WireChem-PROTO/WireChem.py

1306 lines
47 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pyglet
import copy
import csv
import random
import time
import operator
from pyglet.gl import *
from pyglet.window import mouse
from pyglet.window import key
from pyglet import clock
from pyglet import image
''' ************************************************************************************************ '''
''' Initialisation '''
def loaditems(n,file):
global items
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
for i in range(1,len(liste)):
items[liste[i][0]]={}
for j in range(1,len(liste[i])):
if liste[i][j][:1]=="#":
items[liste[i][0]][liste[0][j]]=int(liste[i][j][1:])
elif liste[i][j][:1]=="[":
atemp=liste[i][j][1:-1].split(",")
items[liste[i][0]][liste[0][j]]=[int(atemp[k]) for k in range(len(atemp))]
elif liste[i][j][:1]=="{":
atemp=items[liste[i][0]][liste[0][j]]=liste[i][j][1:-1].split(",")
items[liste[i][0]][liste[0][j]]=[atemp[k] for k in range(len(atemp))]
elif liste[i][j][:2]=="0x":
items[liste[i][0]][liste[0][j]]=int(liste[i][j][2:],16)
elif liste[i][j][:1]=="&":
items[liste[i][0]][liste[0][j]]=float(liste[i][j][1:])
elif liste[i][j][:1]=="@":
items[liste[i][0]][liste[0][j]]=items[liste[i][j][1:]]
elif liste[i][j][:1]=="%":
items[liste[i][0]][liste[0][j]]=image.load(liste[i][j][1:])
else:
items[liste[i][0]][liste[0][j]]=liste[i][j]
if n!=0:
items[liste[i][0]]['value']=n+i-1
items[items[liste[i][0]]['value']]=liste[i][0]
f.close()
return len(liste)-1
def initgrid(x,y):
global adirection,sizeworld,finished,allcout,selected,world,level,over,mousel,mouser,mousem,sizex,sizey,world_old,world_new,world_art,items,direction,zoom,play,stat,cycle,cout,thecout,rayon,unroll,debug,temp,decx,decy,nrj,tech,victory,current,names,thecolors,maxnrj,maxrayon,maxcycle,maxtemp,nom,descriptif,element
''' Directions des electrons en fonction de la position de la queue '''
direction = {}
direction[(-1,-1)]=[(+1,+1),(+1,+0),(+0,+1),(+1,-1),(-1,+1),(+0,-1),(-1,+0),(-1,-1)]
direction[(-1,+0)]=[(+1,+0),(+1,-1),(+1,+1),(+0,-1),(+0,+1),(-1,-1),(-1,+1),(-1,+0)]
direction[(-1,+1)]=[(+1,-1),(+0,-1),(+1,+0),(-1,-1),(+1,+1),(-1,+0),(+0,+1),(-1,+1)]
direction[(+0,+1)]=[(+0,-1),(-1,-1),(+1,-1),(-1,+0),(+1,+0),(-1,+1),(+1,+1),(+0,+1)]
direction[(+0,-1)]=[(+0,+1),(+1,+1),(-1,+1),(+1,+0),(-1,+0),(+1,-1),(-1,-1),(+0,-1)]
direction[(+1,-1)]=[(-1,+1),(+0,+1),(-1,+0),(+1,+1),(-1,-1),(+1,+0),(+0,-1),(+1,-1)]
direction[(+1,+0)]=[(-1,+0),(-1,+1),(-1,-1),(+0,+1),(+0,-1),(+1,+1),(+1,-1),(+1,+0)]
direction[(+1,+1)]=[(-1,-1),(-1,+0),(+0,-1),(-1,+1),(+1,-1),(+0,+1),(+1,+0),(+1,+1)]
adirection=[(-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)]
items = {}
sizeworld=loaditems(int("0x40000", 16),"data/worlds.dat")
loaditems(int("0x30000", 16),"data/elements2.dat")
loaditems(int("0x10000", 16),"data/menus2.dat")
loaditems(int("0x20000", 16),"data/menus.dat")
loaditems(0,"data/elements.dat")
''' Variables globales '''
sizex=x
sizey=y
zoom=25
stat=[0,0,0,0,0,0,0,0]
nom=descriptif=element='H'
names=["e","e","q","e","e","e","e","K","L","M","N","n","p"]
thecolors=[items['headb2']['color'],items['headb']['color'],items['headp']['color'],items['head']['color'],items['head2']['color'],items['headr']['color'],items['headr2']['color'],items['headb']['color'],items['headb']['color'],items['headb']['color'],items['headb']['color'],items['neut']['color'],items['prot']['color']]
victory=[0,0,0,0,0,0,0,1,0,0,0,1,1]
current=[0,0,0,0,0,0,0,0,0,0,0,0,0]
finished=[]
mousel=4
mouser=0
mousem=3
maxnrj=maxrayon=maxcycle=maxtemp=99999
allcout=thecout=world=over=play=cycle=rayon=temp=cout=decx=decy=unroll=nrj=debug=0
selected=level=-1
tech=9
world_art = [[items['nothing']['value'] for y in range(sizey)] for x in range(sizex)]
world_new = [[items['nothing']['value'] for y in range(sizey)] for x in range(sizex)]
''' *********************************************************************************************** '''
''' Sauvegarde/Restauration '''
'''format nom,element,descriptif,debug,zoom,decx,decy,tech,victory '''
def readpref(file):
global finished
with open(file, 'a+') as f:
try:
finished=list(csv.reader(f,delimiter=';'))[0]
f.close()
except:
print "no"
def writepref(file):
global finished
with open(file, 'wb+') as f:
writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE)
writer.writerow(finished)
f.close()
def readlittlegrid(file,key):
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
items[key]['nom']=liste[0][0]
items[key]['element']=liste[0][1]
items[key]['description']=liste[0][2]
items[key]['tech']=int(liste[0][7])
items[key]['cout']=int(liste[0][8])
victemp=liste[0][9][1:len(liste[0][9])-1].split(",")
items[key]['victory']=[int(victemp[k]) for k in range(len(victemp))]
items[key]['maxcycle']=int(liste[0][15])
items[key]['maxnrj']=int(liste[0][16])
items[key]['maxrayon']=int(liste[0][17])
