#!/usr/bin/env python # -*- coding: utf-8 -*- import pyglet import copy import csv import random import time import operator import shelve import os from pyglet.gl import * from pyglet.window import mouse from pyglet.window import key from pyglet import clock from pyglet import image from os.path import expanduser ''' ************************************************************************************************ ''' ''' Initialisation & Chargement ''' def sync(): global Uworlds,finished write(gethome()+"/dbdata",["Uworlds","finished"]) def verifyhome(): global Uworlds,finished if not os.path.exists(gethome()): os.makedirs(gethome()) if not os.path.exists(gethome()+"/dbdata"): Uworlds=[[{0:0}]] finished=[(0,0)] sync() def gethome(): home = expanduser("~")+"/.wirechem" return home def write(afile,var): d=shelve.open(afile,writeback=True) for k in var: d[k]=copy.deepcopy(globals()[k]) d.sync() d.close() def read(afile): d=shelve.open(afile,writeback=True) for k in d.keys(): globals()[k]=copy.deepcopy(d[k]) d.close() def load(d): for k in d.keys(): if k[0]!="_": globals()[k]=copy.deepcopy(d[k]) def reference(var,noms): if len(noms)==2: for y in range(len(var)): for x in range(len(var[y])): var[y][x][noms[0]]=y var[y][x][noms[1]]=x else: for x in range(len(var[y])): var[x][y][noms[0]]=x def duplicateref(d): for k in d.keys(): d[d[k]['nom']]=d[k] def interprete(d): for k in d.keys(): if 'icon' in d[k]: print d[k] if type(d[k]['icon']) is str and len(d[k]['icon'])>0 and d[k]['icon'][0]=="%": d[k]['icon']=image.load(d[k]['icon'][1:]) def initgrid(): global art,Uworlds,statedvar,stat_var,seestat,adirection,worlds,finished,allcout,selected,world,level,over,mousel,mouser,mousem,sizex,sizey,world_old,world_new,world_art,dat,direction,zoom,play,stat,cycle,cout,thecout,rayon,unroll,debug,temp,decx,decy,nrj,tech,victory,current,maxnrj,maxrayon,maxcycle,maxtemp,nom,descriptif,element ''' Directions des electrons en fonction de la position de la queue ''' direction = {} direction[(-1,-1)]=[(+1,+1),(+1,+0),(+0,+1),(+1,-1),(-1,+1),(+0,-1),(-1,+0),(-1,-1)] direction[(-1,+0)]=[(+1,+0),(+1,-1),(+1,+1),(+0,-1),(+0,+1),(-1,-1),(-1,+1),(-1,+0)] direction[(-1,+1)]=[(+1,-1),(+0,-1),(+1,+0),(-1,-1),(+1,+1),(-1,+0),(+0,+1),(-1,+1)] direction[(+0,+1)]=[(+0,-1),(-1,-1),(+1,-1),(-1,+0),(+1,+0),(-1,+1),(+1,+1),(+0,+1)] direction[(+0,-1)]=[(+0,+1),(+1,+1),(-1,+1),(+1,+0),(-1,+0),(+1,-1),(-1,-1),(+0,-1)] direction[(+1,-1)]=[(-1,+1),(+0,+1),(-1,+0),(+1,+1),(-1,-1),(+1,+0),(+0,-1),(+1,-1)] direction[(+1,+0)]=[(-1,+0),(-1,+1),(-1,-1),(+0,+1),(+0,-1),(+1,+1),(+1,-1),(+1,+0)] direction[(+1,+1)]=[(-1,-1),(-1,+0),(+0,-1),(-1,+1),(+1,-1),(+0,+1),(+1,+0),(+1,+1)] adirection=[(-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)] verifyhome() read("dbdata") read(gethome()+"/dbdata") reference(worlds,['world','level']) reference(Uworlds,['world','level']) duplicateref(art) duplicateref(dat) interprete(dat) ''' Variables globales ''' zoom=25 stat=[0,0,0,0,0,0,0,0,0] nom=descriptif=element='H' victory=[0,0,0,0,0,0,0,0,0,0,0,0,0] current=[0,0,0,0,0,0,0,0,0,0,0,0,0] stat_var=[] mousel=4 mouser=0 mousem=3 maxnrj=maxrayon=maxcycle=maxtemp=99999 allcout=[0,0,0] sizex=sizey=1 seestat=thecout=world=over=play=cycle=rayon=temp=cout=decx=decy=unroll=nrj=0 debug=0 tech=selected=level=-1 statedvar=[stat[0],stat[1],stat[2],stat[3],stat[4],stat[5],stat[6],stat[7],stat[8],nrj,temp,rayon,current[7],current[8],current[9],current[10],current[11],current[12]] if len(stat_var)==0: for i in range(len(statedvar)): stat_var.append([0]) world_new = world_art = [[]] world=0 for w in range(len(worlds)): for l in range(len(worlds[w])): if "level"+str(w)+"-"+str(l) in finished and w>world: world=w ''' *********************************************************************************************** ''' ''' Sauvegarde/Restauration ''' def resize(): global zoom,decx,decy,seestat if seestat>=1: allsizex=2*win.width/3 else: allsizex=win.width if sizex/float(sizey)0: sizex=(coords[2]-coords[0])/float(len(tab[0])) else: sizex=coords[2]-coords[0] glColor3ub(140,140,140) scalex=10*int((60/sizex)/10) scaley=10*int((80/sizey)/10) if scalex==0: scalex=1 if scaley==0: scaley=1 for n in range(0,len(newtab[0]),scalex): glBegin(GL_LINES) glVertex2i(coords[0]+int(sizex*n),coords[1]) glVertex2i(coords[0]+int(sizex*n),coords[3]) glEnd() for n in range(0,max(tab[len(tab)-1]),scaley): glBegin(GL_LINES) glVertex2i(coords[0],coords[1]+int(sizey*n)) glVertex2i(coords[2],coords[1]+int(sizey*n)) glEnd() for i in range(len(newtab)): glBegin(GL_QUADS) for j in range(len(newtab[i])): glColor4ub(color[i][0],color[i][1],color[i][2],220) glVertex2i(int(coords[0]+sizex*j),int(coords[1]+sizey*newtab[i][j])) glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1]+sizey*newtab[i][j])) if i>0: glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1]+sizey*newtab[i-1][j])) glVertex2i(int(coords[0]+sizex*j),int(coords[1]+sizey*newtab[i-1][j])) else: glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1])) glVertex2i(int(coords[0]+sizex*j),int(coords[1])) glEnd() glBegin(GL_QUADS) glColor3ub(255,255,255) glVertex2i(int(coords[2]),int(coords[1])) glVertex2i(int(coords[2]-5),int(coords[1])) glVertex2i(int(coords[2]-5),int(coords[1]+sizey)) glVertex2i(int(coords[2]),int(coords[1]+sizey)) glVertex2i(int(coords[2]),int(coords[1])) glVertex2i(int(coords[2]-sizex),int(coords[1])) glVertex2i(int(coords[2]-sizex),int(coords[1]+5)) glVertex2i(int(coords[2]),int(coords[1]+5)) glEnd() def