Ajout de l'édition des noms de niveaux
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cab2e45517
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e192e4ebd1
131
WireChem.py
131
WireChem.py
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@ -171,7 +171,41 @@ world=level=0
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init()
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init()
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''' *********************************************************************************************** '''
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''' *********************************************************************************************** '''
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''' Classes graphiques '''
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''' Classes graphiques
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'''
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#Classe d'un rectangle
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class arect(object):
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def __init__(self, window, x1, y1, x2, y2, color):
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self.window=window
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self.vertex_list = window.batch.add(4, pyglet.gl.GL_QUADS, None,('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]),('c4B', color * 4))
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#Classe d'un texte editable
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class atext(object):
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def __init__(self,window,text,x,y,width,color,font,size,align):
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self.x=x
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self.y=y
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self.text=text
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self.color=color
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self.document = pyglet.text.document.UnformattedDocument(text)
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self.document.set_style(0, len(self.document.text),dict(font_name=font,font_size=size,color=color,background_color=(200, 200, 200,0),align=align))
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font = self.document.get_font()
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height = font.ascent - font.descent
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self.window=window
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self.layout = pyglet.text.layout.IncrementalTextLayout(self.document, width, height, multiline=False, batch=self.window.batch, group=self.window.p3)
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self.caret = pyglet.text.caret.Caret(self.layout)
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self.caret.visible = False
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self.layout.x = self.x
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self.layout.y = self.y
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def update(self):
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self.layout.x = self.x
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self.layout.y = self.y
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self.layout.document.text=self.text
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self.layout.document.set_style(0, len(self.layout.document.text),dict(color=self.color))
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def hit_test(self, x, y):
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return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
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#Bouton sensible a plusieurs évènements
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#Bouton sensible a plusieurs évènements
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class abutton(object):
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class abutton(object):
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@ -399,6 +433,8 @@ class menu(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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global debug,worlds,world
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global debug,worlds,world
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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self.focus = None
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self.text_cursor = self.get_system_mouse_cursor('text')
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self.batch = pyglet.graphics.Batch()
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self.batch = pyglet.graphics.Batch()
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self.p0 = pyglet.graphics.OrderedGroup(0)
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self.p0 = pyglet.graphics.OrderedGroup(0)
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self.p1 = pyglet.graphics.OrderedGroup(1)
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self.p1 = pyglet.graphics.OrderedGroup(1)
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@ -434,10 +470,10 @@ class menu(pyglet.window.Window):
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abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_9',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', ''),
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abutton(self,'level_10',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
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abutton(self,'level_10',-250, 0, 0, 0 , True, False, True, False, self.images[level], 'test', 'icon', '', '')
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]
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]
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self.special=pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'),batch=self.batch, group=self.p4,x=-150,y=-150)
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self.untitled2=[atext(self,"text",-300,-300,300,(255, 255, 255,255),'Fluoxetine',18,'center') for i in range(10)]
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self.lock=[pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'),batch=self.batch, group=self.p4,x=-150,y=-150) for i in range(10)]
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self.untitled=[atext(self,"text",-300,-300,60,(180, 180, 180,255),'Vademecum',23,'center') for i in range(10)]
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self.untitled=[pyglet.text.Label("",font_name='Vademecum',batch=self.batch, group=self.p4, font_size=23,x=-150,y=-150,bold=False,italic=False,color=(180, 180, 180,255)) for i in range(10)]
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self.special=pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'),batch=self.batch, group=self.p4,x=-300,y=-300)
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self.untitled2=[pyglet.text.Label("",font_name='Fluoxetine',batch=self.batch, group=self.p4, font_size=18,x=-150,y=-150,bold=False,italic=False,color=(255, 255, 255,255)) for i in range(10)]
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self.lock=[pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'),batch=self.batch, group=self.p4,x=-300,y=-300) for i in range(10)]
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self.update()
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self.update()
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def on_resize(self,width, height):
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def on_resize(self,width, height):
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@ -479,6 +515,8 @@ class menu(pyglet.window.Window):
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self.untitled2[l].x=-300
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self.untitled2[l].x=-300
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self.lock[l].x=-300
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self.lock[l].x=-300
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self.levels[l].update(0)
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self.levels[l].update(0)
