1094 lines
46 KiB
Python
1094 lines
46 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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'''
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------------------------------------------
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WireChem - The new chemistry game
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Programme principal
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(C) Copyright 2013-2014 Nicolas Hordé
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Licence GPL V3.0
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------------------------------------------
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'''
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import datetime
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import math
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import copy
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import csv
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import random
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import time
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import operator
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import shelve
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import os
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import sys
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from os.path import expanduser
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import pyglet
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from pyglet.gl import *
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from pyglet.window import mouse
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from pyglet.window import key
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from pyglet import clock
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from pyglet import image
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''' *********************************************************************************************** '''
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''' Fonctions de chargement
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'''
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class io(object):
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# Enregistre les données utilisateurs
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def sync(self):
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global Uworlds, finished
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self.write(self.gethome() + "/dbdata", ["Uworlds", "finished"])
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# Enregistre les données système
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def rebase(self):
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global worlds
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self.write("dbdata", ["worlds"])
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#Vérifie l'existence de la base de donnée utilisateur
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def verifyhome(self):
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global Uworlds, finished
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if not os.path.exists(self.gethome()):
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os.makedirs(self.gethome())
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if not os.path.exists(self.gethome() + "/dbdata"):
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Uworlds = [[{0: 0}]]
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finished = [(0, 0)]
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self.sync()
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#Trouve le chemin vers le repertoire utilisateur
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def gethome(self):
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home = expanduser("~") + "/.wirechem"
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return home
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#Ecrit les variables spécifiés dans la base selectionnée (utilisateur ou système)
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def write(self, afile, var):
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d = shelve.open(afile, writeback=True)
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for k in var:
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d[k] = copy.deepcopy(globals()[k])
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d.sync()
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d.close()
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#Lit une base de donnée
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def read(self, afile):
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d = shelve.open(afile, writeback=True)
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for k in d.keys():
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globals()[k] = copy.deepcopy(d[k])
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d.close()
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#Charge le dictionnaire sous forme de variables
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def load(d):
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for k in d.keys():
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if k[0] != "_":
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globals()[k] = copy.deepcopy(d[k])
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#Référence les variables
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def reference(self, var, noms):
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if len(noms) == 2:
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for y in range(len(var)):
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for x in range(len(var[y])):
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var[y][x][noms[0]] = y
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var[y][x][noms[1]] = x
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else:
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for x in range(len(var[y])):
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var[x][y][noms[0]] = x
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#duplique les références
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def duplicateref(self, d):
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for k in d.keys():
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d[d[k]['nom']] = d[k]
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def readlevel(self, w, l, user):
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global tuto, worlds, cout, selected, sizex, sizey, stat, tech
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tuto = ''
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if user:
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if w < len(Uworlds) and l < len(Uworlds[w]) and Uworlds[w][l].has_key("element"):
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self.load(Uworlds[w][l])
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else:
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self.load(worlds[w][l])
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else:
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self.load(worlds[w][l])
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sizex = len(world_new)
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sizey = len(world_new[0])
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resize();
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stat = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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over = 0
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infos()
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def savelevel(self, w, l):
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global tuto, users, worlds, Uworlds, nom, descriptif, video, link, tech, cout, victory, current, cycle, nrj, rayon, temp, maxcycle, maxnrj, maxrayon, maxtemp, world_new, world_art
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while len(Uworlds) <= w:
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Uworlds.append(0)
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Uworlds[w] = []
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while len(Uworlds[w]) <= l:
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Uworlds[w].append({})
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Uworlds[w][l] = {'nom': nom,
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'element': element,
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'users': users,
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'tuto': tuto,
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'description': descriptif,
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'_xx': worlds[world][level]['_xx'],
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'_yy': worlds[world][level]['_yy'],
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'video': video,
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'link': link,
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'level': level,
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'world': world,
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'tech': tech,
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'cout': cout,
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'victory': victory,
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'current': worlds[world][level]['current'],
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'cycle': cycle,
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'nrj': nrj,
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'rayon': rayon,
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'temp': temp,
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'maxcycle': maxcycle,
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'maxnrj': maxnrj,
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'maxrayon': maxrayon,
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'maxtemp': maxtemp,
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'world_new': world_new,
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'world_art': world_art}
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''' *********************************************************************************************** '''
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''' Fonction d'initialisation '''
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#initialisation du jeu
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def init():
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global worlds, debug, level
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inout=io()
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inout.verifyhome()
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inout.read("dbdata")
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inout.read(inout.gethome() + "/dbdata")
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inout.reference(worlds, ['world', 'level'])
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inout.reference(Uworlds, ['world', 'level'])
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if len(sys.argv) > 1 and sys.argv[1] == 'debug':
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debug = 1
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else:
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debug = 0
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''' *********************************************************************************************** '''
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''' initialisation '''
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debug = 0
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worlds = {}
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world = level = 0
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init()
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''' *********************************************************************************************** '''
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''' Classes graphiques
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'''
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#Classe d'un rectangle
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class arect(object):
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def __init__(self, window, x1, y1, x2, y2, atype, color, level):
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self.window = window
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if atype==1 or atype==2:
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self.vertex_list = window.batch.add(4, pyglet.gl.GL_QUADS, level, ('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]),
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('c4B', color * 4))
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if atype==0 or atype==2:
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self.vertex_list2 = window.batch.add(4, pyglet.gl.GL_LINE_LOOP, level, ('v2i', [x1, y1, x2, y1, x2, y2, x1, y2]),
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('c3B', [color[0],color[1],color[2]] * 4))
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#Classe d'un texte editable
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class atext(object):
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def __init__(self, window, text, x, y, width, height, font, size):
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self.x = x
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self.y = y
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self.loaded = ''
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self.text = text
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self.color = (180, 180, 180, 255)
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self.height=height
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self.document = pyglet.text.document.FormattedDocument(text)
