444 lines
14 KiB
Python
444 lines
14 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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'''
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------------------------------------------
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WireChem - The new chemistry game
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Programme principal
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(C) Copyright 2013-2014 Nicolas Hordé
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Licence GPL V3.0
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------------------------------------------
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'''
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import datetime
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import math
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import pyglet
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import copy
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import csv
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import random
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import time
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import operator
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import shelve
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import os
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import sys
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from pyglet.gl import *
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from pyglet.window import mouse
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from pyglet.window import key
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from pyglet import clock
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from pyglet import image
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from os.path import expanduser
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''' *********************************************************************************************** '''
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''' Fonctions de chargement '''
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#Enregistre les données utilisateurs
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def sync():
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global Uworlds,finished
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write(gethome()+"/dbdata",["Uworlds","finished"])
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#Vérifie l'existence de la base de donnée utilisateur
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def verifyhome():
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global Uworlds,finished
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if not os.path.exists(gethome()):
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os.makedirs(gethome())
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if not os.path.exists(gethome()+"/dbdata"):
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Uworlds=[[{0:0}]]
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finished=[(0,0)]
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sync()
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#Trouve le chemin vers le repertoire utilisateur
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def gethome():
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home = expanduser("~")+"/.wirechem"
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return home
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#Ecrit les variables spécifiés dans la base selectionnée (utilisateur ou système)
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def write(afile,var):
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d=shelve.open(afile,writeback=True)
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for k in var:
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d[k]=copy.deepcopy(globals()[k])
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d.sync()
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d.close()
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#Lit une base de donnée
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def read(afile):
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d=shelve.open(afile,writeback=True)
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for k in d.keys():
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globals()[k]=copy.deepcopy(d[k])
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d.close()
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#Charge le dictionnaire sous forme de variables
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def load(d):
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for k in d.keys():
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if k[0]!="_":
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globals()[k]=copy.deepcopy(d[k])
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#Référence les variables
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def reference(var,noms):
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if len(noms)==2:
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for y in range(len(var)):
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for x in range(len(var[y])):
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var[y][x][noms[0]]=y
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var[y][x][noms[1]]=x
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else:
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for x in range(len(var[y])):
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var[x][y][noms[0]]=x
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#duplique les références
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def duplicateref(d):
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for k in d.keys():
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d[d[k]['nom']]=d[k]
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''' *********************************************************************************************** '''
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''' Sauvegarde/Restauration '''
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def readlevel(w,l,user):
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global tuto,worlds,cout,selected,sizex,sizey,stat,tech
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tuto=''
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if user:
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if w<len(Uworlds) and l<len(Uworlds[w]) and Uworlds[w][l].has_key("element"):
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load(Uworlds[w][l])
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else:
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load(worlds[w][l])
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else:
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load(worlds[w][l])
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menus[0][18]['icon']=copy.deepcopy(art['null'])
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sizex=len(world_new)
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sizey=len(world_new[0])
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resize();
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stat=[0,0,0,0,0,0,0,0,0]
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over=0
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infos()
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def savelevel(w,l):
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global tuto,users,worlds,Uworlds,nom,descriptif,video,link,tech,cout,victory,current,cycle,nrj,rayon,temp,maxcycle,maxnrj,maxrayon,maxtemp,world_new,world_art
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while len(Uworlds)<=w:
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Uworlds.append(0)
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Uworlds[w]=[]
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while len(Uworlds[w])<=l:
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Uworlds[w].append({})
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Uworlds[w][l]={'nom':nom,
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'element':element,
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'users':users,
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'tuto':tuto,
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'description':descriptif,
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'_xx':worlds[world][level]['_xx'],
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'_yy':worlds[world][level]['_yy'],
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'video':video,
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'link':link,
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'level':level,
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'world':world,
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'tech':tech,
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'cout':cout,
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'victory':victory,
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'current':worlds[world][level]['current'],
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'cycle':cycle,
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'nrj':nrj,
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'rayon':rayon,
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'temp':temp,
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'maxcycle':maxcycle,
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'maxnrj':maxnrj,
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'maxrayon':maxrayon,
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'maxtemp':maxtemp,
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'world_new':world_new,
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'world_art':world_art}
