- Ajout de la lecture directe de fichiers ressources (préfixe %) dans le dict items par le biais de la fonction loaditems.

- Ajout du calcul automatique des variables decx,decy et zoom afin de faire rentrer automatiquement le plateau de jeu dans la fenêtre de façon optimale lors de l'appel de la fonction readgrid.
- Effacement de l'écran dans la fonction refresh en utilisant clear.
- Ajout dans la fonction drawsquare de la posibilité de dessiner un parallépipède rectangle plein (full=0) avec contour mais sans transparence (full=1) en donnant 2 a l'argument full.
- Modification de l'utilisation des images de façon a les charger une seule fois en début de programme puis de les utiliser par la suite avec la fonction blit.
- Modification de l'utilisation des labels de façon a les créer une seule fois en début de programme puis de les réutiliser en modifiant les propriétés. Cela pourrait regler un problème d'utilisation mémoire important.
- Bug: mauvaise implantation de la fonction return dans la fonction mouse_press provoquant la création d'élément sur le plateau de jeu lors de leur choix.
- Autre bogue dans la fonction mouse_drag provoquant le dessins sur le plateau de jeu de façon non prévue.
- Erreur dans le déclenchement du game over suite à la collision protron-neutron : le mauvais message est affiché, gameover(2) sera remplacé
- Suppression d'un bout de code inutile dans la fonction itsvictory.
- Création d'une fonction stop due à la façon dont la gestion du changement d'icone est réaliser et stocker par le dict items.
- Modification de la fonction setnothing de telle façon que l'on puisse effacer graduellement les éléments des deux couches et d'éviter la suppression des éléments de didactiel donc le niveau technologique est supérieur au niveau de la grille actuelle.
- Modification de la fonction setnothing de telle façon que l'on ne puisse remplacer des éléments de didactiel donc le niveau technologique est supérieur au niveau de la grille actuelle.
- La selection du menu du bas est modifié avec un système plus visible de carré plein avec de la transparence.
- Les informations de cycles sont présentes a partir du niveau technologique 0 et les maximums s'affichent au dela du niveau 5.
- L'affichage des cellules n'est plus réalisé avec drawsquare mais avec plusieures commandes glvertex afin de générer un plateau avec des couleurs dépendantes de la configuration des pistes.
- L'affichage du choix des niveaux grilles s'adapte à la résolution verticale de l'écran.
This commit is contained in:
Le_dahut 2014-02-03 18:41:32 +01:00
parent 75b3d9cf97
commit b8d0d1eeb1
1 changed files with 233 additions and 128 deletions

View File

@ -37,6 +37,8 @@ def loaditems(n,file):
items[liste[i][0]][liste[0][j]]=float(liste[i][j][1:]) items[liste[i][0]][liste[0][j]]=float(liste[i][j][1:])
elif liste[i][j][:1]=="@": elif liste[i][j][:1]=="@":
items[liste[i][0]][liste[0][j]]=items[liste[i][j][1:]] items[liste[i][0]][liste[0][j]]=items[liste[i][j][1:]]
elif liste[i][j][:1]=="%":
items[liste[i][0]][liste[0][j]]=image.load(liste[i][j][1:])
else: else:
items[liste[i][0]][liste[0][j]]=liste[i][j] items[liste[i][0]][liste[0][j]]=liste[i][j]
if n!=0: if n!=0:
@ -149,6 +151,14 @@ def readgrid(file):
descriptif=liste[0][2] descriptif=liste[0][2]
debug=int(liste[0][3]) debug=int(liste[0][3])
zoom=int(liste[0][4]) zoom=int(liste[0][4])
if zoom==99:
if sizex<sizey:
zoom=(win.height)/(sizey-2)
else:
zoom=win.width/(sizex-2)
decx=-zoom+(win.width-zoom*(sizex-2))/2
decy=-zoom+(win.height-zoom*(sizey-2))/2
else:
decx=int(liste[0][5]) decx=int(liste[0][5])
decy=int(liste[0][6]) decy=int(liste[0][6])
