WireChem-PROTO/WireChem.py
Le_dahut 3aa87a9c61 -Dans la fonction writepref, suppression des doublons des mondes débloqués.
-Renomage de la fonction drawvictory vers drawcondvictory afin d'être plus explicite.
-Explosion de la fonction drawgrid en drawgrid+drawpopup+drawbigstat+drawgameover+drawvictory afin d'améliorer la clarté du code.
-Blocage de la taille de la fenêtre a un minimum de 1024*768
-Modification de l'implantation de conditions de victoire et des données actuelles dans la barre du haut pour autoriser un redimensionnement de l'interface en fonction de la taille de la fenêtre.
2014-02-13 11:39:45 +01:00

1657 lines
60 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pyglet
import copy
import csv
import random
import time
import operator
from pyglet.gl import *
from pyglet.window import mouse
from pyglet.window import key
from pyglet import clock
from pyglet import image
''' ************************************************************************************************ '''
''' Initialisation '''
def loaditems(n,file):
global items
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
for i in range(1,len(liste)):
items[liste[i][0]]={}
for j in range(1,len(liste[i])):
if liste[i][j][:1]=="#":
items[liste[i][0]][liste[0][j]]=int(liste[i][j][1:])
elif liste[i][j][:1]=="[":
atemp=liste[i][j][1:-1].split(",")
items[liste[i][0]][liste[0][j]]=[int(atemp[k]) for k in range(len(atemp))]
elif liste[i][j][:1]=="{":
atemp=items[liste[i][0]][liste[0][j]]=liste[i][j][1:-1].split(",")
items[liste[i][0]][liste[0][j]]=[atemp[k] for k in range(len(atemp))]
elif liste[i][j][:2]=="0x":
items[liste[i][0]][liste[0][j]]=int(liste[i][j][2:],16)
elif liste[i][j][:1]=="&":
items[liste[i][0]][liste[0][j]]=float(liste[i][j][1:])
elif liste[i][j][:1]=="@":
items[liste[i][0]][liste[0][j]]=items[liste[i][j][1:]]
elif liste[i][j][:1]=="%":
items[liste[i][0]][liste[0][j]]=image.load(liste[i][j][1:])
else:
items[liste[i][0]][liste[0][j]]=liste[i][j]
if n!=0:
items[liste[i][0]]['value']=n+i-1
items[items[liste[i][0]]['value']]=liste[i][0]
f.close()
return len(liste)-1
def initgrid(x,y):
global statedvar,stat_var,seestat,adirection,sizeworld,finished,allcout,selected,world,level,over,mousel,mouser,mousem,sizex,sizey,world_old,world_new,world_art,items,direction,zoom,play,stat,cycle,cout,thecout,rayon,unroll,debug,temp,decx,decy,nrj,tech,victory,current,maxnrj,maxrayon,maxcycle,maxtemp,nom,descriptif,element
''' Directions des electrons en fonction de la position de la queue '''
direction = {}
direction[(-1,-1)]=[(+1,+1),(+1,+0),(+0,+1),(+1,-1),(-1,+1),(+0,-1),(-1,+0),(-1,-1)]
direction[(-1,+0)]=[(+1,+0),(+1,-1),(+1,+1),(+0,-1),(+0,+1),(-1,-1),(-1,+1),(-1,+0)]
direction[(-1,+1)]=[(+1,-1),(+0,-1),(+1,+0),(-1,-1),(+1,+1),(-1,+0),(+0,+1),(-1,+1)]
direction[(+0,+1)]=[(+0,-1),(-1,-1),(+1,-1),(-1,+0),(+1,+0),(-1,+1),(+1,+1),(+0,+1)]
direction[(+0,-1)]=[(+0,+1),(+1,+1),(-1,+1),(+1,+0),(-1,+0),(+1,-1),(-1,-1),(+0,-1)]
direction[(+1,-1)]=[(-1,+1),(+0,+1),(-1,+0),(+1,+1),(-1,-1),(+1,+0),(+0,-1),(+1,-1)]
direction[(+1,+0)]=[(-1,+0),(-1,+1),(-1,-1),(+0,+1),(+0,-1),(+1,+1),(+1,-1),(+1,+0)]
direction[(+1,+1)]=[(-1,-1),(-1,+0),(+0,-1),(-1,+1),(+1,-1),(+0,+1),(+1,+0),(+1,+1)]
adirection=[(-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)]
items = {}
sizeworld=loaditems(int("0x40000", 16),"data/worlds.dat")
loaditems(int("0x30000", 16),"data/elements2.dat")
loaditems(int("0x10000", 16),"data/menus2.dat")
loaditems(int("0x20000", 16),"data/menus.dat")
loaditems(0,"data/elements.dat")
''' Variables globales '''
sizex=x
sizey=y
zoom=25
stat=[0,0,0,0,0,0,0,0,0]
nom=descriptif=element='H'
victory=[0,0,0,0,0,0,0,0,0,0,0,0,0]
current=[0,0,0,0,0,0,0,0,0,0,0,0,0]
stat_var=finished=[]
mousel=4
mouser=0
mousem=3
maxnrj=maxrayon=maxcycle=maxtemp=99999
allcout=[0,0,0]
seestat=thecout=world=over=play=cycle=rayon=temp=cout=decx=decy=unroll=nrj=debug=0
selected=level=-1
tech=9
statedvar=[stat[0],stat[1],stat[2],stat[3],stat[4],stat[5],stat[6],stat[7],stat[8],nrj,temp,rayon,current[7],current[8],current[9],current[10],current[11],current[12]]
if len(stat_var)==0:
for i in range(len(statedvar)):
stat_var.append([0])
world_art = [[items['nothing']['value'] for y in range(sizey)] for x in range(sizex)]
world_new = [[items['nothing']['value'] for y in range(sizey)] for x in range(sizex)]
''' *********************************************************************************************** '''
''' Sauvegarde/Restauration '''
'''format nom,element,descriptif,debug,zoom,decx,decy,tech,victory '''
def readpref(file):
global finished
with open(file, 'a+') as f:
try:
finished=list(csv.reader(f,delimiter=';'))[0]
f.close()
except:
print "no"
def writepref(file):
global finished
with open(file, 'wb+') as f:
writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE)
writer.writerow(list(set(finished)))
f.close()
def readlittlegrid(file,key):
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
items[key]['nom']=liste[0][0]
items[key]['element']=liste[0][1]
items[key]['description']=liste[0][2]
items[key]['tech']=int(liste[0][7])
items[key]['cout']=int(liste[0][8])
victemp=liste[0][9][1:len(liste[0][9])-1].split(",")
items[key]['victory']=[int(victemp[k]) for k in range(len(victemp))]
items[key]['maxcycle']=int(liste[0][15])
items[key]['maxnrj']=int(liste[0][16])
items[key]['maxrayon']=int(liste[0][17])
items[key]['maxtemp']=int(liste[0][18])
f.close()
def readcondgrid(file):
global current,cycle,nrj,rayon,temp
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
curtemp=liste[0][10][1:len(liste[0][10])-1].split(",")
current=[int(curtemp[k]) for k in range(len(curtemp))]
cycle=int(liste[0][11])
nrj=int(liste[0][12])
rayon=int(liste[0][13])
temp=int(liste[0][14])
f.close()
def resize():
global zoom,decx,decy,seestat
if seestat>=1:
allsizex=2*win.width/3
else:
allsizex=win.width
if sizex/float(sizey)<allsizex/(win.height-102.0):
zoom=(win.height-102)/(sizey-2)
else:
zoom=allsizex/(sizex-2)
decx=-zoom+(allsizex-zoom*(sizex-2))/2
