WireChem-PROTO/WireChem.py

1162 lines
49 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
'''
------------------------------------------
WireChem - The new chemistry game
Programme principal
(C) Copyright 2013-2014 Nicolas Hordé
Licence GPL V3.0
------------------------------------------
'''
import datetime
import math
import copy
import csv
import random
import time
import operator
import shelve
import os
import sys
from os.path import expanduser
import pyglet
from pyglet.gl import *
from pyglet.window import mouse
from pyglet.window import key
from pyglet import clock
from pyglet import image
''' *********************************************************************************************** '''
''' Fonctions de chargement
'''
class io(object):
# Enregistre les données utilisateurs
def sync(self):
global Uworlds, finished
self.write(self.gethome() + "/dbdata", ["Uworlds", "finished"])
# Enregistre les données système
def rebase(self):
global worlds
self.write("dbdata", ["worlds"])
#Vérifie l'existence de la base de donnée utilisateur
def verifyhome(self):
global Uworlds, finished
if not os.path.exists(self.gethome()):
os.makedirs(self.gethome())
if not os.path.exists(self.gethome() + "/dbdata"):
Uworlds = [[{0: 0}]]
finished = [(0, 0)]
self.sync()
#Trouve le chemin vers le repertoire utilisateur
def gethome(self):
home = expanduser("~") + "/.wirechem"
return home
#Ecrit les variables spécifiés dans la base selectionnée (utilisateur ou système)
def write(self, afile, var):
d = shelve.open(afile, writeback=True)
for k in var:
d[k] = copy.deepcopy(globals()[k])
d.sync()
d.close()
#Lit une base de donnée
def read(self, afile):
d = shelve.open(afile, writeback=True)
for k in d.keys():
globals()[k] = copy.deepcopy(d[k])
d.close()
#Charge le dictionnaire sous forme de variables
def load(d):
for k in d.keys():
if k[0] != "_":
globals()[k] = copy.deepcopy(d[k])
#Référence les variables
def reference(self, var, noms):
if len(noms) == 2:
for y in range(len(var)):
for x in range(len(var[y])):
var[y][x][noms[0]] = y
var[y][x][noms[1]] = x
else:
for x in range(len(var[y])):
var[x][y][noms[0]] = x
#duplique les références
def duplicateref(self, d):
for k in d.keys():
d[d[k]['nom']] = d[k]
def readlevel(self, w, l, user):
global tuto, worlds, cout, selected, sizex, sizey, stat, tech
tuto = ''
if user:
if w < len(Uworlds) and l < len(Uworlds[w]) and Uworlds[w][l].has_key("element"):
self.load(Uworlds[w][l])
else:
self.load(worlds[w][l])
else:
self.load(worlds[w][l])
sizex = len(world_new)
sizey = len(world_new[0])
resize();
stat = [0, 0, 0, 0, 0, 0, 0, 0, 0]
over = 0
infos()
def savelevel(self, w, l):
global tuto, users, worlds, Uworlds, nom, descriptif, video, link, tech, cout, victory, current, cycle, nrj, rayon, temp, maxcycle, maxnrj, maxrayon, maxtemp, world_new, world_art
while len(Uworlds) <= w:
Uworlds.append(0)
Uworlds[w] = []
while len(Uworlds[w]) <= l:
Uworlds[w].append({})
Uworlds[w][l] = {'nom': nom,
'element': element,
'users': users,
'tuto': tuto,
'description': descriptif,
'_xx': worlds[world][level]['_xx'],
'_yy': worlds[world][level]['_yy'],
'video': video,
'link': link,
'level': level,
'world': world,
'tech': tech,
'cout': cout,
'victory': victory,
'current': worlds[world][level]['current'],
'cycle': cycle,
'nrj': nrj,
'rayon': rayon,
'temp': temp,
'maxcycle': maxcycle,
'maxnrj': maxnrj,
'maxrayon': maxrayon,
'maxtemp': maxtemp,
'world_new': world_new,
'world_art': world_art}
''' *********************************************************************************************** '''
''' Fonction d'initialisation '''
#initialisation du jeu
def init():
global worlds, debug, level,inc
inout=io()
inout.verifyhome()
inout.read("dbdata")
inout.read(inout.gethome() + "/dbdata")
inout.reference(worlds, ['world', 'level'])
inout.reference(Uworlds, ['world', 'level'])
if len(sys.argv) > 1 and sys.argv[1] == 'debug':
debug = 1
else:
debug = 0
inc=1
''' *********************************************************************************************** '''
''' initialisation '''
debug = 0
worlds = {}
world = level = 0
init()
''' *********************************************************************************************** '''
''' Classes graphiques
'''
#Classe d'un rectangle
class arect(object):
def __init__(self, window, x1, y1, x2, y2, atype, color, level):
self.window = window
if atype==1 or atype==2:
self.vertex_list = window.batch.add(4, pyglet.gl.GL_QUADS, level, ('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]),
('c4B', color * 4))
if atype==0 or atype==2:
self.vertex_list2 = window.batch.add(4, pyglet.gl.GL_LINE_LOOP, level, ('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]),
('c3B', [color[0],color[1],color[2]] * 4))
#Classe d'un texte editable
class atext(object):
def __init__(self, window, text, x, y, width, height, font, size):
self.x = x
self.y = y
self.loaded = ''
self.text = text
self.color = (180, 180, 180, 255)
self.height=height
self.document = pyglet.text.document.FormattedDocument(text)
self.document.set_style(0, len(self.document.text),
dict(font_name=font, font_size=size, color=self.color, align="center",
background_color=(200, 200, 200, 0)))
if height==0:
font = self.document.get_font(0)
height = font.ascent - font.descent
self.window = window
self.layout = pyglet.text.layout.IncrementalTextLayout(self.document, width, height, multiline=True,
batch=self.window.batch, group=self.window.p3)
self.layout.document.register_event_type('self.on_insert_text')
self.layout.on_layout_update=self.on_layout_update
self.caret = pyglet.text.caret.Caret(self.layout)
self.caret.visible = False
self.layout.x = self.x
self.layout.y = self.y
def update(self):
self.layout.begin_update()
self.layout.x = self.x
self.layout.y = self.y
self.layout.document.text = self.text
if len(self.layout.document.text)>0:
self.layout.document.set_style(0, len(self.layout.document.text), dict(color=self.color))
self.layout.end_update()
def on_layout_update(self):
if self.loaded != '':
exec (self.loaded + '="' + self.layout.document.text + '"')
self.text=self.layout.document.text
def hit_test(self, x, y):
return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
#Bouton sensible a plusieurs évènements
class abutton(object):
def update(self, dt):
if not self.hilite and dt>0:
return
try:
self.vertex_list.delete()
except:
foo = 0
try:
self.vertex_list2.delete()
except:
foo = 0
try:
self.vertex_list3.delete()
except:
foo = 0
if type(self.evalx) is str:
self.x = eval(self.evalx)
if type(self.evaly) is str:
self.y = eval(self.evaly)
if self.typeof == 'color':
if self.isvisible():
if not self.isactive():
color = (self.content[0], self.content[1], self.content[2], 127)
else:
color = (self.content[0], self.content[1], self.content[2], 255)
self.vertex_list = self.window.batch.add(4, pyglet.gl.GL_QUADS, self.window.p1,
('v2i', (self.x, self.y, self.x + self.width, self.y,
self.x + self.width, self.y + self.height, self.x,
self.y + self.height)),
('c4B', color * 4))
elif self.typeof == 'function':
self.vertex_list = eval(self.content)
else:
if self.typeof == 'multicon':
self.sprite.image = self.content[self.index]
else:
self.sprite.image = self.content
self.sprite.visible=self.isvisible()
self.sprite.x=self.x
self.sprite.y=self.y
if self.width == 0:
self.width = self.sprite.image.width
if self.height == 0:
self.height = self.sprite.image.height
if self.width / float(self.height) < self.sprite.image.width / float(self.sprite.image.height):
self.sprite.scale = float(self.width) / self.sprite.image.width
else:
self.sprite.scale = float(self.height) / self.sprite.image.height
if not self.isactive():
self.sprite.color = (60, 60, 60)
else:
self.sprite.color = (255, 255, 255)
if self.typeof == 'text':
if self.isvisible():
self.layout.x=self.sprite.x+self.sprite.image.width
else:
self.layout.x=-300
self.layout.width=self.width-self.sprite.image.width
self.layout.y=self.sprite.y+(self.height-self.sprite.image.height)/2
self.layout.height=self.height
if len(self.text)>0:
self.layout.document.text=self.text
if len(self.layout.document.text)>0:
self.layout.document.set_style(0, len(self.layout.document.text),
dict(font_name="Mechanihan", font_size=20, color=(180, 180, 180,255), align="left",
background_color=(200, 200, 200, 0)))
if type(self.selected) is tuple:
color = (self.selected[0], self.selected[1], self.selected[2], 255)
self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
('v2i', (
self.x, self.y, self.x + self.width, self.y, self.x + self.width,
self.y + self.height, self.x, self.y + self.height)),
('c4B', color * 4))
elif type(self.selected) is list and self.isactive():
self.sprite.color = (self.selected[0], self.selected[1], self.selected[2])
if self.hilite and int(time.time()) % 2 == 0:
color = (255, 0, 0, 128)
self.vertex_list3 = self.window.batch.add(4, pyglet.gl.GL_QUADS, self.window.p2,