drawgraph(coords,tab,full,color): drawsquare(coords[0],coords[1],coords[2],coords[3],1,[100,100,100]) if max(tab)==0: sizey=coords[3]-coords[1] else: sizey=(coords[3]-coords[1])/float(max(tab)) if len(tab)-1>0: sizex=(coords[2]-coords[0])/float(len(tab)) else: sizex=coords[2]-coords[0] glColor3ub(140,140,140) scalex=10*int((60/sizex)/10) scaley=10*int((80/sizey)/10) if scalex==0: scalex=1 if scaley==0: scaley=1 for n in range(0,len(tab),scalex): glBegin(GL_LINES) glVertex2i(coords[0]+int(sizex*n),coords[1]) glVertex2i(coords[0]+int(sizex*n),coords[3]) glEnd() for n in range(0,int(max(tab))+1,scaley): glBegin(GL_LINES) glVertex2i(coords[0],coords[1]+int(sizey*n)) glVertex2i(coords[2],coords[1]+int(sizey*n)) glEnd() glColor4ub(color[0],color[1],color[2],220) if full>0: glBegin(GL_QUADS) for i in range(len(tab)): glVertex2i(int(coords[0]+sizex*i),int(coords[1]+sizey*tab[i])) glVertex2i(int(coords[0]+sizex*(i+1)),int(coords[1]+sizey*tab[i])) glVertex2i(int(coords[0]+sizex*(i+1)),int(coords[1])) glVertex2i(int(coords[0]+sizex*i),int(coords[1])) glEnd() else: glBegin(GL_LINE_LOOP) for i in range(len(tab)): glVertex2i(int(coords[0]+sizex*i),int(coords[1]+sizey*tab[i])) glEnd() glBegin(GL_QUADS) glColor3ub(255,255,255) glVertex2i(int(coords[2]),int(coords[1])) glVertex2i(int(coords[2]-5),int(coords[1])) glVertex2i(int(coords[2]-5),int(coords[1]+sizey)) glVertex2i(int(coords[2]),int(coords[1]+sizey)) glVertex2i(int(coords[2]),int(coords[1])) glVertex2i(int(coords[2]-sizex),int(coords[1])) glVertex2i(int(coords[2]-sizex),int(coords[1]+5)) glVertex2i(int(coords[2]),int(coords[1]+5)) glEnd() def drawsquare(x,y,x2,y2,full,color): if len(color)==4: glColor4ub(color[0],color[1],color[2],color[3]) else: glColor3ub(color[0],color[1],color[2]) if full>0: glBegin(GL_QUADS) else: glBegin(GL_LINE_LOOP) glVertex2i(x,y) glVertex2i(x2,y) glVertex2i(x2,y2) glVertex2i(x,y2) glEnd() if full==2: glColor3ub(color[0],color[1],color[2]) glBegin(GL_LINE_LOOP) glVertex2i(x,y) glVertex2i(x2,y) glVertex2i(x2,y2) glVertex2i(x,y2) glEnd() def drawsemisquare(x,y,x2,y2,color): if len(color)==4: glColor4ub(color[0],color[1],color[2],color[3]) else: glColor3ub(color[0],color[1],color[2]) glBegin(GL_LINES) thezoom=y2-y glVertex2i(x,y) glVertex2i(x,y+thezoom/4) glVertex2i(x,y) glVertex2i(x+thezoom/4,y) glVertex2i(x2,y2) glVertex2i(x2,y2-thezoom/4) glVertex2i(x2,y2) glVertex2i(x2-thezoom/4,y2) glVertex2i(x,y2) glVertex2i(x,y2-thezoom/4) glVertex2i(x,y2) glVertex2i(x+thezoom/4,y2) glVertex2i(x2,y) glVertex2i(x2,y+thezoom/4) glVertex2i(x2,y) glVertex2i(x2-thezoom/4,y) glEnd() def drawtriangles(x,y,x2,y2,color): if len(color)==4: glColor4ub(color[0],color[1],color[2],color[3]) else: glColor3ub(color[0],color[1],color[2]) glBegin(GL_TRIANGLES) thezoom=y2-y glVertex2i(x,y) glVertex2i(x,y+thezoom/4) glVertex2i(x+thezoom/4,y) glVertex2i(x2,y2) glVertex2i(x2,y2-thezoom/4) glVertex2i(x2-thezoom/4,y2) glVertex2i(x,y2) glVertex2i(x,y2-thezoom/4) glVertex2i(x+thezoom/4,y2) glVertex2i(x2,y) glVertex2i(x2,y+thezoom/4) glVertex2i(x2-thezoom/4,y) glEnd() def drawLaser(x1,y1,x2,y2,width,power,color,randomize): while(width > 0): if randomize!=0: glLineStipple(random.randint(0,randomize),random.randint(0,65535)) glLineWidth(width) glBegin(GL_LINES) glColor3ub(min(color[0]+power*width,255),min(color[1]+power*width,255),min(color[2]+power*width,255)) glVertex2i(x1,y1) glVertex2i(x2,y2) width=width-1 glEnd() glLineStipple(1,65535) def drawitem(x,y,it,thezoom,activation): if 'text' in it: txt_item.text=it['text'].decode('utf-8') txt_item.font_size=thezoom txt_item.x=x+thezoom/10 txt_item.y=y+thezoom/10 if it['activable']: txt_item.color=(it['color'][0],it['color'][1],it['color'][2],255) else: if activation!=0: drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[it['color'][0],it['color'][1],it['color'][2],55+200*activation/10]) txt_item.color=(it['color'][0],it['color'][1],it['color'][2],55+200*activation/10) else: drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[255,255,255]) txt_item.color=(255,255,255,255) txt_item.draw() def drawstat(x,y,x2,y2,tableau,color): global stat drawsquare(x,y,x2,y2,0,[90,90,90]) oldx=x somme=sum(tableau) for i in range(len(tableau)): if somme>0: newx=oldx+float(tableau[i])*(x2-x)/somme else: newx=oldx drawsquare(int(oldx),y,int(newx),y2,1,color[i]) oldx=newx txt_stat.text=str(somme) txt_stat.x=x+(x2-x)/2-(len(str(somme)))*12 txt_stat.y=y-(y-24)/2 txt_stat.draw() def drawcondvictory(x,y,x2,y2,color): global victory,current '''size=(x2-x)/sum(victory[i] for i in range(len(victory)))''' names=["e","e","q","e","e","e","e","K","L","M","N","n","p"] thecolors=[art['headb2']['color'],art['headb']['color'],art['headp']['color'],art['head']['color'],art['head2']['color'],art['headr']['color'],art['headr2']['color'],art['headb']['color'],art['headb']['color'],art['headb']['color'],art['headb']['color'],art['neut']['color'],art['prot']['color']] size=21 for i in range(len(victory)): if victory[i]>0: drawsquare(x+size*i,y,x+size*(i+1),y2,1,thecolors[i]) drawsquare(x+size*i,y,x+size*(i+1),y2,0,[90,90,90]) drawsquare(x+size*i,y,x+size*(i+1),int(y+float(current[i])/victory[i]*(y2-y)),1,[0,0,0]) if