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self.document.set_style(0, len(self.document.text),
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dict(font_name=font, font_size=size, color=self.color, align="center",
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background_color=(200, 200, 200, 0)))
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if height==0:
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font = self.document.get_font(0)
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height = font.ascent - font.descent
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self.window = window
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self.layout = pyglet.text.layout.IncrementalTextLayout(self.document, width, height, multiline=True,
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batch=self.window.batch, group=self.window.p3)
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self.layout.document.register_event_type('self.on_insert_text')
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self.layout.on_layout_update=self.on_layout_update
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self.caret = pyglet.text.caret.Caret(self.layout)
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self.caret.visible = False
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self.layout.x = self.x
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self.layout.y = self.y
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def update(self):
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self.layout.begin_update()
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self.layout.x = self.x
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self.layout.y = self.y
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self.layout.document.text = self.text
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self.layout.document.set_style(0, len(self.layout.document.text), dict(color=self.color))
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self.layout.end_update()
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def on_layout_update(self):
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if self.loaded != '':
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exec (self.loaded + '="' + self.layout.document.text + '"')
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self.text=self.layout.document.text
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def hit_test(self, x, y):
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return (0 < x - self.layout.x < self.layout.width and 0 < y - self.layout.y < self.layout.height)
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#Bouton sensible a plusieurs évènements
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class abutton(object):
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def update(self, dt):
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if not self.hilite and dt>0:
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return
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if type(self.evalx) is str:
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self.x = eval(self.evalx)
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if type(self.evaly) is str:
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self.y = eval(self.evaly)
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if self.isvisible():
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if self.typeof == 'color':
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if not self.isactive():
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color = (self.content[0], self.content[1], self.content[2], 127)
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else:
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color = (self.content[0], self.content[1], self.content[2], 255)
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self.vertex_list = self.window.batch.add(4, pyglet.gl.GL_QUADS, self.window.p1,
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('v2i', (self.x, self.y, self.x + self.width, self.y,
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self.x + self.width, self.y + self.height, self.x,
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self.y + self.height)),
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('c4B', color * 4))
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elif self.typeof == 'function':
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self.vertex_list = eval(self.content)
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else:
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if self.typeof == 'multicon':
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self.sprite.image = self.content[self.index]
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else:
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self.sprite.image = self.content
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self.sprite.x=self.x
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self.sprite.y=self.y
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if self.width == 0 or self.height == 0:
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self.width = self.sprite.image.width
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self.height = self.sprite.image.height
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if self.width / float(self.height) < self.sprite.image.width / float(self.sprite.image.height):
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self.sprite.scale = float(self.width) / self.sprite.image.width
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else:
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self.sprite.scale = float(self.height) / self.sprite.image.height
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if not self.isactive():
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self.sprite.color = (60, 60, 60)
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else:
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self.sprite.color = (255, 255, 255)
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if type(self.selected) is tuple:
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color = (self.selected[0], self.selected[1], self.selected[2], 255)
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self.vertex_list2 = self.window.batch.add(4, pyglet.gl.GL_LINE_LOOP, self.window.p2,
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('v2i', (
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self.x, self.y, self.x + self.width, self.y, self.x + self.width,
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self.y + self.height, self.x, self.y + self.height)),
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('c4B', color * 4))
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elif type(self.selected) is list and self.isactive():
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self.sprite.color = (self.selected[0], self.selected[1], self.selected[2])
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if self.hilite and int(time.time()) % 2 == 0:
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color = (255, 0, 0, 128)
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self.vertex_list3 = self.window.batch.add(4, pyglet.gl.GL_QUADS, self.window.p2,
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('v2i', (
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self.x, self.y, self.x + self.width, self.y, self.x + self.width,
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self.y + self.height, self.x, self.y + self.height)),
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('c4B', color * 4))
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def __init__(self, window, name, x, y, width, height, active, hilite, visible, selected, content, hint, typeof,
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text, text2):
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self.name = name
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self.time = 0
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self.index = 0
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self.enter = 0
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self.window = window
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self.evalx = x
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self.evaly = y
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.active = active
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self.hilite = hilite
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self.visible = visible
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self.content = content
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self.typeof = typeof
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self.hint = hint
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self.selected = selected
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self.window.push_handlers(self.on_mouse_press)
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self.window.push_handlers(self.on_mouse_motion)
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self.window.push_handlers(self.on_mouse_drag)
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self.window.push_handlers(self.on_mouse_release)
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self.window.push_handlers(self.on_mouse_scroll)
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self.updateclock = clock.schedule_interval(self.update, 1)
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if self.typeof=='multicon':
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self.sprite = pyglet.sprite.Sprite(self.content[self.index],x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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elif self.typeof=='icon':
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self.sprite = pyglet.sprite.Sprite(self.content,x=-300,y=-300, batch=self.window.batch, group=self.window.p1)
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self.update(0)
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def delete(self):
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try:
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self.vertex_list.delete()
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except:
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foo = 0
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try:
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self.vertex_list2.delete()
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except:
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foo = 0
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try:
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self.vertex_list3.delete()
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except:
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foo = 0
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try:
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self.sprite.delete()
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except:
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foo = 0
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def launch(self, state):
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global debug
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name = self.name.split('_')
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if len(name) > 1 and hasattr(self.window, "on_mouse_" + state['event'] + "_" + name[0]) and callable(
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eval("self.window.on_mouse_" + state['event'] + "_" + name[0])):
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eval("self.window.on_mouse_" + state['event'] + "_" + name[0] + "(" + str(name[1]) + "," + str(state) + ")")
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if debug==1: print state,self.name
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if hasattr(self.window, "on_mouse_" + state['event'] + "_" + self.name) and callable(
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eval("self.window.on_mouse_" + state['event'] + "_" + self.name)):
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if self.typeof == 'multicon':
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self.index += 1
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if self.index >= len(self.content):
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self.index = 0
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self.update(0)
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eval("self.window.on_mouse_" + state['event'] + "_" + self.name + "(" + str(state) + ")")
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if debug==1: print state,self.name
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def on_mouse_press(self, x, y, button, modifiers):
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if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
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if time.time() - self.time < 0.30:
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state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'double'}
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self.launch(state)
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self.time = time.time()
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state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'press'}
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self.launch(state)
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def on_mouse_release(self, x, y, button, modifiers):
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if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
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state = {'x': x, 'y': y, 'dx': 0, 'dy': 0, 'buttons': button, 'modifiers': modifiers, 'event': 'release'}
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self.launch(state)
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
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state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': buttons, 'modifiers': modifiers, 'event': 'drag'}
