WireChem-PROTO/WireChem.py

314 lines
10 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
'''
------------------------------------------
WireChem - The new chemistry game
Programme principal
(C) Copyright 2013-2014 Nicolas Hordé
Licence GPL V3.0
------------------------------------------
'''
import datetime
import math
import pyglet
import copy
import csv
import random
import time
import operator
import shelve
import os
import sys
from pyglet.gl import *
from pyglet.window import mouse
from pyglet.window import key
from pyglet import clock
from pyglet import image
from os.path import expanduser
''' *********************************************************************************************** '''
''' Fonctions d'initialisation '''
def sync():
global Uworlds,finished
write(gethome()+"/dbdata",["Uworlds","finished"])
def verifyhome():
global Uworlds,finished
if not os.path.exists(gethome()):
os.makedirs(gethome())
if not os.path.exists(gethome()+"/dbdata"):
Uworlds=[[{0:0}]]
finished=[(0,0)]
sync()
def gethome():
home = expanduser("~")+"/.wirechem"
return home
def write(afile,var):
d=shelve.open(afile,writeback=True)
for k in var:
d[k]=copy.deepcopy(globals()[k])
d.sync()
d.close()
def read(afile):
d=shelve.open(afile,writeback=True)
for k in d.keys():
globals()[k]=copy.deepcopy(d[k])
d.close()
def load(d):
for k in d.keys():
if k[0]!="_":
globals()[k]=copy.deepcopy(d[k])
def reference(var,noms):
if len(noms)==2:
for y in range(len(var)):
for x in range(len(var[y])):
var[y][x][noms[0]]=y
var[y][x][noms[1]]=x
else:
for x in range(len(var[y])):
var[x][y][noms[0]]=x
def duplicateref(d):
for k in d.keys():
d[d[k]['nom']]=d[k]
class abutton(object):
def update(self,dt):
try:
self.vertex_list.delete()
except:
foo=0
try:
self.vertex_list2.delete()
except:
foo=0
try:
self.vertex_list3.delete()
except:
foo=0
try:
self.sprite.delete()
except:
foo=0
if self.isvisible():
if not self.isactive():
color=127
else:
color=255
if self.typeof=='color':
color=(self.content[0],self.content[1],self.content[2],color)
self.vertex_list = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p1,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4))
elif self.typeof=='function':
self.vertex_list = eval(self.content)
else:
if self.typeof=='multicon':
image = self.content[self.index]
else:
image = self.content
if self.width==0 or self.height==0:
self.width=image.width
self.height=image.height
self.sprite = pyglet.sprite.Sprite(image, x=self.x, y=self.y, batch=self.window.batch, group=self.window.p1)
if self.width/float(self.height) < image.width/float(image.height):
self.sprite.scale=float(self.width)/image.width
else:
self.sprite.scale=float(self.height)/image.height
self.sprite.opacity=color
if type(self.seleted) is tuple:
color=(self.seleted[0],self.seleted[1],self.seleted[2],255)
self.vertex_list2 = self.window.batch.add(4,pyglet.gl.GL_LINE_LOOP, self.window.p2,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4))
elif type(self.seleted) is list:
self.sprite.opacity=(self.seleted[0],self.seleted[1],self.seleted[2])
if self.hilite and int(time.time())%2==0:
color=(255,0,0,128)
self.vertex_list3 = self.window.batch.add(4,pyglet.gl.GL_QUADS, self.window.p2,
('v2i', (self.x, self.y, self.x+self.width, self.y, self.x+self.width, self.y+self.height, self.x, self.y+self.height)),
('c4B', color * 4))
def __init__(self, window, name, x, y, width, height , active, hilite, visible, seleted, content, hint, typeof, text, text2):
self.name=name
self.index=0
self.x=x
self.y=y
self.width=width
self.height=height
self.active=active
self.hilite=hilite
self.visible=visible
self.content=content
self.typeof=typeof
self.hint=hint
self.seleted=seleted
self.window=window
self.window.push_handlers(self.on_mouse_press)
self.window.push_handlers(self.on_mouse_motion)
self.window.push_handlers(self.on_mouse_drag)
self.window.push_handlers(self.on_mouse_release)
self.window.push_handlers(self.on_mouse_scroll)
self.updateclock=clock.schedule_interval(self.update,1)
self.update(0)
def delete(self):
self.vertex_list.delete()
del self
self=None
def on_mouse_press(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_press_"+self.name) and callable(eval("self.window.on_mouse_press_"+self.name)):
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'press'}
if self.typeof=='multicon':
self.index+=1
if self.index>=len(self.content):