tech=int(liste[0][7]) tech=int(liste[0][7])
@ -218,6 +228,7 @@ def refresh(dt):
glColor3ub(255,255,255) glColor3ub(255,255,255)
player.get_texture().blit(0,0,width=win.width,height=win.height) player.get_texture().blit(0,0,width=win.width,height=win.height)
return return
win.clear()
if level!=-1: if level!=-1:
drawgrid(zoom) drawgrid(zoom)
else: else:
@ -240,6 +251,14 @@ def drawsquare(x,y,x2,y2,full,color):
glVertex2i(x2,y2) glVertex2i(x2,y2)
glVertex2i(x,y2) glVertex2i(x,y2)
glEnd() glEnd()
if full==2:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
glVertex2i(x2,y)
glVertex2i(x2,y2)
glVertex2i(x,y2)
glEnd()
def drawsemisquare(x,y,x2,y2,color): def drawsemisquare(x,y,x2,y2,color):
if len(color)==4: if len(color)==4:
@ -290,16 +309,22 @@ def drawtriangles(x,y,x2,y2,color):
def drawitdem(x,y,art,thezoom,activation): def drawitdem(x,y,art,thezoom,activation):
if 'text' in art: if 'text' in art:
txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0)
txt_item.text=art['text'].decode('utf-8')
txt_item.font_size=thezoom
txt_item.x=x+thezoom/10
txt_item.y=y+thezoom/10
if art['activable']==0: if art['activable']==0:
label=pyglet.text.Label(art['text'].decode('utf-8'),font_name='Liberation Mono',font_size=thezoom,x=x+thezoom/10,y=y+thezoom/10,color=(art['color'][0],art['color'][1],art['color'][2],255)) txt_item.color=(art['color'][0],art['color'][1],art['color'][2],255)
else: else:
if activation!=0: if activation!=0:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[art['color'][0],art['color'][1],art['color'][2],55+200*activation/10]) drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[art['color'][0],art['color'][1],art['color'][2],55+200*activation/10])
label=pyglet.text.Label(art['text'].decode('utf-8'),font_name='Liberation Mono',font_size=thezoom,x=x+thezoom/10,y=y+thezoom/10,color=(art['color'][0],art['color'][1],art['color'][2],55+200*activation/10)) txt_item.color=(art['color'][0],art['color'][1],art['color'][2],55+200*activation/10)
else: else:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[255,255,255]) drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[255,255,255])
label=pyglet.text.Label(art['text'].decode('utf-8'),font_name='Liberation Mono',font_size=thezoom,x=x+thezoom/10,y=y+thezoom/10,color=(255,255,255,255)) txt_item.color=(255,255,255,255)
label.draw() txt_item.draw()
del txt_item
def drawstat(x,y,x2,y2,color): def drawstat(x,y,x2,y2,color):
global thecolors,stat global thecolors,stat
@ -312,8 +337,10 @@ def drawstat(x,y,x2,y2,color):
newx=oldx newx=oldx
drawsquare(int(oldx),y,int(newx),y2,1,thecolors[i]) drawsquare(int(oldx),y,int(newx),y2,1,thecolors[i])
oldx=newx oldx=newx
label=pyglet.text.Label(str(stat[7]),font_size=24,x=x+(x2-x)/2-(len(str(stat[7])))*12,y=y-(y-24)/2,bold=False,italic=False,color=(255, 255, 255,255)) txt_stat.text=str(stat[7])
label.draw() txt_stat.x=x+(x2-x)/2-(len(str(stat[7])))*12
txt_stat.y=y-(y-24)/2
txt_stat.draw()
def drawvictory(x,y,x2,y2,color): def drawvictory(x,y,x2,y2,color):
global thecolors,victory,current,names global thecolors,victory,current,names
@ -325,48 +352,38 @@ def drawvictory(x,y,x2,y2,color):
drawsquare(x+size*i,y,x+size*(i+1),y2,0,[90,90,90]) drawsquare(x+size*i,y,x+size*(i+1),y2,0,[90,90,90])
drawsquare(x+size*i,y,x+size*(i+1),int(y+float(current[i])/victory[i]*(y2-y)),1,[0,0,0]) drawsquare(x+size*i,y,x+size*(i+1),int(y+float(current[i])/victory[i]*(y2-y)),1,[0,0,0])
if victory[i]-current[i]>=0: if victory[i]-current[i]>=0:
label=pyglet.text.Label(str(victory[i]-current[i]),font_size=24,x=x+size*i,y=y,bold=False,italic=False,color=(255, 255, 255,255)) txt_victory1.text=str(victory[i]-current[i])