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self.launch(state)
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height and self.isactive() and self.isvisible():
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state = {'x': x, 'y': y, 'dx': scroll_x, 'dy': scroll_y, 'buttons': 0, 'modifiers': 0, 'event': 'scroll'}
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self.launch(state)
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def on_mouse_motion(self, x, y, dx, dy):
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if x > self.x and y > self.y and x < self.x + self.width and y < self.y + self.height:
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if self.isvisible() and self.isactive():
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if self.enter == 0:
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self.enter = 1
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state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'enter'}
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self.launch(state)
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state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'motion'}
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self.launch(state)
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else:
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if self.enter == 1:
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self.enter = 0
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state = {'x': x, 'y': y, 'dx': dx, 'dy': dy, 'buttons': 0, 'modifiers': 0, 'event': 'leave'}
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self.launch(state)
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def setselected(self, select):
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self.selected = select
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self.update(0)
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def isvisible(self):
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if type(self.visible) is bool:
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return self.visible
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else:
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return eval(self.visible)
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def isactive(self):
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if type(self.active) is bool:
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return self.active
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else:
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return eval(self.active)
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def ishilite(self):
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if type(self.hilite) is bool:
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return self.hilite
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else:
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return eval(self.hilite)
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def hide(self):
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if type(self.visible) is bool:
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self.visible = False
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self.update(0)
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def show(self):
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if type(self.visible) is bool:
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self.visible = True
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self.update(0)
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def activate(self):
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if type(self.active) is bool:
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self.active = True
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self.update(0)
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def unactivate(self):
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if type(self.active) is bool:
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self.active = False
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self.update(0)
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def hilitate(self):
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if type(self.hilite) is bool:
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self.hilite = True
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self.update(0)
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def unhilitate(self):
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if type(self.hilite) is bool:
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self.hilite = False
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self.update(0)
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''' *********************************************************************************************** '''
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''' Gestion du plateau de jeu '''
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#Classe du plateau de jeu
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class game(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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|
super(game, self).__init__(resizable=True, fullscreen=False, visible=True,
|
|
caption="Wirechem: The new chemistry game")
|
|
self.batch = pyglet.graphics.Batch()
|
|
self.clocks = [clock.schedule(self.draw)]
|
|
self.labels = []
|
|
|
|
def draw(self, dt):
|
|
glClearColor(0, 0, 0, 255)
|
|
self.clear()
|
|
|
|
''' *********************************************************************************************** '''
|
|
''' Gestion lancement de la video '''
|
|
|
|
#Classe du menu principal
|
|
class video(pyglet.window.Window):
|
|
def __init__(self, *args, **kwargs):
|
|
super(video, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True,
|
|
caption="Wirechem: The new chemistry game")
|
|
self.player = pyglet.media.Player()
|
|
self.player.queue(pyglet.resource.media("movie/intro.mp4"))
|
|
self.player.play()
|
|
self.clocks = clock.schedule(self.draw)
|
|
|
|
def draw(self,dt):
|
|
if self.player.source and self.player.source.video_format:
|
|
glColor3ub(255,255,255)
|
|
self.player.get_texture().blit(0,0,width=self.width,height=self.height)
|
|
|
|
def on_key_press(self, symbol, modifiers):
|
|
self.player.next()
|
|
super(video, self).close()
|
|
|
|
def on_mouse_press(self, x, y, button, modifiers):
|
|
self.player.next()
|
|
super(video, self).close()
|
|
|
|
''' *********************************************************************************************** '''
|
|
''' Gestion du menu principal '''
|
|
|
|
#Classe du menu principal
|
|
class menu(pyglet.window.Window):
|
|
def __init__(self, *args, **kwargs):
|
|
global debug, worlds, world
|
|
super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True,
|
|
caption="Wirechem: The new chemistry game")
|
|
self.focus = None
|
|
self.set_mouse_cursor(cursors[0])
|
|
self.batch = pyglet.graphics.Batch()
|
|
self.p0 = pyglet.graphics.OrderedGroup(0)
|
|
self.p1 = pyglet.graphics.OrderedGroup(1)