('v2i', (
self.x, self.y, self.x + self.width, self.y, self.x + self.width,
self.y + self.height, self.x, self.y + self.height)),
('c4B', color * 4))
def __init__(self, window, name, x, y, width, height, active, hilite, visible, selected, content, hint, typeof,
text):
self.name = name
self.time = 0
self.index = 0
self.enter = 0
self.window = window
self.evalx = x
self.evaly = y
self.x = x
self.y = y
self.width = width
self.height = height
self.active = active
self.hilite = hilite
self.visible = visible
self.content = content
self.typeof = typeof
self.hint = hint
self.text = text
self.selected = selected
self.window.push_handlers(self.on_mouse_press)
self.window.push_handlers(self.on_mouse_motion)
self.window.push_handlers(self.on_mouse_drag)
self.window.push_handlers(self.on_mouse_release)
self.window.push_handlers(self.on_mouse_scroll)
self.updateclock = clock.schedule_interval(self.update, 1)
if self.typeof=='multicon':
self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
if self.typeof=='icon' or self.typeof=='text':
self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
if self.typeof=='text':
self.layout = pyglet.text.layout.IncrementalTextLayout(pyglet.text.document.FormattedDocument(text), 10, 10, multiline=True, batch=self.window.batch, group=self.window.p1)
self.update(0)
def delete(self):
try:
self.vertex_list.delete()
except:
foo = 0
try:
self.vertex_list2.delete()
except:
foo = 0
try:
self.vertex_list3.delete()
except:
foo = 0
try:
self.sprite.delete()
except:
foo = 0
def launch(self, state):
global debug
name = self.name.split('_')
if len(name) > 1 and hasattr(self.window, "on_mouse_" + state['event'] + "_" + name[0]) and callable(
eval("self.window.on_mouse_" + state['event'] + "_" + name[0])):
eval("self.window.on_mouse_" + state['event'] + "_" + name[0] + "(" + str(name[1]) + "," + str(state) + ")")
if debug==1: print state,self.name
if hasattr(self.window, "on_mouse_" + state['event'] + "_" + self.name) and callable(
eval("self.window.on_mouse_" + state['event'] + "_" + self.name)):
if self.typeof == 'multicon':
self.index += 1
if self.index >= len(self.content):
self.index = 0
self.update(0)
eval("self.window.on_mouse_" + state['event'] + "_" + self.name + "(" + str(state) + ")")
if debug==1: print state,self.name
def on_mouse_press(self, x, y, button, modifiers):
if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
if time.time() - self.time < 0.30:
state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'double'}
self.launch(state)
self.time = time.time()
state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'press'}
self.launch(state)
def on_mouse_release(self, x, y, button, modifiers):
if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'release'}
self.launch(state)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': buttons, 'modifiers': modifiers, 'event': 'drag'}
self.launch(state)
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
state = {'x': x, 'y': y, 'dx': scroll_x, 'dy': scroll_y, 'buttons': 0, 'modifiers': 0, 'event': 'scroll'}
self.launch(state)
def on_mouse_motion(self, x, y, dx, dy):
if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height:
if self.isvisible() and self.isactive():
if self.enter == 0:
self.enter = 1
state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'enter'}
self.launch(state)
state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'motion'}
self.launch(state)
else:
if self.enter == 1:
self.enter = 0
state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'leave'}
self.launch(state)
def setselected(self, select):
self.selected = select
self.update(0)
def isvisible(self):
if type(self.visible) is bool:
return self.visible
else:
return eval(self.visible)
def isactive(self):
if type(self.active) is bool:
return self.active
else:
return eval(self.active)
def ishilite(self):
if type(self.hilite) is bool:
return self.hilite
else:
return eval(self.hilite)
def hide(self):
if type(self.visible) is bool:
self.visible = False
self.update(0)
def show(self):
if type(self.visible) is bool:
self.visible = True
self.update(0)
def activate(self):
if type(self.active) is bool:
self.active = True
self.update(0)
def unactivate(self):
if type(self.active) is bool:
self.active = False
self.update(0)
def hilitate(self):
if type(self.hilite) is bool:
self.hilite = True
self.update(0)
def unhilitate(self):
if type(self.hilite) is bool:
self.hilite = False