items[key]['maxtemp']=int(liste[0][18])
f.close()
def readcondgrid(file):
global current,cycle,nrj,rayon,temp
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
curtemp=liste[0][10][1:len(liste[0][10])-1].split(",")
current=[int(curtemp[k]) for k in range(len(curtemp))]
cycle=int(liste[0][11])
nrj=int(liste[0][12])
rayon=int(liste[0][13])
temp=int(liste[0][14])
f.close()
def readgrid(file):
global unroll,mousel,mousem,mouser,cout,selected,sizex,sizey,world_old,world_new,world_art,items,zoom,play,stat,cycle,nrj,rayon,tech,decx,decy,unroll,stat,victory,current,temp,debug,nom,descriptif,element,maxnrj,maxrayon,maxcycle,maxtemp
try:
with open(file, 'rb') as f:
liste=list(csv.reader(f,delimiter=';'))
sizey=(len(liste)-1)/2
sizex=len(liste[1])
nom=liste[0][0]
element=liste[0][1]
descriptif=liste[0][2]
debug=int(liste[0][3])
zoom=int(liste[0][4])
if zoom==99:
if sizex<sizey:
zoom=(win.height)/(sizey-2)
else:
zoom=win.width/(sizex-2)
decx=-zoom+(win.width-zoom*(sizex-2))/2
decy=-zoom+(win.height-zoom*(sizey-2))/2
else:
decx=int(liste[0][5])
decy=int(liste[0][6])
tech=int(liste[0][7])
cout=int(liste[0][8])
victemp=liste[0][9][1:len(liste[0][9])-1].split(",")
victory=[int(victemp[k]) for k in range(len(victemp))]
curtemp=liste[0][10][1:len(liste[0][10])-1].split(",")
current=[int(curtemp[k]) for k in range(len(curtemp))]
cycle=int(liste[0][11])
nrj=int(liste[0][12])
rayon=int(liste[0][13])
temp=int(liste[0][14])
maxcycle=int(liste[0][15])
maxnrj=int(liste[0][16])
maxrayon=int(liste[0][17])
maxtemp=int(liste[0][18])
world_new = [[int(liste[sizey-i][j]) for i in range(sizey)] for j in range(sizex)]
world_art = [[int(liste[-i-1][j]) for i in range(sizey)] for j in range(sizex)]
stat=[0,0,0,0,0,0,0,0]
unroll=over=0
if tech<0:
items[items['setcopper']['value']]='setnothinga'
items[items['setfiber']['value']]='setnothinga'
items[items['setnothing']['value']]='setnothinga'
items[items['others']['value']]='setnothinga'
elif tech<2:
items[items['setcopper']['value']]='setcopper'
items[items['setfiber']['value']]='setnothinga'
items[items['setnothing']['value']]='setnothing'
items[items['others']['value']]='others'
else:
items[items['setcopper']['value']]='setcopper'
items[items['setfiber']['value']]='setfiber'
items[items['setnothing']['value']]='setnothing'
items[items['others']['value']]='others'
f.close()
infos()
return True
except IOError:
return False
def writegrid(file):
global sizex,sizey,world_old,world_new,world_art,items,play,cycle,nom,element,descriptif,debug,zoom,decx,decy,tech,victory
with open(file, 'wb') as f:
writer = csv.writer(f, delimiter=';', quotechar='', quoting=csv.QUOTE_NONE)
writer.writerow([nom,element,descriptif,debug,zoom,decx,decy,tech,cout,str(victory),str(current),cycle,nrj,rayon,temp,maxcycle,maxnrj,maxrayon,maxtemp])
for j in range(sizey):
writer.writerow([world_new[i][sizey-j-1] for i in range(sizex)])
for j in range(sizey):
writer.writerow([wart(i,-j-1) for i in range(sizex)])
f.close()
''' *********************************************************************************************** '''
''' Fonctions programmees '''
def menu(dt,leveler):
global level,over
level=leveler
over=0
def calculate(dt):
nextgrid()
def refresh(dt):
global world,level
if player.source and player.source.video_format:
glColor3ub(255,255,255)
player.get_texture().blit(0,0,width=win.width,height=win.height)
return
win.clear()
if level!=-1:
drawgrid(zoom)
else:
drawworld()
''' *********************************************************************************************** '''
''' Affichage '''
def drawsquare(x,y,x2,y2,full,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
if full>0:
glBegin(GL_QUADS)
else:
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
glVertex2i(x2,y)
glVertex2i(x2,y2)
glVertex2i(x,y2)
glEnd()
if full==2:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_LINE_LOOP)
glVertex2i(x,y)
glVertex2i(x2,y)
glVertex2i(x2,y2)
glVertex2i(x,y2)
glEnd()
def drawsemisquare(x,y,x2,y2,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_LINES)
thezoom=y2-y
glVertex2i(x,y)
glVertex2i(x,y+thezoom/4)
glVertex2i(x,y)
glVertex2i(x+thezoom/4,y)
glVertex2i(x2,y2)
glVertex2i(x2,y2-thezoom/4)
glVertex2i(x2,y2)
glVertex2i(x2-thezoom/4,y2)
glVertex2i(x,y2)
glVertex2i(x,y2-thezoom/4)
glVertex2i(x,y2)
glVertex2i(x+thezoom/4,y2)
glVertex2i(x2,y)
glVertex2i(x2,y+thezoom/4)
glVertex2i(x2,y)
glVertex2i(x2-thezoom/4,y)
glEnd()
def drawtriangles(x,y,x2,y2,color):
if len(color)==4:
glColor4ub(color[0],color[1],color[2],color[3])
else:
glColor3ub(color[0],color[1],color[2])
glBegin(GL_TRIANGLES)
thezoom=y2-y
glVertex2i(x,y)
glVertex2i(x,y+thezoom/4)
glVertex2i(x+thezoom/4,y)
glVertex2i(x2,y2)
glVertex2i(x2,y2-thezoom/4)
glVertex2i(x2-thezoom/4,y2)
glVertex2i(x,y2)
glVertex2i(x,y2-thezoom/4)
glVertex2i(x+thezoom/4,y2)
glVertex2i(x2,y)