|
|
self.p2 = pyglet.graphics.OrderedGroup(2)
|
|
self.p3 = pyglet.graphics.OrderedGroup(3)
|
|
self.p4 = pyglet.graphics.OrderedGroup(4)
|
|
self.clocks = [clock.schedule(self.draw), clock.schedule_interval(self.movefond, 0.03)]
|
|
self.loc = [0, 0, 1, 1]
|
|
self.selected = -1
|
|
self.icons=[abutton(self, 'icon_1', 740, 110, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/cout.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'icon_2', 740, 65, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/cycle.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'icon_3', 940, 110, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/tech.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'icon_4', 940, 65, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/rayon.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'icon_5', 850, 110, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/temp.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'icon_6', 850, 65, 0, 0, True, False, False, False,
|
|
pyglet.image.load('picture/nrj.png'), 'test', 'icon', '', '')]
|
|
self.images = [pyglet.image.load('picture/leveler0.png'), pyglet.image.load('picture/leveler1.png'),
|
|
pyglet.image.load('picture/leveler2.png'), pyglet.image.load('picture/leveler3.png'),
|
|
pyglet.image.load('picture/leveler4.png')]
|
|
self.colors = [[0, 192, 244], [235, 118, 118], [5, 157, 60], [215, 33, 255], [201, 209, 98]]
|
|
self.sizes = [(50, 70), (50, 50), (30, 70), (50, 60), (28, 68)]
|
|
#self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
|
|
self.labels = [pyglet.text.Label("", font_name='vademecum', font_size=380, x=0, y=0, bold=False, italic=False,
|
|
batch=self.batch, group=self.p0, color=(255, 80, 80, 230))]
|
|
self.fond = image.load("picture/fond.png")
|
|
self.rects = [arect(self,740,148,1016,8,1,[40,40,40,255],self.p1),
|
|
arect(self,8,8,1017,149,2,[90,90,90,170],self.p0)]
|
|
self.buttons = [
|
|
abutton(self, 'logo', 185, 'self.window.height-200', 0, 0, True, False, True, False,
|
|
pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'logo2', 45, 'self.window.height-150', 0, 0, True, False, True, False,
|
|
pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
|
|
abutton(self, 'menu_0', 840, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows.png'),
|
|
'test', 'icon', '', ''),
|
|
abutton(self, 'menu_1', 920, 150, 0, 0, True, False, True, False, pyglet.image.load('picture/arrows2.png'),
|
|
'test', 'icon', '', ''),
|
|
abutton(self, 'menu_2', 940, 'self.window.height-100', 0, 0, True, False, True, False,
|
|
pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')
|
|
]
|
|
self.infos = [atext(self, "c un test", 12, 8, 730, 140, 'OpenDyslexicAlta', 15)]
|
|
self.infos[0].layout.begin_update()
|
|
self.infos[0].color=(255,255,255,255)
|
|
self.infos[0].layout.document.set_style(0, len(self.infos[0].layout.document.text), dict(align="left"))
|
|
self.infos[0].layout.end_update()
|
|
self.infos[0].text=" "
|
|
self.infos[0].update()
|
|
self.levels = [
|
|
abutton(self, 'level_0', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_1', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_2', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_3', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_4', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_5', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_6', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_7', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_8', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_9', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
''),
|
|
abutton(self, 'level_10', -250, 0, 0, 0, True, False, True, False, self.images[level], 'test', 'icon', '',
|
|
'')
|
|
]
|
|
self.untitled2 = [atext(self, "text", -300, -300, 300, 0, 'Fluoxetine', 18) for i in
|
|
range(10)]
|
|
self.untitled = [atext(self, "text", -300, -300, 60, 0, 'Vademecum', 23) for i in range(10)]
|
|
self.special = pyglet.sprite.Sprite(pyglet.image.load('picture/boss.png'), batch=self.batch, group=self.p4,
|
|
x=-300, y=-300)
|
|
self.lock = [
|
|
pyglet.sprite.Sprite(pyglet.image.load('picture/locked.png'), batch=self.batch, group=self.p4, x=-300,
|
|
y=-300) for i in range(10)]
|
|
self.update(0)
|
|
|
|
def on_resize(self, width, height):
|
|
super(menu, self).on_resize(width, height)
|
|
try:
|
|
self.update(0)
|
|
except:
|
|
dummy=0
|
|
|
|
def movefond(self, dt):
|
|
global loc
|
|
self.loc[0] += self.loc[2]
|
|
self.loc[1] += self.loc[3]
|
|
if self.loc[0] > 1024:
|
|
self.loc[2] = -1
|
|
if self.loc[1] > 768:
|
|
self.loc[3] = -1
|
|
if self.loc[0] < 0:
|
|
self.loc[2] = 1
|
|
if self.loc[1] < 0:
|
|
self.loc[3] = 1
|
|
|
|
def update(self,alevel):
|
|
global world, worlds, finished
|
|
for obj in worlds[world]:
|
|
if obj.has_key('special'):
|
|
break
|
|
if 'obj' in locals(): self.labels[0].text = obj['element']
|
|
self.labels[0].color = (self.colors[world][0], self.colors[world][1], self.colors[world][2], 100)
|
|
self.labels[0].x = (1024 - self.labels[0].content_width) / 2 - 50
|
|
self.labels[0].y = 75 * self.height / 768
|
|
if 'obj' in locals():
|
|
self.labels[0].text = obj['element']
|
|
else:
|
|
self.labels[0].text = ''
|
|
for l in range(len(self.buttons)):
|
|
if alevel!=0 and alevel!=l: continue
|
|
self.buttons[l].update(0)
|
|
for l in range(10):
|
|
if alevel!=0 and alevel!=l: continue
|
|
if l >= len(worlds[world]):
|
|
self.levels[l].x = -300
|
|
self.untitled[l].x = -300
|
|
self.untitled2[l].x = -300
|
|
self.lock[l].x = -300
|
|
self.levels[l].update(0)
|
|
self.untitled2[l].update()
|
|
self.untitled[l].update()
|
|
continue
|
|
ele = worlds[world][l]
|
|
self.levels[l].active = (world, l) in finished or debug == 2
|
|
self.levels[l].x = ele['_xx']
|
|
self.levels[l].y = ele['_yy'] / 768.0 * self.height
|
|
self.levels[l].setselected(
|
|
[255, 120 + int(ele['_xx'] / 1024.0 * 135), 155 + int(ele['_xx'] / 1024.0 * 100)])
|
|
self.levels[l].content = self.images[world]
|
|
self.levels[l].update(0)
|
|
self.untitled[l].text = ele['element']
|
|
self.untitled[l].x = ele['_xx'] + (self.images[world].width - 60) / 2
|
|
self.untitled[l].y = ele['_yy'] / 768.0 * self.height + 18
|
|
self.untitled[l].loaded = 'worlds[' + str(world) + '][' + str(l) + ']["element"]'
|
|
self.untitled[l].color = (
|
|
int(ele['_xx'] / 1024.0 * 150), int(ele['_xx'] / 1024.0 * 150), int(ele['_xx'] / 1024.0 * 150), 255)
|
|
self.untitled[l].update()
|
|
self.untitled2[l].text = ele['nom'].decode('utf-8')
|
|
self.untitled2[l].x = ele['_xx'] + (self.images[world].width - 300) / 2
|
|
self.untitled2[l].y = ele['_yy'] / 768.0 * self.height - 25
|
|
self.untitled2[l].loaded = 'worlds[' + str(world) + '][' + str(l) + ']["nom"]'
|
|
if (world, l) in finished or debug == 2:
|
|
self.untitled2[l].color = (255, 255, 255, 255)
|
|
else:
|
|
self.untitled2[l].color = (90, 90, 90, 255)
|
|
self.untitled2[l].update()
|
|
self.lock[l].visible = (world, l) not in finished and not debug == 2
|
|
self.lock[l].x = ele['_xx'] + 10
|
|
self.lock[l].y = ele['_yy'] / 768.0 * self.height + 50
|
|
if 'obj' in locals() and ele['description'] == obj['description']:
|
|
self.special.x = ele['_xx']
|
|
self.special.y = ele['_yy'] / 768.0 * self.height
|
|
if 'obj' not in locals():
|
|
self.special.x = -300
|
|
|
|
def drawLaser(self, x1, y1, x2, y2, width, power, color, randomize):
|
|
while (width > 0):
|
|
if randomize != 0: glLineStipple(random.randint(0, randomize), random.randint(0, 65535))
|
|
glLineWidth(width)
|
|
glBegin(GL_LINES)
|
|
glColor3ub(min(color[0] + power * width, 255), min(color[1] + power * width, 255),
|
|
min(color[2] + power * width, 255))
|
|
glVertex2i(x1, y1)
|
|
glVertex2i(x2, y2)
|
|
width = width - 1
|
|
glEnd()
|
|
glLineStipple(1, 65535)
|
|
|
|
def draw(self, dt):
|
|
global loc, world, worlds, thex, they, debug
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
#self.fond.anchor_x=self.loc[0]
|
|
#self.fond.anchor_y=self.loc[1]
|
|
if debug < 2:
|
|
glColor4ub(255, 255, 255, 160)
|
|
self.fond.blit(self.loc[0], self.loc[1])
|
|
self.fond.blit(self.loc[0] - 1024, self.loc[1])
|
|
self.fond.blit(self.loc[0] - 1024, self.loc[1] - 768)
|
|
self.fond.blit(self.loc[0], self.loc[1] - 768)
|
|
#self.fond.blit_tiled(0, 0, 0, self.width, self.height)
|
|
for ele in worlds[world]:
|
|
for n in ele['link']:
|
|
if world == n[0]:
|
|
src = (int(ele['_xx'] + self.images[0].width / 2),
|
|
int(ele['_yy'] / 768.0 * self.height + self.images[0].height / 2))
|
|
dest = (int(worlds[n[0]][n[1]]['_xx'] + self.images[0].width / 2),
|
|
int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
|
|
else:
|
|
src = (int(ele['_xx'] + self.images[0].width / 2),
|
|
int(ele['_yy'] / 768.0 * self.height + self.images[0].height / 2))
|
|
dest = (int(1024), int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + 50))
|
|
if dest[0] - src[0] != 0:
|
|
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
|
|
else:
|
|
angle = 270 * 3.14 / 180.0
|
|
if dest[0] - src[0] < 0:
|
|
angle = angle + 180 * 3.14 / 180.0
|
|
src = (src[0] + int(self.sizes[world][0] * math.cos(angle)),
|
|
src[1] + int(self.sizes[world][1] * math.sin(angle)))
|
|
if world == n[0]:
|
|
dest = (dest[0] - int(self.sizes[world][0] * math.cos(angle)),
|
|
dest[1] - int(self.sizes[world][1] * math.sin(angle)))
|
|
if n in finished or debug == 2:
|
|
params = (random.randint(0, 8), 20, self.colors[world], 12)
|
|
else:
|
|
params = (2, 20, [40, 40, 40], 0)
|
|
self.drawLaser(src[0], src[1], dest[0], dest[1], params[0], params[1], params[2], params[3])
|
|
if debug == 2 and world == n[0]:
|
|
if dest[0] - src[0] != 0:
|
|
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
|
|
else:
|
|
angle = 270 * 3.14 / 180.0
|
|
if dest[0] - src[0] < 0:
|
|
angle = angle + 180 * 3.14 / 180.0
|
|
self.drawLaser(dest[0], dest[1], dest[0] - int(20 * math.cos(angle + 30 * 3.14 / 180)),
|
|
dest[1] - int(20 * math.sin(angle + 30 * 3.14 / 180)), params[0], params[1],
|
|
params[2], params[3])
|
|
self.drawLaser(dest[0], dest[1], dest[0] - int(20 * math.cos(angle - 30 * 3.14 / 180)),
|
|
dest[1] - int(20 * math.sin(angle - 30 * 3.14 / 180)), params[0], params[1],
|
|
params[2], params[3])
|
|
if world > 0:
|
|
for ele in worlds[world - 1]:
|
|
for n in ele['link']:
|
|
if n[0] == world:
|
|
src = (int(0), int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
|
|
dest = (int(worlds[n[0]][n[1]]['_xx'] + self.images[0].width / 2),
|
|
int(worlds[n[0]][n[1]]['_yy'] / 768.0 * self.height + self.images[0].height / 2))
|
|
if dest[0] - src[0] != 0:
|
|
angle = math.atan(float(dest[1] - src[1]) / float(dest[0] - src[0]))
|
|
else:
|
|
angle = 270 * 3.14 / 180.0
|
|
if dest[0] - src[0] < 0:
|
|
angle = angle + 180 * 3.14 / 180.0
|
|
dest = (dest[0] - int(self.sizes[world][0] * math.cos(angle)),
|
|
dest[1] - int(self.sizes[world][1] * math.sin(angle)))
|
|
if n in finished or debug == 2:
|
|
params = (random.randint(0, 8), 20, self.colors[world], 12)
|
|
else:
|
|
params = (2, 20, [40, 40, 40], 0)
|
|
self.drawLaser(src[0], src[1], dest[0], dest[1], params[0], params[1], params[2], params[3])
|
|
|
|
if type(self.selected) is tuple:
|
|
if self.selected[0] == world:
|
|
self.drawLaser(int(worlds[self.selected[0]][self.selected[1]]['_xx'] + self.images[0].width / 2), int(
|
|
worlds[self.selected[0]][self.selected[1]]['_yy'] / 768.0 * self.height + self.images[
|
|
0].height / 2), int(thex), int(they), random.randint(0, 8), 20, self.colors[world], 12)
|
|
else:
|
|
self.drawLaser(int(0), int(
|
|
worlds[self.selected[0]][self.selected[1]]['_yy'] / 768.0 * self.height + self.images[
|
|
0].height / 2), int(thex), int(they), random.randint(0, 8), 20, self.colors[world], 12)
|
|
self.batch.draw()
|
|
|
|
### Evenement générer par classe abutton ###
|
|
|
|
def on_mouse_press_logo(self, state):
|
|
global debug
|
|
if debug == 1:
|
|
debug = 2
|
|
ambiance.pause()
|
|
self.buttons[0].setselected([255, 0, 0])
|
|
elif debug == 2:
|
|
self.infos[0].loaded=""
|
|
self.infos[0].text=" "
|
|
self.infos[0].update()
|
|
debug = 1
|
|
self.buttons[0].setselected(False)
|
|
ambiance.play()
|
|
self.update(0)
|
|
|
|
def on_mouse_double_logo2(self, state):
|
|
global debug
|
|
if debug == 2:
|
|
rebase()
|
|
self.on_mouse_press_logo(self)
|
|
|
|
def on_mouse_press_menu_2(self, state):
|
|
pyglet.app.exit()
|
|
|
|
def on_mouse_press_menu_1(self, state):
|
|
global world
|
|
if world > 0:
|
|
world -= 1
|
|
self.update(0)
|
|
sounds.next()
|
|
sounds.queue(pyglet.resource.media("sound/lightning3.wav"))
|
|
sounds.play()
|
|
|
|
def on_mouse_press_menu_0(self, state):
|
|
global world
|
|
if world < len(worlds) - 1:
|
|
world += 1
|
|
self.update(0)
|
|
sounds.next()
|
|
sounds.queue(pyglet.resource.media("sound/lightning1.wav"))
|
|
sounds.play()
|
|
|
|
def on_mouse_enter_menu(self, n, state):
|
|
self.buttons[2 + n].setselected([255, 0, 0])
|
|
|
|
def on_mouse_double_level(self, n, state):
|
|
if debug < 2:
|
|
return
|
|
for ele in worlds[world]:
|
|
try:
|
|
del ele['special']
|
|
except:
|
|
dummy = 0
|
|
worlds[world][n]["special"] = True
|
|
self.update(n)
|
|
|
|
def on_mouse_drag_level(self, n, state):
|
|
global worlds, world
|
|
if debug < 2:
|
|
return
|
|
if state['buttons'] == 2:
|
|
worlds[world][n]["_xx"] += state['dx']
|
|
worlds[world][n]["_yy"] += state['dy']
|
|
self.set_mouse_cursor(cursors[2])
|
|
self.update(n)
|
|
elif (state['buttons'] == 1 or state['buttons'] == 4) and type(self.selected) is int:
|
|
self.selected = (world, n)
|
|
self.set_mouse_cursor(cursors[3])
|
|
|
|
def on_mouse_release_level(self, n, state):
|
|
global worlds, world
|
|
if debug < 2:
|
|
return
|
|
if state['buttons'] == 1 and type(self.selected) is tuple and n != self.selected[1]:
|
|
try:
|
|
worlds[world][n]["link"].index(self.selected) == -1
|
|
except:
|
|
try:
|
|
worlds[world][self.selected]["link"].index((self.selected[0], n)) == -1
|
|
except:
|
|
worlds[self.selected[0]][self.selected[1]]["link"].append((world, n))
|
|
self.selected = -1
|
|
elif state['buttons'] == 4 and type(self.selected) is tuple and n != self.selected:
|
|
try:
|
|
worlds[world][n]["link"].remove(self.selected)
|
|
except:
|
|
dummy = 0
|
|
try:
|
|
worlds[self.selected[0]][self.selected[1]]["link"].remove((world, n))
