visual: ajout d'un bouton (info_upgrade) et de son texte

This commit is contained in:
Nicolas Hordé 2016-06-17 17:18:11 +02:00
parent 8bf3441a21
commit 431496aeac
4 changed files with 5 additions and 2 deletions

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@ -62,6 +62,7 @@
[dialog-levelscreen-errornoworld]=No campaign is selected ! [dialog-levelscreen-errornoworld]=No campaign is selected !
[dialog-levelscreen-errorlevels]=Impossible to use the game with this database configuration, you can use the "Reinit" button to obtain the initial configuration of the databases. [dialog-levelscreen-errorlevels]=Impossible to use the game with this database configuration, you can use the "Reinit" button to obtain the initial configuration of the databases.
[dialog-gamescreen-preference]=You need to relaunch the game in order to apply the new preferences. [dialog-gamescreen-preference]=You need to relaunch the game in order to apply the new preferences.
[info_choose-gamescreen]=Choose this transmuter
[WinOptions-gamescreen-Video]=Video [WinOptions-gamescreen-Video]=Video
[WinOptions-gamescreen-Audio]=Audio [WinOptions-gamescreen-Audio]=Audio
[WinOptions-gamescreen-Game]=Game [WinOptions-gamescreen-Game]=Game

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@ -62,6 +62,7 @@
[dialog-levelscreen-errornoworld]=Aucune campagne n'a été sélectionné [dialog-levelscreen-errornoworld]=Aucune campagne n'a été sélectionné
[dialog-levelscreen-errorlevels]=Impossible de jouer sans bases de données correctement configurée, cliquer sur "Réinitialisation" si vous ne savez pas revenir à une situation jouable. [dialog-levelscreen-errorlevels]=Impossible de jouer sans bases de données correctement configurée, cliquer sur "Réinitialisation" si vous ne savez pas revenir à une situation jouable.
[dialog-gamescreen-preference]=Veuillez relancer le jeu pour que les préférences soient appliquées. [dialog-gamescreen-preference]=Veuillez relancer le jeu pour que les préférences soient appliquées.
[info_choose-gamescreen]=Choisir ce transmuteur
[WinOptions-gamescreen-Video]=Video [WinOptions-gamescreen-Video]=Video
[WinOptions-gamescreen-Audio]=Audio [WinOptions-gamescreen-Audio]=Audio
[WinOptions-gamescreen-Game]=Jeu [WinOptions-gamescreen-Game]=Jeu

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@ -19,7 +19,7 @@
blue: { a: 1, b: 1, g: 0, r: 0 }, blue: { a: 1, b: 1, g: 0, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 }, white: { a: 1, b: 1, g: 1, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 }, black: { a: 1, b: 0, g: 0, r: 0 },
grey: { a: 1, b: 0, g: 0, r: 0 }, grey: { a: 0.15, b: 0.25, g: 0.25, r: 0.25 },
lowgrey: { a: 1, b: 0.352, g: 0.352, r: 0.352 }, lowgrey: { a: 1, b: 0.352, g: 0.352, r: 0.352 },
world0: { r:0.843, g:0.129, b:1, a:1}, world0: { r:0.843, g:0.129, b:1, a:1},
world1: { r:0, g:0.752, b:0.956, a:1}, world1: { r:0, g:0.752, b:0.956, a:1},

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@ -5,6 +5,7 @@ com.badlogic.gdx.graphics.Color: {
white: { a: 1, b: 1, g: 1, r: 1 }, white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 }, red: { a: 1, b: 0, g: 0, r: 1 },
grey: { a: 1, b: 0.75, g: 0.75, r: 0.75 }, grey: { a: 1, b: 0.75, g: 0.75, r: 0.75 },
lowgrey: { a: 1, b: 0.25, g: 0.25, r: 0.25 },
black: { a: 1, b: 0, g: 0, r: 0 } black: { a: 1, b: 0, g: 0, r: 0 }
}, },
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: { com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
@ -15,7 +16,7 @@ com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
toggle: { down: default-round-down, checked: default-round-down, up: default-round } toggle: { down: default-round-down, checked: default-round-down, up: default-round }
}, },
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: { com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white }, default: { down: default-round-down, up: default-round, font: default-font, fontColor: white, disabledFontColor:lowgrey },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white,
downFontColor: red } downFontColor: red }
}, },