glVertex2i(x2,y+thezoom/4)
glVertex2i(x2-thezoom/4,y)
glEnd()
def drawitdem(x,y,art,thezoom,activation):
if 'text' in art:
txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0)
txt_item.text=art['text'].decode('utf-8')
txt_item.font_size=thezoom
txt_item.x=x+thezoom/10
txt_item.y=y+thezoom/10
if art['activable']==0:
txt_item.color=(art['color'][0],art['color'][1],art['color'][2],255)
else:
if activation!=0:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[art['color'][0],art['color'][1],art['color'][2],55+200*activation/10])
txt_item.color=(art['color'][0],art['color'][1],art['color'][2],55+200*activation/10)
else:
drawtriangles(x+1,y+1,x+thezoom-1,y+thezoom-1,[255,255,255])
txt_item.color=(255,255,255,255)
txt_item.draw()
del txt_item
def drawstat(x,y,x2,y2,color):
global thecolors,stat
drawsquare(x,y,x2,y2,0,color)
oldx=x
for i in range(7):
if stat[7]>0:
newx=oldx+float(stat[i])*(x2-x)/stat[7]
else:
newx=oldx
drawsquare(int(oldx),y,int(newx),y2,1,thecolors[i])
oldx=newx
txt_stat.text=str(stat[7])
txt_stat.x=x+(x2-x)/2-(len(str(stat[7])))*12
txt_stat.y=y-(y-24)/2
txt_stat.draw()
def drawvictory(x,y,x2,y2,color):
global thecolors,victory,current,names
'''size=(x2-x)/sum(victory[i] for i in range(len(victory)))'''
size=21
for i in range(len(victory)):
if victory[i]>0:
drawsquare(x+size*i,y,x+size*(i+1),y2,1,thecolors[i])
drawsquare(x+size*i,y,x+size*(i+1),y2,0,[90,90,90])
drawsquare(x+size*i,y,x+size*(i+1),int(y+float(current[i])/victory[i]*(y2-y)),1,[0,0,0])
if victory[i]-current[i]>=0:
txt_victory1.text=str(victory[i]-current[i])
txt_victory1.x=x+size*i
txt_victory1.y=y
txt_victory1.draw()
txt_victory2.text=names[i]
txt_victory2.x=x+size*i
txt_victory2.y=y2-10
txt_victory2.draw()
def drawworld():
global selected,victory,finished
drawsquare(740,148,1016,8,1,[40,40,40])
drawsquare(8,148,1016,8,0,[90,90,90])
glColor3ub(255,255,255)
pic_logo.blit(185,win.height-200)
pic_logo2.blit(45,win.height-160)
if selected==-2:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_exit2.blit(940,win.height-100)
if selected==-3:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_arrows.blit(840,150)
if selected==-4:
glColor3ub(255,0,0)
else:
glColor3ub(255,255,255)
pic_arrows2.blit(920,150)
glColor3ub(255,255,255)
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
glBegin(GL_LINES)
for n in ele['validate']:
if n!="" and items[n]['world']==world:
glVertex2i(ele['coordx']+50,int(ele['coordy']/768.0*win.height+50))
glVertex2i(items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+50))
glVertex2i(ele['coordx']+51,int(ele['coordy']/768.0*win.height+50))
glVertex2i(items[n]['coordx']+51,int(items[n]['coordy']/768.0*win.height+50))
glVertex2i(ele['coordx']+50,int(ele['coordy']/768.0*win.height+51))
glVertex2i(items[n]['coordx']+50,int(items[n]['coordy']/768.0*win.height+51))
glVertex2i(ele['coordx']+51,int(ele['coordy']/768.0*win.height+51))
glVertex2i(items[n]['coordx']+51,int(items[n]['coordy']/768.0*win.height+51))
glEnd()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
if 'cout' not in ele:
readlittlegrid(ele['file'],items[int("0x40000",16)+i])
if items[int("0x40000",16)+i] not in finished and not (ele['world']==0 and ele['grid']==0):
glColor3ub(60,60,60)
acolor=(90,90,90,255)
elif selected!=ele:
glColor3ub(255,120+int(ele['coordx']/1024.0*135),155+int(ele['coordx']/1024.0*100))
acolor=(90,90,90,255)
else:
acolor=(255,255,255,255)
document=pyglet.text.decode_attributed("{font_name 'Liberation Mono'}{font_size 22}{color (255, 255, 255, 255)}"+ele['description'].decode('utf-8')+"}".encode('utf8'))
txt_description.document=document
txt_description.draw()
document=None
glColor3ub(255,255,255)
if ele['cout']>0:
items['cout']['icon'].blit(740,110)
txt_cout2.text=str(ele['cout'])
txt_cout2.draw()
if ele['maxcycle']<90000:
items['cycle']['icon'].blit(740,65)
txt_maxcycle2.text=str(ele['maxcycle'])
txt_maxcycle2.draw()
if ele['tech']>0:
items['tech']['icon'].blit(940,110)
txt_tech2.text=str(ele['tech'])
txt_tech2.draw()
if ele['maxrayon']<90000:
items['rayon']['icon'].blit(940,65)
txt_maxrayon2.text=str(ele['maxrayon'])
txt_maxrayon2.draw()
if ele['maxtemp']<90000:
items['temp']['icon'].blit(850,110)
txt_maxtemp2.text=str(ele['maxtemp'])
txt_maxtemp2.draw()
if ele['maxnrj']<90000:
items['nrj']['icon'].blit(850,65)
txt_maxnrj2.text=str(ele['maxnrj'])
txt_maxnrj2.draw()
victory=ele['victory']
drawvictory(742,12,1016,50,[40,40,40])
glColor3ub(255,0,0)
pic_levels2.blit(ele['coordx'],ele['coordy']/768.0*win.height)
txt_element2.text=ele['element']
txt_element2.x=ele['coordx']+50
txt_element2.y=ele['coordy']/768.0*win.height+70
txt_element2.color=(int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150), int(ele['coordx']/1024.0*150),255)
txt_element2.draw()
calc=(len(ele['nom'])*16-76)/2
