diff --git a/core/src/fr/evolving/UI/ButtonLevel.java b/core/src/fr/evolving/UI/ButtonLevel.java index 940c44c..112662c 100644 --- a/core/src/fr/evolving/UI/ButtonLevel.java +++ b/core/src/fr/evolving/UI/ButtonLevel.java @@ -13,56 +13,45 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.utils.Align; import fr.evolving.assets.AssetLoader; +import fr.evolving.automata.Level; public class ButtonLevel extends ImageTextButton { - public int level; - public int world; - public boolean Final; - public int[][] Link; + public Level level; public boolean Activated; TextureRegion Finalled,Locked; - public String id,shortid; - public int xx,yy; private Color[] Levelcolors={AssetLoader.Skin_level.getColor("world1"),AssetLoader.Skin_level.getColor("world2"),AssetLoader.Skin_level.getColor("world3"),AssetLoader.Skin_level.getColor("world4"),AssetLoader.Skin_level.getColor("world5")}; Label Thelabel; - public ButtonLevel(String shortid,String id,int world, int level, boolean Final, int[][] Link, boolean Activated,int x, int y) { - super(id, AssetLoader.Skin_level, "world"+String.valueOf(world)); - this.xx=x; - this.yy=y; - this.id=id; - this.shortid=shortid; + public ButtonLevel(Level level, boolean Activated) { + super(level.Name, AssetLoader.Skin_level, "world"+String.valueOf(level.aWorld)); this.level=level; - this.world=world; - this.Final=Final; - this.Link=Link; this.Activated=Activated; - if (Final==true) { + if (level.Special==true) { Finalled=AssetLoader.Skin_level.getAtlas().findRegion("boss"); } if (Activated==false) { this.setDisabled(true); Locked=AssetLoader.Skin_level.getAtlas().findRegion("locked"); } - this.setColor(1f, 0.47f+(float)x/Gdx.graphics.getWidth()*0.529f,0.607f+(float)x/Gdx.graphics.getWidth()*0.392f, 1f); - this.setBounds(x/1024.0f*Gdx.graphics.getWidth(), y/768.0f*Gdx.graphics.getHeight(), 111, 125); - Thelabel=new Label(this.shortid, AssetLoader.Skin_level,"Levelshort"); - Thelabel.setColor(xx/1024f,xx/1024f,xx/1024f,1f); - Thelabel.setPosition(xx/1024.0f*Gdx.graphics.getWidth()+54, yy/768.0f*Gdx.graphics.getHeight()+20, Align.bottom | Align.center); + this.setColor(1f, 0.47f+(float)level.X/Gdx.graphics.getWidth()*0.529f,0.607f+(float)level.X/Gdx.graphics.getWidth()*0.392f, 1f); + this.setBounds(level.X, level.Y/768.0f*Gdx.graphics.getHeight(), 111, 125); + Thelabel=new Label(level.Element, AssetLoader.Skin_level,"Levelshort"); + Thelabel.setColor(level.X/1024f,level.X/1024f,level.X/1024f,1f); + Thelabel.setPosition(level.X+54, level.Y/768.0f*Gdx.graphics.getHeight()+20, Align.bottom | Align.center); } public Color getLevelcolor() { - return Levelcolors[world]; + return Levelcolors[level.aWorld]; } @Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); - if (Final) { - batch.draw(Finalled,xx/1024.0f*Gdx.graphics.getWidth(),yy/768.0f*Gdx.graphics.getHeight()); + if (level.Special) { + batch.draw(Finalled,level.X,level.Y/768.0f*Gdx.graphics.getHeight()); } if (!Activated) { - batch.draw(Locked,xx/1024.0f*Gdx.graphics.getWidth()+this.getWidth()-Locked.getRegionWidth(),yy/768.0f*Gdx.graphics.getHeight()+this.getHeight()-Locked.getRegionWidth()); + batch.draw(Locked,level.X+this.getWidth()-Locked.getRegionWidth(),level.Y/768.0f*Gdx.graphics.getHeight()+this.getHeight()-Locked.getRegionWidth()); } Thelabel.draw(batch, 1f); } diff --git a/core/src/fr/evolving/assets/SaveObject.java b/core/src/fr/evolving/assets/SaveObject.java index 34e5ecb..021f80f 100644 --- a/core/src/fr/evolving/assets/SaveObject.java +++ b/core/src/fr/evolving/assets/SaveObject.java @@ -96,15 +96,18 @@ public class SaveObject { return