decy=-zoom+(win.height-zoom*(sizey-2))/2
def readgrid(file):
global unroll,mousel,mousem,mouser,cout,selected,sizex,sizey,world_old,world_new,world_art,items,zoom,play,stat,cycle,nrj,rayon,tech,decx,decy,unroll,stat,victory,current,temp,debug,nom,descriptif,element,maxnrj,maxrayon,maxcycle,maxtemp
try:
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
sizey=(len(liste)-1)/2
sizex=len(liste[1])
nom=liste[0][0]
element=liste[0][1]
descriptif=liste[0][2]
debug=int(liste[0][3])
resize();
tech=int(liste[0][7])
cout=int(liste[0][8])
victemp=liste[0][9][1:len(liste[0][9])-1].split(",")
victory=[int(victemp[k]) for k in range(len(victemp))]
curtemp=liste[0][10][1:len(liste[0][10])-1].split(",")
current=[int(curtemp[k]) for k in range(len(curtemp))]
cycle=int(liste[0][11])
nrj=int(liste[0][12])
rayon=int(liste[0][13])
temp=int(liste[0][14])
maxcycle=int(liste[0][15])
maxnrj=int(liste[0][16])
maxrayon=int(liste[0][17])
maxtemp=int(liste[0][18])
world_new = [[int(liste[sizey-i][j]) for i in range(sizey)] for j in range(sizex)]
world_art = [[int(liste[-i-1][j]) for i in range(sizey)] for j in range(sizex)]
stat=[0,0,0,0,0,0,0,0,0]
unroll=over=0
if tech<0:
items[items['setcopper']['value']]='setnothinga'
items[items['setfiber']['value']]='setnothinga'
items[items['setnothing']['value']]='setnothinga'
items[items['others']['value']]='setnothinga'
elif tech<2:
items[items['setcopper']['value']]='setcopper'
items[items['setfiber']['value']]='setnothinga'
items[items['setnothing']['value']]='setnothing'
items[items['others']['value']]='others'
else:
items[items['setcopper']['value']]='setcopper'
items[items['setfiber']['value']]='setfiber'
items[items['setnothing']['value']]='setnothing'
items[items['others']['value']]='others'
f.close()
infos()
return True
except IOError:
return False
def writegrid(file):
global sizex,sizey,world_old,world_new,world_art,items,play,cycle,nom,element,descriptif,debug,zoom,decx,decy,tech,victory
with open(file, 'wb') as f:
writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE)
writer.writerow([nom,element,descriptif,debug,zoom,decx,decy,tech,cout,str(victory),str(current),cycle,nrj,rayon,temp,maxcycle,maxnrj,maxrayon,maxtemp])
for j in range(sizey):
writer.writerow([world_new[i][sizey-j-1] for i in range(sizex)])
for j in range(sizey):
writer.writerow([wart(i,-j-1) for i in range(sizex)])
f.close()
''' *********************************************************************************************** '''
''' Fonctions programmees '''
def menu(dt,leveler):
global level,over
level=leveler
over=0
def calculate(dt):
nextgrid()
def refresh(dt):
global world,level
if player.source and player.source.video_format:
glColor3ub(255,255,255)
player.get_texture().blit(0,0,width=win.width,height=win.height)
return
win.clear()
if level==-2:
drawsettings()
elif level!=-1:
drawgrid(zoom)
else:
drawworld()
''' *********************************************************************************************** '''
''' Affichage '''
def drawcumulgraph(coords,tableau,full,color):
drawsquare(coords[0],coords[1],coords[2],coords[3],1,[100,100,100])
tab=copy.deepcopy(tableau)
newtab=[tab[0]]
for i in range(1,len(tab)):
newtab.append(tab[i])
for j in range(len(tab[i])):
newtab[i][j]=newtab[i][j]+newtab[i-1][j]
sizey=max(tab[len(tab)-1])
if sizey==0:
sizey=coords[3]-coords[1]
else:
sizey=(coords[3]-coords[1])/float(sizey)
if len(tab[0])-1>0:
sizex=(coords[2]-coords[0])/float(len(tab[0]))
else:
sizex=coords[2]-coords[0]
glColor3ub(140,140,140)
scalex=10*int((60/sizex)/10)
scaley=10*int((80/sizey)/10)
if scalex==0: scalex=1
if scaley==0: scaley=1
for n in range(0,len(newtab[0]),scalex):
glBegin(GL_LINES)
glVertex2i(coords[0]+int(sizex*n),coords[1])
glVertex2i(coords[0]+int(sizex*n),coords[3])
glEnd()
for n in range(0,max(tab[len(tab)-1]),scaley):
glBegin(GL_LINES)
glVertex2i(coords[0],coords[1]+int(sizey*n))
glVertex2i(coords[2],coords[1]+int(sizey*n))
glEnd()
for i in range(len(newtab)):
glBegin(GL_QUADS)
for j in range(len(newtab[i])):
glColor4ub(color[i][0],color[i][1],color[i][2],220)
glVertex2i(int(coords[0]+sizex*j),int(coords[1]+sizey*newtab[i][j]))
glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1]+sizey*newtab[i][j]))
if i>0:
glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1]+sizey*newtab[i-1][j]))
glVertex2i(int(coords[0]+sizex*j),int(coords[1]+sizey*newtab[i-1][j]))
else:
glVertex2i(int(coords[0]+sizex*(j+1)),int(coords[1]))
glVertex2i(int(coords[0]+sizex*j),int(coords[1]))
glEnd()
glBegin(GL_QUADS)
glColor3ub(255,255,255)
glVertex2i(int(coords[2]),int(coords[1]))
glVertex2i(int(coords[2]-5),int(coords[1]))
glVertex2i(int(coords[2]-5),int(coords[1]+sizey))
glVertex2i(int(coords[2]),int(coords[1]+sizey))
glVertex2i(int(coords[2]),int(coords[1]))
glVertex2i(int(coords[2]-sizex),int(coords[1]))
glVertex2i(int(coords[2]-sizex),int(coords[1]+5))
glVertex2i(int(coords[2]),int(coords[1]+5))
glEnd()
def drawgraph(coords,tab,full,color):
drawsquare(coords[0],coords[1],coords[2],coords[3],1,[100,100,100])
if max(tab)==0:
sizey=coords[3]-coords[1]
else:
sizey=(coords[3]-coords[1])/float(max(tab))
if len(tab)-1>0:
sizex=(coords[2]-coords[0])/float(len(tab))
else:
sizex=coords[2]-coords[0]
glColor3ub(140,140,140)
scalex=10*int((60/sizex)/10)
scaley=10*int((80/sizey)/10)
if scalex==0: scalex=1
if scaley==0: scaley=1
for n in range(0,len(tab),scalex):
glBegin(GL_LINES)
glVertex2i(coords[0]+int(sizex*n),coords[1])
glVertex2i(coords[0]+int(sizex*n),coords[3])
glEnd()
for n in range(0,int(max(tab))+1,scaley):
glBegin(GL_LINES)
glVertex2i(coords[0],coords[1]+int(sizey*n))
glVertex2i(coords[2],coords[1]+int(sizey*n))
glEnd()
glColor4ub(color[0],color[1],color[2],220)
if full>0:
glBegin(GL_QUADS)
for i in range(len(tab)):
glVertex2i(int(coords[0]+sizex*i),int(coords[1]+sizey*tab[i]))
glVertex2i(int(coords[0]+sizex*(i+1)),int(coords[1]+sizey*tab[i]))
glVertex2i(int(coords[0]+sizex*(i+1)),int(coords[1]))
glVertex2i(int(coords[0]+sizex*i),int(coords[1]))
glEnd()
else:
glBegin(GL_LINE_LOOP)
for i in range(len(tab)):
glVertex2i(int(coords[0]+sizex*i),int(coords[1]+sizey*tab[i]))
glEnd()
glBegin(GL_QUADS)
glColor3ub(255,255,255)
glVertex2i(int(coords[2]),int(coords[1]))
glVertex2i(int(coords[2]-5),int(coords[1]))
glVertex2i(int(coords[2]-5),int(coords[1]+sizey))
glVertex2i(int(coords[2]),int(coords[1]+sizey))
glVertex2i(int(coords[2]),int(coords[1]))
glVertex2i(int(coords[2]-sizex),int(coords[1]))
glVertex2i(int(coords[2]-sizex),int(coords[1]+5))
glVertex2i(int(coords[2]),int(coords[1]+5))
glEnd()
def drawsquare(x,y,x2,y2,full,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
if full>0:
glBegin(GL_QUADS)
else:
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
glVertex2i(x2,y)
glVertex2i(x2,y2)
glVertex2i(x,y2)
glEnd()
if full==2:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
glVertex2i(x2,y)
glVertex2i(x2,y2)
glVertex2i(x,y2)
glEnd()
def drawsemisquare(x,y,x2,y2,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_LINES)
thezoom=y2-y
glVertex2i(x,y)
glVertex2i(x,y+thezoom/4)
glVertex2i(x,y)
glVertex2i(x+thezoom/4,y)
glVertex2i(x2,y2)
glVertex2i(x2,y2-thezoom/4)
glVertex2i(x2,y2)
glVertex2i(x2-thezoom/4,y2)
glVertex2i(x,y2)
glVertex2i(x,y2-thezoom/4)
glVertex2i(x,y2)
glVertex2i(x+thezoom/4,y2)
glVertex2i(x2,y)
glVertex2i(x2,y+thezoom/4)
glVertex2i(x2,y)
glVertex2i(x2-thezoom/4,y)
glEnd()
def drawtriangles(x,y,x2,y2,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_TRIANGLES)
thezoom=y2-y
glVertex2i(x,y)
glVertex2i(x,y+thezoom/4)
glVertex2i(x+thezoom/4,y)
glVertex2i(x2,y2)
glVertex2i(x2,y2-thezoom/4)
glVertex2i(x2-thezoom/4,y2)
glVertex2i(x,y2)
glVertex2i(x,y2-thezoom/4)
glVertex2i(x+thezoom/4,y2)
glVertex2i(x2,y)
glVertex2i(x2,y+thezoom/4)
glVertex2i(x2-thezoom/4,y)
glEnd()
def drawLaser(x1,y1,x2,y2,width,power,color,randomize):
while(width > 0):
if randomize!=0: glLineStipple(random.randint(0,randomize),random.randint(0,65535))
glLineWidth(width)
glBegin(GL_LINES)
glColor3ub(min(color[0]+power*width,255),min(color[1]+power*width,255),min(color[2]+power*width,255))
glVertex2i(x1,y1)
glVertex2i(x2,y2)
width=width-1
glEnd()
glLineStipple(1,65535)
def drawitdem(x,y,art,thezoom,activation):
if 'text' in art:
txt_item.text=art['text'].decode('utf-8')
txt_item.font_size=thezoom
txt_item.x=x+thezoom/10
txt_item.y=y+thezoom/10
if art['activable']==0:
txt_item.color=(art['color'][0],art['color'][1],art['color'][2],255)
else:
if activation!=0:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[art['color'][0],art['color'][1],art['color'][2],55+200*activation/10])
txt_item.color=(art['color'][0],art['color'][1],art['color'][2],55+200*activation/10)
else:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[255,255,255])
txt_item.color=(255,255,255,255)
txt_item.draw()
def drawstat(x,y,x2,y2,tableau,color):
global stat
drawsquare(x,y,x2,y2,0,[90,90,90])
oldx=x
somme=sum(tableau)
for i in range(len(tableau)):
if somme>0:
newx=oldx+float(tableau[i])*(x2-x)/somme
else:
newx=oldx
drawsquare(int(oldx),y,int(newx),y2,1,color[i])
oldx=newx
txt_stat.text=str(somme)
txt_stat.x=x+(x2-x)/2-(len(str(somme)))*12
txt_stat.y=y-(y-24)/2
txt_stat.draw()
def drawcondvictory(x,y,x2,y2,color):
global victory,current
'''size=(x2-x)/sum(victory[i] for i in range(len(victory)))'''
names=["e","e","q","e","e","e","e","K","L","M","N","n","p"]
thecolors=[items['headb2']['color'],items['headb']['color'],items['headp']['color'],items['head']['color'],items['head2']['color'],items['headr']['color'],items['headr2']['color'],items['headb']['color'],items['headb']['color'],items['headb']['color'],items['headb']['color'],items['neut']['color'],items['prot']['color']]
size=21
for i in range(len(victory)):
if victory[i]>0:
drawsquare(x+size*i,y,x+size*(i+1),y2,1,thecolors[i])
drawsquare(x+size*i,y,x+size*(i+1),y2,0,[90,90,90])
drawsquare(x+size*i,y,x+size*(i+1),int(y+float(current[i])/victory[i]*(y2-y)),1,[0,0,0])
if victory[i]-current[i]>=0:
txt_victory1.text=str(victory[i]-current[i])
txt_victory1.x=x+size*i+1
txt_victory1.y=y+1
txt_victory1.draw()
txt_victory2.text=names[i]
txt_victory2.x=x+size*i
txt_victory2.y=y2-10
txt_victory2.draw()
def drawsettings():
pic_logo.blit((win.width-668)/2,win.height-200)
pic_logo2.blit((win.width-668)/2-120,win.height-160)
txt_son.x=win.width/6
txt_son.y=win.height/6
txt_son.draw()
txt_video.x=win.width/6
txt_video.y=2*win.height/6
txt_video.draw()
def drawworld():
global selected,victory,finished,world,level
drawsquare(740,148,1016,8,1,[40,40,40])
drawsquare(8,148,1016,8,0,[90,90,90])
glColor3ub(255,255,255)
pic_logo.blit(185,win.height-200)
pic_logo2.blit(45,win.height-160)
txt_world.x=20
txt_world.y=win.height-50
txt_world.text="Labo "+str(world+1)
txt_world.draw()
if selected==-2:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_exit2.blit(940,win.height-100)
if selected==-3:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_arrows.blit(840,150)
if selected==-4:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_arrows2.blit(920,150)
glColor3ub(255,255,255)
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
for n in ele['validate']:
if n!="" and items[n]['world']==world:
if n in finished:
drawLaser(ele['coordx']+50,int(ele['coordy']/768.0*win.height+50),items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+50),random.randint(0,6),20,[0,100,0],12)
else:
drawLaser(ele['coordx']+50,int(ele['coordy']/768.0*win.height+50),items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+50),2,20,[40,40,40],0)
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
if 'cout' not in ele:
readlittlegrid(ele['file'],items[int("0x40000",16)+i])
if items[int("0x40000",16)+i] not in finished and not (ele['world']==0 and ele['grid']==0):
glColor3ub(60,60,60)
acolor=(90,90,90,255)
elif selected!=ele:
glColor3ub(255,120+int(ele['coordx']/1024.0*135),155+int(ele['coordx']/1024.0*100))
acolor=(255,255,255,255)
else:
acolor=(255,0,0,255)
document=pyglet.text.decode_attributed("{font_name 'OpenDyslexicAlta'}{font_size 18}{color (255, 255, 255, 255)}"+ele['description'].decode('utf-8')+"}".encode('utf8'))