label.draw() txt_victory1.x=x+size*i
label=pyglet.text.Label(names[i],font_size=10,x=x+size*i,y=y2-10,bold=False,italic=False,color=(255, 255, 255,255)) txt_victory1.y=y
label.draw() txt_victory1.draw()
txt_victory2.text=names[i]
def drawtxt(x): txt_victory2.x=x+size*i
text="{font_name 'Liberation Mono'}{font_size 22}{color (255, 255, 255, 255)}"+x+"}".encode('utf8') txt_victory2.y=y2-10
label=pyglet.text.layout.TextLayout(pyglet.text.decode_attributed(text),dpi=72,multiline=True,width=732,height=140) txt_victory2.draw()
label.x=8
label.y=8
label.draw()
def drawworld(): def drawworld():
global selected,victory,finished global selected,victory,finished
glClear(GL_COLOR_BUFFER_BIT)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
drawsquare(740,148,1016,8,1,[40,40,40]) drawsquare(740,148,1016,8,1,[40,40,40])
drawsquare(8,148,1016,8,0,[90,90,90]) drawsquare(8,148,1016,8,0,[90,90,90])
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load("picture/logo.png") pic_logo.blit(185,win.height-200)
pic.blit(185,win.height-200) pic_logo2.blit(45,win.height-160)
pic=image.load("picture/logo2.png")
pic.blit(45,win.height-160)
if selected==-2: if selected==-2:
glColor3ub(255,0,0) glColor3ub(255,0,0)
else: else:
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load("picture/exit2.png")
pic.blit(940,win.height-100) pic_exit2.blit(940,win.height-100)
if selected==-3: if selected==-3:
glColor3ub(255,0,0) glColor3ub(255,0,0)
else: else:
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load("picture/arrows.png") pic_arrows.blit(840,150)
pic.blit(840,150)
if selected==-4: if selected==-4:
glColor3ub(255,0,0) glColor3ub(255,0,0)
else: else:
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load("picture/arrows2.png") pic_arrows2.blit(920,150)
pic.blit(920,150)
glColor3ub(255,255,255) glColor3ub(255,255,255)
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
@ -374,14 +391,14 @@ def drawworld():
glBegin(GL_LINES) glBegin(GL_LINES)
for n in ele['validate']: for n in ele['validate']:
if n!="" and items[n]['world']==world: if n!="" and items[n]['world']==world:
glVertex2i(ele['coordx']+50,ele['coordy']+50) glVertex2i(ele['coordx']+50,int(ele['coordy']/768.0*win.height+50))
glVertex2i(items[n]['coordx']+50,items[n]['coordy']+50) glVertex2i(items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+50))
glVertex2i(ele['coordx']+51,ele['coordy']+50) glVertex2i(ele['coordx']+51,int(ele['coordy']/768.0*win.height+50))
glVertex2i(items[n]['coordx']+51,items[n]['coordy']+50) glVertex2i(items[n]['coordx']+51,int(items[n]['coordy']/768.0*win.height+50))
glVertex2i(ele['coordx']+50,ele['coordy']+51) glVertex2i(ele['coordx']+50,int(ele['coordy']/768.0*win.height+51))
glVertex2i(items[n]['coordx']+50,items[n]['coordy']+51) glVertex2i(items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+51))
glVertex2i(ele['coordx']+51,ele['coordy']+51) glVertex2i(ele['coordx']+51,int(ele['coordy']/768.0*win.height+51))
glVertex2i(items[n]['coordx']+51,items[n]['coordy']+51) glVertex2i(items[n]['coordx']+51,int(items[n]['coordy']/768.0*win.height+51))
glEnd() glEnd()
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
@ -396,53 +413,54 @@ def drawworld():
acolor=(90,90,90,255) acolor=(90,90,90,255)
else: else:
acolor=(255,255,255,255) acolor=(255,255,255,255)
drawtxt(ele['description'].decode('utf-8')) document=pyglet.text.decode_attributed("{font_name 'Liberation Mono'}{font_size 22}{color (255, 255, 255, 255)}"+ele['description'].decode('utf-8')+"}".encode('utf8'))
txt_description.document=document
txt_description.draw()
document=None
glColor3ub(255,255,255) glColor3ub(255,255,255)
if ele['cout']>0: if ele['cout']>0:
pic=image.load('picture/cout.png') items['cout']['icon'].blit(740,110)
pic.blit(740,110) txt_cout2.text=str(ele['cout'])
label=pyglet.text.Label(str(ele['cout']),font_size=15,x=780,y=120,bold=True,italic=False,color=(110, 110, 110,255)) txt_cout2.draw()
label.draw()
if ele['maxcycle']<90000: if ele['maxcycle']<90000:
pic=image.load('picture/cycle.png') items['cycle']['icon'].blit(740,65)
pic.blit(740,65) txt_maxcycle2.text=str(ele['maxcycle'])
label=pyglet.text.Label(str(ele['maxcycle']),font_size=15,x=780,y=75,bold=True,italic=False,color=(110, 110, 110,255)) txt_maxcycle2.draw()
label.draw()
if ele['tech']>0: if ele['tech']>0:
pic=image.load('picture/tech.png') items['tech']['icon'].blit(940,110)
pic.blit(940,110) txt_tech2.text=str(ele['tech'])
label=pyglet.text.Label(str(ele['tech']),font_size=15,x=980,y=120,bold=True,italic=False,color=(110, 110, 110,255)) txt_tech2.draw()
label.draw()
if ele['maxrayon']<90000: if ele['maxrayon']<90000:
pic=image.load('picture/rayon.png') items['rayon']['icon'].blit(940,65)
pic.blit(940,65) txt_maxrayon2.text=str(ele['maxrayon'])
label=pyglet.text.Label(str(ele['maxrayon']),font_size=15,x=970,y=75,bold=True,italic=False,color=(110, 110, 110,255)) txt_maxrayon2.draw()
label.draw()
if ele['maxtemp']<90000: if ele['maxtemp']<90000:
pic=image.load('picture/temp.png') items['temp']['icon'].blit(850,110)
pic.blit(850,110) txt_maxtemp2.text=str(ele['maxtemp'])
label=pyglet.text.Label(str(ele['maxtemp']),font_size=15,x=875,y=120,bold=True,italic=False,color=(110, 110, 110,255)) txt_maxtemp2.draw()
label.draw()
if ele['maxnrj']<90000: if ele['maxnrj']<90000:
pic=image.load('picture/nrj.png') items['nrj']['icon'].blit(850,65)
pic.blit(850,65) txt_maxnrj2.text=str(ele['maxnrj'])
label=pyglet.text.Label(str(ele['maxnrj']),font_size=15,x=875,y=75,bold=True,italic=False,color=(110, 110, 110,255)) txt_maxnrj2.draw()
label.draw()
victory=ele['victory'] victory=ele['victory']
drawvictory(742,12,1016,50,[40,40,40]) drawvictory(742,12,1016,50,[40,40,40])
glColor3ub(255,0,0) glColor3ub(255,0,0)
pic=image.load("picture/levels2.png") pic_levels2.blit(ele['coordx'],ele['coordy']/768.0*win.height)
pic.blit(ele['coordx'],ele['coordy']) txt_element2.text=ele['element']
label=pyglet.text.Label(ele['element'],font_name='Liberation Mono',font_size=15,x=ele['coordx']+50,y=ele['coordy']+70,bold=True,italic=False,color=(int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150),255)) txt_element2.x=ele['coordx']+50
label.draw() txt_element2.y=ele['coordy']/768.0*win.height+70
txt_element2.color=(int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150),255)
txt_element2.draw()
calc=(len(ele['nom'])*16-76)/2 calc=(len(ele['nom'])*16-76)/2
drawsquare(ele['coordx']+28-calc,ele['coordy']+2,ele['coordx']+28-calc+len(ele['nom'])*15,ele['coordy']-18,1,[40,int(ele['coordx']/1024.0*135),int(ele['coordx']/1024.0*100)]) drawsquare(ele['coordx']+28-calc,int(ele['coordy']/768.0*win.height+2),ele['coordx']+28-calc+len(ele['nom'])*15,int(ele['coordy']/768.0*win.height-18),1,[40,int(ele['coordx']/1024.0*135),int(ele['coordx']/1024.0*100)])
label=pyglet.text.Label(ele['nom'].decode('utf-8'),font_name='Liberation Mono',font_size=16,x=ele['coordx']+38-calc,y=ele['coordy']-15,bold=True,italic=False,color=acolor) txt_nom2.text=ele['nom'].decode('utf-8')
label.draw() txt_nom2.x=ele['coordx']+38-calc
txt_nom2.y=ele['coordy']/768.0*win.height-15
txt_nom2.color=acolor
txt_nom2.draw()
def drawgrid(zoom): def drawgrid(zoom):
global temp,debug,over,allcout,play,element global temp,debug,over,allcout,play,element
glClear(GL_COLOR_BUFFER_BIT)