self.update(0)
''' *********************************************************************************************** '''
''' Gestion du plateau de jeu '''
#Classe du plateau de jeu
class game(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(game, self).__init__(resizable=True, fullscreen=False, visible=True,
caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.clocks = [clock.schedule(self.draw)]
self.labels = []
def draw(self, dt):
glClearColor(0, 0, 0, 255)
self.clear()
''' *********************************************************************************************** '''
''' Gestion lancement de la video '''
#Classe du menu principal
class video(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(video, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True,
caption="Wirechem: The new chemistry game")
self.player = pyglet.media.Player()
self.player.queue(pyglet.resource.media("movie/intro.mp4"))
self.player.play()
self.clocks = clock.schedule(self.draw)
def draw(self,dt):
if self.player.source and self.player.source.video_format:
glColor3ub(255,255,255)
self.player.get_texture().blit(0,0,width=self.width,height=self.height)
def on_key_press(self, symbol, modifiers):
self.player.next()
super(video, self).close()
def on_mouse_press(self, x, y, button, modifiers):
self.player.next()
super(video, self).close()
''' *********************************************************************************************** '''
''' Gestion du menu principal '''
#Classe du menu principal
class menu(pyglet.window.Window):
def __init__(self, *args, **kwargs):
global debug, worlds, world
super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True,
caption="Wirechem: The new chemistry game")
self.focus = None
self.set_mouse_cursor(cursors[0])
self.batch = pyglet.graphics.Batch()
self.p0 = pyglet.graphics.OrderedGroup(0)
self.p1 = pyglet.graphics.OrderedGroup(1)
self.p2 = pyglet.graphics.OrderedGroup(2)
self.p3 = pyglet.graphics.OrderedGroup(3)
self.p4 = pyglet.graphics.OrderedGroup(4)
self.clocks = [clock.schedule(self.draw), clock.schedule_interval(self.movefond, 0.03)]
self.loc = [0, 0, 1, 1]
self.selected = -1
self.icons=[abutton(self, 'icon_0', 740, 110, 120, 0, True, False, False, False,
pyglet.image.load('picture/cout.png'), 'test', 'text', ' '),
abutton(self, 'icon_1', 740, 65, 120, 0, True, False, False, False,
pyglet.image.load('picture/cycle.png'), 'test', 'text', ' '),
abutton(self, 'icon_2', 940, 110, 70, 0, True, False, False, False,
pyglet.image.load('picture/tech.png'), 'test', 'text', ' '),
abutton(self, 'icon_3', 940, 65, 70, 0, True, False, False, False,
pyglet.image.load('picture/rayon.png'), 'test', 'text', ' '),
abutton(self, 'icon_4', 850, 110, 70, 0, True, False, False, False,
pyglet.image.load('picture/temp.png'), 'test', 'text', ' '),
abutton(self, 'icon_5', 850, 65, 70, 0, True, False, False, False,
pyglet.image.load('picture/nrj.png'), 'test', 'text', ' ')]
self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
pyglet.image.load('picture/leveler4.png')]
self.colors = [[0, 192, 244], [235, 118, 118], [5, 157, 60], [215, 33, 255], [201, 209, 98]]
self.sizes = [(50, 70), (50, 50), (30, 70), (50, 60), (28, 68)]
#self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
self.labels = [pyglet.text.Label("", font_name='vademecum', font_size=380, x=0, y=0, bold=False, italic=False,
batch=self.batch, group=self.p0, color=(255, 80, 80, 230))]
self.fond = image.load("picture/fond.png")
self.rects = [arect(self,740,148,1016,8,1,[40,40,40,255],self.p1),
arect(self,8,8,1017,149,2,[90,90,90,170],self.p0)]
self.buttons = [
abutton(self, 'logo', 185, 'self.window.height-200', 0, 0, True, False, True, False,
pyglet.image.load('picture/logo.png'), 'test', 'icon', ''),
abutton(self, 'logo2', 45, 'self.window.height-150', 0, 0, True, False, True, False,
pyglet.image.load('picture/logo2.png'), 'test', 'icon', ''),
abutton(self, 'menu_0', 840, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows.png'),
'test', 'icon', ''),
abutton(self, 'menu_1', 920, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows2.png'),
'test', 'icon', ''),
abutton(self, 'menu_2', 940, 'self.window.height-100', 0, 0, True, False, True, False,
pyglet.image.load('picture/exit2.png'), 'test', 'icon', '')
]
self.infos = [atext(self, "c un test", 12, 8, 730, 140, 'OpenDyslexicAlta', 15)]
self.infos[0].layout.begin_update()
self.infos[0].color=(255,255,255,255)