victory[i]-current[i]>=0: txt_victory1.text=str(victory[i]-current[i]) txt_victory1.x=x+size*i+1 txt_victory1.y=y+1 txt_victory1.draw() txt_victory2.text=names[i] txt_victory2.x=x+size*i txt_victory2.y=y2-10 txt_victory2.draw() def drawsettings(): pic_logo.blit((win.width-668)/2,win.height-200) pic_logo2.blit((win.width-668)/2-120,win.height-160) txt_son.x=win.width/6 txt_son.y=win.height/6 txt_son.draw() txt_video.x=win.width/6 txt_video.y=2*win.height/6 txt_video.draw() def drawworld(): global selected,victory,finished,world,level drawsquare(740,148,1016,8,1,[40,40,40]) drawsquare(8,148,1016,8,0,[90,90,90]) glColor3ub(255,255,255) pic_logo.blit(185,win.height-200) pic_logo2.blit(45,win.height-160) txt_world.x=20 txt_world.y=win.height-50 txt_world.text="Labo "+str(world+1) txt_world.draw() if selected==-2: glColor3ub(255,0,0) else: glColor3ub(255,255,255) pic_exit2.blit(940,win.height-100) if selected==-3: glColor3ub(255,0,0) else: glColor3ub(255,255,255) pic_arrows.blit(840,150) if selected==-4: glColor3ub(255,0,0) else: glColor3ub(255,255,255) pic_arrows2.blit(920,150) glColor3ub(255,255,255) for l in range(len(worlds[world])): ele=worlds[world][l] for n in ele['link']: if n!="" and n[0]==world: if n in finished: drawLaser(ele['_xx']+50,int(ele['_yy']/768.0*win.height+50),worlds[n[0]][n[1]]['_xx']+50,int(worlds[n[0]][n[1]]['_yy']/768.0*win.height+50),random.randint(0,6),20,[0,100,0],12) else: drawLaser(ele['_xx']+50,int(ele['_yy']/768.0*win.height+50),worlds[n[0]][n[1]]['_xx']+50,int(worlds[n[0]][n[1]]['_yy']/768.0*win.height+50),2,20,[40,40,40],0) for l in range(len(worlds[world])): ele=worlds[world][l] if (world,l) not in finished: glColor3ub(60,60,60) acolor=(90,90,90,255) elif selected!=ele: glColor3ub(255,120+int(ele['_xx']/1024.0*135),155+int(ele['_xx']/1024.0*100)) acolor=(255,255,255,255) else: acolor=(255,0,0,255) document=pyglet.text.decode_attributed("{font_name 'OpenDyslexicAlta'}{font_size 18}{color (255, 255, 255, 255)}"+ele['description'].decode('utf-8')+"}".encode('utf8')) txt_description.document=document txt_description.draw() document=None glColor3ub(255,255,255) if ele['cout']>0: dat['cout']['icon'].blit(740,110) txt_cout2.text=str(ele['cout']) txt_cout2.draw() if ele['maxcycle']<90000: dat['cycle']['icon'].blit(740,65) txt_maxcycle2.text=str(ele['maxcycle']) txt_maxcycle2.draw() if ele['tech']>0: dat['tech']['icon'].blit(940,110) txt_tech2.text=str(ele['tech']) txt_tech2.draw() if ele['maxrayon']<90000: dat['rayon']['icon'].blit(940,65) txt_maxrayon2.text=str(ele['maxrayon']) txt_maxrayon2.draw() if ele['maxtemp']<90000: dat['temp']['icon'].blit(850,110) txt_maxtemp2.text=str(ele['maxtemp']) txt_maxtemp2.draw() if ele['maxnrj']<90000: dat['nrj']['icon'].blit(850,65) txt_maxnrj2.text=str(ele['maxnrj']) txt_maxnrj2.draw() victory=ele['victory'] drawcondvictory(742,12,1016,50,[40,40,40]) glColor3ub(255,0,0) pic_levels2.blit(ele['_xx'],ele['_yy']/768.0*win.height) glColor3ub(255,255,255) if (world,l) not in finished: pic_locked.blit(ele['_xx']+10,ele['_yy']/768.0*win.height+10) txt_element2.text=ele['element'] txt_element2.x=ele['_xx']+50 txt_element2.y=ele['_yy']/768.0*win.height+67 txt_element2.color=(int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150), int(ele['_xx']/1024.0*150),255) txt_element2.draw() calc=(len(ele['nom'])*17-52)/2 drawsquare(ele['_xx']+35-calc,int(ele['_yy']/768.0*win.height+2),ele['_xx']+42-calc+len(ele['nom'])*17,int(ele['_yy']/768.0*win.height-18),1,[40,int(ele['_xx']/1024.0*135),int(ele['_xx']/1024.0*100)]) txt_nom2.text=ele['nom'].decode('utf-8') txt_nom2.x=ele['_xx']+38-calc txt_nom2.y=ele['_yy']/768.0*win.height-15 txt_nom2.color=acolor txt_nom2.draw() def calc_space(nb,nbtot): global unroll return [2*win.width/3+20,(nb-1)*(win.height-100-unroll*50)/nbtot+50+unroll*50+20,win.width-20,nb*(win.height-100-unroll*50)/nbtot+50+unroll*50] def drawpopup(): global allcout if tech<6: drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+75,1,[40,40,40]) drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+75,0,[255,255,255]) else: drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+150,1,[40,40,40]) drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+150,0,[255,255,255]) txt_drag.x=allcout[0]+45 txt_drag.y=allcout[1]+10 glColor3ub(255,255,255,255) dat['cout']['icon'].blit(allcout[0]+2,allcout[1]+2) txt_drag.text=str(allcout[2]['cout']) txt_drag.draw() txt_drag.x=allcout[0]+45 txt_drag.y=allcout[1]+45 glColor3ub(255,255,255,255) dat['tech']['icon'].blit(allcout[0]+2,allcout[1]+37) txt_drag.text=str(allcout[2]['tech']) txt_drag.draw() if tech>6: txt_drag.x=allcout[0]+45 txt_drag.y=allcout[1]+80 glColor3ub(255,255,255,255) dat['nrj']['icon'].blit(allcout[0]+2,allcout[1]+72) txt_drag.text=str(allcout[2]['nrj']) txt_drag.draw() txt_drag.x=allcout[0]+45 txt_drag.y=allcout[1]+115 glColor3ub(255,255,255,255) dat['temp']['icon'].blit(allcout[0]+2,allcout[1]+107) txt_drag.text=str(allcout[2]['temp']) txt_drag.draw() def drawbigstat(page): global unroll,stat_var drawsquare(2*win.width/3,50+unroll*50,win.width,win.height-50,1,[40,40,40]) if page==1: coord=calc_space(1,3) drawcumulgraph(calc_space(1,3),[stat_var[0],stat_var[1],stat_var[3],stat_var[4],stat_var[5],stat_var[6]],1,[art['headb2']['color'],art['headb']['color'],art['head']['color'],art['head2']['color'],art['headr']['color'],art['headr2']['color']]) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="eX" txt_victory2.draw() coord=calc_space(2,3) drawcumulgraph(calc_space(2,3),[stat_var[7],stat_var[8]],1,[art['neut']['color'],art['prot']['color']]) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+8 txt_victory2.y=coord[1]+12 txt_victory2.text="p/n" txt_victory2.draw() coord=calc_space(3,3) drawgraph(calc_space(3,3),stat_var[2],1,art['headp']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="Ph" txt_victory2.draw() elif page==2: coord=calc_space(1,3) drawgraph(coord,stat_var[9],1,[180,180,180]) dat['nrj']['icon'].blit(coord[0],coord[1]) coord=calc_space(2,3) drawgraph(coord,stat_var[10],1,[180,180,180]) dat['temp']['icon'].blit(coord[0],coord[1]) coord=calc_space(3,3) drawgraph(coord,stat_var[11],1,[180,180,180]) dat['rayon']['icon'].blit(coord[0],coord[1]) elif page==3: coord=calc_space(1,6) drawgraph(coord,stat_var[17],1,art['prot']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="p" txt_victory2.draw() coord=calc_space(2,6) drawgraph(coord,stat_var[16],1,art['neut']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="n" txt_victory2.draw() coord=calc_space(3,6) drawgraph(coord,stat_var[15],1,art['headb']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="N" txt_victory2.draw() coord=calc_space(4,6) drawgraph(coord,stat_var[14],1,art['headb']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="M" txt_victory2.draw() coord=calc_space(5,6) drawgraph(coord,stat_var[13],1,art['headb']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="L" txt_victory2.draw() coord=calc_space(6,6) drawgraph(coord,stat_var[12],1,art['headb']['color']) drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40]) txt_victory2.x=coord[0]+12 txt_victory2.y=coord[1]+12 txt_victory2.text="K" txt_victory2.draw() def drawgameover(): txt_over.text="GAME OVER" txt_over.x=win.width/2-350 txt_over.y=win.height/2-200 txt_over.draw() msg=["Trop de matière reçue dans les senseurs","Les photons sont sortis du cadre de jeu","Colision de protons et de neutrons","Le canon a provoqué une collision","Vous avez généré trop de rayonements","Le nombre de cycle maximum a été atteint","La température est a un niveau inacceptable","Il n'y a plus d'energie disponible !","Le réacteur est en surcharge !!"] txt_over2.text=msg[over-1].decode('utf-8') txt_over2.x=win.width/2-450 txt_over2.y=win.height/2-90 txt_over2.draw() def drawvictory(): txt_over.text="VICTOIRE !" txt_over.x=win.width/2-350 txt_over.y=win.height/2-200 txt_over.draw() txt_over2.text="Vous débloquez le/les niveaux suivant.".decode('utf-8') txt_over2.x=win.width/2-450 txt_over2.y=win.height/2-90 txt_over2.draw() def drawgrid(zoom): global temp,debug,over,allcout,play,element,seestat,art glLineWidth(3) if play>0: drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,0,0]) else: drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,255,255]) glLineWidth(1) for x in range(1,sizex-1): if x*zoom+decx>win.width: break for y in range(1,sizey-1): if y*zoom+decy>win.height: break '''drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,art[world_new[x][y]]['color'])''' glBegin(GL_QUADS) if world_new[x-1][y-1]>0 or (world_new[x-1][y]>0 and world_new[x][y-1]>0): glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],255) else: glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],130) glVertex2i(x*zoom+decx,y*zoom+decy) if world_new[x+1][y-1]>0 or (world_new[x+1][y]>0 and world_new[x][y-1]>0): glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],255) else: glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],130) glVertex2i((x+1)*zoom+decx,y*zoom+decy) if world_new[x+1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x+1][y]>0): glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],255) else: glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],130) glVertex2i((x+1)*zoom+decx,(y+1)*zoom+decy) if world_new[x-1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x-1][y]>0): glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],255) else: glColor4ub(art[world_new[x][y]]['color'][0],art[world_new[x][y]]['color'][1],art[world_new[x][y]]['color'][2],130) glVertex2i(x*zoom+decx,(y+1)*zoom+decy) glEnd() drawitem(x*zoom+decx,y*zoom+decy,art[wart(x,y)],zoom,getactive(x,y)) drawsquare(0,win.height,win.width,win.height-50,1,[40,40,40]) drawsquare(0,50,win.width,0,1,[40,40,40]) if unroll!=0: if debug==1: nbelements=44 else: nbelements=29 size=win.width/nbelements drawsquare(0,57+size,win.width,0,1,[40,40,40]) cat=65555 for i in range(nbelements): it=art[int("0x30000",16)+i] if it['tech']<=tech: drawitem(10+i*size,55,art[int("0x30000",16)+i],size-6,10) if it['cat']!