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,255,255]) drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,255,255])
if play>0: if play>0:
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,0,0]) drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,0,0])
@ -452,6 +470,28 @@ def drawgrid(zoom):
for y in range(1,sizey-1): for y in range(1,sizey-1):
if y*zoom+decy>win.height: break if y*zoom+decy>win.height: break
drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,items[items[world_new[x][y]]]['color']) drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,items[items[world_new[x][y]]]['color'])
glBegin(GL_QUADS)
if world_new[x-1][y-1]>0 or (world_new[x-1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,y*zoom+decy)
if world_new[x+1][y-1]>0 or (world_new[x+1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,y*zoom+decy)
if world_new[x+1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x+1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,(y+1)*zoom+decy)
if world_new[x-1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x-1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,(y+1)*zoom+decy)
glEnd()
drawitdem(x*zoom+decx,y*zoom+decy,items[items[wart(x,y)]],zoom,getactive(x,y)) drawitdem(x*zoom+decx,y*zoom+decy,items[items[wart(x,y)]],zoom,getactive(x,y))
drawsquare(0,win.height,win.width,win.height-50,1,[40,40,40]) drawsquare(0,win.height,win.width,win.height-50,1,[40,40,40])
drawsquare(0,50,win.width,0,1,[40,40,40]) drawsquare(0,50,win.width,0,1,[40,40,40])
@ -471,25 +511,41 @@ def drawgrid(zoom):
drawsquare(7+i*size,55,8+i*size,55+size,0,[90,90,90]) drawsquare(7+i*size,55,8+i*size,55+size,0,[90,90,90])
cat=art['cat'] cat=art['cat']
drawsquare(615,win.height-45,655,win.height-5,1,[255,255,255]) drawsquare(615,win.height-45,655,win.height-5,1,[255,255,255])
label=pyglet.text.Label(element,font_size=20,x=636-len(element)*10,y=win.height-35,font_name='Liberation Mono',bold=False,italic=False,color=(0, 0, 0,255)) txt_element.text=element
label.draw() txt_element.x=636-len(element)*10
if tech>3: txt_element.y=win.height-35
txt_element.draw()
for i in range(4): for i in range(4):
if (i==0 and tech>0):
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load(items[items[int("0x10000",16)+i]]['icon']) items[items[int("0x10000",16)+i]]['icon'].blit(10+i*150,win.height-45)
pic.blit(10+i*150,win.height-45) if (tech>5):
label=pyglet.text.Label(str(eval(items[int("0x10000",16)+i])),font_size=24,x=50+i*150,y=win.height-29,bold=True,italic=False,color=(110, 110, 110,255)) txt_temp.text=str(eval(items[int("0x10000",16)+i]))
label.draw() txt_temp.x=50+i*150
label=pyglet.text.Label(str(eval("max"+items[int("0x10000",16)+i])),font_size=12,x=50+i*150,y=win.height-47,bold=True,italic=True,color=(110, 110, 110,255)) txt_temp.y=win.height-29
label.draw() txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=24
txt_temp.draw()
txt_temp.text=str(eval("max"+items[int("0x10000",16)+i]))
txt_temp.x=50+i*150
txt_temp.y=win.height-47
txt_temp.color=(200, 110, 110,255)
txt_temp.font_size=12
txt_temp.draw()
else:
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*150
txt_temp.y=y=win.height-38
txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=24
txt_temp.draw()
drawvictory(660,win.height-45,1020,win.height-5,[90,90,90]) drawvictory(660,win.height-45,1020,win.height-5,[90,90,90])
for i in range(15): for i in range(15):
glColor3ub(255,255,255) glColor3ub(255,255,255)
if items[items[int("0x20000",16)+i]]['icon']=="/": if items[items[int("0x20000",16)+i]]['icon']=="/":
drawitdem(10+i*45,8,items[items[int("0x20000",16)+i]]['ref'],36,10) drawitdem(10+i*45,8,items[items[int("0x20000",16)+i]]['ref'],36,10)
