirection[1]
adirection[1]=bdirection[2]
adirection[2]=bdirection[3]
adirection[3]=bdirection[4]
adirection[4]=bdirection[5]
adirection[5]=bdirection[6]
adirection[6]=bdirection[7]
adirection[7]=bdirection[0]
def gameover_ok(): def gameover_ok():
global over,level,sizeworld global over,level,sizeworld
for i in range(sizeworld): for i in range(sizeworld):
@ -663,7 +675,7 @@ def gameover_ok():
if ele['world']==world and ele['grid']==level: if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file']) readcondgrid(ele['file'])
erase() erase()
writegrid(ele['file']+".user") writegrid("user/"+ele['file'])
clock.schedule_once(menu,2,level) clock.schedule_once(menu,2,level)
def itsvictory_ok(): def itsvictory_ok():
@ -673,9 +685,9 @@ def itsvictory_ok():
if ele['world']==world and ele['grid']==level: if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file']) readcondgrid(ele['file'])
erase() erase()
writegrid(ele['file']+".user") writegrid("user/"+ele['file'])
finished.extend(ele['validate']) finished.extend(ele['validate'])
writepref('data/pref.dat') writepref('user/pref.dat')
clock.schedule_once(menu,2,-1) clock.schedule_once(menu,2,-1)
def gameover(x): def gameover(x):
@ -793,7 +805,7 @@ def isdroite(n):
return n[0]==-1 and n[1]==0 return n[0]==-1 and n[1]==0
def nextgrid(): def nextgrid():
global play,cycle,temp,rayon,nrj,current global play,cycle,temp,rayon,nrj,current,adirection
world_old=copy.deepcopy(world_new) world_old=copy.deepcopy(world_new)
swap() swap()
for x in range(1,sizex-1): for x in range(1,sizex-1):
@ -813,7 +825,7 @@ def nextgrid():
if world_old[x][y] == items['headp']['value']: if world_old[x][y] == items['headp']['value']:
world_new[x][y]=items['tailp']['value'] world_new[x][y]=items['tailp']['value']
elif world_old[x][y] >= items['head']['value']: elif world_old[x][y] >= items['head']['value']:
for dx,dy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)): for dx,dy in adirection:
if world_old[x+dx][y+dy]>=value>>8: if world_old[x+dx][y+dy]>=value>>8:
break break
for ex,ey in direction[(dx,dy)]: for ex,ey in direction[(dx,dy)]:
@ -983,7 +995,7 @@ ambiance = pyglet.media.Player()
sound = pyglet.media.Player() sound = pyglet.media.Player()
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3")) ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
ambiance.play() ambiance.play()
readpref('data/pref.dat') readpref('user/pref.dat')
world=0 world=0
for i in range(sizeworld): for i in range(sizeworld):
if items[int("0x40000",16)+i] in finished and items[items[int("0x40000",16)+i]]['world']>world: if items[int("0x40000",16)+i] in finished and items[items[int("0x40000",16)+i]]['world']>world:
@ -1019,7 +1031,7 @@ def on_key_press(symbol, modifiers):
@win.event @win.event
def on_mouse_motion(x, y, dx, dy): def on_mouse_motion(x, y, dx, dy):
global world,selected,allcout,over,level,sizeworld global world,selected,allcout,over,level,sizeworld,finished
if level>=0: if level>=0:
realx=(x-decx)/zoom realx=(x-decx)/zoom
realy=(y-decy)/zoom realy=(y-decy)/zoom
@ -1039,7 +1051,7 @@ def on_mouse_motion(x, y, dx, dy):
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
if ele['world']==world: if ele['world']==world:
if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']+0 and y<ele['coordy']+110 : if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']+0 and y<ele['coordy']+110 and (items[ele['value']] in finished or items[ele['value']]=="level0-0"):
selected=ele selected=ele
if x>940 and y>win.height-100 and x<1024 and y<win.height: if x>940 and y>win.height-100 and x<1024 and y<win.height:
selected=-2 selected=-2
@ -1096,7 +1108,7 @@ def on_mouse_press(x, y, button, modifiers):
world=world+1 world=world+1
elif selected>-1: elif selected>-1:
level=selected['grid'] level=selected['grid']
if readgrid(selected['file']+".user")==False : readgrid(selected['file']) if readgrid("user/"+selected['file'])==False : readgrid(selected['file'])
if selected['tuto']!="": if selected['tuto']!="":
player.queue(pyglet.resource.media(selected['tuto'])) player.queue(pyglet.resource.media(selected['tuto']))
player.play() player.play()