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''' *********************************************************************************************** '''
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''' Fonction d'initialisation '''
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#initialisation du jeu
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def init():
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global worlds,debug
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verifyhome()
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read("dbdata")
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read(gethome()+"/dbdata")
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reference(worlds,['world','level'])
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reference(Uworlds,['world','level'])
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if len(sys.argv)>1 and sys.argv[1]=='debug':
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debug=True
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else:
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debug=False
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''' *********************************************************************************************** '''
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''' initialisation '''
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debug=False
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worlds={}
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init()
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print debug
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''' *********************************************************************************************** '''
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''' Classes graphiques '''
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#Bouton sensible a plusieurs évènements
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class abutton(object):
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def update(self,dt):
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try:
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self.vertex_list.delete()
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except:
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foo=0
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try:
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self.vertex_list2.delete()
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except:
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foo=0
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try:
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self.vertex_list3.delete()
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except:
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foo=0
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try:
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self.sprite.delete()
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except:
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foo=0
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if self.isvisible():
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if not self.isactive():
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color=127
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else:
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color=255
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if self.typeof=='color':
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color=(self.content[0],self.content[1],self.content[2],color)
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self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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elif self.typeof=='function':
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self.vertex_list = eval(self.content)
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else:
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if self.typeof=='multicon':
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image = self.content[self.index]
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else:
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image = self.content
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if self.width==0 or self.height==0:
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self.width=image.width
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self.height=image.height
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self.sprite = pyglet.sprite.Sprite(image, x=self.x, y=self.y, batch=self.window.batch, group=self.window.p1)
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if self.width/float(self.height) < image.width/float(image.height):
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self.sprite.scale=float(self.width)/image.width
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else:
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self.sprite.scale=float(self.height)/image.height
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self.sprite.opacity=color
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if type(self.selected) is tuple:
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color=(self.selected[0],self.selected[1],self.selected[2],255)
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self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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elif type(self.selected) is list:
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self.sprite.color=(self.selected[0],self.selected[1],self.selected[2])
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if self.hilite and int(time.time())%2==0:
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color=(255,0,0,128)
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self.vertex_list3 = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p2,
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('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
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('c4B', color * 4))
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def __init__(self, window, name, x, y, width, height , active, hilite, visible, selected, content, hint, typeof, text, text2):
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self.name=name
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self.index=0
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self.enter=0
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self.x=x
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self.y=y
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self.width=width
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self.height=height
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self.active=active
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self.hilite=hilite
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self.visible=visible
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self.content=content
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self.typeof=typeof
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self.hint=hint
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self.selected=selected
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self.window=window
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self.window.push_handlers(self.on_mouse_press)
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self.window.push_handlers(self.on_mouse_motion)
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self.window.push_handlers(self.on_mouse_drag)
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self.window.push_handlers(self.on_mouse_release)
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self.window.push_handlers(self.on_mouse_scroll)
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self.updateclock=clock.schedule_interval(self.update,1)
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self.update(0)
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def delete(self):
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self.vertex_list.delete()
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del self
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self=None
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def on_mouse_press(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_press_"+self.name) and callable(eval("self.window.on_mouse_press_"+self.name)):
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
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if self.typeof=='multicon':
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self.index+=1
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if self.index>=len(self.content):
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self.index=0
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self.update(0)
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eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")")
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def on_mouse_release(self, x, y, button, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_release_"+self.name) and callable(eval("self.window.on_mouse_release_"+self.name)):
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state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
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eval("self.window.on_mouse_release_"+self.name+"("+str(state)+")")
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_drag_"+self.name) and callable(eval("self.window.on_mouse_drag_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
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eval("self.window.on_mouse_drag_"+self.name+"("+str(state)+")")
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
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if hasattr(self.window, "on_mouse_scroll_"+self.name) and callable(eval("self.window.on_mouse_scroll_"+self.name)):