drawsquare(ele['coordx']+28-calc,int(ele['coordy']/768.0*win.height+2),ele['coordx']+28-calc+len(ele['nom'])*15,int(ele['coordy']/768.0*win.height-18),1,[40,int(ele['coordx']/1024.0*135),int(ele['coordx']/1024.0*100)])
txt_nom2.text=ele['nom'].decode('utf-8')
txt_nom2.x=ele['coordx']+38-calc
txt_nom2.y=ele['coordy']/768.0*win.height-15
txt_nom2.color=acolor
txt_nom2.draw()
def drawgrid(zoom):
global temp,debug,over,allcout,play,element
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,255,255])
if play>0:
drawsquare(decx-1+zoom,decy-1+zoom,decx+zoom*(sizex-1)+1,decy+zoom*(sizey-1)+2,0,[255,0,0])
drawsquare(decx-2+zoom,decy-2+zoom,decx+zoom*(sizex-1)+2,decy+zoom*(sizey-1)+3,0,[255,0,0])
for x in range(1,sizex-1):
if x*zoom+decx>win.width: break
for y in range(1,sizey-1):
if y*zoom+decy>win.height: break
drawsquare(x*zoom+decx,y*zoom+decy,(x+1)*zoom+decx,(y+1)*zoom+decy,1,items[items[world_new[x][y]]]['color'])
glBegin(GL_QUADS)
if world_new[x-1][y-1]>0 or (world_new[x-1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,y*zoom+decy)
if world_new[x+1][y-1]>0 or (world_new[x+1][y]>0 and world_new[x][y-1]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,y*zoom+decy)
if world_new[x+1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x+1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i((x+1)*zoom+decx,(y+1)*zoom+decy)
if world_new[x-1][y+1]>0 or (world_new[x][y+1]>0 and world_new[x-1][y]>0):
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],255)
else:
glColor4ub(items[items[world_new[x][y]]]['color'][0],items[items[world_new[x][y]]]['color'][1],items[items[world_new[x][y]]]['color'][2],130)
glVertex2i(x*zoom+decx,(y+1)*zoom+decy)
glEnd()
drawitdem(x*zoom+decx,y*zoom+decy,items[items[wart(x,y)]],zoom,getactive(x,y))
drawsquare(0,win.height,win.width,win.height-50,1,[40,40,40])
drawsquare(0,50,win.width,0,1,[40,40,40])
if unroll!=0:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
drawsquare(0,57+size,win.width,0,1,[40,40,40])
cat=65555
for i in range(nbelements):
art=items[items[int("0x30000",16)+i]]
if art['tech']<=tech:
drawitdem(10+i*size,55,items[items[int("0x30000",16)+i]],size-6,10)
if art['cat']!=cat:
drawsquare(7+i*size,55,8+i*size,55+size,0,[90,90,90])
cat=art['cat']
drawsquare(615,win.height-45,655,win.height-5,1,[255,255,255])
txt_element.text=element
txt_element.x=636-len(element)*10
txt_element.y=win.height-35
txt_element.draw()
for i in range(4):
if (i==0 and tech>0):
glColor3ub(255,255,255)
items[items[int("0x10000",16)+i]]['icon'].blit(10+i*150,win.height-45)
if (tech>5):
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*150
txt_temp.y=win.height-29
txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=24
txt_temp.draw()
txt_temp.text=str(eval("max"+items[int("0x10000",16)+i]))
txt_temp.x=50+i*150
txt_temp.y=win.height-47
txt_temp.color=(200, 110, 110,255)
txt_temp.font_size=12
txt_temp.draw()
else:
txt_temp.text=str(eval(items[int("0x10000",16)+i]))
txt_temp.x=50+i*150
txt_temp.y=y=win.height-38
txt_temp.color=(110, 110, 110,255)
txt_temp.font_size=24
txt_temp.draw()
drawvictory(660,win.height-45,1020,win.height-5,[90,90,90])
for i in range(15):
glColor3ub(255,255,255)
if items[items[int("0x20000",16)+i]]['icon']=="/":
drawitdem(10+i*45,8,items[items[int("0x20000",16)+i]]['ref'],36,10)
elif items[items[int("0x20000",16)+i]]['icon']!="":
items[items[int("0x20000",16)+i]]['icon'].blit(10+i*45,8)
else:
drawsquare(10+i*45,8,46+i*45,44,1,items[items[int("0x20000",16)+i]]['color'])
if i==11 or i==6:
drawsquare(5+i*45,8,6+i*45,44,0,[90,90,90])
if i==1:
drawsquare(45+i*45,8,49+i*45,44,1,[0,0,0])
drawsquare(45+i*45,8,49+i*45,44*10*len(str(play))/100,1,[255,0,0])
if (mousel==i):
selectcolor=[255,0,0,40]
elif (mouser==i):
selectcolor=[0,255,0,40]
elif (mousem==i):
selectcolor=[0,0,255,40]
else:
selectcolor=[40,40,40,0]
drawsquare(10+i*45,8,46+i*45,44,2,selectcolor)
drawsquare(9+i*45,7,47+i*45,45,2,selectcolor)
drawsquare(5+15*45,8,6+15*45,44,0,[90,90,90])
drawstat(10+15*45,8,46+(18)*45,44,[90,90,90])
if tech>=0:
glColor3ub(255,255,255)
items['cout']['icon'].blit(10+19*45,7)
txt_cout.text=str(cout-thecout)
if (cout-thecout)>0:
txt_cout.color=(110, 110, 110,255)
else:
txt_cout.color=(255, 0, 0,255)
txt_cout.draw()
if tech>0:
glColor3ub(255,255,255)
items['tech']['icon'].blit(25+21*45,7)
txt_tech.text=str(tech)
txt_tech.draw()
if over>0:
txt_over.text="GAME OVER"
txt_over.x=win.width/2-350
txt_over.y=win.height/2-200
txt_over.draw()
msg=["Trop de matière reçue dans les senseurs","Les photons sont sortis du cadre de jeu","Colision de protons et de neutrons","Le canon a provoqué une collision","Vous avez généré trop de rayonements","Le nombre de cycle maximum a été atteint","La température est a un niveau inacceptable","Il n'y a plus d'energie disponible !"]
txt_over2.text=msg[over-1].decode('utf-8')
txt_over2.y=win.height/2-100
txt_over2.draw()
if over<0:
txt_over.text="VICTOIRE !"