=cat: drawsquare(7+i*size,55,8+i*size,55+size,0,[90,90,90]) cat=it['cat'] drawsquare(win.width-409,win.height-45,win.width-369,win.height-5,1,[240,int(worlds[world][level]['_xx']/1024.0*120+100), int(worlds[world][level]['_xx']/1024.0*120+100)]) txt_element.text=element txt_element.color=(int(worlds[world][level]['_xx']/1024.0*150),int(worlds[world][level]['_xx']/1024.0*150), int(worlds[world][level]['_xx']/1024.0*150),255) txt_element.x=win.width-384-len(element)*10 txt_element.y=win.height-38 txt_element.draw() addx=(win.width-1024)/4 if addx<0: addx=0 for i in range(4): if (i==0 and tech>0) or (i==1 and tech>6) or (i==2 and tech>7) or (i==3 and tech>8): glColor3ub(255,255,255) dat[int("0x10000",16)+i]['icon'].blit(10+i*(150+addx),win.height-45) if (tech>=5 and addx>100): txt_temp.text=str(eval(dat[int("0x10000",16)+i]['nom'])) txt_temp.x=50+i*(150+addx) txt_temp.y=y=win.height-38 txt_temp.color=(180, 180, 180,255) txt_temp.font_size=24 txt_temp.draw() txt_temp.text="/"+str(eval("max"+dat[int("0x10000",16)+i]['nom'])) if txt_temp.text=="/99999": txt_temp.text="/illimité".decode('utf-8') txt_temp.x=150+i*(150+addx) txt_temp.y=win.height-38 txt_temp.color=(110, 110, 110,255) txt_temp.font_size=12 txt_temp.draw() elif (tech>=5): txt_temp.text=str(eval(dat[int("0x10000",16)+i]['nom'])) txt_temp.x=50+i*(150+addx) txt_temp.y=win.height-29 txt_temp.color=(180, 180, 180,255) txt_temp.font_size=24 txt_temp.draw() txt_temp.text=str(eval("max"+dat[int("0x10000",16)+i]['nom'])) if txt_temp.text=="99999": txt_temp.text="illimité".decode('utf-8') txt_temp.x=50+i*(150+addx) txt_temp.y=win.height-47 txt_temp.color=(110, 110, 110,255) txt_temp.font_size=12 txt_temp.draw() else: txt_temp.text=str(eval(dat[int("0x10000",16)+i]['nom'])) txt_temp.x=50+i*(150+addx) txt_temp.y=y=win.height-38 txt_temp.color=(180, 180, 180,255) txt_temp.font_size=24 txt_temp.draw() drawcondvictory(win.width-364,win.height-45,1020,win.height-5,[90,90,90]) for i in range(15): glColor3ub(255,255,255) if dat[int("0x20000",16)+i]['icon']=="/": drawitem(10+i*45,8,dat[int("0x20000",16)+i]['ref'],36,10) elif dat[int("0x20000",16)+i]['icon']!="": dat[int("0x20000",16)+i]['icon'].blit(10+i*45,8) else: drawsquare(10+i*45,8,46+i*45,44,1,dat[int("0x20000",16)+i]['color']) if i==11 or i==6: drawsquare(5+i*45,8,6+i*45,44,0,[90,90,90]) if i==1: drawsquare(45+i*45,8,49+i*45,44,1,[0,0,0]) drawsquare(45+i*45,8,49+i*45,44*10*len(str(play))/100,1,[255,0,0]) if (mousel==i): selectcolor=[255,0,0,40] elif (mouser==i): selectcolor=[0,255,0,40] elif (mousem==i): selectcolor=[0,0,255,40] else: selectcolor=[40,40,40,0] if play>0 and ((mousem==i) or (mousel==i) or (mouser==i)): glLineWidth(random.randint(1,3)) glLineStipple(random.randint(0,10),random.randint(0,65535)) drawsquare(10+i*45,8,46+i*45,44,2,selectcolor) if play>0 and ((mousem==i) or (mousel==i) or (mouser==i)): glLineStipple(random.randint(0,10),random.randint(0,65535)) drawsquare(9+i*45,7,47+i*45,45,2,selectcolor) glLineStipple(0,65535) glLineWidth(1) drawsquare(5+15*45,8,6+15*45,44,0,[90,90,90]) posx=10+15*45 addx=171+win.width-1024 if addx<500: drawstat(posx,8,posx+addx,44,[stat[0],stat[1],stat[3],stat[4],stat[5],stat[6],stat[2],stat[7],stat[8]],[art['headb2']['color'],art['headb']['color'],art['head']['color'],art['head2']['color'],art['headr']['color'],art['headr2']['color'],art['headp']['color'],art['neut']['color'],art['prot']['color']]) else: drawstat(posx,8,posx+(addx-20)/2,44,[stat[0],stat[1],stat[3],stat[4],stat[5],stat[6]],[art['headb2']['color'],art['headb']['color'],art['head']['color'],art['head2']['color'],art['headr']['color'],art['headr2']['color']]) drawstat(posx+(addx-20)/2+20,8,posx+addx,44,[stat[2],stat[7],stat[8]],[art['headp']['color'],art['neut']['color'],art['prot']['color']]) if tech>=0: glColor3ub(255,255,255) dat['cout']['icon'].blit(posx+addx+4,7) txt_cout.text=str(cout-thecout) if (cout-thecout)>0: txt_cout.x=posx+addx+44 txt_cout.color=(180, 180, 180,255) else: txt_cout.color=(255, 0, 0,255) txt_cout.draw() if tech>0: glColor3ub(255,255,255) dat['tech']['icon'].blit(posx+addx+109,7) txt_tech.x=posx+addx+144 txt_tech.text=str(tech) txt_tech.draw() if seestat>=1: drawbigstat(seestat) if over>0: drawgameover() if over<0: drawvictory() if allcout[2]>0: drawpopup() ''' *********************************************************************************************** ''' ''' Fonctions liees aux menus ''' def settings(dummy1,dummy2,dummy3,dummy4): global level,world reallystop() savelevel(world,level) sync() level=-2 def raz(dummy1,dummy2,dummy3,dummy4): readlevel(world,level,False) def speed(x,y,dummy1,dummy2): global play,zoom if x==1980 and y==2: play=float(play)*2 else: play=float(play)/2 if play>=5: play=0.01953125 if play<0.01953125: play=2.5 clock.unschedule(calculate) clock.schedule_interval(calculate,play) def others(x,y,dummy1,dummy2): global tech if x>=1 and y>=1 and x= 0: world_art[x][y] = value infos() def setnothinga(x,y,dummy1,dummy2): infos() def setnothing(x,y,dummy1,dummy2): global tech if x>=1 and y>=1 and x=1 and y>=1 and x= 0: world_new[x][y] = art['copper']['value'] infos() def setfiber(x,y,dummy1,dummy2): if x>=1 and y>=1 and x= 0: world_new[x][y]=art['fiber']['value'] infos() def levels(dummy1,dummy2,dummy3,dummy4): global level,world reallystop() savelevel(world,level) sync() level=-1 def exits(dummy1,dummy2,dummy3,dummy4): if level>=0: savelevel(world,level) sync() pyglet.app.exit() def stater(dummy1,dummy2,dummy3,dummy4): global seestat if seestat>3: seestat=0 else: seestat=seestat+1 resize() def stop(dummy1,dummy2,dummy3,dummy4): global play if play>0: reallystop() else: reallyrun() def run(dummy1,dummy2,dummy3,dummy4): global play if play>0: reallystop() else: reallyrun() def move(dummy1,dummy2,dx,dy): global decx,decy decx=decx+dx decy=decy+dy def screen(dummy1,dummy2,dummy3,dummy4): if win.fullscreen: win.set_fullscreen(fullscreen=False) else: win.set_fullscreen(fullscreen=True) resize() def zoomm(x,y,dummy1,dummy2): global zoom,decx,decy if zoom>2: decx=decx+2*x decy=decy+2*y zoom=zoom-2 def zoomp(x,y,dummy1,dummy2): global zoom,decx,decy decx=decx-2*x decy=decy-2*y zoom=zoom+2 ''' *********************************************************************************************** ''' ''' Fonctions gestion du monde ''' def reallystop(): global play,world,level,stat,stat_var,current,cycle,temp,nrj,rayon dat['run']['value']='stop' play=0 clock.unschedule(calculate) current=worlds[world][level]['current'] cycle=worlds[world][level]['cycle'] temp=worlds[world][level]['temp'] nrj=worlds[world][level]['nrj'] rayon=worlds[world][level]['rayon'] erase() retriern() stat=[0,0,0,0,0,0,0,0,0] stat_var=[] if len(stat_var)==0: for i in range(len(statedvar)): stat_var.append([0]) def reallyrun(): global play play=0.15625 dat['run']['value']='run' clock.schedule_interval(calculate,play) def retriern(): for x in range(1,sizex-1): for y in range(1,sizey-1): it=wart(x,y) typetri=art[it]['nom'][:6] if typetri=="triern": acttri="" idtri=art[it]['nom'][8] if len(art[it]['nom'])==10: acttri=art[it]['nom'][9] world_art[x][y]=art['triern'+idtri+"-"+idtri+acttri]['value'] def swap(): global adirection for dx,dy in direction: if random.randint(0,100)>50: temps=direction[(dx,dy)][1] direction[(dx,dy)][1]=direction[(dx,dy)][2] direction[(dx,dy)][2]=temps if random.randint(0,100)>50: temps=direction[(dx,dy)][3] direction[(dx,dy)][3]=direction[(dx,dy)][4] direction[(dx,dy)][4]=temps if random.randint(0,100)>50: temps=direction[(dx,dy)][5] direction[(dx,dy)][5]=direction[(dx,dy)][6] direction[(dx,dy)][6]=temps bdirection=copy.deepcopy(adirection) adirection[0]=bdirection[1] adirection[1]=bdirection[2] adirection[2]=bdirection[3] adirection[3]=bdirection[4] adirection[4]=bdirection[5] adirection[5]=bdirection[6] adirection[6]=bdirection[7] adirection[7]=bdirection[0] def gameover_ok(): global level,world reallystop() savelevel(world,level) sync() clock.schedule_once(menu,2,level) def itsvictory_ok(): global world,level,finished reallystop() finished.extend(worlds[world][level]['link']) finished=list(set(finished)) savelevel(world,level) sync() clock.schedule_once(menu,2,-1) def gameover(x): global over over=x sound.queue(pyglet.resource.media("sound/gameover.mp3")) sound.play() clock.unschedule(calculate) def itsvictory(): global over over=-1 sound.queue(pyglet.resource.media("sound/victoire.mp3")) sound.play() clock.unschedule(calculate) def infos(): global stat,sizex,sizey,cycle,thecout,victory,current stat=[0,0,0,0,0,0,0,0,0] thecout=0 for x in range(1,sizex-1): for y in range(1,sizey-1): if world_new[x][y]==art['headb2']['value']: stat[0]=stat[0]+1 if world_new[x][y]==art['headb']['value']: stat[1]=stat[1]+1 if world_new[x][y]==art['headp']['value']: stat[2]=stat[2]+1 if world_new[x][y]==art['head']['value']: stat[3]=stat[3]+1 if world_new[x][y]==art['head2']['value']: stat[4]=stat[4]+1 if world_new[x][y]==art['headr']['value']: stat[5]=stat[5]+1 if world_new[x][y]==art['headr2']['value']: stat[6]=stat[6]+1 if world_new[x][y]==art['neut']['value']: stat[7]=stat[7]+1 if world_new[x][y]==art['prot']['value']: stat[8]=stat[8]+1 if cycle!=0: desactive(x,y) thecout=art[world_new[x][y]]['cout']+art[wart(x,y)]['cout']+thecout tempvictoire=0 for i in range(len(victory)): if victory[i]-current[i]<0: gameover(1) break if victory[i]-current[i]>0: tempvictoire=tempvictoire+1000 tempvictoire=tempvictoire+1 if tempvictoire==len(victory): itsvictory() if rayon>maxrayon: gameover(5) if cycle>maxcycle: gameover(6) if temp>maxtemp: gameover(7) if nrj>maxnrj: gameover(8) def erase(): for x in range(1,sizex-1): for y in range(1,sizey-1): unactive(x,y) if world_new[x][y]==art['headp']['value'] or world_new[x][y]==art['tailp']['value']: world_new[x][y]=art['fiber']['value'] elif world_new[x][y]==art['prot']['value'] or world_new[x][y]==art['neut']['value']: world_new[x][y]=art['nothing']['value'] elif world_new[x][y]>=art['tail']['value']: world_new[x][y]=art['copper']['value'] def wart(x,y): return world_art[x][y] & int("0xFFFFFF",16) def getactive(x,y): return (world_art[x][y] & int("0xFF000000",16))>>24 def isactive(x,y): return world_art[x][y]>int("0xFFFFFF",16) def desactive(x,y): if world_art[x][y]>int("0x1000000",16): world_art[x][y]=world_art[x][y]-int("0x1000000",16) def unactive(x,y): world_art[x][y]=world_art[x][y] & int("0x00FFFFFF",16) def active(x,y): world_art[x][y]=world_art[x][y] | int("0x0A000000",16) def unsigned(x): if x>int("0xFFF",16): return x & int("0xF000",16) else: return x & int("0xF0",16) def ispositive(x): if x>int("0xFFF",16): return x & int("0xF00",16)==int("0x100",16) else: return x & int("0xF",16)==int("0x1",16) def isnegative(x): if x>int("0xFFF",16): return x & int("0xF00",16)==int("0x200",16) else: return x & int("0xF",16)==int("0x2",16) def positive(x): if x>int("0xFFF",16): return (x & int("0xF000",16))+int("0x100",16) else: return (x & int("0xF0",16))+int("0x1",16) def negative(x): if x>int("0xFFF",16): return (x & int("0xF000",16))+int("0x200",16) else: return (x & int("0xF0",16))+int("0x2",16) def invert(x): if ispositive(x): return negative(x) else: return positive(x) def isbig(x): return (x & int("0xF000",16))==int("0x2000",16) def isgauche(n): return n[0]==1 def isdroite(n): return