fix: gestion de l'argent, blocage en mode "normal" mode "debogue" possibilité de debloquer arbitrairement un monde
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007e3ed16e
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16cfe33549
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@ -257,6 +257,10 @@ public class Worlds extends Actor {
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return -1;
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}
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public void unLockLevel() {
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AssetLoader.Datahandler.user().setLevelunlock(0, usedlevel.id);
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}
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public void set(String campaign) {
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Gdx.app.log("*****", "Définition de la compagne "+campaign);
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Preference.prefs.putString("world", campaign);
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@ -205,7 +205,9 @@ public class GameScreen implements Screen {
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this.worlds = aworlds;
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this.worlds.prepareLevel(false);
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this.level=worlds.getInformations();
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if (level.Tech<1)
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if (worlds.isDebug())
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tocreate = new String[] { "run", "stop", "speed", "separator", "move#", "zoomp#","zoomm#", "infos#", "separator", "raz", "save", "levels", "tree", "exits", "separator", "screen", "sound", "tuto", "grid", "settings", "separator", "stat","separator","unlocked" };
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else if (level.Tech<1)
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tocreate = new String[] { "run", "stop", "speed", "separator", "move#", "zoomp#","zoomm#", "separator", "levels", "exits", "separator", "screen", "sound", "settings" };
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else if (level.aWorld<1)
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tocreate = new String[] { "run", "stop", "speed", "separator", "move#", "zoomp#","zoomm#", "infos#", "separator", "raz", "save", "levels", "exits", "separator", "screen", "sound", "grid", "settings" };
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@ -231,7 +233,7 @@ public class GameScreen implements Screen {
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processors = new Array<InputProcessor>();
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stage = new Stage(AssetLoader.viewport);
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stage_info = new Stage(AssetLoader.viewport);
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//stage_tooltip = new Stage(AssetLoader.viewport);
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stage_tooltip = new Stage(AssetLoader.viewport);
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oldx = 0;
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oldy = 0;
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unroll = false;
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@ -250,6 +252,7 @@ public class GameScreen implements Screen {
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nrj.setPosition(610, AssetLoader.height - 74);
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tech = new IconValue(Icon.tech,worlds, AssetLoader.Skin_level);
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tech.setPosition(1345, AssetLoader.height - 74);
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tech.addListener(new Tooltip(tooltip,AssetLoader.Tooltipmanager));
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cout = new IconValue(Icon.cout,worlds, AssetLoader.Skin_level);
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cout.setPosition(1445, AssetLoader.height - 74);
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research = new IconValue(Icon.research,worlds, AssetLoader.Skin_level);
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@ -265,8 +268,7 @@ public class GameScreen implements Screen {
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public void clicked(InputEvent event, float x, float y) {
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Gdx.app.debug(getClass().getSimpleName(),"Remise à zéro du monde");
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worlds.prepareLevel(true);
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map.redraw();
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buttonlevel.setChecked(false);
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prepare();
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}
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});
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Gdx.app.debug(getClass().getSimpleName(),
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@ -378,6 +380,7 @@ public class GameScreen implements Screen {
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map.setSelected(getselected());
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}
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});
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prepare();
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}
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public String getselected() {
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@ -391,8 +394,9 @@ public class GameScreen implements Screen {
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}
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public void map_transmuter(float realx, float realy, int x, int y, boolean alone,
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int button, calling call) {
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public void map_transmuter(float realx, float realy, int x, int y, boolean alone,int button, calling call) {
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if (!worlds.isDebug() && level.Cout<menu.getTransmuter().getPrice())
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return;
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if (call == calling.taptap && button == 0
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|| (call == calling.mouseclick && button == 1)) {
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Angular angle = menu.getTransmuter().getRotation();
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@ -563,6 +567,8 @@ public class GameScreen implements Screen {
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public void map_fiber_pen(float realx, float realy, int x, int y, boolean alone,
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int button, calling call) {
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if (!worlds.isDebug() && level.Cout<5)
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return;
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Fiber = -1 * level.Grid.GetXY(x, y).Fiber
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+ 1;
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@ -574,6 +580,8 @@ public class GameScreen implements Screen {
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public void map_fiber_brush(float realx, float realy, int x, int y, boolean alone,
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int button, calling call) {
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if (!worlds.isDebug() && level.Cout<5)
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return;
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Fiber = 1;
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if (alone) {
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@ -595,6 +603,8 @@ public class GameScreen implements Screen {
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public void map_copper_pen(float realx, float realy, int x, int y, boolean alone,
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int button, calling call) {
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if (!worlds.isDebug() && level.Cout<1)
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return;
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Copper = !level.Grid.GetXY(x, y).Copper;
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if (alone) {
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@ -603,8 +613,9 @@ public class GameScreen implements Screen {
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}
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}
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public void map_copper_brush(float realx, float realy, int x, int y,
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boolean alone, int button, calling call) {
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public void map_copper_brush(float realx, float realy, int x, int y,boolean alone, int button, calling call) {
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if (!worlds.isDebug() && level.Cout<1)
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return;
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Copper = true;
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if (alone) {
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@ -620,6 +631,14 @@ public class GameScreen implements Screen {
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worlds.SaveResearch();
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}
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public void prepare() {
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level.Cout_copperfiber=level.Grid.tiling_copper();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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map.redraw();
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map.tempclear();
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hideInfo();
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}
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@Override
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public void render(float delta) {
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stage.act();
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@ -632,7 +651,7 @@ public class GameScreen implements Screen {
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if (unroll)
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stage_info.draw();
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Renderer.render(delta, runTime, 2);
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//stage_tooltip.draw();
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stage_tooltip.draw();
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}
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@Override
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@ -664,7 +683,7 @@ public class GameScreen implements Screen {
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stage_info.addActor(info_cout);
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stage_info.addActor(info_up);
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stage_info.addActor(info_desc);
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//stage_tooltip.addActor(tooltip);
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stage_tooltip.addActor(tooltip);
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stage.addActor(horizbar);
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if (worlds.getInformations().Cout>0 || worlds.getInformations().Tech>=1 ) {
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stage.addActor(vertibar);
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@ -684,7 +703,7 @@ public class GameScreen implements Screen {
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stage.addActor(cout);
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stage.addActor(research);
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gesturedetector=new GestureDetector(map);
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//processors.add(stage_tooltip);
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processors.add(stage_tooltip);
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processors.add(stage_info);
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processors.add(stage);
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processors.add(map);
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@ -783,6 +802,10 @@ public class GameScreen implements Screen {
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AssetLoader.language = AssetLoader.french;
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}
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} else if (caller == "stat") {
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} else if (caller == "unlocked") {
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level.Locked=false;
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buttonlevel.setDisabled(false);
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worlds.unLockLevel();
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}
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}
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@ -874,13 +897,10 @@ public class GameScreen implements Screen {
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selSaved = new List(AssetLoader.Skin_ui);
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selSaved.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y) {
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if (this.getTapCount() > 1)
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if (this.getTapCount() > 1) {
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worlds.ReadGrid(selSaved.getSelectedIndex());
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level.Cout_copperfiber=level.Grid.tiling_copper();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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map.redraw();
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map.tempclear();
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hideInfo();
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prepare();
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}
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}
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});
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ScrollPane scroll = new ScrollPane(selSaved);
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