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self.untitled2[l].update()
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self.untitled[l].update()
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continue
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continue
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ele=worlds[world][l]
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ele=worlds[world][l]
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self.levels[l].active=(world,l) in finished or debug==2
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self.levels[l].active=(world,l) in finished or debug==2
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@ -488,16 +526,19 @@ class menu(pyglet.window.Window):
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self.levels[l].content=self.images[world]
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self.levels[l].content=self.images[world]
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self.levels[l].update(0)
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self.levels[l].update(0)
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self.untitled[l].text=ele['element']
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self.untitled[l].text=ele['element']
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self.untitled[l].x=ele['_xx']+(self.images[world].width-self.untitled[l].content_width)/2
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self.untitled[l].x=ele['_xx']+(self.images[world].width-self.untitled[l].layout.content_width)/2
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self.untitled[l].y=ele['_yy']/768.0*self.height+20
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self.untitled[l].y=ele['_yy']/768.0*self.height+20
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self.untitled[l].color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255)
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self.untitled[l].color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255)
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self.untitled[l].update()
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self.untitled2[l].text=ele['nom'].decode('utf-8')
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self.untitled2[l].text=ele['nom'].decode('utf-8')
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self.untitled2[l].x=ele['_xx']-(self.untitled2[l].content_width-self.images[world].width)/2
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self.untitled2[l].update()
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self.untitled2[l].y=ele['_yy']/768.0*self.height-15
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self.untitled2[l].x=ele['_xx']+(self.images[world].width-self.untitled2[l].layout.content_width)/2
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self.untitled2[l].y=ele['_yy']/768.0*self.height-20
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if (world,l) in finished or debug==2:
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if (world,l) in finished or debug==2:
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self.untitled2[l].color=(255,255,255,255)
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self.untitled2[l].color=(255,255,255,255)
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else:
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else:
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self.untitled2[l].color=(90,90,90,255)
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self.untitled2[l].color=(90,90,90,255)
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self.untitled2[l].update()
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self.lock[l].visible=(world,l) not in finished and not debug==2
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self.lock[l].visible=(world,l) not in finished and not debug==2
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self.lock[l].x=ele['_xx']+10
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self.lock[l].x=ele['_xx']+10
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self.lock[l].y=ele['_yy']/768.0*self.height+50
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self.lock[l].y=ele['_yy']/768.0*self.height+50
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@ -588,6 +629,8 @@ class menu(pyglet.window.Window):
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self.drawLaser(int(0),int(worlds[self.selected[0]][self.selected[1]]['_yy']/768.0*self.height+self.images[0].height/2),int(thex),int(they),random.randint(0,8),20,self.colors[world],12)
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self.drawLaser(int(0),int(worlds[self.selected[0]][self.selected[1]]['_yy']/768.0*self.height+self.images[0].height/2),int(thex),int(they),random.randint(0,8),20,self.colors[world],12)
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self.batch.draw()
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self.batch.draw()
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### Evenement générer par classe abutton ###
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def on_mouse_press_logo(self, state):
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def on_mouse_press_logo(self, state):
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global debug
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global debug
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if debug==1:
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if debug==1:
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@ -604,7 +647,6 @@ class menu(pyglet.window.Window):
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def on_mouse_press_menu_1(self, state):
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def on_mouse_press_menu_1(self, state):
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global world
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global world
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if world>0: world-=1
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if world>0: world-=1
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print len(worlds)
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self.update()
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self.update()
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def on_mouse_press_menu_0(self, state):
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def on_mouse_press_menu_0(self, state):
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@ -669,10 +711,12 @@ class menu(pyglet.window.Window):
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global world
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global world
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self.levels[n].setselected([255,0,0])
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self.levels[n].setselected([255,0,0])
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self.untitled2[n].color=(255,0,0,255)
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self.untitled2[n].color=(255,0,0,255)
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self.untitled2[n].update()
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def on_mouse_leave_level(self, n, state):
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def on_mouse_leave_level(self, n, state):
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self.levels[n].setselected([255,120+int(self.levels[n].x/1024.0*135),155+int(self.levels[n].x/1024.0*100)])
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self.levels[n].setselected([255,120+int(self.levels[n].x/1024.0*135),155+int(self.levels[n].x/1024.0*100)])
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self.untitled2[n].color=(255,255,255,255)
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self.untitled2[n].color=(255,255,255,255)
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self.untitled2[n].update()
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def on_mouse_press_level(self, n, state):
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def on_mouse_press_level(self, n, state):
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if debug==2:
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if debug==2:
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@ -695,6 +739,8 @@ class menu(pyglet.window.Window):
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l+=1
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l+=1
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return
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return
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### Evenement de la fenetre ###
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def on_mouse_drag(self,x , y, dx, dy, buttons, modifiers):
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def on_mouse_drag(self,x , y, dx, dy, buttons, modifiers):
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global thex,they,world,worlds
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global thex,they,world,worlds
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if debug<2:
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if debug<2:
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@ -702,9 +748,13 @@ class menu(pyglet.window.Window):
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if type(self.selected) is tuple:
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if type(self.selected) is tuple:
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thex=x
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thex=x
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they=y
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they=y
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return
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if x>1024-20 and world+1<len(worlds) and abs(self.selected[0]-world)<1:
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if x>1024-20 and world+1<len(worlds) and abs(self.selected[0]-world)<1:
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world+=1
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world+=1
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self.update()
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self.update()
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return
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if self.focus:
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self.focus.caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers)
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def on_mouse_release(self,x, y, button, modifiers):
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def on_mouse_release(self,x, y, button, modifiers):
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if debug<2:
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if debug<2:
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@ -737,7 +787,70 @@ class menu(pyglet.window.Window):
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'world_art': [[0,0,0],[0,0,0],[0,0,0]],
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'world_art': [[0,0,0],[0,0,0],[0,0,0]],
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'world_new': [[0,0,0],[0,0,0],[0,0,0]]})
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'world_new': [[0,0,0],[0,0,0],[0,0,0]]})
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self.update()
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self.update()
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return
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for widget in self.untitled2+self.untitled:
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if widget.hit_test(x, y):
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self.setfocus(widget)
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break
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else:
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self.setfocus(None)
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if self.focus:
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self.focus.caret.on_mouse_press(x, y, button, modifiers)
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def on_mouse_motion(self, x, y, dx, dy):
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if debug<2:
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return
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for widget in self.untitled2+self.untitled:
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if widget.hit_test(x, y):
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self.set_mouse_cursor(self.text_cursor)
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break
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else:
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self.set_mouse_cursor(None)
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def on_text(self, text):
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if debug<2:
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return
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if self.focus:
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self.focus.caret.on_text(text)
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def on_text_motion(self, motion):
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if debug<2:
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return
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if self.focus:
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self.focus.caret.on_text_motion(motion)
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def on_text_motion_select(self, motion):
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if debug<2:
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return
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if self.focus:
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self.focus.caret.on_text_motion_select(motion)
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def on_key_press(self, symbol, modifiers):
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if debug<2:
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return
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if symbol == pyglet.window.key.TAB:
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if modifiers & pyglet.window.key.MOD_SHIFT:
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dir = -1
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else:
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dir = 1
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if self.focus in self.untitled2:
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i = self.untitled2.index(self.focus)
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else:
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i = 0
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dir = 0
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self.setfocus(self.untitled2[(i + dir) % len(self.untitled2)])
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elif symbol == pyglet.window.key.ESCAPE:
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pyglet.app.exit()
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def setfocus(self, focus):
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if self.focus:
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self.focus.caret.visible = False
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self.focus.caret.mark = self.focus.caret.position = 0
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self.focus = focus
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if self.focus:
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self.focus.caret.visible = True
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self.focus.caret.mark = 0
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self.focus.caret.position = len(self.focus.document.text)
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''' *********************************************************************************************** '''
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''' *********************************************************************************************** '''
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''' Lancement du menu principal '''
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''' Lancement du menu principal '''
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