txt_description.document=document
txt_description.draw()
document=None
glColor3ub(255,255,255)
if ele['cout']>0:
items['cout']['icon'].blit(740,110)
txt_cout2.text=str(ele['cout'])
txt_cout2.draw()
if ele['maxcycle']<90000:
items['cycle']['icon'].blit(740,65)
txt_maxcycle2.text=str(ele['maxcycle'])
txt_maxcycle2.draw()
if ele['tech']>0:
items['tech']['icon'].blit(940,110)
txt_tech2.text=str(ele['tech'])
txt_tech2.draw()
if ele['maxrayon']<90000:
items['rayon']['icon'].blit(940,65)
txt_maxrayon2.text=str(ele['maxrayon'])
txt_maxrayon2.draw()
if ele['maxtemp']<90000:
items['temp']['icon'].blit(850,110)
txt_maxtemp2.text=str(ele['maxtemp'])
txt_maxtemp2.draw()
if ele['maxnrj']<90000:
items['nrj']['icon'].blit(850,65)
txt_maxnrj2.text=str(ele['maxnrj'])
txt_maxnrj2.draw()
victory=ele['victory']
drawcondvictory(742,12,1016,50,[40,40,40])
glColor3ub(255,0,0)
pic_levels2.blit(ele['coordx'],ele['coordy']/768.0*win.height)
glColor3ub(255,255,255)
if items[int("0x40000",16)+i] not in finished and not (ele['world']==0 and ele['grid']==0):
pic_locked.blit(ele['coordx']+10,ele['coordy']/768.0*win.height+10)
txt_element2.text=ele['element']
txt_element2.x=ele['coordx']+50
txt_element2.y=ele['coordy']/768.0*win.height+67
txt_element2.color=(int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150),255)
txt_element2.draw()
calc=(len(ele['nom'])*17-52)/2
drawsquare(ele['coordx']+35-calc,int(ele['coordy']/768.0*win.height+2),ele['coordx']+42-calc+len(ele['nom'])*17,int(ele['coordy']/768.0*win.height-18),1,[40,int(ele['coordx']/1024.0*135),int(ele['coordx']/1024.0*100)])
txt_nom2.text=ele['nom'].decode('utf-8')
txt_nom2.x=ele['coordx']+38-calc
txt_nom2.y=ele['coordy']/768.0*win.height-15
txt_nom2.color=acolor
txt_nom2.draw()
def calc_space(nb,nbtot):
global unroll
return [2*win.width/3+20,(nb-1)*(win.height-100-unroll*50)/nbtot+50+unroll*50+20,win.width-20,nb*(win.height-100-unroll*50)/nbtot+50+unroll*50]
def drawpopup():
global allcout
if tech<6:
drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+75,1,[40,40,40])
drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+75,0,[255,255,255])
else:
drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+150,1,[40,40,40])
drawsquare(allcout[0],allcout[1],allcout[0]+90,allcout[1]+150,0,[255,255,255])
txt_drag.x=allcout[0]+45
txt_drag.y=allcout[1]+10
glColor3ub(255,255,255,255)
items['cout']['icon'].blit(allcout[0]+2,allcout[1]+2)
txt_drag.text=str(allcout[2]['cout'])
txt_drag.draw()
txt_drag.x=allcout[0]+45
txt_drag.y=allcout[1]+45
glColor3ub(255,255,255,255)
items['tech']['icon'].blit(allcout[0]+2,allcout[1]+37)
txt_drag.text=str(allcout[2]['tech'])
txt_drag.draw()
if tech>6:
txt_drag.x=allcout[0]+45
txt_drag.y=allcout[1]+80
glColor3ub(255,255,255,255)
items['nrj']['icon'].blit(allcout[0]+2,allcout[1]+72)
txt_drag.text=str(allcout[2]['nrj'])
txt_drag.draw()
txt_drag.x=allcout[0]+45
txt_drag.y=allcout[1]+115
glColor3ub(255,255,255,255)
items['temp']['icon'].blit(allcout[0]+2,allcout[1]+107)
txt_drag.text=str(allcout[2]['temp'])
txt_drag.draw()
def drawbigstat(page):
global unroll,stat_var
drawsquare(2*win.width/3,50+unroll*50,win.width,win.height-50,1,[40,40,40])
if page==1:
coord=calc_space(1,3)
drawcumulgraph(calc_space(1,3),[stat_var[0],stat_var[1],stat_var[3],stat_var[4],stat_var[5],stat_var[6]],1,[items['headb2']['color'],items['headb']['color'],items['head']['color'],items['head2']['color'],items['headr']['color'],items['headr2']['color']])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="eX"
txt_victory2.draw()
coord=calc_space(2,3)
drawcumulgraph(calc_space(2,3),[stat_var[7],stat_var[8]],1,[items['neut']['color'],items['prot']['color']])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+8
txt_victory2.y=coord[1]+12
txt_victory2.text="p/n"
txt_victory2.draw()
coord=calc_space(3,3)
drawgraph(calc_space(3,3),stat_var[2],1,items['headp']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="Ph"
txt_victory2.draw()
elif page==2:
coord=calc_space(1,3)
drawgraph(coord,stat_var[9],1,[180,180,180])
items['nrj']['icon'].blit(coord[0],coord[1])
coord=calc_space(2,3)
drawgraph(coord,stat_var[10],1,[180,180,180])
items['temp']['icon'].blit(coord[0],coord[1])
coord=calc_space(3,3)
drawgraph(coord,stat_var[11],1,[180,180,180])
items['rayon']['icon'].blit(coord[0],coord[1])
elif page==3:
coord=calc_space(1,6)
drawgraph(coord,stat_var[17],1,items['prot']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="p"
txt_victory2.draw()
coord=calc_space(2,6)
drawgraph(coord,stat_var[16],1,items['neut']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="n"
txt_victory2.draw()
coord=calc_space(3,6)
drawgraph(coord,stat_var[15],1,items['headb']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="N"
txt_victory2.draw()
coord=calc_space(4,6)
drawgraph(coord,stat_var[14],1,items['headb']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="M"
txt_victory2.draw()
coord=calc_space(5,6)
drawgraph(coord,stat_var[13],1,items['headb']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="L"
txt_victory2.draw()
coord=calc_space(6,6)
drawgraph(coord,stat_var[12],1,items['headb']['color'])
drawsquare(coord[0],coord[1],coord[0]+36,coord[1]+36,1,[40,40,40])
txt_victory2.x=coord[0]+12
txt_victory2.y=coord[1]+12
txt_victory2.text="K"
txt_victory2.draw()
def drawgameover():
txt_over.text="GAME OVER"
txt_over.x=win.width/2-350
txt_over.y=win.height/2-200
txt_over.draw()
msg=["Trop de matière reçue dans les senseurs","Les photons sont sortis du cadre de jeu","Colision de protons et de neutrons","Le canon a provoqué une collision","Vous avez généré trop de rayonements","Le nombre de cycle maximum a été atteint","La température est a un niveau inacceptable","Il n'y a plus d'energie disponible !","Le réacteur est en surcharge !!"]
txt_over2.text=msg[over-1].decode('utf-8')
txt_over2.x=win.width/2-450
txt_over2.y=win.height/2-90
txt_over2.draw()
def drawvictory():
txt_over.text="VICTOIRE !"