elif items[items[int("0x20000",16)+i]]['icon']!="": elif items[items[int("0x20000",16)+i]]['icon']!="":
pic=image.load(items[items[int("0x20000",16)+i]]['icon']) items[items[int("0x20000",16)+i]]['icon'].blit(10+i*45,8)
pic.blit(10+i*45,8)
else: else:
drawsquare(10+i*45,8,46+i*45,44,1,items[items[int("0x20000",16)+i]]['color']) drawsquare(10+i*45,8,46+i*45,44,1,items[items[int("0x20000",16)+i]]['color'])
if i==11 or i==6: if i==11 or i==6:
@ -498,48 +554,54 @@ def drawgrid(zoom):
drawsquare(45+i*45,8,49+i*45,44,1,[0,0,0]) drawsquare(45+i*45,8,49+i*45,44,1,[0,0,0])
drawsquare(45+i*45,8,49+i*45,44*10*len(str(play))/100,1,[255,0,0]) drawsquare(45+i*45,8,49+i*45,44*10*len(str(play))/100,1,[255,0,0])
if (mousel==i): if (mousel==i):
selectcolor=[255,0,0] selectcolor=[255,0,0,40]
elif (mouser==i): elif (mouser==i):
selectcolor=[0,255,0] selectcolor=[0,255,0,40]
elif (mousem==i): elif (mousem==i):
selectcolor=[0,0,255] selectcolor=[0,0,255,40]
else: else:
selectcolor=[40,40,40] selectcolor=[40,40,40,0]
drawsquare(10+i*45,8,46+i*45,44,0,selectcolor) drawsquare(10+i*45,8,46+i*45,44,2,selectcolor)
drawsquare(9+i*45,7,47+i*45,45,0,selectcolor) drawsquare(9+i*45,7,47+i*45,45,2,selectcolor)
drawsquare(5+15*45,8,6+15*45,44,0,[90,90,90]) drawsquare(5+15*45,8,6+15*45,44,0,[90,90,90])
drawstat(10+15*45,8,46+(18)*45,44,[90,90,90]) drawstat(10+15*45,8,46+(18)*45,44,[90,90,90])
if tech>=0: if tech>=0:
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load(items[items[int("0x10000",16)+4]]['icon']) items['cout']['icon'].blit(10+19*45,7)
pic.blit(10+19*45,7) txt_cout.text=str(cout-thecout)
if (cout-thecout)>0: if (cout-thecout)>0:
label=pyglet.text.Label(str(cout-thecout),font_size=15,x=46+19*45,y=18,bold=True,italic=False,color=(110, 110, 110,255)) txt_cout.color=(110, 110, 110,255)
else: else:
label=pyglet.text.Label(str(cout-thecout),font_size=15,x=46+19*45,y=18,bold=True,italic=False,color=(255, 0, 0,255)) txt_cout.color=(255, 0, 0,255)
label.draw() txt_cout.draw()
if tech>0: if tech>0:
glColor3ub(255,255,255) glColor3ub(255,255,255)
pic=image.load(items[items[int("0x10000",16)+5]]['icon']) items['tech']['icon'].blit(25+21*45,7)
pic.blit(25+21*45,7) txt_tech.text=str(tech)
label=pyglet.text.Label(str(tech),font_size=15,x=55+21*45,y=18,bold=True,italic=False,color=(110, 110, 110,255)) txt_tech.draw()
label.draw()
if over>0: if over>0:
label=pyglet.text.Label("GAME OVER",font_name='Liberation Mono',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255)) txt_over.text="GAME OVER"
label.draw() txt_over.x=win.width/2-350
txt_over.y=win.height/2-200
txt_over.draw()
msg=["Trop de matière reçue dans les senseurs","Les photons sont sortis du cadre de jeu","Colision de protons et de neutrons","Le canon a provoqué une collision","Vous avez généré trop de rayonements","Le nombre de cycle maximum a été atteint","La température est a un niveau inacceptable","Il n'y a plus d'energie disponible !"] msg=["Trop de matière reçue dans les senseurs","Les photons sont sortis du cadre de jeu","Colision de protons et de neutrons","Le canon a provoqué une collision","Vous avez généré trop de rayonements","Le nombre de cycle maximum a été atteint","La température est a un niveau inacceptable","Il n'y a plus d'energie disponible !"]
label=pyglet.text.Label(msg[over-1].decode('utf-8'),font_name='Liberation Mono',font_size=30,x=0,y=win.height/2-100,color=(255,255,255,255)) txt_over2.text=msg[over-1].decode('utf-8')
label.draw() txt_over2.y=win.height/2-100
txt_over2.draw()
if over<0: if over<0:
label=pyglet.text.Label("VICTOIRE !",font_name='Liberation Mono',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255)) txt_over.text="VICTOIRE !"