self.infos[0].layout.document.set_style(0, len(self.infos[0].layout.document.text), dict(align="left"))
self.infos[0].layout.end_update()
self.infos[0].text=" "
self.infos[0].update()
self.levels = [
abutton(self, 'level_0', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_1', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_2', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_3', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_4', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_5', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_6', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_7', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_8', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_9', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', ''),
abutton(self, 'level_10', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '')
]
self.untitled2 = [atext(self, "text", -300, -300, 300, 0, 'Fluoxetine', 18) for i in
range(10)]
self.untitled = [atext(self, "text", -300, -300, 60, 0, 'Vademecum', 23) for i in range(10)]
self.special = pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'), batch=self.batch, group=self.p4,
x=-300, y=-300)
self.lock = [
pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'), batch=self.batch, group=self.p4, x=-300,
y=-300) for i in range(10)]
self.update(0)
def on_resize(self, width, height):
super(menu, self).on_resize(width, height)
try:
self.update(0)
except:
dummy=0
def movefond(self, dt):
global loc
self.loc[0] += self.loc[2]
self.loc[1] += self.loc[3]
if self.loc[0] > 1024:
self.loc[2] = -1
if self.loc[1] > 768:
self.loc[3] = -1
if self.loc[0] < 0:
self.loc[2] = 1
if self.loc[1] < 0:
self.loc[3] = 1
def update(self,alevel):
global world, worlds, finished
for obj in worlds[world]:
if obj.has_key('special'):
break
if 'obj' in locals(): self.labels[0].text = obj['element']
self.labels[0].color = (self.colors[world][0], self.colors[world][1], self.colors[world][2], 100)
self.labels[0].x = (1024 - self.labels[0].content_width) / 2 - 50
self.labels[0].y = 75 * self.height / 768
if 'obj' in locals():
self.labels[0].text = obj['element']
else:
self.labels[0].text = ''
for l in range(len(self.buttons)):
if alevel!=0 and alevel!=l: continue
self.buttons[l].update(0)
for l in range(10):
if alevel!=0 and alevel!=l: continue
if l >= len(worlds[world]):
self.levels[l].x = -300
self.untitled[l].x = -300
self.untitled2[l].x = -300
self.lock[l].x = -300
self.levels[l].update(0)
self.untitled2[l].update()
self.untitled[l].update()
continue
ele = worlds[world][l]
self.levels[l].active = (world, l) in finished or debug == 2
self.levels[l].x = ele['_xx']
self.levels[l].y = ele['_yy'] / 768.0 * self.height
self.levels[l].setselected(
[255, 120 + int(ele['_xx'] / 1024.0 * 135), 155 + int(ele['_xx'] / 1024.0 * 100)])
self.levels[l].content = self.images[world]
self.levels[l].update(0)
self.untitled[l].text = ele['element']
self.untitled[l].x = ele['_xx'] + (self.images[world].width - 60) / 2
self.untitled[l].y = ele['_yy'] / 768.0 * self.height + 18
self.untitled[l].loaded = 'worlds[' + str(world) + '][' + str(l) + ']["element"]'
self.untitled[l].color = (
int(ele['_xx'] / 1024.0 * 150), int(ele['_xx'] / 1024.0 * 150), int(ele['_xx'] / 1024.0 * 150), 255)
self.untitled[l].update()
self.untitled2[l].text = ele['nom'].decode('utf-8')
self.untitled2[l].x = ele['_xx'] + (self.images[world].width - 300) / 2
self.untitled2[l].y = ele['_yy'] / 768.0 * self.height - 25
self.untitled2[l].loaded = 'worlds[' + str(world) + '][' + str(l) + ']["nom"]'
if (world, l) in finished or debug == 2:
self.untitled2[l].color = (255, 255, 255, 255)
else:
self.untitled2[l].color = (90, 90, 90, 255)
self.untitled2[l].update()
self.lock[l].visible = (world, l) not in finished and not debug == 2
self.lock[l].x = ele['_xx'] + 10
self.lock[l].y = ele['_yy'] / 768.0 * self.height + 50
if 'obj' in locals() and ele['description'] == obj['description']:
self.special.x = ele['_xx']
self.special.y = ele['_yy'] / 768.0 * self.height
if 'obj' not in locals():
self.special.x = -300
def drawLaser(self, x1, y1, x2, y2, width, power, color, randomize):
while (width > 0):
if randomize != 0: glLineStipple(random.randint(0, randomize), random.randint(0, 65535))
glLineWidth(width)
glBegin(GL_LINES)
glColor3ub(min(color[0] + power * width, 255), min(color[1] + power * width, 255),
min(color[2] + power * width, 255))