txt_over.x=win.width/2-350
txt_over.y=win.height/2-200
txt_over.draw()
txt_over2.text="Vous débloquez le/les niveaux suivant.".decode('utf-8')
txt_over2.y=win.height/2-100
txt_over2.draw()
if allcout>0:
txt_drag.text="cout:"+str(allcout['cout'])
txt_drag.draw()
txt_drag2.text="tech:"+str(allcout['tech'])
txt_drag2.draw()
''' *********************************************************************************************** '''
''' Fonctions liees aux menus '''
def raz(dummy1,dummy2,dummy3,dummy4):
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readgrid(ele['file'])
def speed(x,y,dummy1,dummy2):
global play,zoom
if x==1980 and y==2:
play=float(play)*2
else:
play=float(play)/2
if play>=5:
play=0.01953125
if play<0.01953125:
play=2.5
clock.unschedule(calculate)
clock.schedule_interval(calculate,play)
def others(x,y,dummy1,dummy2):
global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0 and (world_art[x][y]==0 or items[items[world_art[x][y]]]['tech']<tech):
value=items['others']['ref']['value']
if value==items['null']['value']:
value=items['nothing']['value']
if world_new[x][y]!=items['fiber']['value'] and world_new[x][y]<items['tail']['value']:
if cout-thecout-items['others']['ref']['cout'] >= 0:
world_art[x][y] = value
infos()
def setnothinga(x,y,dummy1,dummy2):
infos()
def setnothing(x,y,dummy1,dummy2):
global tech
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_art[x][y] == items['nothing']['value']:
world_new[x][y] = items['nothing']['value']
elif items[items[world_art[x][y]]]['tech']<=tech:
world_art[x][y] = items['nothing']['value']
infos()
def setcopper(x,y,dummy1,dummy2):
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_new[x][y]<items['tail']['value']:
if cout-thecout-items['copper']['cout'] >= 0:
world_new[x][y] = items['copper']['value']
infos()
def setfiber(x,y,dummy1,dummy2):
if x>=1 and y>=1 and x<sizex-1 and y<sizey-1 and play==0:
if world_art[x][y]==0 and world_new[x][y]<items['tail']['value']:
if cout-thecout-items['fiber']['cout'] >= 0:
world_new[x][y]=items['fiber']['value']
infos()
def levels(dummy1,dummy2,dummy3,dummy4):
global level,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
writegrid("user/"+ele['file'])
level=-1
def exits(dummy1,dummy2,dummy3,dummy4):
pyglet.app.exit()
def stop(dummy1,dummy2,dummy3,dummy4):
global play
if play>0:
reallystop()
else:
reallyrun()
def run(dummy1,dummy2,dummy3,dummy4):
global play
if play>0:
reallystop()
else:
reallyrun()
def move(dummy1,dummy2,dx,dy):
global decx,decy
decx=decx+dx
decy=decy+dy
def screen(dummy1,dummy2,dummy3,dummy4):
if win.fullscreen:
win.set_fullscreen(fullscreen=False)
else:
win.set_fullscreen(fullscreen=True)
def zoomm(x,y,dummy1,dummy2):
global zoom,decx,decy
if zoom>2:
decx=decx+2*x
decy=decy+2*y
zoom=zoom-2
def zoomp(x,y,dummy1,dummy2):
global zoom,decx,decy
decx=decx-2*x
decy=decy-2*y
zoom=zoom+2
''' *********************************************************************************************** '''
''' Fonctions gestion du monde '''
def reallystop():
global play,sizeworld,level,stat
items[items['run']['value']]='stop'
play=0
clock.unschedule(calculate)
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
retriern()
stat=[0,0,0,0,0,0,0,0]
def reallyrun():
global play,sizeworld
play=0.15625
items[items['run']['value']]='run'
clock.schedule_interval(calculate,play)
def retriern():
for x in range(1,sizex-1):
for y in range(1,sizey-1):
art=wart(x,y)
typetri=items[art][:6]
if typetri=="triern":
acttri=""
idtri=items[art][8]
if len(items[art])==10: acttri=items[art][9]
world_art[x][y]=items['triern'+idtri+"-"+idtri+acttri]['value']
def swap():
global adirection
for dx,dy in direction:
if random.randint(0,100)>50:
temps=direction[(dx,dy)][1]
direction[(dx,dy)][1]=direction[(dx,dy)][2]
direction[(dx,dy)][2]=temps
if random.randint(0,100)>50:
temps=direction[(dx,dy)][3]
direction[(dx,dy)][3]=direction[(dx,dy)][4]
direction[(dx,dy)][4]=temps
if random.randint(0,100)>50:
temps=direction[(dx,dy)][5]
direction[(dx,dy)][5]=direction[(dx,dy)][6]
direction[(dx,dy)][6]=temps
bdirection=copy.deepcopy(adirection)
adirection[0]=bdirection[1]
adirection[1]=bdirection[2]
adirection[2]=bdirection[3]
adirection[3]=bdirection[4]
adirection[4]=bdirection[5]
adirection[5]=bdirection[6]
adirection[6]=bdirection[7]
adirection[7]=bdirection[0]
def gameover_ok():
global over,level,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
writegrid("user/"+ele['file'])
clock.schedule_once(menu,2,level)
def itsvictory_ok():
global over,level,finished,sizeworld
reallystop()
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world and ele['grid']==level:
readcondgrid(ele['file'])
erase()
writegrid("user/"+ele['file'])
finished.extend(ele['validate'])
writepref('user/pref.dat')
clock.schedule_once(menu,2,-1)
def gameover(x):
global over
over=x
sound.queue(pyglet.resource.media("sound/gameover.mp3"))
sound.play()
clock.unschedule(calculate)
def itsvictory():
global over
over=-1
sound.queue(pyglet.resource.media("sound/victoire.mp3"))
sound.play()
clock.unschedule(calculate)
def infos():
global stat,sizex,sizey,cycle,thecout,victory,current
stat=[0,0,0,0,0,0,0,0]
thecout=0
for x in range(1,sizex-1):
for y in range(1,sizey-1):
if world_new[x][y]==items['headb2']['value']: stat[0]=stat[0]+1
if world_new[x][y]==items['headb']['value']: stat[1]=stat[1]+1
if world_new[x][y]==items['headp']['value']: stat[2]=stat[2]+1
if world_new[x][y]==items['head']['value']: stat[3]=stat[3]+1
if world_new[x][y]==items['head2']['value']: stat[4]=stat[4]+1
if world_new[x][y]==items['headr']['value']: stat[5]=stat[5]+1
if world_new[x][y]==items['headr2']['value']: stat[6]=stat[6]+1
if world_new[x][y]>=items['head']['value']: stat[7]=stat[7]+1
if cycle!=0: desactive(x,y)