label.draw() txt_over.x=win.width/2-350
label=pyglet.text.Label("Vous débloquez le/les niveaux suivant.".decode('utf-8'),font_name='Liberation Mono',font_size=30,x=0,y=win.height/2-100,color=(255,255,255,255)) txt_over.y=win.height/2-200
label.draw() txt_over.draw()
txt_over2.text="Vous débloquez le/les niveaux suivant.".decode('utf-8')
txt_over2.y=win.height/2-100
txt_over2.draw()
if allcout>0: if allcout>0:
label=pyglet.text.Label("cout:"+str(allcout['cout']),font_name='Liberation Mono',font_size=10,x=950,y=win.height-20,color=(255,255,255,255)) txt_drag.text="cout:"+str(allcout['cout'])
label.draw() txt_drag.draw()
label=pyglet.text.Label("tech:"+str(allcout['tech']),font_name='Liberation Mono',font_size=10,x=950,y=win.height-40,color=(255,255,255,255)) txt_drag2.text="tech:"+str(allcout['tech'])
label.draw() txt_drag2.draw()
''' *********************************************************************************************** ''' ''' *********************************************************************************************** '''
''' Fonctions liees aux menus ''' ''' Fonctions liees aux menus '''
@ -563,7 +625,8 @@ def speed(x,y,dummy1,dummy2):
clock.schedule_interval(calculate,play) clock.schedule_interval(calculate,play)
def others(x,y,dummy1,dummy2): def others(x,y,dummy1,dummy2):
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0: global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0 and (world_art[x][y]==0 or items[items[world_art[x][y]]]['tech']<tech):
value=items['others']['ref']['value'] value=items['others']['ref']['value']
if value==items['null']['value']: if value==items['null']['value']:
value=items['nothing']['value'] value=items['nothing']['value']
@ -576,9 +639,11 @@ def setnothinga(x,y,dummy1,dummy2):
infos() infos()
def setnothing(x,y,dummy1,dummy2): def setnothing(x,y,dummy1,dummy2):
global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0: if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_new[x][y]<items['tail']['value']: if world_art[x][y] == items['nothing']['value']:
world_new[x][y] = items['nothing']['value'] world_new[x][y] = items['nothing']['value']
elif items[items[world_art[x][y]]]['tech']<=tech:
world_art[x][y] = items['nothing']['value'] world_art[x][y] = items['nothing']['value']
infos() infos()
@ -608,6 +673,13 @@ def levels(dummy1,dummy2,dummy3,dummy4):
def exits(dummy1,dummy2,dummy3,dummy4): def exits(dummy1,dummy2,dummy3,dummy4):
pyglet.app.exit() pyglet.app.exit()
def stop(dummy1,dummy2,dummy3,dummy4):
global play
if play>0:
reallystop()
else:
reallyrun()
def run(dummy1,dummy2,dummy3,dummy4): def run(dummy1,dummy2,dummy3,dummy4):
global play global play
if play>0: if play>0:
@ -644,7 +716,7 @@ def zoomp(x,y,dummy1,dummy2):
def reallystop(): def reallystop():
global play,sizeworld,level,stat global play,sizeworld,level,stat
items['run']['icon']="picture/stop.png" items[items['run']['value']]='stop'
play=0 play=0
clock.unschedule(calculate) clock.unschedule(calculate)
for i in range(sizeworld): for i in range(sizeworld):
@ -658,7 +730,7 @@ def reallystop():
def reallyrun(): def reallyrun():
global play,sizeworld global play,sizeworld
play=0.15625 play=0.15625
items['run']['icon']="picture/run.png" items[items['run']['value']]='run'
clock.schedule_interval(calculate,play) clock.schedule_interval(calculate,play)
def retriern(): def retriern():
@ -730,7 +802,6 @@ def gameover(x):
def itsvictory(): def itsvictory():
global over global over
label=pyglet.text.Label("ViCTOIRE !",font_name='Liberation Mono',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255))
over=-1 over=-1
sound.queue(pyglet.resource.media("sound/victoire.mp3")) sound.queue(pyglet.resource.media("sound/victoire.mp3"))
sound.play() sound.play()
@ -1008,7 +1079,7 @@ def nextgrid():
world_new[x][y-1] = value world_new[x][y-1] = value
world_new[x][y] = items['nothing']['value'] world_new[x][y] = items['nothing']['value']
elif world_new[x][y-1] == items['prot']['value'] or world_new[x][y-1] == items['neut']['value']: elif world_new[x][y-1] == items['prot']['value'] or world_new[x][y-1] == items['neut']['value']:
gameover(2) gameover(3)
return return
infos() infos()
cycle=cycle+1 cycle=cycle+1
@ -1020,9 +1091,11 @@ def main():
pyglet.app.run() pyglet.app.run()
'''win = pyglet.window.Window(width=1024, height=768,resizable=True, visible=True)''' '''win = pyglet.window.Window(width=1024, height=768,resizable=True, visible=True)'''
win = pyglet.window.Window(fullscreen=True) win = pyglet.window.Window(fullscreen=True,resizable=True)
initgrid(30,20) initgrid(30,20)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
win.set_caption("Wirechem: The new chemistry game") win.set_caption("Wirechem: The new chemistry game")
clock.schedule(refresh) clock.schedule(refresh)
player = pyglet.media.Player() player = pyglet.media.Player()
@ -1032,6 +1105,38 @@ player.queue(pyglet.resource.media("movie/intro.mp4"))