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state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
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eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
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def on_mouse_motion(self, x, y, dx, dy):
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if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height:
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if self.isvisible() and self.isactive():
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if self.enter==0:
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self.enter=1
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if hasattr(self.window, "on_mouse_enter_"+self.name) and callable(eval("self.window.on_mouse_enter_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'enter'}
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eval("self.window.on_mouse_enter_"+self.name+"("+str(state)+")")
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if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
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eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
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else:
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if self.enter==1:
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self.enter=0
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state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'leave'}
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if hasattr(self.window, "on_mouse_leave_"+self.name) and callable(eval("self.window.on_mouse_leave_"+self.name)):
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eval("self.window.on_mouse_leave_"+self.name+"("+str(state)+")")
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def setselected(self,select):
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self.selected=select
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self.update(0)
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def isvisible(self):
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if type(self.visible) is bool:
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return self.visible
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else:
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return eval(self.visible)
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def isactive(self):
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if type(self.active) is bool:
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return self.active
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else:
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return eval(self.active)
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def ishilite(self):
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if type(self.hilite) is bool:
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return self.hilite
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else:
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return eval(self.hilite)
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def hide(self):
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if type(self.visible) is bool:
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self.visible=False
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self.update(0)
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def show(self):
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if type(self.visible) is bool:
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self.visible=True
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self.update(0)
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def activate(self):
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if type(self.active) is bool:
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self.active=True
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self.update(0)
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def unactivate(self):
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if type(self.active) is bool:
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self.active=False
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self.update(0)
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def hilitate(self):
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if type(self.hilite) is bool:
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self.hilite=True
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self.update(0)
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def unhilitate(self):
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if type(self.hilite) is bool:
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self.hilite=False
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self.update(0)
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''' *********************************************************************************************** '''
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''' Gestion du plateau de jeu '''
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#Classe du plateau de jeu
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class game(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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super(game, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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self.batch = pyglet.graphics.Batch()
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self.clocks=[clock.schedule(self.draw)]
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self.labels = []
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def draw(self,dt):
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glClearColor(0,0,0,255)
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self.clear()
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''' *********************************************************************************************** '''
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''' Gestion du menu principal '''
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#Classe du menu principal
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class menu(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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global debug,worlds
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super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
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self.batch = pyglet.graphics.Batch()
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self.p0 = pyglet.graphics.OrderedGroup(0)
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self.p1 = pyglet.graphics.OrderedGroup(1)
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self.p2 = pyglet.graphics.OrderedGroup(2)
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self.p3 = pyglet.graphics.OrderedGroup(3)
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self.clocks=[clock.schedule(self.draw)]
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self.loc=[0,0,1,1]
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self.fond=pyglet.image.TileableTexture.create_for_image(image.load("picture/fond.png"))
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self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
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abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
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abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
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abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')]
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def draw(self,dt):
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glClearColor(0,0,0,255)
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self.clear()
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self.loc[0]+=self.loc[2]
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self.loc[1]+=self.loc[3]
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if self.loc[0]>1024:
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self.loc[2]=-1
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if self.loc[1]>768:
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self.loc[3]=-1
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if self.loc[0]<0:
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self.loc[2]=1
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if self.loc[1]<0:
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self.loc[3]=1
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self.fond.blit_tiled(0, 0, 0, self.width, self.height)
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self.batch.draw()
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def on_mouse_press_exit2(self, state):
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pyglet.app.exit()
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def on_mouse_enter_exit2(self, state):
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self.buttons[4].setselected([255,0,0])
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def on_mouse_leave_exit2(self, state):
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self.buttons[4].setselected(False)
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''' *********************************************************************************************** '''
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''' Lancement du menu principal '''
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menu_principal = menu()
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menu_principal.set_minimum_size(1024, 768)
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_LINE_STIPPLE)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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pyglet.app.run()
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