n[0]==-1 def nextgrid(): global play,cycle,temp,rayon,nrj,current,adirection,stat,stat_var world_old=copy.deepcopy(world_new) swap() for x in range(1,sizex-1): for y in range(1,sizey-1): value=world_old[x][y] flag=0 if (wart(x,y)==art['canonh']['value'] or wart(x,y)==art['canonh2']['value']) and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))): if world_new[x][y]>=art['head']['value']: gameover(4) elif world_new[x][y]==art['nothing']['value']: temp=temp+5 else: world_new[x][y]=art['head']['value'] nrj=nrj+1 if wart(x,y)==art['canont']['value'] and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))): world_new[x][y]=art['tail']['value'] if world_old[x][y] == art['headp']['value']: world_new[x][y]=art['tailp']['value'] elif world_old[x][y] >= art['head']['value']: for dx,dy in adirection: if world_old[x+dx][y+dy]>=value>>8: break for ex,ey in direction[(dx,dy)]: if world_new[x+ex][y+ey]==art['headr']['value'] and world_new[x][y]==art['headr']['value']: world_old[x+ex][y+ey]=art['headr2']['value'] world_new[x+ex][y+ey]=art['headr2']['value'] world_new[x][y]=art['copper']['value'] rayon=rayon+1 break if world_new[x+ex][y+ey]==art['headb']['value'] and world_new[x][y]==art['headb']['value']: world_old[x+ex][y+ey]=art['headb2']['value'] world_new[x+ex][y+ey]=art['headb2']['value'] world_new[x][y]=art['copper']['value'] rayon=rayon+1 break if (world_new[x+ex][y+ey]==art['headb']['value'] and world_new[x][y]==art['headr']['value']) or (world_new[x+ex][y+ey]==art['headr']['value'] and world_new[x][y]==art['headb']['value']): world_old[x+ex][y+ey]=art['copper']['value'] world_new[x+ex][y+ey]=art['copper']['value'] world_new[x][y]=art['copper']['value'] break if (world_new[x+ex][y+ey]==art['headb2']['value'] and world_new[x][y]==art['headr2']['value']) or (world_new[x+ex][y+ey]==art['headr2']['value'] and world_new[x][y]==art['headb2']['value']): world_old[x+ex][y+ey]=art['nothing']['value'] world_new[x+ex][y+ey]=art['nothing']['value'] world_new[x][y]=art['nothing']['value'] rayon=rayon+10 break if world_new[x+ex][y+ey]==art['headr2']['value'] and world_new[x][y]==art['headb']['value']: world_old[x+ex][y+ey]=art['headr']['value'] world_new[x+ex][y+ey]=art['headr']['value'] world_new[x][y]=art['copper']['value'] rayon=rayon+1 break if world_new[x+ex][y+ey]==art['headb2']['value'] and world_new[x][y]==art['headr']['value']: world_old[x+ex][y+ey]=art['copper']['value'] world_new[x+ex][y+ey]=art['copper']['value'] world_new[x][y]=art['headr']['value'] rayon=rayon+1 break it=wart(x+ex,y+ey) if flag==0 and world_old[x+ex][y+ey]==art['copper']['value'] and world_new[x+ex][y+ey]0: numtri=numtri-1 else: if numtri>0: numtri=numtri-1 world_art[x+ex][y+ey]=art['triern'+str(numtri)+"-"+idtri+acttri]['value'] if it!=art['nothing']['value'] and world_new[x][y]>=art['head']['value']: temp=art[it]['temp']+temp world_new[x][y] = value>>8 break elif value == art['tailp']['value']: world_new[x][y]=art['fiber']['value'] elif value >= art['tail']['value'] and world_new[x][y] < art['head']['value']: newvalue=value-int("0x10", 16) if newvalue100: stat_var[i].remove(stat_var[i][0]) cycle=cycle+1 ''' *********************************************************************************************** ''' ''' Lancement & initialisation ''' def main(): pyglet.app.run() win = pyglet.window.Window(width=1024, height=768,resizable=True, visible=True) win.set_minimum_size(1024, 768) '''win = pyglet.window.Window(fullscreen=True,resizable=True)''' initgrid() glEnable(GL_BLEND); '''glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);''' glEnable(GL_LINE_STIPPLE) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); win.set_caption("Wirechem: The new chemistry game") clock.schedule(refresh) player = pyglet.media.Player() ambiance = pyglet.media.Player() sound = pyglet.media.Player() player.queue(pyglet.resource.media("movie/intro.mp4")) player.play() ambiance.queue(pyglet.resource.media("music/ambiance1.mp3")) ambiance.play() ambiance.volume=0.4 ambiance.eos_action='loop' pyglet.font.add_file('font/Fluoxetine.ttf') pyglet.font.add_file('font/OpenDyslexicAlta.otf') pyglet.font.add_file('font/Mecanihan.ttf') pyglet.font.add_file('font/Vademecum.ttf') pyglet.font.add_file('font/LiberationMono-Regular.ttf') pic_logo=image.load("picture/logo.png") pic_logo2=image.load("picture/logo2.png") pic_exit2=image.load("picture/exit2.png") pic_arrows=image.load("picture/arrows.png") pic_arrows2=image.load("picture/arrows2.png") pic_levels2=image.load("picture/levels2.png") pic_locked=image.load("picture/locked.png") document=pyglet.text.decode_attributed("test") txt_description=pyglet.text.layout.TextLayout(document,dpi=72,multiline=True,width=732,height=140) txt_description.x=8 txt_description.y=8 txt_cout2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=780,y=120,bold=False,italic=False,color=(180, 180, 180,255)) txt_maxcycle2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=780,y=75,bold=False,italic=False,color=(180, 180, 180,255)) txt_tech2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=980,y=120,bold=False,italic=False,color=(180, 180, 180,255)) txt_maxrayon2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=970,y=75,bold=False,italic=False,color=(180, 180, 180,255)) txt_maxtemp2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=875,y=120,bold=False,italic=False,color=(180, 