txt_over.x=win.width/2-350
txt_over.y=win.height/2-200
txt_over.draw()
txt_over2.text="Vous débloquez le/les niveaux suivant.".decode('utf-8')
txt_over2.x=win.width/2-450
txt_over2.y=win.height/2-90
txt_over2.draw()
def drawgrid(zoom):
global temp,debug,over,allcout,play,element,seestat
glLineWidth(3)
if play>0:
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,0,0])
else:
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,255,255])
glLineWidth(1)
for x in range(1,sizex-1):
if x*zoom+decx>win.width: break
for y in range(1,sizey-1):
if y*zoom+decy>win.height: break
'''drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,items[items[world_new[x][y]]]['color'])'''
glBegin(GL_QUADS)
if world_new[x-1][y-1]>0 or (world_new[x-1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,y*zoom+decy)
if world_new[x+1][y-1]>0 or (world_new[x+1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,y*zoom+decy)
if world_new[x+1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x+1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,(y+1)*zoom+decy)
if world_new[x-1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x-1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,(y+1)*zoom+decy)
glEnd()
drawitdem(x*zoom+decx,y*zoom+decy,items[items[wart(x,y)]],zoom,getactive(x,y))
drawsquare(0,win.height,win.width,win.height-50,1,[40,40,40])
drawsquare(0,50,win.width,0,1,[40,40,40])
if unroll!=0:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
drawsquare(0,57+size,win.width,0,1,[40,40,40])
cat=65555
for i in range(nbelements):
art=items[items[int("0x30000",16)+i]]
if art['tech']<=tech:
drawitdem(10+i*size,55,items[items[int("0x30000",16)+i]],size-6,10)
if art['cat']!=cat:
drawsquare(7+i*size,55,8+i*size,55+size,0,[90,90,90])
cat=art['cat']
drawsquare(win.width-409,win.height-45,win.width-369,win.height-5,1,[240, int(items['level'+str(world)+'-'+str(level)]['coordx']/1024.0*120+100), int(items['level'+str(world)+'-'+str(level)]['coordx']/1024.0*120+100)])
txt_element.text=element
txt_element.color=(int(items['level'+str(world)+'-'+str(level)]['coordx']/1024.0*150), int(items['level'+str(world)+'-'+str(level)]['coordx']/1024.0*150), int(items['level'+str(world)+'-'+str(level)]['coordx']/1024.0*150),255)
txt_element.x=win.width-384-len(element)*10
txt_element.y=win.height-38
txt_element.draw()
addx=(win.width-1024)/4
if addx<0: addx=0
for i in range(4):
if (i==0 and tech>0) or (i==1 and tech>6) or (i==2 and tech>7) or (i==3 and tech>8):
glColor3ub(255,255,255)
items[items[int("0x10000",16)+i]]['icon'].blit(10+i*(150+addx),win.height-45)
if (tech>=5 and addx>100):
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*(150+addx)
txt_temp.y=y=win.height-38
txt_temp.color=(180, 180, 180,255)
txt_temp.font_size=24
txt_temp.draw()
txt_temp.text="/"+str(eval("max"+items[int("0x10000",16)+i]))
if txt_temp.text=="/99999": txt_temp.text="/illimité".decode('utf-8')
txt_temp.x=150+i*(150+addx)
txt_temp.y=win.height-38
txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=12
txt_temp.draw()
elif (tech>=5):
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*(150+addx)
txt_temp.y=win.height-29
txt_temp.color=(180, 180, 180,255)
txt_temp.font_size=24
txt_temp.draw()
txt_temp.text=str(eval("max"+items[int("0x10000",16)+i]))
if txt_temp.text=="99999": txt_temp.text="illimité".decode('utf-8')
txt_temp.x=50+i*(150+addx)
txt_temp.y=win.height-47
txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=12
txt_temp.draw()
else:
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*(150+addx)
txt_temp.y=y=win.height-38
txt_temp.color=(180, 180, 180,255)
txt_temp.font_size=24
txt_temp.draw()
drawcondvictory(win.width-364,win.height-45,1020,win.height-5,[90,90,90])
for i in range(15):
glColor3ub(255,255,255)
if items[items[int("0x20000",16)+i]]['icon']=="/":
drawitdem(10+i*45,8,items[items[int("0x20000",16)+i]]['ref'],36,10)
elif items[items[int("0x20000",16)+i]]['icon']!="":
items[items[int("0x20000",16)+i]]['icon'].blit(10+i*45,8)
else:
drawsquare(10+i*45,8,46+i*45,44,1,items[items[int("0x20000",16)+i]]['color'])
if i==11 or i==6:
drawsquare(5+i*45,8,6+i*45,44,0,[90,90,90])
if i==1:
drawsquare(45+i*45,8,49+i*45,44,1,[0,0,0])
drawsquare(45+i*45,8,49+i*45,44*10*len(str(play))/100,1,[255,0,0])
if (mousel==i):
selectcolor=[255,0,0,40]
elif (mouser==i):
selectcolor=[0,255,0,40]
elif (mousem==i):
selectcolor=[0,0,255,40]
else:
selectcolor=[40,40,40,0]
if play>0 and ((mousem==i) or (mousel==i) or (mouser==i)):
glLineWidth(random.randint(1,3))
glLineStipple(random.randint(0,10),random.randint(0,65535))
drawsquare(10+i*45,8,46+i*45,44,2,selectcolor)
if play>0 and ((mousem==i) or (mousel==i) or (mouser==i)):
glLineStipple(random.randint(0,10),random.randint(0,65535))
drawsquare(9+i*45,7,47+i*45,45,2,selectcolor)
glLineStipple(0,65535)
glLineWidth(1)
drawsquare(5+15*45,8,6+15*45,44,0,[90,90,90])
posx=10+15*45
addx=171+win.width-1024
if addx<500:
drawstat(posx,8,posx+addx,44,[stat[0],stat[1],stat[3],stat[4],stat[5],stat[6],stat[2],stat[7],stat[8]],[items['headb2']['color'],items['headb']['color'],items['head']['color'],items['head2']['color'],items['headr']['color'],items['headr2']['color'],items['headp']['color'],items['neut']['color'],items['prot']['color']])
else:
drawstat(posx,8,posx+(addx-20)/2,44,[stat[0],stat[1],stat[3],stat[4],stat[5],stat[6]],[items['headb2']['color'],items['headb']['color'],items['head']['color'],items['head2']['color'],items['headr']['color'],items['headr2']['color']])
drawstat(posx+(addx-20)/2+20,8,posx+addx,44,[stat[2],stat[7],stat[8]],[items['headp']['color'],items['neut']['color'],items['prot']['color']])
if tech>=0:
glColor3ub(255,255,255)
items['cout']['icon'].blit(posx+addx+4,7)
txt_cout.text=str(cout-thecout)
if (cout-thecout)>0:
txt_cout.x=posx+addx+44
txt_cout.color=(180, 180, 180,255)
else:
txt_cout.color=(255, 0, 0,255)
txt_cout.draw()
if tech>0:
glColor3ub(255,255,255)
items['tech']['icon'].blit(posx+addx+109,7)
txt_tech.x=posx+addx+144
txt_tech.text=str(tech)
txt_tech.draw()
if seestat>=1: drawbigstat(seestat)
if over>0: drawgameover()
if over<0: drawvictory()
if allcout[2]>0: drawpopup()
''' *********************************************************************************************** '''
''' Fonctions liees aux menus '''
def settings(dummy1,dummy2,dummy3,dummy4):
global level,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
writegrid("user/"+ele['file'])
level=-2
def raz(dummy1,dummy2,dummy3,dummy4):
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readgrid(ele['file'])
def speed(x,y,dummy1,dummy2):
global play,zoom
if x==1980 and y==2:
play=float(play)*2
else:
play=float(play)/2
if play>=5:
play=0.01953125
if play<0.01953125:
play=2.5
clock.unschedule(calculate)
clock.schedule_interval(calculate,play)
def others(x,y,dummy1,dummy2):
global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0 and (world_art[x][y]==0 or items[items[world_art[x][y]]]['tech']<tech):
value=items['others']['ref']['value']
if value==items['null']['value']:
value=items['nothing']['value']
if world_new[x][y]!=items['fiber']['value'] and world_new[x][y]<items['tail']['value']:
if cout-thecout-items['others']['ref']['cout'] >= 0:
world_art[x][y] = value
infos()
def setnothinga(x,y,dummy1,dummy2):
infos()
def setnothing(x,y,dummy1,dummy2):
global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_art[x][y] == items['nothing']['value']:
world_new[x][y] = items['nothing']['value']
elif items[items[world_art[x][y]]]['tech']<=tech:
world_art[x][y] = items['nothing']['value']