thecout=items[items[world_new[x][y]]]['cout']+items[items[wart(x,y)]]['cout']+thecout
tempvictoire=0
for i in range(len(victory)):
if victory[i]-current[i]<0:
gameover(1)
break
tempvictoire=(victory[i]-current[i])|tempvictoire
if tempvictoire==0: itsvictory()
if rayon>maxrayon: gameover(5)
if cycle>maxcycle: gameover(6)
if temp>maxtemp: gameover(7)
if nrj>maxnrj: gameover(8)
def erase():
for x in range(1,sizex-1):
for y in range(1,sizey-1):
unactive(x,y)
if world_new[x][y]==items['headp']['value'] or world_new[x][y]==items['tailp']['value']:
world_new[x][y]=items['fiber']['value']
elif world_new[x][y]>=items['tail']['value']:
world_new[x][y]=items['copper']['value']
elif world_new[x][y]>=items['prot']['value']:
world_new[x][y]=items['nothing']['value']
def wart(x,y):
return world_art[x][y] & int("0xFFFFFF",16)
def getactive(x,y):
return (world_art[x][y] & int("0xFF000000",16))>>24
def isactive(x,y):
return world_art[x][y]>int("0xFFFFFF",16)
def desactive(x,y):
if world_art[x][y]>int("0x1000000",16):
world_art[x][y]=world_art[x][y]-int("0x1000000",16)
def unactive(x,y):
world_art[x][y]=world_art[x][y] & int("0x00FFFFFF",16)
def active(x,y):
world_art[x][y]=world_art[x][y] | int("0x0A000000",16)
def unsigned(x):
if x>int("0xFFF",16):
return x & int("0xF000",16)
else:
return x & int("0xF0",16)
def ispositive(x):
if x>int("0xFFF",16):
return x & int("0xF00",16)==int("0x100",16)
else:
return x & int("0xF",16)==int("0x1",16)
def isnegative(x):
if x>int("0xFFF",16):
return x & int("0xF00",16)==int("0x200",16)
else:
return x & int("0xF",16)==int("0x2",16)
def positive(x):
if x>int("0xFFF",16):
return (x & int("0xF000",16))+int("0x100",16)
else:
return (x & int("0xF0",16))+int("0x1",16)
def negative(x):
if x>int("0xFFF",16):
return (x & int("0xF000",16))+int("0x200",16)
else:
return (x & int("0xF0",16))+int("0x2",16)
def invert(x):
if ispositive(x):
return negative(x)
else:
return positive(x)
def isbig(x):
return (x & int("0xF000",16))==int("0x2000",16)
def isgauche(n):
return n[0]==1 and n[1]==0
def isdroite(n):
return n[0]==-1 and n[1]==0
def nextgrid():
global play,cycle,temp,rayon,nrj,current,adirection
world_old=copy.deepcopy(world_new)
swap()
for x in range(1,sizex-1):
for y in range(1,sizey-1):
value=world_old[x][y]
flag=0
if (wart(x,y)==items['canonh']['value'] or wart(x,y)==items['canonh2']['value']) and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))):
if world_new[x][y]>=items['head']['value']:
gameover(4)
elif world_new[x][y]==items['nothing']['value']:
temp=temp+5
else:
world_new[x][y]=items['head']['value']
nrj=nrj+1
if wart(x,y)==items['canont']['value'] and ((cycle%40==0 and isactive(x,y)==False) or (cycle%10==0 and isactive(x,y))):
world_new[x][y]=items['tail']['value']
if world_old[x][y] == items['headp']['value']:
world_new[x][y]=items['tailp']['value']
elif world_old[x][y] >= items['head']['value']:
for dx,dy in adirection:
if world_old[x+dx][y+dy]>=value>>8:
break
for ex,ey in direction[(dx,dy)]:
if world_new[x+ex][y+ey]==items['headr']['value'] and world_new[x][y]==items['headr']['value']:
world_old[x+ex][y+ey]=items['headr2']['value']
world_new[x+ex][y+ey]=items['headr2']['value']
world_new[x][y]=items['copper']['value']
break
if world_new[x+ex][y+ey]==items['headb']['value'] and world_new[x][y]==items['headb']['value']:
world_old[x+ex][y+ey]=items['headb2']['value']
world_new[x+ex][y+ey]=items['headb2']['value']
world_new[x][y]=items['copper']['value']
break
if (world_new[x+ex][y+ey]==items['headb']['value'] and world_new[x][y]==items['headr']['value']) or (world_new[x+ex][y+ey]==items['headr']['value'] and world_new[x][y]==items['headb']['value']):
world_old[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x][y]=items['copper']['value']
break
if (world_new[x+ex][y+ey]==items['headb2']['value'] and world_new[x][y]==items['headr2']['value']) or (world_new[x+ex][y+ey]==items['headr2']['value'] and world_new[x][y]==items['headb2']['value']):
world_old[x+ex][y+ey]=items['nothing']['value']
world_new[x+ex][y+ey]=items['nothing']['value']
world_new[x][y]=items['nothing']['value']
rayon=rayon+5
break
if world_new[x+ex][y+ey]==items['headr2']['value'] and world_new[x][y]==items['headb']['value']:
world_old[x+ex][y+ey]=items['headr']['value']
world_new[x+ex][y+ey]=items['headr']['value']
world_new[x][y]=items['copper']['value']
rayon=rayon+1
break
if world_new[x+ex][y+ey]==items['headb2']['value'] and world_new[x][y]==items['headr']['value']:
world_old[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x][y]=items['headr']['value']
rayon=rayon+1
break
art=wart(x+ex,y+ey)
if flag==0 and world_old[x+ex][y+ey]==items['copper']['value'] and world_new[x+ex][y+ey]<items['head']['value'] and art!=items['triern0-1']['value'] and art!=items['triern0-2']['value'] and art!=items['triern0-4']['value'] and (art!=items['triern0-4a']['value'] or isactive(x+ex,y+ey)) and (art!=items['triern0-8a']['value'] or isactive(x+ex,y+ey)) and (art!=items['trierp']['value'] or isactive(x+ex,y+ey)) and (art!=items['dir2']['value'] or isdroite((dx,dy))) and (art!=items['dir1']['value'] or isgauche((dx,dy))) and (art!=items['trierg']['value'] or isbig(value)) and (art!=items['trierr']['value'] or ispositive(value)) and (art!=items['trierb']['value'] or isnegative(value)):
if art==items['destroyer']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
elif art==items['positiver']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=positive(value)
value=positive(value)
elif art==items['positiver2']['value']:
world_new[x+ex][y+ey]=positive(value)
value=positive(value)
elif art==items['negativer']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=negative(value)
value=negative(value)
elif art==items['inverter']['value']:
world_new[x+ex][y+ey]=invert(value)
