From f3238217c76cf800ff8b479f01e3197cce0e56e9 Mon Sep 17 00:00:00 2001 From: Le_dahut Date: Fri, 6 Jun 2014 19:13:44 +0200 Subject: [PATCH] =?UTF-8?q?-Ajout=20des=20nom=20de=20niveau=20et=20des=20?= =?UTF-8?q?=C3=A9l=C3=A9ments=20-Gestion=20de=20la=20d=C3=A9sactivation=20?= =?UTF-8?q?des=20niveau=20et=20affichage=20par=20le=20cadena=20-Ajout=20du?= =?UTF-8?q?=20marquage=20des=20mondes=20sp=C3=A9ciaux?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- WireChem.py | 130 +++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 98 insertions(+), 32 deletions(-) diff --git a/WireChem.py b/WireChem.py index 1c45905..1824882 100644 --- a/WireChem.py +++ b/WireChem.py @@ -158,14 +158,16 @@ def init(): reference(worlds,['world','level']) reference(Uworlds,['world','level']) if len(sys.argv)>1 and sys.argv[1]=='debug': - debug=True + debug=1 + elif len(sys.argv)>1 and sys.argv[1]=='edit' : + debug=2 else: - debug=False + debug=0 ''' *********************************************************************************************** ''' ''' initialisation ''' -debug=False +debug=0 worlds={} world=level=0 init() @@ -193,12 +195,11 @@ class abutton(object): except: foo=0 if self.isvisible(): - if not self.isactive(): - color=127 - else: - color=255 if self.typeof=='color': - color=(self.content[0],self.content[1],self.content[2],color) + if not self.isactive(): + color=(self.content[0],self.content[1],self.content[2],127) + else: + color=(self.content[0],self.content[1],self.content[2],255) self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1, ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), ('c4B', color * 4)) @@ -217,13 +218,16 @@ class abutton(object): self.sprite.scale=float(self.width)/image.width else: self.sprite.scale=float(self.height)/image.height - self.sprite.opacity=color + if not self.isactive(): + self.sprite.color=(60,60,60) + else: + self.sprite.color=(255,255,255) if type(self.selected) is tuple: color=(self.selected[0],self.selected[1],self.selected[2],255) self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2, ('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)), ('c4B', color * 4)) - elif type(self.selected) is list: + elif type(self.selected) is list and self.isactive(): self.sprite.color=(self.selected[0],self.selected[1],self.selected[2]) if self.hilite and int(time.time())%2==0: color=(255,0,0,128) @@ -262,9 +266,11 @@ class abutton(object): def launch(self,state): + global debug name=self.name.split('_') if len(name)>1 and hasattr(self.window, "on_mouse_"+state['event']+"_"+name[0]) and callable(eval("self.window.on_mouse_"+state['event']+"_"+name[0])): - eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")") + eval("self.window.on_mouse_"+state['event']+"_"+name[0]+"("+str(name[1])+","+str(state)+")") + if debug>0: print state if hasattr(self.window, "on_mouse_"+state['event']+"_"+self.name) and callable(eval("self.window.on_mouse_"+state['event']+"_"+self.name)): if self.typeof=='multicon': self.index+=1 @@ -272,6 +278,7 @@ class abutton(object): self.index=0 self.update(0) eval("self.window.on_mouse_"+state['event']+"_"+self.name+"("+str(state)+")") + if debug>0: print state def on_mouse_press(self, x, y, button, modifiers): if x>self.x and y>self.y and x1024: @@ -436,15 +440,70 @@ class menu(pyglet.window.Window): if self.loc[0]<0: self.loc[2]=1 if self.loc[1]<0: - self.loc[3]=1 - self.fond.anchor_x=self.loc[0] - self.fond.anchor_y=self.loc[1] - self.fond.blit_tiled(0, 0, 0, self.width, self.height) + self.loc[3]=1 + + def update(self): + global world,worlds,finished + for obj in worlds[world]: + if obj.has_key('special'): + break + self.labels[0].text=obj['element'] + self.labels[0].color=(self.colors[world][0],self.colors[world][1],self.colors[world][2],100) + self.labels[0].x=(1024-self.labels[0].content_width)/2-50 + self.labels[0].y=75*self.height/768 + self.labels[0].text=obj['element'] + for l in range(len(worlds[world])): + ele=worlds[world][l] + self.levels[l].active=(world,l) in finished + self.levels[l].x=ele['_xx'] + self.levels[l].y=ele['_yy']/768.0*self.height + self.levels[l].setselected([255,120+int(ele['_xx']/1024.0*135),155+int(ele['_xx']/1024.0*100)]) + self.levels[l].content=self.images[world] + self.levels[l].update(0) + self.untitled[l].text=ele['element'] + self.untitled[l].x=ele['_xx']+(self.images[world].width-self.untitled[l].content_width)/2 + self.untitled[l].y=ele['_yy']/768.0*self.height+20 + self.untitled[l].color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255) + self.untitled2[l].text=ele['nom'].decode('utf-8') + self.untitled2[l].x=ele['_xx']-(self.untitled2[l].content_width-self.images[world].width)/2 + self.untitled2[l].y=ele['_yy']/768.0*self.height-15 + if (world,l) in finished: + self.untitled2[l].color=(255,255,255,255) + else: + self.untitled2[l].color=(90,90,90,255) + self.lock[l].visible=(world,l) not in finished + self.lock[l].x=ele['_xx']+10 + self.lock[l].y=ele['_yy']/768.0*self.height+50 + if ele['nom']==obj['nom']: + self.special.x=ele['_xx'] + self.special.y=ele['_yy'] + + def draw(self,dt): + global loc + glClearColor(0,0,0,255) + self.clear() + #self.fond.anchor_x=self.loc[0] + #self.fond.anchor_y=self.loc[1] + self.fond.blit(self.loc[0],self.loc[1]) + self.fond.blit(self.loc[0]-1024,self.loc[1]) + self.fond.blit(self.loc[0]-1024,self.loc[1]-768) + self.fond.blit(self.loc[0],self.loc[1]-768) + #self.fond.blit_tiled(0, 0, 0, self.width, self.height) self.batch.draw() def on_mouse_press_menu_2(self, state): pyglet.app.exit() + def on_mouse_press_menu_1(self, state): + global world + if world>0: world-=1 + self.update() + + def on_mouse_press_menu_0(self, state): + global world + if world