self.index=0
self.update(0)
eval("self.window.on_mouse_press_"+self.name+"("+str(state)+")")
def on_mouse_release(self, x, y, button, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_release_"+self.name) and callable(eval("self.window.on_mouse_release_"+self.name)):
state={'x':x,'y':y, 'dx':0, 'dy':0, 'buttons':button, 'modifiers':modifiers, 'event': 'release'}
eval("self.window.on_mouse_release_"+self.name+"("+str(state)+")")
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_drag_"+self.name) and callable(eval("self.window.on_mouse_drag_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':buttons, 'modifiers':modifiers, 'event': 'drag'}
eval("self.window.on_mouse_drag_"+self.name+"("+str(state)+")")
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_scroll_"+self.name) and callable(eval("self.window.on_mouse_scroll_"+self.name)):
state={'x':x,'y':y, 'dx':scroll_x, 'dy':scroll_y, 'buttons':0, 'modifiers':0, 'event': 'scroll'}
eval("self.window.on_mouse_scroll_"+self.name+"("+str(state)+")")
def on_mouse_motion(self, x, y, dx, dy):
if x>self.x and y>self.y and x<self.x+self.width and y<self.y+self.height and self.isactive() and self.isvisible():
if hasattr(self.window, "on_mouse_motion_"+self.name) and callable(eval("self.window.on_mouse_motion_"+self.name)):
state={'x':x,'y':y, 'dx':dx, 'dy':dy, 'buttons':0, 'modifiers':0, 'event': 'motion'}
eval("self.window.on_mouse_motion_"+self.name+"("+str(state)+")")
def isvisible(self):
if type(self.visible) is bool:
return self.visible
else:
return eval(self.visible)
def isactive(self):
if type(self.active) is bool:
return self.active
else:
return eval(self.active)
def ishilite(self):
if type(self.hilite) is bool:
return self.hilite
else:
return eval(self.hilite)
def hide(self):
if type(self.visible) is bool:
self.visible=False
self.update(0)
def show(self):
if type(self.visible) is bool:
self.visible=True
self.update(0)
def activate(self):
if type(self.active) is bool:
self.active=True
self.update(0)
def unactivate(self):
if type(self.active) is bool:
self.active=False
self.update(0)
def hilitate(self):
if type(self.hilite) is bool:
self.hilite=True
self.update(0)
def unhilitate(self):
if type(self.hilite) is bool:
self.hilite=False
self.update(0)
''' *********************************************************************************************** '''
''' Gestion du plateau de jeu '''
class game(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(game, self).__init__(resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.clocks=[clock.schedule(self.draw)]
self.labels = []
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
''' *********************************************************************************************** '''
''' Gestion du menu principal '''
class menu(pyglet.window.Window):
def __init__(self, *args, **kwargs):
super(menu, self).__init__(width=1024, height=768, resizable=True, fullscreen=False, visible=True, caption="Wirechem: The new chemistry game")
self.batch = pyglet.graphics.Batch()
self.p0 = pyglet.graphics.OrderedGroup(0)
self.p1 = pyglet.graphics.OrderedGroup(1)
self.p2 = pyglet.graphics.OrderedGroup(2)
self.p3 = pyglet.graphics.OrderedGroup(3)
self.clocks=[clock.schedule(self.draw)]
self.buttons=[abutton(self,'logo',185, self.height-200, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo.png'), 'test', 'icon', '', ''),
abutton(self,'logo2',45, self.height-150, 0, 0 , True, False, True, False, pyglet.image.load('picture/logo2.png'), 'test', 'icon', '', ''),
abutton(self,'arrows',840, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows.png'), 'test', 'icon', '', ''),
abutton(self,'arrows2',920, 150, 0, 0 , True, False, True, False, pyglet.image.load('picture/arrows2.png'), 'test', 'icon', '', ''),
abutton(self,'exit2',940, self.height-100, 0, 0 , True, False, True, False, pyglet.image.load('picture/exit2.png'), 'test', 'icon', '', '')]
def draw(self,dt):
glClearColor(0,0,0,255)
self.clear()
self.batch.draw()
def on_mouse_press_exit2(self, state):
pyglet.app.exit()
''' *********************************************************************************************** '''
''' Initialisation '''
menu_principal = menu()
menu_principal.set_minimum_size(1024, 768)
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_LINE_STIPPLE)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
pyglet.app.run()