180, 180,255)) txt_maxnrj2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=875,y=75,bold=False,italic=False,color=(180, 180, 180,255)) txt_element2=pyglet.text.Label("",font_name='Vademecum',font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) txt_nom2=pyglet.text.Label("",font_name='Fluoxetine',font_size=18,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) txt_victory1=pyglet.text.Label("",font_name='Mechanihan',font_size=25,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) txt_victory2=pyglet.text.Label("",font_name='Mechanihan',font_size=10,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) txt_element=pyglet.text.Label("",font_name='vademecum',font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0) txt_stat=pyglet.text.Label("",font_name='Mechanihan',font_size=24,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255)) txt_cout=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=18,bold=False,italic=False,color=(180, 180, 180,255)) txt_tech=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=18,bold=False,italic=False,color=(180, 180, 180,255)) txt_over=pyglet.text.Label("",font_name='Mechanihan',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255)) txt_over2=pyglet.text.Label("",font_name='Mechanihan',font_size=30,x=0,y=win.height/2-90,color=(255,255,255,255)) txt_drag=pyglet.text.Label("",font_name='Mechanihan',font_size=14,x=950,y=win.height-20,color=(255,255,255,255)) txt_world=pyglet.text.Label("World",font_name='OpenDyslexicAlta',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) txt_temp=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) txt_son=pyglet.text.Label("Reglages du son",font_name='Mechanihan',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) txt_video=pyglet.text.Label("Options Video",font_name='Mechanihan',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255)) ''' *********************************************************************************************** ''' ''' Fonctions evenementielles liees a la fenetre ''' @win.event def on_key_press(symbol, modifiers): global play,over,level if player.source and player.source.video_format: player.next() ambiance.play() return if over>0: gameover_ok() return if over<0: itsvictory_ok() return if level<0: return if symbol==key.SPACE: nextgrid() if symbol==key.BACKSPACE: erase() elif symbol==key.RETURN: run(0,0,0,0) elif symbol==key.NUM_SUBTRACT: speed(1980,2,0,0) elif symbol==key.NUM_ADD: speed(1980,1,0,0) @win.event def on_mouse_motion(x, y, dx, dy): global world,selected,allcout,over,level,worlds,finished if level>=0: realx=(x-decx)/zoom realy=(y-decy)/zoom if unroll==1: if debug==1: nbelements=44 else: nbelements=29 size=win.width/nbelements allcout[2]=0 allcout[0]=x allcout[1]=y for i in range(nbelements): if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size: if art[int("0x30000",16)+i]['tech']<=tech: allcout[2]=art[int("0x30000",16)+i] return selected=-1 for l in range(len(worlds[world])): ele=worlds[world][l] if x>ele['_xx']+20 and xele['_yy']/768.0*win.height+0 and y940 and y>win.height-100 and x<1024 and y840 and y>150 and x<920 and y<240: selected=-3 if x>920 and y>150 and x<1024 and y<240: selected=-4 @win.event def on_mouse_drag(x, y, dx, dy, buttons, modifiers): global zoom,mousel,mouser,mousem,over,level,unroll if player.source and player.source.video_format: player.next() ambiance.play() return if over>0: gameover_ok() return if over<0: itsvictory_ok() return if level<0: return realx=(x-decx)/zoom realy=(y-decy)/zoom mouses=23 if buttons == mouse.LEFT: mouses=mousel if buttons == mouse.RIGHT: mouses=mouser if buttons == mouse.MIDDLE: mouses=mousem if mouses!=23 and dat[int("0x20000",16)+mouses]['drag']==1 and (unroll==0 or y>100) and (y>50): eval(dat[int("0x20000",16)+mouses]['nom']+"("+str(realx)+","+str(realy)+","+str(dx)+","+str(dy)+")") @win.event def on_mouse_press(x, y, button, modifiers): global zoom,mousel,mouser,mousem,unroll,over,level,selected,world if player.source and player.source.video_format: player.next() ambiance.play() return if over>0: gameover_ok() return if over<0: itsvictory_ok() return if level<0: if selected==-2: pyglet.app.exit() elif selected==-4: if world>0: world=world-1 elif selected==-3: if world=10+i*45 and x<=49+i*45 and y>=8 and y<44: if 'color' in dat[int("0x20000",16)+i] and dat[int("0x20000",16)+i]['color']!=[40,40,40]: if button == mouse.LEFT: mousel=i if button == mouse.RIGHT: mouser=i if button == mouse.MIDDLE: mousem=i if button!="" and i==14: if unroll==1: unroll=0 else: unroll=1 if i>=11: return if unroll==1: if debug==1: nbelements=44 else: nbelements=29 size=win.width/nbelements for i in range(nbelements): if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size: if art[int("0x30000",16)+i]['tech']<=tech: dat['others']['ref']=art[int("0x30000",16)+i] if button == mouse.LEFT: mousel=14 if button == mouse.RIGHT: mouser=14 if button == mouse.MIDDLE: mousem=14 return mouses=23 if button == mouse.LEFT: mouses=mousel if button == mouse.RIGHT: mouses=mouser if button == mouse.MIDDLE: mouses=mousem if mouses!=23: eval(dat[int("0x20000",16)+mouses]['nom']+"("+str(realx)+","+str(realy)+","+str(0)+","+str(0)+")") @win.event def on_resize(width,height): resize() if __name__ == '__main__': main()