visual: ajout de textures
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@ -99,6 +99,7 @@
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info_cout: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cout , down: cout, over:cout, disabled:cout, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 }
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info_tech: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: tech , down: tech, over:tech, disabled:tech, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 }
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default: { checkedFontColor:red,disabledFontColor:white, fontColor:white, overFontColor:red , font: OpenDyslexicAlta-25, pressedOffsetY: 0, unpressedOffsetY: -2 }
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}
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com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
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Exit: { up: exit2 , down: exit2_down, over:exit2_over}
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@ -131,7 +132,10 @@
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info_nrjval: { up: jauge3 }
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info_cycleval: { up: jauge3 }
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info_tempval: { up: jauge3 }
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info_rayonval: { up: jauge3 }
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info_rayonval: { up: jauge3 }
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MenuSolo: { up: menu1 }
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MenuMulti: { up: menu2 }
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MenuScenario: { up: menu3 }
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}
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com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
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@ -52,7 +52,7 @@ com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
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default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
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},
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com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
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default: { fontColorUnselected: white, selection: default-rect-pad, fontColorSelected: white, font: default-font, background: default-window }
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default: { fontColorUnselected: white, selection: default-rect-pad, fontColorSelected: white, font: default-font, background: dialogDim }
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},
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com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
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default: { background: default-pane, knob: default-round-large }
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@ -77,8 +77,8 @@ eclipse {
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}
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jdt {
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sourceCompatibility = 1.6
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targetCompatibility = 1.6
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sourceCompatibility = 1.7
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targetCompatibility = 1.7
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}
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classpath {
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