infos()
def setcopper(x,y,dummy1,dummy2):
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_new[x][y]<items['tail']['value']:
if cout-thecout-items['copper']['cout'] >= 0:
world_new[x][y] = items['copper']['value']
infos()
def setfiber(x,y,dummy1,dummy2):
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_art[x][y]==0 and world_new[x][y]<items['tail']['value']:
if cout-thecout-items['fiber']['cout'] >= 0:
world_new[x][y]=items['fiber']['value']
infos()
def levels(dummy1,dummy2,dummy3,dummy4):
global level,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
writegrid("user/"+ele['file'])
level=-1
def exits(dummy1,dummy2,dummy3,dummy4):
pyglet.app.exit()
def stater(dummy1,dummy2,dummy3,dummy4):
global seestat
if seestat>3:
seestat=0
else:
seestat=seestat+1
resize()
def stop(dummy1,dummy2,dummy3,dummy4):
global play
if play>0:
reallystop()
else:
reallyrun()
def run(dummy1,dummy2,dummy3,dummy4):
global play
if play>0:
reallystop()
else:
reallyrun()
def move(dummy1,dummy2,dx,dy):
global decx,decy
decx=decx+dx
decy=decy+dy
def screen(dummy1,dummy2,dummy3,dummy4):
if win.fullscreen:
win.set_fullscreen(fullscreen=False)
else:
win.set_fullscreen(fullscreen=True)
resize()
def zoomm(x,y,dummy1,dummy2):
global zoom,decx,decy
if zoom>2:
decx=decx+2*x
decy=decy+2*y
zoom=zoom-2
def zoomp(x,y,dummy1,dummy2):
global zoom,decx,decy
decx=decx-2*x
decy=decy-2*y
zoom=zoom+2
''' *********************************************************************************************** '''
''' Fonctions gestion du monde '''
def reallystop():
global play,sizeworld,level,stat,stat_var
items[items['run']['value']]='stop'
play=0
clock.unschedule(calculate)
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
retriern()
stat=[0,0,0,0,0,0,0,0,0]
stat_var=[]
if len(stat_var)==0:
for i in range(len(statedvar)):
stat_var.append([0])
def reallyrun():
global play,sizeworld
play=0.15625
items[items['run']['value']]='run'
clock.schedule_interval(calculate,play)
def retriern():
for x in range(1,sizex-1):
for y in range(1,sizey-1):
art=wart(x,y)
typetri=items[art][:6]
if typetri=="triern":
acttri=""
idtri=items[art][8]
if len(items[art])==10: acttri=items[art][9]
world_art[x][y]=items['triern'+idtri+"-"+idtri+acttri]['value']
def swap():
global adirection
for dx,dy in direction:
if random.randint(0,100)>50:
temps=direction[(dx,dy)][1]
direction[(dx,dy)][1]=direction[(dx,dy)][2]
direction[(dx,dy)][2]=temps
if random.randint(0,100)>50:
temps=direction[(dx,dy)][3]
direction[(dx,dy)][3]=direction[(dx,dy)][4]
direction[(dx,dy)][4]=temps
if random.randint(0,100)>50:
temps=direction[(dx,dy)][5]
direction[(dx,dy)][5]=direction[(dx,dy)][6]
direction[(dx,dy)][6]=temps
bdirection=copy.deepcopy(adirection)
adirection[0]=bdirection[1]
adirection[1]=bdirection[2]
adirection[2]=bdirection[3]
adirection[3]=bdirection[4]
adirection[4]=bdirection[5]
adirection[5]=bdirection[6]
adirection[6]=bdirection[7]
adirection[7]=bdirection[0]
def gameover_ok():
global over,level,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
writegrid("user/"+ele['file'])
clock.schedule_once(menu,2,level)
def itsvictory_ok():
global over,level,finished,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
writegrid("user/"+ele['file'])
finished.extend(ele['validate'])
writepref('user/pref.dat')
clock.schedule_once(menu,2,-1)
def gameover(x):
global over
over=x
sound.queue(pyglet.resource.media("sound/gameover.mp3"))
sound.play()
clock.unschedule(calculate)
def itsvictory():
global over
over=-1
sound.queue(pyglet.resource.media("sound/victoire.mp3"))
sound.play()
clock.unschedule(calculate)
def infos():
global stat,sizex,sizey,cycle,thecout,victory,current
stat=[0,0,0,0,0,0,0,0,0]
thecout=0
for x in range(1,sizex-1):
for y in range(1,sizey-1):
if world_new[x][y]==items['headb2']['value']: stat[0]=stat[0]+1
if world_new[x][y]==items['headb']['value']: stat[1]=stat[1]+1
if world_new[x][y]==items['headp']['value']: stat[2]=stat[2]+1
if world_new[x][y]==items['head']['value']: stat[3]=stat[3]+1
if world_new[x][y]==items['head2']['value']: stat[4]=stat[4]+1
if world_new[x][y]==items['headr']['value']: stat[5]=stat[5]+1
if world_new[x][y]==items['headr2']['value']: stat[6]=stat[6]+1
if world_new[x][y]==items['neut']['value']: stat[7]=stat[7]+1
if world_new[x][y]==items['prot']['value']: stat[8]=stat[8]+1
if cycle!=0: desactive(x,y)
thecout=items[items[world_new[x][y]]]['cout']+items[items[wart(x,y)]]['cout']+thecout
tempvictoire=0
for i in range(len(victory)):
if victory[i]-current[i]<0:
gameover(1)
break
if victory[i]-current[i]>0:
tempvictoire=tempvictoire+1000
tempvictoire=tempvictoire+1
if tempvictoire==len(victory): itsvictory()
if rayon>maxrayon: gameover(5)
if cycle>maxcycle: gameover(6)
if temp>maxtemp: gameover(7)
if nrj>maxnrj: gameover(8)
def erase():
for x in range(1,sizex-1):
for y in range(1,sizey-1):
unactive(x,y)
if world_new[x][y]==items['headp']['value'] or world_new[x][y]==items['tailp']['value']:
world_new[x][y]=items['fiber']['value']
elif world_new[x][y]==items['prot']['value'] or world_new[x][y]==items['neut']['value']:
world_new[x][y]=items['nothing']['value']
elif world_new[x][y]>=items['tail']['value']:
world_new[x][y]=items['copper']['value']
def wart(x,y):
return world_art[x][y] & int("0xFFFFFF",16)
def getactive(x,y):
return (world_art[x][y] & int("0xFF000000",16))>>24
def isactive(x,y):
return world_art[x][y]>int("0xFFFFFF",16)
def desactive(x,y):
if world_art[x][y]>int("0x1000000",16):
world_art[x][y]=world_art[x][y]-int("0x1000000",16)
def unactive(x,y):
world_art[x][y]=world_art[x][y] & int("0x00FFFFFF",16)
def active(x,y):
world_art[x][y]=world_art[x][y] | int("0x0A000000",16)
def unsigned(x):
if x>int("0xFFF",16):
return x & int("0xF000",16)
else:
return x & int("0xF0",16)
def ispositive(x):
if x>int("0xFFF",16):
return x & int("0xF00",16)==int("0x100",16)
else:
return x & int("0xF",16)==int("0x1",16)
def isnegative(x):
if x>int("0xFFF",16):
return x & int("0xF00",16)==int("0x200",16)
else:
return x & int("0xF",16)==int("0x2",16)
def positive(x):
if x>int("0xFFF",16):
return (x & int("0xF000",16))+int("0x100",16)
else:
return (x & int("0xF0",16))+int("0x1",16)
def negative(x):
if x>int("0xFFF",16):
return (x & int("0xF000",16))+int("0x200",16)
else:
return (x & int("0xF0",16))+int("0x2",16)
def invert(x):
if ispositive(x):
return negative(x)
else:
return positive(x)
def isbig(x):
return (x & int("0xF000",16))==int("0x2000",16)
def isgauche(n):
return n[0]==1
def isdroite(n):
return n[0]==-1
def nextgrid():
global play,cycle,temp,rayon,nrj,current,adirection,stat,stat_var
world_old=copy.deepcopy(world_new)
swap()
for x in range(1,sizex-1):
for y in range(1,sizey-1):
value=world_old[x][y]
flag=0
if (wart(x,y)==items['canonh']['value'] or wart(x,y)==items['canonh2']['value']) and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))):
if world_new[x][y]>=items['head']['value']:
gameover(4)
elif world_new[x][y]==items['nothing']['value']:
temp=temp+5
else:
world_new[x][y]=items['head']['value']
nrj=nrj+1
if wart(x,y)==items['canont']['value'] and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))):
world_new[x][y]=items['tail']['value']
if world_old[x][y] == items['headp']['value']:
world_new[x][y]=items['tailp']['value']
elif world_old[x][y] >= items['head']['value']:
for dx,dy in adirection:
if world_old[x+dx][y+dy]>=value>>8:
break
for ex,ey in direction[(dx,dy)]:
if world_new[x+ex][y+ey]==items['headr']['value'] and world_new[x][y]==items['headr']['value']:
world_old[x+ex][y+ey]=items['headr2']['value']
world_new[x+ex][y+ey]=items['headr2']['value']
world_new[x][y]=items['copper']['value']
rayon=rayon+1
break
if world_new[x+ex][y+ey]==items['headb']['value'] and world_new[x][y]==items['headb']['value']:
world_old[x+ex][y+ey]=items['headb2']['value']
world_new[x+ex][y+ey]=items['headb2']['value']
world_new[x][y]=items['copper']['value']
rayon=rayon+1
break
if (world_new[x+ex][y+ey]==items['headb']['value'] and world_new[x][y]==items['headr']['value']) or (world_new[x+ex][y+ey]==items['headr']['value'] and world_new[x][y]==items['headb']['value']):
world_old[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x][y]=items['copper']['value']
break
if (world_new[x+ex][y+ey]==items['headb2']['value'] and world_new[x][y]==items['headr2']['value']) or (world_new[x+ex][y+ey]==items['headr2']['value'] and world_new[x][y]==items['headb2']['value']):
world_old[x+ex][y+ey]=items['nothing']['value']
world_new[x+ex][y+ey]=items['nothing']['value']
world_new[x][y]=items['nothing']['value']
rayon=rayon+10
break
if world_new[x+ex][y+ey]==items['headr2']['value'] and world_new[x][y]==items['headb']['value']:
world_old[x+ex][y+ey]=items['headr']['value']
world_new[x+ex][y+ey]=items['headr']['value']
world_new[x][y]=items['copper']['value']
rayon=rayon+1
break
if world_new[x+ex][y+ey]==items['headb2']['value'] and world_new[x][y]==items['headr']['value']:
world_old[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x][y]=items['headr']['value']
rayon=rayon+1
break
art=wart(x+ex,y+ey)
if flag==0 and world_old[x+ex][y+ey]==items['copper']['value'] and world_new[x+ex][y+ey]<items['head']['value'] and art!=items['triern0-1']['value'] and art!=items['triern0-2']['value'] and art!=items['triern0-4']['value'] and (art!=items['triern0-4a']['value'] or isactive(x+ex,y+ey)) and (art!=items['triern0-8a']['value'] or isactive(x+ex,y+ey)) and (art!=items['trierp']['value'] or isactive(x+ex,y+ey)) and (art!=items['dir2']['value'] or isdroite((dx,dy))) and (art!=items['dir1']['value'] or isgauche((dx,dy))) and (art!=items['trierg']['value'] or isbig(value)) and (art!=items['trierr']['value'] or ispositive(value)) and (art!=items['trierb']['value'] or isnegative(value)):
if art==items['destroyer']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
elif art==items['positiver']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=positive(value)
value=positive(value)
elif art==items['positiver2']['value']:
world_new[x+ex][y+ey]=positive(value)
value=positive(value)
elif art==items['negativer']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=negative(value)
value=negative(value)
elif art==items['inverter']['value']:
world_new[x+ex][y+ey]=invert(value)
value=invert(value)
elif art==items['neutraliser']['value']:
world_new[x+ex][y+ey]=unsigned(value)
value=unsigned(value)
elif art==items['reactor']['value'] and value==items['headr2']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
if world_new[x+ex][y+ey-1]!=items['nothing']['value']:
gameover(9)
else:
world_new[x+ex][y+ey-1]=items['prot']['value']
elif art==items['reactor']['value'] and value==items['head2']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
if world_new[x+ex][y+ey-1]!=items['nothing']['value']:
gameover(9)
else:
world_new[x+ex][y+ey-1]=items['neut']['value']
elif art==items['senserK']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[7]=current[7]+1
elif art==items['senserL']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[8]=current[8]+1
elif art==items['senserM']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[9]=current[9]+1
elif art==items['senserN']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[10]=current[10]+1
elif art==items['sensere']['value'] and value==items['head']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[3]=current[3]+1
elif art==items['senserf']['value'] and value==items['headr']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[5]=current[5]+1
elif art==items['senserg']['value'] and value==items['headb2']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[0]=current[0]+1
elif art==items['senserh']['value'] and value==items['head']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[3]=current[3]+1
elif art==items['calor']['value']:
temp=temp-11
world_new[x+ex][y+ey]=items['copper']['value']
elif art==items['photonizer']['value'] and value<items['head2']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
for fx,fy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if world_new[x+ex+fx][y+ey+fy]==items['fiber']['value']:
world_new[x+ex+fx][y+ey+fy]=items['headp']['value']
break
elif art==items['photonizer2']['value'] and value<items['head2']['value']:
world_new[x+ex][y+ey]=value
for fx,fy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if world_new[x+ex+fx][y+ey+fy]==items['fiber']['value']:
world_new[x+ex+fx][y+ey+fy]=items['headp']['value']
else:
world_new[x+ex][y+ey]=value
flag=1
typetri=items[art][:6]
if typetri=="triern":
acttri=""
numtri=int(items[art][6])
idtri=items[art][8]
if len(items[art])==10: acttri=items[art][9]
if acttri=="a" and isactive(x+ex,y+ey):
if numtri>0: numtri=numtri-1
else:
if numtri>0: numtri=numtri-1
world_art[x+ex][y+ey]=items['triern'+str(numtri)+"-"+idtri+acttri]['value']
if art!=items['nothing']['value'] and world_new[x][y]>=items['head']['value']:
temp=items[items[art]]['temp']+temp
world_new[x][y] = value>>8
break
elif value == items['tailp']['value']:
world_new[x][y]=items['fiber']['value']
elif value >= items['tail']['value'] and world_new[x][y] < items['head']['value']:
newvalue=value-int("0x10", 16)
if newvalue<items['tail']['value']: newvalue=items['copper']['value']
world_new[x][y] = newvalue
elif value == items['fiber']['value']:
n=sum(world_old[x+dx][y+dy]==items['headp']['value'] for dx,dy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)))
if 1 <= n <= 2:
world_new[x][y]=items['headp']['value']
for dx,dy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if wart(x+dx,y+dy)!=0 and items[items[wart(x+dx,y+dy)]]['activable']==1:
active(x+dx,y+dy)
else:
items['fiber']['value']
elif value == items['prot']['value'] or value == items['neut']['value'] :
if wart(x,y)==items['sensern']['value'] and value==items['neut']['value'] and isactive(x,y):
world_new[x][y]=items['nothing']['value']
current[11]=current[11]+1
elif wart(x,y)==items['senserp']['value'] and value==items['prot']['value'] and isactive(x,y):
world_new[x][y]=items['nothing']['value']
current[12]=current[12]+1
elif world_new[x][y-1] == items['nothing']['value']:
if y==1:
gameover(2)
return
else:
world_new[x][y-1] = value
world_new[x][y] = items['nothing']['value']
elif (world_new[x][y-1] == items['prot']['value'] or world_new[x][y-1] == items['neut']['value']) and world_new[x][y-1]!=world_new[x][y]:
gameover(3)
return
infos()
statedvar=[stat[0],stat[1],stat[2],stat[3],stat[4],stat[5],stat[6],stat[7],stat[8],nrj,temp,rayon,current[7],current[8],current[9],current[10],current[11],current[12]]
for i in range(len(statedvar)):
stat_var[i].append(statedvar[i])
if len(stat_var[i])>100:
stat_var[i].remove(stat_var[i][0])
cycle=cycle+1
''' *********************************************************************************************** '''
''' Lancement & initialisation '''
def main():
pyglet.app.run()
win = pyglet.window.Window(width=1024, height=768,resizable=True, visible=True)
win.set_minimum_size(1024, 768)
'''win = pyglet.window.Window(fullscreen=True,resizable=True)'''
initgrid(30,20)