glVertex2i(x1, y1)
glVertex2i(x2, y2)
width = width - 1
glEnd()
glLineStipple(1, 65535)
def draw(self, dt):
global loc, world, worlds, thex, they, debug
glClear(GL_COLOR_BUFFER_BIT);
#self.fond.anchor_x=self.loc[0]
#self.fond.anchor_y=self.loc[1]
if debug < 2:
glColor4ub(255, 255, 255, 160)
self.fond.blit(self.loc[0], self.loc[1])
self.fond.blit(self.loc[0] - 1024, self.loc[1])
self.fond.blit(self.loc[0] - 1024, self.loc[1] - 768)
self.fond.blit(self.loc[0], self.loc[1] - 768)
#self.fond.blit_tiled(0, 0, 0, self.width, self.height)
for ele in worlds[world]:
for n in ele['link']:
if world == n[0]:
src = (int(ele['_xx'] + self.images[0].width / 2),
int(ele['_yy'] / 768.0 * self.height + self.images[0].height / 2))
dest = (int(worlds[n[0]][n[1]]['_xx'] + self.images[0].width / 2),
int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
else:
src = (int(ele['_xx'] + self.images[0].width / 2),
int(ele['_yy'] / 768.0 * self.height + self.images[0].height / 2))
dest = (int(1024), int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + 50))
if dest[0] - src[0] != 0:
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
else:
angle = 270 * 3.14 / 180.0
if dest[0] - src[0] < 0:
angle = angle + 180 * 3.14 / 180.0
src = (src[0] + int(self.sizes[world][0] * math.cos(angle)),
src[1] + int(self.sizes[world][1] * math.sin(angle)))
if world == n[0]:
dest = (dest[0] - int(self.sizes[world][0] * math.cos(angle)),
dest[1] - int(self.sizes[world][1] * math.sin(angle)))
if n in finished or debug == 2:
params = (random.randint(0, 8), 20, self.colors[world], 12)
else:
params = (2, 20, [40, 40, 40], 0)
self.drawLaser(src[0], src[1], dest[0], dest[1], params[0], params[1], params[2], params[3])
if debug == 2 and world == n[0]:
if dest[0] - src[0] != 0:
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
else:
angle = 270 * 3.14 / 180.0
if dest[0] - src[0] < 0:
angle = angle + 180 * 3.14 / 180.0
self.drawLaser(dest[0], dest[1], dest[0] - int(20 * math.cos(angle + 30 * 3.14 / 180)),
dest[1] - int(20 * math.sin(angle + 30 * 3.14 / 180)), params[0], params[1],
params[2], params[3])
self.drawLaser(dest[0], dest[1], dest[0] - int(20 * math.cos(angle - 30 * 3.14 / 180)),
dest[1] - int(20 * math.sin(angle - 30 * 3.14 / 180)), params[0], params[1],
params[2], params[3])
if world > 0:
for ele in worlds[world - 1]:
for n in ele['link']:
if n[0] == world:
src = (int(0), int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
dest = (int(worlds[n[0]][n[1]]['_xx'] + self.images[0].width / 2),
int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
if dest[0] - src[0] != 0:
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
else:
angle = 270 * 3.14 / 180.0
if dest[0] - src[0] < 0:
angle = angle + 180 * 3.14 / 180.0
dest = (dest[0] - int(self.sizes[world][0] * math.cos(angle)),
dest[1] - int(self.sizes[world][1] * math.sin(angle)))
if n in finished or debug == 2:
params = (random.randint(0, 8), 20, self.colors[world], 12)
else:
params = (2, 20, [40, 40, 40], 0)
self.drawLaser(src[0], src[1], dest[0], dest[1], params[0], params[1], params[2], params[3])
if type(self.selected) is tuple:
if self.selected[0] == world:
self.drawLaser(int(worlds[self.selected[0]][self.selected[1]]['_xx'] + self.images[0].width / 2), int(
worlds[self.selected[0]][self.selected[1]]['_yy'] / 768.0 * self.height + self.images[
0].height / 2), int(thex), int(they), random.randint(0, 8), 20, self.colors[world], 12)
else:
self.drawLaser(int(0), int(
worlds[self.selected[0]][self.selected[1]]['_yy'] / 768.0 * self.height + self.images[
0].height / 2), int(thex), int(they), random.randint(0, 8), 20, self.colors[world], 12)
self.batch.draw()
### Evenement générer par classe abutton ###
def on_mouse_press_logo(self, state):
global debug
if debug == 1:
debug = 2
ambiance.pause()
self.buttons[0].setselected([255, 0, 0])
elif debug == 2:
self.infos[0].loaded=""
self.infos[0].text=" "
self.infos[0].update()
debug = 1
self.buttons[0].setselected(False)
ambiance.play()
self.update(0)
def on_mouse_double_logo2(self, state):
global debug
if debug == 2:
rebase()
self.on_mouse_press_logo(self)
def on_mouse_press_menu_2(self, state):
pyglet.app.exit()
def on_mouse_press_menu_1(self, state):
global world
if world > 0:
world -= 1
self.update(0)
sounds.next()
sounds.queue(pyglet.resource.media("sound/lightning3.wav"))
sounds.play()
def on_mouse_press_menu_0(self, state):
global world
if world < len(worlds) - 1:
world += 1