|
|
except:
|
|
dummy = 0
|
|
else:
|
|
self.selected = -1
|
|
self.set_mouse_cursor(cursors[0])
|
|
|
|
def on_mouse_leave_menu(self, n, state):
|
|
self.buttons[2 + n].setselected(False)
|
|
|
|
def on_mouse_enter_level(self, n, state):
|
|
global world,worlds
|
|
sounds.next()
|
|
sounds.queue(pyglet.resource.media("sound/pickup1.wav"))
|
|
sounds.play()
|
|
if debug == 2:
|
|
for theicon in self.icons: theicon.hide()
|
|
for theicon in self.untitled2:
|
|
theicon.color = (255, 255, 255, 255)
|
|
theicon.update()
|
|
for i in range(len(self.levels)):
|
|
self.levels[i].setselected([255, 120 + int(self.levels[i].x / 1024.0 * 135), 155 + int(self.levels[i].x / 1024.0 * 100)])
|
|
self.levels[n].setselected([255, 0, 0])
|
|
self.untitled2[n].color = (255, 0, 0, 255)
|
|
self.untitled2[n].update()
|
|
self.infos[0].text=worlds[world][n]['description'].decode('utf-8')
|
|
self.infos[0].loaded='worlds[' + str(world) + '][' + str(n) + ']["description"]'
|
|
self.infos[0].update()
|
|
if worlds[world][n]['cout']>0: self.icons[0].show()
|
|
if worlds[world][n]['maxcycle']<90000: self.icons[1].show()
|
|
if worlds[world][n]['tech']>0: self.icons[2].show()
|
|
if worlds[world][n]['maxrayon']<90000: self.icons[3].show()
|
|
if worlds[world][n]['maxtemp']<90000: self.icons[4].show()
|
|
if worlds[world][n]['maxnrj']<90000: self.icons[5].show()
|
|
|
|
|
|
def on_mouse_leave_level(self, n, state):
|
|
if debug == 2:
|
|
return
|
|
self.levels[n].setselected(
|
|
[255, 120 + int(self.levels[n].x / 1024.0 * 135), 155 + int(self.levels[n].x / 1024.0 * 100)])
|
|
self.untitled2[n].color = (255, 255, 255, 255)
|
|
self.untitled2[n].update()
|
|
self.infos[0].loaded=""
|
|
self.infos[0].text=" "
|
|
self.infos[0].update()
|
|
for theicon in self.icons: theicon.hide()
|
|
|
|
def on_mouse_press_level(self, n, state):
|
|
if debug == 2:
|
|
self.selected = -1
|
|
if state['modifiers'] & key.MOD_CTRL:
|
|
del worlds[world][n]
|
|
self.update(0)
|
|
for ele in worlds[world]:
|
|
l = 0
|
|
while l < len(ele['link']):
|
|
element = ele['link'][l][1]
|
|
if ele['link'][l][0] == world:
|
|
if element > n: element -= 1
|
|
if element != n:
|
|
ele['link'][l] = (ele['link'][l][0], element)
|
|
l += 1
|
|
else:
|
|
del ele['link'][l]
|
|
else:
|
|
l += 1
|
|
return
|
|
|
|
### Evenement de la fenetre ###
|
|
|
|
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
|
|
global thex, they, world, worlds
|
|
if debug < 2:
|
|
return
|
|
if type(self.selected) is tuple:
|
|
thex = x
|
|
they = y
|
|
if x > 1024 - 20 and world + 1 < len(worlds) and abs(self.selected[0] - world) < 1:
|
|
world += 1
|
|
self.update(0)
|
|
return
|
|
if self.focus:
|
|
self.focus.caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers)
|
|
|
|
def on_mouse_release(self, x, y, button, modifiers):
|
|
if debug < 2:
|
|
return
|
|
self.selected = -1
|
|
|
|
def on_mouse_press(self, x, y, button, modifiers):
|
|
if debug < 2:
|
|
return
|
|
if modifiers & key.MOD_SHIFT and len(worlds[world]) < 10:
|
|
worlds[world].append({'nom': 'nouveau',
|
|
'description': "niveau tout neuf. " + str(random.randint(0, 255)),
|
|
'element': 'x',
|
|
'current': [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
'victory': [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
'cout': 0,
|
|
'tech': 0,
|
|
'cycle': 0,
|
|
'maxcycle': 99999,
|
|
'nrj': 0,
|
|
'maxnrj': 99999,
|
|
'rayon': 0,
|
|
'maxrayon': 99999,
|
|
'temp': 0,
|
|
'maxtemp': 99999,
|
|
'_xx': x - self.images[0].width / 2,
|
|
'_yy': y * 768 / self.height - self.images[0].height / 2,
|
|
'link': [],
|
|
'video': False,
|
|
'world_art': [[0, 0, 0], [0, 0, 0], [0, 0, 0]],
|
|
'world_new': [[0, 0, 0], [0, 0, 0], [0, 0, 0]]})
|
|
self.update(len(worlds[world])-1)
|
|
return
|
|
for widget in self.untitled2 + self.untitled + self.infos:
|
|
if widget.hit_test(x, y):
|
|
self.setfocus(widget)
|
|
break
|
|
else:
|
|
self.setfocus(None)
|
|
if self.focus:
|
|
self.focus.caret.on_mouse_press(x, y, button, modifiers)
|
|
|
|
def on_mouse_motion(self, x, y, dx, dy):
|
|
if debug < 2:
|
|
return
|
|
for widget in self.untitled2 + self.untitled + self.infos:
|
|
if widget.hit_test(x, y):
|
|
self.set_mouse_cursor(cursors[1])
|
|
break
|
|
else:
|
|
self.set_mouse_cursor(cursors[0])
|
|
|
|
def on_text(self, text):
|
|
if debug < 2:
|
|
return
|
|
if self.focus:
|
|
self.focus.caret.on_text(text)
|
|
|
|
def on_text_motion(self, motion):
|
|
if debug < 2:
|
|
return
|
|
if self.focus:
|
|
self.focus.caret.on_text_motion(motion)
|
|
|
|
def on_text_motion_select(self, motion):
|
|
if debug < 2:
|
|
return
|
|
if self.focus:
|
|
self.focus.caret.on_text_motion_select(motion)
|
|
|
|
def on_key_press(self, symbol, modifiers):
|
|
if debug < 2:
|
|
return
|
|
if modifiers & key.MOD_SHIFT:
|
|
self.set_mouse_cursor(cursors[4])
|
|
elif modifiers & key.MOD_CTRL:
|
|
self.set_mouse_cursor(cursors[5])
|
|
if symbol == pyglet.window.key.TAB:
|
|
if modifiers & pyglet.window.key.MOD_SHIFT:
|
|
dir = -1
|
|
else:
|
|
dir = 1
|
|
if self.focus in self.untitled2 + self.untitled + self.infos:
|
|
i = self.untitled2.index(self.focus)
|
|
else:
|
|
i = 0
|
|
dir = 0
|
|
self.setfocus(self.untitled2[(i + dir) % len(self.untitled2)])
|
|
elif symbol == pyglet.window.key.ESCAPE:
|
|
pyglet.app.exit()
|
|
|
|
def setfocus(self, focus):
|
|
if self.focus:
|
|
self.focus.caret.visible = False
|
|
self.focus.caret.mark = self.focus.caret.position = 0
|
|
self.focus = focus
|
|
if self.focus:
|
|
self.focus.caret.visible = True
|
|
self.focus.caret.mark = 0
|
|
self.focus.caret.position = len(self.focus.document.text)
|
|
|
|
|
|
''' *********************************************************************************************** '''
|
|
''' Lancement du menu principal '''
|
|
|
|
cursors = [pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/pointer.png'), 15, 46),
|
|
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/text.png'), 24, 30),
|
|
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/move.png'), 24, 24),
|
|
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/create.png'), 12, 17),
|
|
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/cross.png'), 24, 33),
|
|
pyglet.window.ImageMouseCursor(pyglet.image.load('cursor/delete.png'), 24, 32)]
|
|
pyglet.font.add_file('font/Fluoxetine.ttf')
|
|
pyglet.font.add_file('font/OpenDyslexicAlta.otf')
|
|
pyglet.font.add_file('font/Mecanihan.ttf')
|
|
pyglet.font.add_file('font/Vademecum.ttf')
|
|
pyglet.font.add_file('font/LiberationMono-Regular.ttf')
|
|
ambiance = pyglet.media.Player()
|
|
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
|
|
ambiance.volume = 0.1
|
|
ambiance.eos_action = 'loop'
|
|
ambiance.play()
|
|
sounds = pyglet.media.Player()
|
|
sounds.volume = 0.6
|
|
video_intro=video()
|
|
glEnable(GL_BLEND);
|
|
#glEnable(GL_STENCIL_TEST);
|
|
#glEnable(GL_LINE_SMOOTH);
|
|
#glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
|
|
glEnable(GL_LINE_STIPPLE)
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
pyglet.app.run()
|
|
menu_principal = menu()
|
|
menu_principal.set_minimum_size(1024, 768)
|
|
pyglet.app.run()
|
|
|
|
|
|
|
|
|
|
|
|
|