value=invert(value)
elif art==items['neutraliser']['value']:
world_new[x+ex][y+ey]=unsigned(value)
value=unsigned(value)
elif art==items['reactor']['value'] and value==items['headr2']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey-1]=items['prot']['value']
elif art==items['reactor']['value'] and value==items['head2']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
world_new[x+ex][y+ey-1]=items['neut']['value']
elif art==items['senserK']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[7]=current[7]+1
elif art==items['senserL']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[8]=current[8]+1
elif art==items['senserM']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[9]=current[9]+1
elif art==items['senserN']['value'] and value==items['headb']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[10]=current[10]+1
elif art==items['sensere']['value'] and value==items['head']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[3]=current[3]+1
elif art==items['senserf']['value'] and value==items['headr']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[5]=current[5]+1
elif art==items['senserg']['value'] and value==items['headb2']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
current[0]=current[0]+1
elif art==items['senserh']['value'] and value==items['head']['value'] and isactive(x+ex,y+ey):
world_new[x+ex][y+ey]=items['copper']['value']
current[3]=current[3]+1
elif art==items['calor']['value']:
temp=temp-11
world_new[x+ex][y+ey]=items['copper']['value']
elif art==items['photonizer']['value'] and value<items['head2']['value']:
world_new[x+ex][y+ey]=items['copper']['value']
for fx,fy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if world_new[x+ex+fx][y+ey+fy]==items['fiber']['value']:
world_new[x+ex+fx][y+ey+fy]=items['headp']['value']
break
elif art==items['photonizer2']['value'] and value<items['head2']['value']:
world_new[x+ex][y+ey]=value
for fx,fy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if world_new[x+ex+fx][y+ey+fy]==items['fiber']['value']:
world_new[x+ex+fx][y+ey+fy]=items['headp']['value']
else:
world_new[x+ex][y+ey]=value
flag=1
typetri=items[art][:6]
if typetri=="triern":
acttri=""
numtri=int(items[art][6])
idtri=items[art][8]
if len(items[art])==10: acttri=items[art][9]
if acttri=="a" and isactive(x+ex,y+ey):
if numtri>0: numtri=numtri-1
else:
if numtri>0: numtri=numtri-1
world_art[x+ex][y+ey]=items['triern'+str(numtri)+"-"+idtri+acttri]['value']
if art!=items['nothing']['value'] and world_new[x][y]>=items['head']['value']:
temp=items[items[art]]['temp']+temp
world_new[x][y] = value>>8
break
elif value == items['tailp']['value']:
world_new[x][y]=items['fiber']['value']
elif value >= items['tail']['value'] and world_new[x][y] < items['head']['value']:
newvalue=value-int("0x10", 16)
if newvalue<items['tail']['value']: newvalue=items['copper']['value']
world_new[x][y] = newvalue
elif value == items['fiber']['value']:
n=sum(world_old[x+dx][y+dy]==items['headp']['value'] for dx,dy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)))
if 1 <= n <= 2:
world_new[x][y]=items['headp']['value']
for dx,dy in ((-1,-1),(-1,+0),(-1,+1),(+0,-1),(+0,+1),(+1,-1),(+1,+0),(+1,+1)):
if wart(x+dx,y+dy)!=0 and items[items[wart(x+dx,y+dy)]]['activable']==1:
active(x+dx,y+dy)
else:
items['fiber']['value']
elif value == items['prot']['value'] or value == items['neut']['value'] :
if wart(x,y)==items['sensern']['value'] and value==items['neut']['value'] and isactive(x,y):
world_new[x][y]=items['copper']['value']
current[11]=current[11]+1
elif wart(x,y)==items['senserp']['value'] and value==items['prot']['value'] and isactive(x,y):
world_new[x][y]=items['nothing']['value']
current[12]=current[12]+1
elif world_new[x][y-1] == items['nothing']['value']:
if y==1:
gameover(2)
return
else:
world_new[x][y-1] = value
world_new[x][y] = items['nothing']['value']
elif world_new[x][y-1] == items['prot']['value'] or world_new[x][y-1] == items['neut']['value']:
gameover(3)
return
infos()
cycle=cycle+1
''' *********************************************************************************************** '''
''' Lancement & initialisation '''
def main():
pyglet.app.run()
'''win = pyglet.window.Window(width=1024, height=768,resizable=True, visible=True)'''
win = pyglet.window.Window(fullscreen=True,resizable=True)
initgrid(30,20)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
win.set_caption("Wirechem: The new chemistry game")
clock.schedule(refresh)
player = pyglet.media.Player()
ambiance = pyglet.media.Player()
sound = pyglet.media.Player()
player.queue(pyglet.resource.media("movie/intro.mp4"))
player.play()
ambiance.queue(pyglet.resource.media("music/ambiance1.mp3"))
ambiance.play()
ambiance.volume=0.4
ambiance.eos_action='loop'
pic_logo=image.load("picture/logo.png")
pic_logo2=image.load("picture/logo2.png")
pic_exit2=image.load("picture/exit2.png")
pic_arrows=image.load("picture/arrows.png")
pic_arrows2=image.load("picture/arrows2.png")
pic_levels2=image.load("picture/levels2.png")
document=pyglet.text.decode_attributed("test")
txt_description=pyglet.text.layout.TextLayout(document,dpi=72,multiline=True,width=732,height=140)
txt_description.x=8
txt_description.y=8
txt_cout2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=780,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxcycle2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=780,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_tech2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=980,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxrayon2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=970,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxtemp2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=875,y=120,bold=True,italic=False,color=(110, 110, 110,255))