self.update(0)
sounds.next()
sounds.queue(pyglet.resource.media("sound/lightning1.wav"))
sounds.play()
def on_mouse_enter_menu(self, n, state):
self.buttons[2 + n].setselected([255, 0, 0])
def on_mouse_double_level(self, n, state):
if debug < 2:
return
for ele in worlds[world]:
try:
del ele['special']
except:
dummy = 0
worlds[world][n]["special"] = True
self.update(n)
def on_mouse_drag_level(self, n, state):
global worlds, world
if debug < 2:
return
if state['buttons'] == 2:
worlds[world][n]["_xx"] += state['dx']
worlds[world][n]["_yy"] += state['dy']
self.set_mouse_cursor(cursors[2])
self.update(n)
elif (state['buttons'] == 1 or state['buttons'] == 4) and type(self.selected) is int:
self.selected = (world, n)
self.set_mouse_cursor(cursors[3])
def on_mouse_release_level(self, n, state):
global worlds, world
if debug < 2:
return
if state['buttons'] == 1 and type(self.selected) is tuple and n != self.selected[1]:
try:
worlds[world][n]["link"].index(self.selected) == -1
except:
try:
worlds[world][self.selected]["link"].index((self.selected[0], n)) == -1
except:
worlds[self.selected[0]][self.selected[1]]["link"].append((world, n))
self.selected = -1
elif state['buttons'] == 4 and type(self.selected) is tuple and n != self.selected:
try:
worlds[world][n]["link"].remove(self.selected)
except:
dummy = 0
try:
worlds[self.selected[0]][self.selected[1]]["link"].remove((world, n))
except:
dummy = 0
else:
self.selected = -1
self.set_mouse_cursor(cursors[0])
def on_mouse_leave_menu(self, n, state):
self.buttons[2 + n].setselected(False)
def on_mouse_enter_level(self, n, state):
global world,worlds,level
sounds.next()
sounds.queue(pyglet.resource.media("sound/pickup1.wav"))
sounds.play()
level=n
if debug == 2:
for theicon in self.icons: theicon.hide()
for theicon in self.untitled2:
theicon.color = (255, 255, 255, 255)
theicon.update()
for i in range(len(self.levels)):
self.levels[i].setselected([255, 120 + int(self.levels[i].x / 1024.0 * 135), 155 + int(self.levels[i].x / 1024.0 * 100)])
self.levels[n].setselected([255, 0, 0])
self.untitled2[n].color = (255, 0, 0, 255)
self.untitled2[n].update()
self.infos[0].text=worlds[world][n]['description'].decode('utf-8')
self.infos[0].loaded='worlds[' + str(world) + '][' + str(n) + ']["description"]'
self.infos[0].update()
var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
condition=[worlds[world][n]['cout']>0,worlds[world][n]['maxcycle']<90000,worlds[world][n]['tech']>0,worlds[world][n]['maxrayon']<90000,worlds[world][n]['maxtemp']<90000,worlds[world][n]['maxnrj']<90000]
for i in range(len(condition)):
if debug==2 or condition[i]:
if worlds[world][n][var[i]]<90000:
self.icons[i].text=str(worlds[world][n][var[i]])
else:
self.icons[i].text="illimite"
self.icons[i].show()
else:
self.icons[i].hide()
def on_mouse_double_icon(self, n, state):
global world,worlds,level,inc
var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
if var[n]=='tech':
return
if worlds[world][level][var[n]]<90000:
worlds[world][level][var[n]]=90001
self.icons[n].text="illimite"
else:
worlds[world][level][var[n]]=0
self.icons[n].text=str(0)
self.icons[n].update(0)
def on_mouse_press_icon(self, n, state):
global inc
if inc==1:
inc=10
elif inc==10:
inc=100
elif inc==100:
inc=1000
else:
inc=1
print inc
def on_mouse_scroll_icon(self, n, state):
global world,worlds,level,inc
var=['cout','maxcycle','tech','maxrayon','maxtemp','maxnrj']
add=state['dy']*inc
if worlds[world][level][var[n]]<90000:
print add
worlds[world][level][var[n]]=worlds[world][level][var[n]]+add
if var[n]=='tech':
if worlds[world][level]['tech']<-1: worlds[world][level]['tech']=-1
if worlds[world][level]['tech']>9: worlds[world][level]['tech']=9
else:
if worlds[world][level][var[n]]<0: worlds[world][level][var[n]]=0
self.icons[n].text=str(worlds[world][level][var[n]])
self.icons[n].update(0)
def on_mouse_leave_level(self, n, state):
if debug == 2:
return
self.levels[n].setselected(
[255, 120 + int(self.levels[n].x / 1024.0 * 135), 155 + int(self.levels[n].x / 1024.0 * 100)])
self.untitled2[n].color = (255, 255, 255, 255)
self.untitled2[n].update()
self.infos[0].loaded=""
self.infos[0].text=" "
self.infos[0].update()
for theicon in self.icons: theicon.hide()
def on_mouse_press_level(self, n, state):
if debug == 2:
self.selected = -1
if state['modifiers'] & key.MOD_CTRL:
del worlds[world][n]
self.update(0)
for ele in worlds[world]:
l = 0
while l < len(ele['link']):