dbConnection; } - public Level[] initObject() + public static Level[] initObject() { Level[] thelevels=new Level[9]; - thelevels[0]=new Level("Introduction", + thelevels[0]=new Level( + 0, + 0, + "Introduction", "Prise en main de l'interface de WireChem{#169} et amener l'électron neutre sur le senseur.", "e0", new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, - new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 38f, 450f, -1, @@ -121,7 +124,211 @@ public class SaveObject { "", false, new int[][]{{0, 1}, {0, 8}}); - return thelevels; - } + + thelevels[1]=new Level( + 0, + 1, + "Trajectoires", + "Comprendre les trajectoires empruntées par les électrons afin de mieux appréhender la conception de systèmes.", + "e0", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + 38f, + 200, + -1, + 0, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 2}}); + + thelevels[2]=new Level( + 0, + 2, + "Pistes", + "Utiliser des pistes afin de réaliser un circuit qui permet l'arrivée d'un électron neutre sur le senseur.", + "e0", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + 180f, + 300f, + -1, + 15, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 3}}); + + + thelevels[3]=new Level( + 0, + 3, + "Positiveur", + "Comprendre le fonctionnement de l'élément positiveur et générer 8 électrons positifs sur le senseur.", + "e+", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}, + 330f, + 350f, + 0, + 16, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 4}}); + + thelevels[4]=new Level( + 0, + 4, + "Super-électrons", + "Générer 2 super-électrons negatifs par colision et les amener sur le senseur.", + "E-", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + 490f, + 380f, + 0, + 16, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 5}}); + + thelevels[5]=new Level( + 0, + 5, + "Activation", + "L'objectif est de générer 6 électrons neutres et de découvrir les liaisons de fibres par lesquelles transitent les photons. Certains modifieurs nécessitent désormais l'activation par des photons.", + "e0", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + 490f, + 200f, + 1, + 136, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 6}}); + + thelevels[6]=new Level( + 0, + 6, + "Fibres", + "A vous de dessiner votre infrastructure à base de fibres et de pistes mais aussi de modifieur activable afin de faire parvenir des éléctrons positifs et neutres sur les senseurs.", + "eX", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0}, + 640f, + 200f, + 2, + 230, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 7}}); + + + thelevels[7]=new Level( + 0, + 7, + "Protons", + "Générer deux protons sur le senseur en utilisant un réacteur et un super-positron. Le réacteur est un élément qui nécessite l'activation.", + "p", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, + 800f, + 290f, + 2, + 370, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + false, + new int[][]{{0, 8}}); + + thelevels[8]=new Level( + 0, + 8, + "Hydrogène", + "Générer le premier atome complet : l'hydrogène avec un proton et un électron négatif sur la couche K.", + "H", + new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + new int[]{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, + 900f, + 450f, + 3, + 750, + new Grid(20,20), + 0, + 0, + 0, + 0, + 99999, + 99999, + 99999, + 99999, + "", + true, + new int[][]{{1, 0},{1, 2}}); + + return thelevels; +} + } diff --git a/core/src/fr/evolving/automata/Level.java b/core/src/fr/evolving/automata/Level.java index 3b75e94..898524f 100644 --- a/core/src/fr/evolving/automata/Level.java +++ b/core/src/fr/evolving/automata/Level.java @@ -3,29 +3,33 @@ package fr.evolving.automata; import java.io.Serializable; public class Level implements Serializable{ - String Name; - String Description; - String Element; - int[] Current; - int[] Victory; - float X; - float Y; - int Tech; - int Cout; - Grid Grid; - int Cycle; - int Temp; - int Rayon; - int Nrj; - int Maxcycle; - int Maxtemp; - int Maxrayon; - int Maxnrj; - boolean Special; - String Tuto; - int[][] Link; + public String Name; + public String Description; + public String Element; + public int[] Current; + public int[] Victory; + public int aWorld; + public int aLevel; + public float X; + public float Y; + public int Tech; + public int Cout; + public Grid Grid; + public int Cycle; + public int Temp; + public int Rayon; + public int Nrj; + public int Maxcycle; + public int Maxtemp; + public int Maxrayon; + public int Maxnrj; + public boolean Special; + public String Tuto; + public int[][] Link; -public Level(String Name,String Description,String Element,int[] Current,int[] Victory,float X,float Y,int Tech,int Cout,Grid World,int Cycle,int Temp,int Rayon,int Nrj,int Maxcycle,int Maxtemp,int Maxrayon,int Maxnrj,String Tuto,boolean Special, int[][] Link){ +public Level(int aWorld, int aLevel,String Name,String Description,String Element,int[] Current,int[] Victory,float X,float Y,int Tech,int Cout,Grid World,int Cycle,int Temp,int Rayon,int Nrj,int Maxcycle,int Maxtemp,int Maxrayon,int Maxnrj,String Tuto,boolean Special, int[][] Link){ + this.aWorld=aWorld; + this.aLevel=aLevel; this.Name=Name; this.Description=Description; this.Element=Element; diff --git a/core/src/fr/evolving/effects/Laser.java b/core/src/fr/evolving/effects/Laser.java index e403789..9a81288 100644 --- a/core/src/fr/evolving/effects/Laser.java +++ b/core/src/fr/evolving/effects/Laser.java @@ -29,9 +29,7 @@ public class Laser { overlay=AssetLoader.Skin_level.getAtlas().findRegion("overlay"); } - public void draw(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { - float x1=xx1/1024.0f*Gdx.graphics.getWidth(); - float x2=xx2/1024.0f*Gdx.graphics.getWidth(); + public void draw(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { float y1=yy1/768.0f*Gdx.graphics.getHeight(); float y2=yy2/768.0f*Gdx.graphics.getHeight(); Vector2 vectorall = new Vector2(x2, y2).sub(new Vector2(x1, y1)); @@ -50,9 +48,7 @@ public class Laser { Laser.dispose(); } - public void drawnotsoold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { - float x1=xx1/1024.0f*Gdx.graphics.getWidth(); - float x2=xx2/1024.0f*Gdx.graphics.getWidth(); + public void drawnotsoold(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { float y1=yy1/768.0f*Gdx.graphics.getHeight(); float y2=yy2/768.0f*Gdx.graphics.getHeight(); ShapeRenderer Laser=new ShapeRenderer(); @@ -91,9 +87,7 @@ public class Laser { } - public static void drawold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { - float x1=xx1/1024.0f*Gdx.graphics.getWidth(); - float x2=xx2/1024.0f*Gdx.graphics.getWidth(); + public static void drawold(float x1,float yy1,float x2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) { float y1=yy1/768.0f*Gdx.graphics.getHeight(); float y2=yy2/768.0f*Gdx.graphics.getHeight(); ShapeRenderer Laser=new ShapeRenderer(); diff --git a/core/src/fr/evolving/screens/LevelScreen.java b/core/src/fr/evolving/screens/LevelScreen.java index 47431b4..c9e3ea0 100644 --- a/core/src/fr/evolving/screens/LevelScreen.java +++ b/core/src/fr/evolving/screens/LevelScreen.java @@ -9,9 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.ImageButton; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; +import