glEnable(GL_BLEND);
'''glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);'''
glEnable(GL_LINE_STIPPLE)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
win.set_caption("Wirechem: The new chemistry game")
clock.schedule(refresh)
player = pyglet.media.Player()
ambiance = pyglet.media.Player()
sound = pyglet.media.Player()
player.queue(pyglet.resource.media("movie/intro.mp4"))
player.play()
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
ambiance.play()
ambiance.volume=0.4
ambiance.eos_action='loop'
pyglet.font.add_file('font/Fluoxetine.ttf')
pyglet.font.add_file('font/OpenDyslexicAlta.otf')
pyglet.font.add_file('font/Mecanihan.ttf')
pyglet.font.add_file('font/Vademecum.ttf')
pyglet.font.add_file('font/LiberationMono-Regular.ttf')
pic_logo=image.load("picture/logo.png")
pic_logo2=image.load("picture/logo2.png")
pic_exit2=image.load("picture/exit2.png")
pic_arrows=image.load("picture/arrows.png")
pic_arrows2=image.load("picture/arrows2.png")
pic_levels2=image.load("picture/levels2.png")
pic_locked=image.load("picture/locked.png")
document=pyglet.text.decode_attributed("test")
txt_description=pyglet.text.layout.TextLayout(document,dpi=72,multiline=True,width=732,height=140)
txt_description.x=8
txt_description.y=8
txt_cout2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=780,y=120,bold=False,italic=False,color=(180, 180, 180,255))
txt_maxcycle2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=780,y=75,bold=False,italic=False,color=(180, 180, 180,255))
txt_tech2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=980,y=120,bold=False,italic=False,color=(180, 180, 180,255))
txt_maxrayon2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=970,y=75,bold=False,italic=False,color=(180, 180, 180,255))
txt_maxtemp2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=875,y=120,bold=False,italic=False,color=(180, 180, 180,255))
txt_maxnrj2=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=875,y=75,bold=False,italic=False,color=(180, 180, 180,255))
txt_element2=pyglet.text.Label("",font_name='Vademecum',font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
txt_nom2=pyglet.text.Label("",font_name='Fluoxetine',font_size=18,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_victory1=pyglet.text.Label("",font_name='Mechanihan',font_size=25,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_victory2=pyglet.text.Label("",font_name='Mechanihan',font_size=10,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_element=pyglet.text.Label("",font_name='vademecum',font_size=23,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0)
txt_stat=pyglet.text.Label("",font_name='Mechanihan',font_size=24,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_cout=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=18,bold=False,italic=False,color=(180, 180, 180,255))
txt_tech=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=18,bold=False,italic=False,color=(180, 180, 180,255))
txt_over=pyglet.text.Label("",font_name='Mechanihan',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255))
txt_over2=pyglet.text.Label("",font_name='Mechanihan',font_size=30,x=0,y=win.height/2-90,color=(255,255,255,255))
txt_drag=pyglet.text.Label("",font_name='Mechanihan',font_size=14,x=950,y=win.height-20,color=(255,255,255,255))
txt_world=pyglet.text.Label("World",font_name='OpenDyslexicAlta',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
txt_temp=pyglet.text.Label("",font_name='Mechanihan',font_size=20,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
txt_son=pyglet.text.Label("Reglages du son",font_name='Mechanihan',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
txt_video=pyglet.text.Label("Options Video",font_name='Mechanihan',font_size=30,x=0,y=0,bold=False,italic=False,color=(180, 180, 180,255))
readpref('user/pref.dat')
world=0
for i in range(sizeworld):
if items[int("0x40000",16)+i] in finished and items[items[int("0x40000",16)+i]]['world']>world:
world=items[items[int("0x40000",16)+i]]['world']
''' *********************************************************************************************** '''
''' Fonctions evenementielles liees a la fenetre '''
@win.event
def on_key_press(symbol, modifiers):
global play,over,level
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0: return
if symbol==key.SPACE:
nextgrid()
if symbol==key.BACKSPACE:
erase()
elif symbol==key.RETURN:
run(0,0,0,0)
elif symbol==key.NUM_SUBTRACT:
speed(1980,2,0,0)
elif symbol==key.NUM_ADD:
speed(1980,1,0,0)
@win.event
def on_mouse_motion(x, y, dx, dy):
global world,selected,allcout,over,level,sizeworld,finished
if level>=0:
realx=(x-decx)/zoom
realy=(y-decy)/zoom
if unroll==1:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
allcout[2]=0
allcout[0]=x
allcout[1]=y
for i in range(nbelements):
if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size:
if items[items[int("0x30000",16)+i]]['tech']<=tech:
allcout[2]=items[items[int("0x30000",16)+i]]
return
selected=-1
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']/768.0*win.height+0 and y<ele['coordy']/768.0*win.height+110 and (items[ele['value']] in finished or items[ele['value']]=="level0-0"):
selected=ele
if x>940 and y>win.height-100 and x<1024 and y<win.height:
selected=-2
if x>840 and y>150 and x<920 and y<240:
selected=-3
if x>920 and y>150 and x<1024 and y<240:
selected=-4
@win.event
def on_mouse_drag(x, y, dx, dy, buttons, modifiers):
global zoom,mousel,mouser,mousem,over,level,unroll
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0: return
realx=(x-decx)/zoom
realy=(y-decy)/zoom
mouses=23
if buttons == mouse.LEFT:
mouses=mousel
if buttons == mouse.RIGHT:
mouses=mouser
if buttons == mouse.MIDDLE:
mouses=mousem
if mouses!=23 and items[items[int("0x20000",16)+mouses]]['drag']==1 and (unroll==0 or y>100) and (y>50):
eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(dx)+","+str(dy)+")")
@win.event
def on_mouse_press(x, y, button, modifiers):
global zoom,mousel,mouser,mousem,unroll,over,level,selected,world
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0:
if selected==-2:
pyglet.app.exit()
elif selected==-4 and world>0:
world=world-1
elif selected==-3 and world<2:
world=world+1
elif selected>-1:
level=selected['grid']
if readgrid("user/"+selected['file'])==False : readgrid(selected['file'])
if selected['tuto']!="":
player.queue(pyglet.resource.media(selected['tuto']))
player.play()
ambiance.pause()
selected=-1
return
realx=(x-decx)/zoom
realy=(y-decy)/zoom
for i in range(15):
if x>=10+i*45 and x<=49+i*45 and y>=8 and y<44:
if 'color' in items[items[int("0x20000",16)+i]] and items[items[int("0x20000",16)+i]]['color']!=[40,40,40]:
if button == mouse.LEFT:
mousel=i
if button == mouse.RIGHT:
mouser=i
if button == mouse.MIDDLE:
mousem=i
if button!="" and i==14:
if unroll==1:
unroll=0
else:
unroll=1
if i>=11: return
if unroll==1:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
for i in range(nbelements):
if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size:
if items[items[int("0x30000",16)+i]]['tech']<=tech:
items['others']['ref']=items[items[int("0x30000",16)+i]]
if button == mouse.LEFT:
mousel=14
if button == mouse.RIGHT:
mouser=14
if button == mouse.MIDDLE:
mousem=14
return
mouses=23
if button == mouse.LEFT:
mouses=mousel
if button == mouse.RIGHT:
mouses=mouser
if button == mouse.MIDDLE:
mouses=mousem
if mouses!=23:
eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(0)+","+str(0)+")")
@win.event
def on_resize(width,height):
resize()
if __name__ == '__main__':
main()