element = ele['link'][l][1]
if ele['link'][l][0] == world:
if element > n: element -= 1
if element != n:
ele['link'][l] = (ele['link'][l][0], element)
l += 1
else:
del ele['link'][l]
else:
l += 1
return
### Evenement de la fenetre ###
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
global thex, they, world, worlds
if debug < 2:
return
if type(self.selected) is tuple:
thex = x
they = y
if x > 1024 - 20 and world + 1 < len(worlds) and abs(self.selected[0] - world) < 1:
world += 1
self.update(0)
return
if self.focus:
self.focus.caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers)
def on_mouse_release(self, x, y, button, modifiers):
if debug < 2:
return
self.selected = -1
def on_mouse_press(self, x, y, button, modifiers):
if debug < 2:
return
if modifiers & key.MOD_SHIFT and len(worlds[world]) < 10:
worlds[world].append({'nom': 'nouveau',
'description': "niveau tout neuf. " + str(random.randint(0, 255)),
'element': 'x',
'current': [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
'victory': [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
'cout': 0,
'tech': 0,
'cycle': 0,
'maxcycle': 99999,
'nrj': 0,
'maxnrj': 99999,
'rayon': 0,
'maxrayon': 99999,
'temp': 0,
'maxtemp': 99999,
'_xx': x - self.images[0].width / 2,
'_yy': y * 768 / self.height - self.images[0].height / 2,
'link': [],
'video': False,
'world_art': [[0, 0, 0], [0, 0, 0], [0, 0, 0]],
'world_new': [[0, 0, 0], [0, 0, 0], [0, 0, 0]]})
self.update(len(worlds[world])-1)
return
for widget in self.untitled2 + self.untitled + self.infos:
if widget.hit_test(x, y):
self.setfocus(widget)
break
else:
self.setfocus(None)
if self.focus:
self.focus.caret.on_mouse_press(x, y, button, modifiers)
def on_mouse_motion(self, x, y, dx, dy):
if debug < 2:
return
for widget in self.untitled2 + self.untitled + self.infos:
if widget.hit_test(x, y):
self.set_mouse_cursor(cursors[1])
break
else:
self.set_mouse_cursor(cursors[0])
def on_text(self, text):
if debug < 2:
return
if self.focus:
self.focus.caret.on_text(text)
def on_text_motion(self, motion):
if debug < 2:
return
if self.focus:
self.focus.caret.on_text_motion(motion)
def on_text_motion_select(self, motion):
if debug < 2:
return
if self.focus:
self.focus.caret.on_text_motion_select(motion)
def on_key_press(self, symbol, modifiers):
if debug < 2:
return
if modifiers & key.MOD_SHIFT:
self.set_mouse_cursor(cursors[4])
elif modifiers & key.MOD_CTRL:
self.set_mouse_cursor(cursors[5])
if symbol == pyglet.window.key.TAB:
if modifiers & pyglet.window.key.MOD_SHIFT:
dir = -1
else:
dir = 1
all=(self.untitled2 + self.untitled + self.infos)
if self.focus in all:
i = all.index(self.focus)
else:
i = 0
dir = 0
self.setfocus(all[(i + dir) % len(all)])
elif symbol == pyglet.window.key.ESCAPE:
pyglet.app.exit()
def setfocus(self, focus):
if self.focus:
self.focus.caret.visible = False
self.focus.caret.mark = self.focus.caret.position = 0
self.focus = focus
if self.focus:
self.focus.caret.visible = True
self.focus.caret.mark = 0
self.focus.caret.position = len(self.focus.document.text)
''' *********************************************************************************************** '''
''' Lancement du menu principal '''
cursors = [pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/pointer.png'), 15, 46),
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/text.png'), 24, 30),
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/move.png'), 24, 24),
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/create.png'), 12, 17),
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/cross.png'), 24, 33),
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/delete.png'), 24, 32)]
pyglet.font.add_file('font/Fluoxetine.ttf')
pyglet.font.add_file('font/OpenDyslexicAlta.otf')
pyglet.font.add_file('font/Mecanihan.ttf')
pyglet.font.add_file('font/Vademecum.ttf')
pyglet.font.add_file('font/LiberationMono-Regular.ttf')
ambiance = pyglet.media.Player()
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
ambiance.volume = 0.1
ambiance.eos_action = 'loop'
ambiance.play()
sounds = pyglet.media.Player()
sounds.volume = 0.6
video_intro=video()
pyglet.app.run()
menu_principal = menu()
menu_principal.set_minimum_size(1024, 768)
glEnable(GL_BLEND);
#glEnable(GL_STENCIL_TEST);
#glEnable(GL_LINE_SMOOTH);
#glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
glEnable(GL_LINE_STIPPLE)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
pyglet.app.run()