com.badlogic.gdx.scenes.scene2d.ui.TextArea; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton; +import com.badlogic.gdx.scenes.scene2d.ui.TextField; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; +import com.badlogic.gdx.scenes.scene2d.Actor; import fr.evolving.worlds.LevelRenderer; import fr.evolving.UI.ButtonLevel; @@ -19,10 +22,13 @@ import fr.evolving.inputs.InputHandler; import java.util.Timer; import java.util.TimerTask; import fr.evolving.assets.AssetLoader; +import fr.evolving.assets.SaveObject; +import fr.evolving.automata.Level; import fr.evolving.effects.Laser; public class LevelScreen implements Screen { + protected static final Class ButtonLevel = null; public ButtonLevel[] buttonLevels; private LevelRenderer Renderer; private float runTime; @@ -32,6 +38,9 @@ public class LevelScreen implements Screen { private Table table = new Table(); private ImageButton Previous,Next,Exit; private TextButton buttonPlay,buttonExit; + private Level[] thelevels=new Level[9]; + private float spaces,sizes; + private TextArea TextDescriptive; // This is the constructor, not the class declaration public LevelScreen() { @@ -39,14 +48,17 @@ public class LevelScreen implements Screen { float screenHeight = Gdx.graphics.getHeight(); Renderer=new LevelRenderer((int)screenWidth,(int)screenHeight,this); buttonLevels = new ButtonLevel[10]; - int[][] integer=new int[][] {{0,2},{0,3},{0,1}}; - buttonLevels[0]= new ButtonLevel("H","Hydrogene en test",0,0,true, integer, true,120,120); - buttonLevels[1]= new ButtonLevel("Li","Lithium a voir",0,1,false, new int[0][0], false,820,520); - buttonLevels[2]= new ButtonLevel("Ne","Neon",0,2,true, new int[0][0], true,420,420); - buttonLevels[3]= new ButtonLevel("Mg","Magnesium 23",0,3,false, new int[0][0], false,420,220); - buttonLevels[4]= new ButtonLevel("Pr","prout 21",1,3,true, integer, true,520,520); - int[][] integer2=new int[][] {{0,1},{1,3},{0,2}}; - buttonLevels[5]= new ButtonLevel("Pr","prout",4,5,true, integer2, true,900,40); + thelevels= SaveObject.initObject(); + for (int i = 0;i250.0f) + sizes=250.0f; + spaces=(screenWidth-1024.0f-sizes)/2; } @Override @@ -88,14 +107,15 @@ public class LevelScreen implements Screen { @Override public void show() { Gdx.app.log("Affichage du LevelScreen","ok"); - table.add(buttonPlay).size(150,60).padBottom(20).row(); - table.add(buttonExit).size(150,60).padBottom(20).row(); + table.add(buttonPlay).size(sizes,60).padRight(spaces).padBottom(20).row(); + table.add(buttonExit).size(sizes,60).padRight(spaces).padBottom(20).row(); for (int i=0;i<10;i++) { if (buttonLevels[i]!=null) { stage.addActor(buttonLevels[i]); } } table.setFillParent(true); + stage.addActor(TextDescriptive); stage.addActor(table); stage.addActor(Exit); stage.addActor(Next); diff --git a/core/src/fr/evolving/worlds/LevelRenderer.java b/core/src/fr/evolving/worlds/LevelRenderer.java index b41bb28..201010e 100644 --- a/core/src/fr/evolving/worlds/LevelRenderer.java +++ b/core/src/fr/evolving/worlds/LevelRenderer.java @@ -78,23 +78,27 @@ public class LevelRenderer { Texture_logosmall=AssetLoader.Skin_level.getRegion("logo2"); batcher.draw(Texture_logosmall,20, this.gameHeight-Texture_logobig.getRegionHeight()+Texture_logosmall.getRegionHeight()/2); batcher.draw(Texture_logobig,120, this.gameHeight-Texture_logobig.getRegionHeight()); - batcher.end(); + Gdx.gl.glEnable(GL20.GL_BLEND); + shapeRenderer.begin(ShapeType.Filled); + shapeRenderer.setColor(0.5f, 0.5f, 0.5f, 0.5f); + shapeRenderer.rect(10, 10, 1014, 140); + shapeRenderer.end(); for (int i=0;i