player.play() player.play()
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3")) ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
ambiance.play() ambiance.play()
ambiance.volume=0.4
ambiance.eos_action='loop'
pic_logo=image.load("picture/logo.png")
pic_logo2=image.load("picture/logo2.png")
pic_exit2=image.load("picture/exit2.png")
pic_arrows=image.load("picture/arrows.png")
pic_arrows2=image.load("picture/arrows2.png")
pic_levels2=image.load("picture/levels2.png")
document=pyglet.text.decode_attributed("test")
txt_description=pyglet.text.layout.TextLayout(document,dpi=72,multiline=True,width=732,height=140)
txt_description.x=8
txt_description.y=8
txt_cout2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=780,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxcycle2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=780,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_tech2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=980,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxrayon2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=970,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxtemp2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=875,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxnrj2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=875,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_element2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=0,y=0,bold=True,italic=False)
txt_nom2=pyglet.text.Label("",font_name='Liberation Mono',font_size=16,x=0,y=0,bold=True,italic=False)
txt_victory1=pyglet.text.Label("",font_name='Liberation Mono',font_size=24,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_victory2=pyglet.text.Label("",font_size=10,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(255, 255, 255,255))
txt_element=pyglet.text.Label("",font_size=20,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(0, 0, 0,255))
txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0)
txt_stat=pyglet.text.Label("",font_size=24,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(255, 255, 255,255))
txt_cout=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=46+19*45,y=18,bold=True,italic=False,color=(110, 110, 110,255))
txt_tech=pyglet.text.Label("",font_size=15,x=55+21*45,y=18,font_name='Liberation Mono',bold=True,italic=False,color=(110, 110, 110,255))
txt_over=pyglet.text.Label("",font_name='Liberation Mono',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255))
txt_over2=pyglet.text.Label("",font_name='Liberation Mono',font_size=30,x=0,y=win.height/2-100,color=(255,255,255,255))
txt_drag=pyglet.text.Label("cout:",font_name='Liberation Mono',font_size=10,x=950,y=win.height-20,color=(255,255,255,255))
txt_drag2=pyglet.text.Label("tech:",font_name='Liberation Mono',font_size=10,x=950,y=win.height-40,color=(255,255,255,255))
txt_temp=pyglet.text.Label("",font_name='Liberation Mono',font_size=24,x=0,y=0,bold=True,italic=False,color=(110, 110, 110,255))
readpref('user/pref.dat') readpref('user/pref.dat')
world=0 world=0
for i in range(sizeworld): for i in range(sizeworld):
@ -1088,7 +1193,7 @@ def on_mouse_motion(x, y, dx, dy):
for i in range(sizeworld): for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]] ele=items[items[int("0x40000",16)+i]]
if ele['world']==world: if ele['world']==world:
if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']+0 and y<ele['coordy']+110 and (items[ele['value']] in finished or items[ele['value']]=="level0-0"): if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']/768.0*win.height+0 and y<ele['coordy']/768.0*win.height+110 and (items[ele['value']] in finished or items[ele['value']]=="level0-0"):
selected=ele selected=ele
if x>940 and y>win.height-100 and x<1024 and y<win.height: if x>940 and y>win.height-100 and x<1024 and y<win.height:
selected=-2 selected=-2
@ -1099,7 +1204,7 @@ def on_mouse_motion(x, y, dx, dy):
@win.event @win.event
def on_mouse_drag(x, y, dx, dy, buttons, modifiers): def on_mouse_drag(x, y, dx, dy, buttons, modifiers):
global zoom,mousel,mouser,mousem,over,level global zoom,mousel,mouser,mousem,over,level,unroll
if player.source and player.source.video_format: if player.source and player.source.video_format:
player.next() player.next()
ambiance.play() ambiance.play()
@ -1120,7 +1225,7 @@ def on_mouse_drag(x, y, dx, dy, buttons, modifiers):
mouses=mouser mouses=mouser
if buttons == mouse.MIDDLE: if buttons == mouse.MIDDLE:
mouses=mousem mouses=mousem
if mouses!=23 and items[items[int("0x20000",16)+mouses]]['drag']==1 and (unroll==1 or y>100) and (unroll==0 or y>50): if mouses!=23 and items[items[int("0x20000",16)+mouses]]['drag']==1 and (unroll==0 or y>100) and (y>50):
eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(dx)+","+str(dy)+")") eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(dx)+","+str(dy)+")")
@win.event @win.event