txt_maxnrj2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=875,y=75,bold=True,italic=False,color=(110, 110, 110,255))
txt_element2=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=0,y=0,bold=True,italic=False)
txt_nom2=pyglet.text.Label("",font_name='Liberation Mono',font_size=16,x=0,y=0,bold=True,italic=False)
txt_victory1=pyglet.text.Label("",font_name='Liberation Mono',font_size=24,x=0,y=0,bold=False,italic=False,color=(255, 255, 255,255))
txt_victory2=pyglet.text.Label("",font_size=10,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(255, 255, 255,255))
txt_element=pyglet.text.Label("",font_size=20,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(0, 0, 0,255))
txt_item=pyglet.text.Label("",font_name='Liberation Mono',font_size=2,x=0,y=0)
txt_stat=pyglet.text.Label("",font_size=24,x=0,y=0,font_name='Liberation Mono',bold=False,italic=False,color=(255, 255, 255,255))
txt_cout=pyglet.text.Label("",font_name='Liberation Mono',font_size=15,x=46+19*45,y=18,bold=True,italic=False,color=(110, 110, 110,255))
txt_tech=pyglet.text.Label("",font_size=15,x=55+21*45,y=18,font_name='Liberation Mono',bold=True,italic=False,color=(110, 110, 110,255))
txt_over=pyglet.text.Label("",font_name='Liberation Mono',font_size=100,x=win.width/2-350,y=win.height/2-200,color=(255,255,255,255))
txt_over2=pyglet.text.Label("",font_name='Liberation Mono',font_size=30,x=0,y=win.height/2-100,color=(255,255,255,255))
txt_drag=pyglet.text.Label("cout:",font_name='Liberation Mono',font_size=10,x=950,y=win.height-20,color=(255,255,255,255))
txt_drag2=pyglet.text.Label("tech:",font_name='Liberation Mono',font_size=10,x=950,y=win.height-40,color=(255,255,255,255))
txt_temp=pyglet.text.Label("",font_name='Liberation Mono',font_size=24,x=0,y=0,bold=True,italic=False,color=(110, 110, 110,255))
readpref('user/pref.dat')
world=0
for i in range(sizeworld):
if items[int("0x40000",16)+i] in finished and items[items[int("0x40000",16)+i]]['world']>world:
world=items[items[int("0x40000",16)+i]]['world']
''' *********************************************************************************************** '''
''' Fonctions evenementielles liees a la fenetre '''
@win.event
def on_key_press(symbol, modifiers):
global play,over,level
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0: return
if symbol==key.SPACE:
nextgrid()
if symbol==key.BACKSPACE:
erase()
elif symbol==key.RETURN:
run(0,0,0,0)
elif symbol==key.NUM_SUBTRACT:
speed(1980,2,0,0)
elif symbol==key.NUM_ADD:
speed(1980,1,0,0)
@win.event
def on_mouse_motion(x, y, dx, dy):
global world,selected,allcout,over,level,sizeworld,finished
if level>=0:
realx=(x-decx)/zoom
realy=(y-decy)/zoom
if unroll==1:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
allcout=0
for i in range(nbelements):
if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size:
if items[items[int("0x30000",16)+i]]['tech']<=tech:
allcout=items[items[int("0x30000",16)+i]]
return
selected=-1
for i in range(sizeworld):
ele=items[items[int("0x40000",16)+i]]
if ele['world']==world:
if x>ele['coordx']+20 and x<ele['coordx']+100 and y>ele['coordy']/768.0*win.height+0 and y<ele['coordy']/768.0*win.height+110 and (items[ele['value']] in finished or items[ele['value']]=="level0-0"):
selected=ele
if x>940 and y>win.height-100 and x<1024 and y<win.height:
selected=-2
if x>840 and y>150 and x<920 and y<240:
selected=-3
if x>920 and y>150 and x<1024 and y<240:
selected=-4
@win.event
def on_mouse_drag(x, y, dx, dy, buttons, modifiers):
global zoom,mousel,mouser,mousem,over,level,unroll
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0: return
realx=(x-decx)/zoom
realy=(y-decy)/zoom
mouses=23
if buttons == mouse.LEFT:
mouses=mousel
if buttons == mouse.RIGHT:
mouses=mouser
if buttons == mouse.MIDDLE:
mouses=mousem
if mouses!=23 and items[items[int("0x20000",16)+mouses]]['drag']==1 and (unroll==0 or y>100) and (y>50):
eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(dx)+","+str(dy)+")")
@win.event
def on_mouse_press(x, y, button, modifiers):
global zoom,mousel,mouser,mousem,unroll,over,level,selected,world
if player.source and player.source.video_format:
player.next()
ambiance.play()
return
if over>0:
gameover_ok()
return
if over<0:
itsvictory_ok()
return
if level<0:
if selected==-2:
pyglet.app.exit()
elif selected==-4 and world>0:
world=world-1
elif selected==-3 and world<2:
world=world+1
elif selected>-1:
level=selected['grid']
if readgrid("user/"+selected['file'])==False : readgrid(selected['file'])
if selected['tuto']!="":
player.queue(pyglet.resource.media(selected['tuto']))
player.play()
ambiance.pause()
selected=-1
return
realx=(x-decx)/zoom
realy=(y-decy)/zoom
for i in range(15):
if x>=10+i*45 and x<=49+i*45 and y>=8 and y<44:
if 'color' in items[items[int("0x20000",16)+i]] and items[items[int("0x20000",16)+i]]['color']!=[40,40,40]:
if button == mouse.LEFT:
mousel=i
if button == mouse.RIGHT:
mouser=i
if button == mouse.MIDDLE:
mousem=i
if button!="" and i==14:
if unroll==1:
unroll=0
else:
unroll=1
return
if unroll==1:
if debug==1:
nbelements=44
else:
nbelements=29
size=win.width/nbelements
for i in range(nbelements):
if x>=5+i*size and x<=5+i*size+size and y>=55 and y<55+size:
if items[items[int("0x30000",16)+i]]['tech']<=tech:
items['others']['ref']=items[items[int("0x30000",16)+i]]
if button == mouse.LEFT:
mousel=14
if button == mouse.RIGHT:
mouser=14
if button == mouse.MIDDLE:
mousem=14
return
mouses=23
if button == mouse.LEFT:
mouses=mousel
if button == mouse.RIGHT:
mouses=mouser
if button == mouse.MIDDLE:
mouses=mousem
if mouses!=23:
eval(items[int("0x20000",16)+mouses]+"("+str(realx)+","+str(realy)+","+str(0)+","+str(0)+")")
if __name__ == '__main__':
main()