diff --git a/WireChem.py b/WireChem.py index 6a0197e..7d8c31c 100644 --- a/WireChem.py +++ b/WireChem.py @@ -84,40 +84,72 @@ def duplicateref(d): d[d[k]['nom']]=d[k] class abutton(object): - def update(self): - if not self.isvisible(): - try: - self.vertex_list.delete() - except: - print "destroyed" - else: - if self.typeof=='icon': - self.content.width=self.width - self.content.height=self.height - self.vertex_list = pyglet.sprite.Sprite(self.content, x=self.x, y=self.y, batch=self.batch) - elif self.typeof=='color': - self.vertex_list = self.batch.add(4,pyglet.gl.GL_QUADS, None, + def update(self,dt): + try: + self.vertex_list.delete() + except: + foo=0 + try: + self.vertex_list2.delete() + except: + foo=0 + try: + self.vertex_list3.delete() + except: + foo=0 + try: + self.sprite.delete() + except: + foo=0 + if self.isvisible(): + if not self.isactive(): + color=127 + else: + color=255 + if self.typeof=='color': + color=(self.content[0],self.content[1],self.content[2],color) + self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1, ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), - ('c4B', self.content * 4)) + ('c4B', color * 4)) elif self.typeof=='function': self.vertex_list = eval(self.content) - elif self.typeof=='multicon': - self.content[self.index].width=self.width - self.content[self.index].height=self.height - self.vertex_list = pyglet.sprite.Sprite(self.content[self.index], x=self.x, y=self.y, batch=self.batch) + else: + if self.typeof=='multicon': + image = self.content[self.index] + else: + image = self.content + if self.width==0 or self.height==0: + self.width=image.width + self.height=image.height + self.sprite = pyglet.sprite.Sprite(image, x=self.x, y=self.y, batch=self.window.batch, group=self.window.p1) + if self.width/float(self.height) < image.width/float(image.height): + self.sprite.scale=float(self.width)/image.width + else: + self.sprite.scale=float(self.height)/image.height + self.sprite.opacity=color + if type(self.seleted) is tuple: + color=(self.seleted[0],self.seleted[1],self.seleted[2],255) + self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2, + ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), + ('c4B', color * 4)) + elif type(self.seleted) is list: + self.sprite.opacity=(self.seleted[0],self.seleted[1],self.seleted[2]) + if self.hilite and int(time.time())%2==0: + color=(255,0,0,128) + self.vertex_list3 = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p2, + ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), + ('c4B', color * 4)) - def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, separe, content, hint, typeof, text, text2, batch): + def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, content, hint, typeof, text, text2): self.name=name self.index=0 self.x=x self.y=y - self.batch=batch self.width=width self.height=height self.active=active self.hilite=hilite self.visible=visible - self.separe=separe self.content=content self.typeof=typeof self.hint=hint @@ -127,11 +159,14 @@ class abutton(object): self.window.push_handlers(self.on_mouse_motion) self.window.push_handlers(self.on_mouse_drag) self.window.push_handlers(self.on_mouse_release) - self.window.push_handlers(self.on_mouse_scroll) - self.update() + self.window.push_handlers(self.on_mouse_scroll) + self.updateclock=clock.schedule_interval(self.update,1) + self.update(0) def delete(self): self.vertex_list.delete() + del self + self=None def on_mouse_press(self, x, y, button, modifiers): if x>self.x and y>self.y and x=len(self.content): self.index=0 - self.update() + self.update(0) eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")") def on_mouse_release(self, x, y, button, modifiers): @@ -189,32 +224,32 @@ class abutton(object): def hide(self): if type(self.visible) is bool: self.visible=False - self.update() + self.update(0) def show(self): if type(self.visible) is bool: self.visible=True - self.update() + self.update(0) def activate(self): if type(self.active) is bool: self.active=True - self.update() + self.update(0) def unactivate(self): if type(self.active) is bool: self.active=False - self.update() + self.update(0) - def hilite(self): + def hilitate(self): if type(self.hilite) is bool: self.hilite=True - self.update() + self.update(0) - def unhilite(self): + def unhilitate(self): if type(self.hilite) is bool: self.hilite=False - self.update() + self.update(0) ''' *********************************************************************************************** ''' @@ -232,51 +267,42 @@ class game(pyglet.window.Window): self.clear() ''' *********************************************************************************************** ''' -''' Gestion du menu principal ''' +''' Gestion du menu principal ''' class menu(pyglet.window.Window): def __init__(self, *args, **kwargs): - super(menu, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game") + super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game") self.batch = pyglet.graphics.Batch() + self.p0 = pyglet.graphics.OrderedGroup(0) + self.p1 = pyglet.graphics.OrderedGroup(1) + self.p2 = pyglet.graphics.OrderedGroup(2) + self.p3 = pyglet.graphics.OrderedGroup(3) self.clocks=[clock.schedule(self.draw)] - self.buttons=[abutton(self,'test',10, 10, 50, 50 , True, True, True, False, False, (255,0,0,255), 'test', 'color', '', '', self.batch),abutton(self,'prout',150, 150, 150, 50 , True, True, True, False, False, (0,255,0,255), 'test', 'color', '', '', self.batch),abutton(self,'aicon',70, 70, 150, 100 , True, True, True, False, False, [pyglet.image.load('picture/boss.png'),pyglet.image.load('picture/exits.png')], 'test', 'multicon', '', '', self.batch)] + self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''), + abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''), + abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''), + abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''), + abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')] def draw(self,dt): glClearColor(0,0,0,255) self.clear() self.batch.draw() - def on_mouse_press_test(self, state): - print "test est appuyé" - if self.buttons[0].isvisible(): - self.buttons[0].hide() - else: - self.buttons[0].show() + def on_mouse_press_exit2(self, state): + pyglet.app.exit() - def on_mouse_motion_test(self, state): - print "test est motion en "+str(state['x']) - - def on_mouse_press_prout(self, state): - self.buttons[0].unactivate() - - def on_mouse_motion_prout(self, state): - print "prout "+str(state['x']) - - def on_mouse_scroll_aicon(self, state): - print "essai "+str(state['dy']) - - def on_mouse_press_aicon(self, state): - print "essai "+str(state['dy']) - ''' *********************************************************************************************** ''' ''' Initialisation ''' + +menu_principal = menu() +menu_principal.set_minimum_size(1024, 768) glEnable(GL_BLEND); -'''glEnable(GL_LINE_SMOOTH); -glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);''' +glEnable(GL_LINE_SMOOTH); +glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glEnable(GL_LINE_STIPPLE) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -menu_principal = menu() pyglet.app.run()