feat: ménage dans les sources, suppression de packages inutiles changement des lasers.
This commit is contained in:
parent
57505ead12
commit
7fe9f6804c
|
@ -206,6 +206,7 @@ public class AssetLoader {
|
||||||
Datahandler.Attach(datatype.userdata, "local:test.db");
|
Datahandler.Attach(datatype.userdata, "local:test.db");
|
||||||
Datahandler.Attach(datatype.statdata, "local:test.db");
|
Datahandler.Attach(datatype.statdata, "local:test.db");
|
||||||
Datahandler.Attach(datatype.gamedata, "local:test.db");
|
Datahandler.Attach(datatype.gamedata, "local:test.db");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Transmuter getTransmuter(String Name) {
|
public static Transmuter getTransmuter(String Name) {
|
||||||
|
|
|
@ -1,103 +1,13 @@
|
||||||
package fr.evolving.assets;
|
package fr.evolving.assets;
|
||||||
|
|
||||||
import java.io.ByteArrayInputStream;
|
import com.badlogic.gdx.utils.Array;
|
||||||
import java.io.ByteArrayOutputStream;
|
|
||||||
import java.io.ObjectInputStream;
|
|
||||||
import java.io.ObjectOutputStream;
|
|
||||||
import java.sql.Connection;
|
|
||||||
import java.sql.PreparedStatement;
|
|
||||||
import java.sql.ResultSet;
|
|
||||||
import java.sql.DriverManager;
|
|
||||||
import java.sql.SQLException;
|
|
||||||
|
|
||||||
import fr.evolving.automata.Cell;
|
import fr.evolving.automata.Cell;
|
||||||
import fr.evolving.automata.Grid;
|
import fr.evolving.automata.Grid;
|
||||||
import fr.evolving.automata.Level;
|
import fr.evolving.automata.Level;
|
||||||
|
|
||||||
public class SaveObject {
|
public class InitWorlds {
|
||||||
|
public static Array<Level> go() {
|
||||||
private static String DB_DRIVER = "";
|
|
||||||
private static String DB_CONNECTION = "";
|
|
||||||
private static String DB_USER = "";
|
|
||||||
private static String DB_PASSWORD = "";
|
|
||||||
|
|
||||||
public SaveObject(String DRIVER, String CONNECTION, String USER, String PASSWORD) {
|
|
||||||
DB_DRIVER=DRIVER;
|
|
||||||
DB_CONNECTION=CONNECTION;
|
|
||||||
DB_USER=USER;
|
|
||||||
DB_PASSWORD=PASSWORD;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void saveObject(Object javaObject) throws Exception
|
|
||||||
{
|
|
||||||
try{
|
|
||||||
Connection conn = getDBConnection();
|
|
||||||
PreparedStatement ps=null;
|
|
||||||
String sql=null;
|
|
||||||
ByteArrayOutputStream bos = new ByteArrayOutputStream();
|
|
||||||
ObjectOutputStream oos = new ObjectOutputStream(bos);
|
|
||||||
oos.writeObject(javaObject);
|
|
||||||
oos.flush();
|
|
||||||
oos.close();
|
|
||||||
bos.close();
|
|
||||||
byte[] data = bos.toByteArray();
|
|
||||||
sql="insert into worlds (javaObject) values(?)";
|
|
||||||
ps=conn.prepareStatement(sql);
|
|
||||||
ps.setObject(1, data);
|
|
||||||
ps.executeUpdate();
|
|
||||||
}
|
|
||||||
catch(Exception e)
|
|
||||||
{
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Object getObject(Object javaObject) throws Exception
|
|
||||||
{
|
|
||||||
Connection conn=getDBConnection();
|
|
||||||
PreparedStatement ps=null;
|
|
||||||
ResultSet rs=null;
|
|
||||||
Object mc =null;
|
|
||||||
String sql="select * from worlds where id=1";
|
|
||||||
ps=conn.prepareStatement(sql);
|
|
||||||
rs=ps.executeQuery();
|
|
||||||
if(rs.next())
|
|
||||||
{
|
|
||||||
ByteArrayInputStream bais;
|
|
||||||
ObjectInputStream ins;
|
|
||||||
try {
|
|
||||||
bais = new ByteArrayInputStream(rs.getBytes("javaObject"));
|
|
||||||
ins = new ObjectInputStream(bais);
|
|
||||||
mc = ins.readObject();
|
|
||||||
ins.close();
|
|
||||||
}
|
|
||||||
catch (Exception e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return mc;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Connection getDBConnection() {
|
|
||||||
Connection dbConnection = null;
|
|
||||||
try {
|
|
||||||
Class.forName(DB_DRIVER);
|
|
||||||
}
|
|
||||||
catch (ClassNotFoundException e) {
|
|
||||||
System.out.println(e.getMessage());
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
dbConnection = DriverManager.getConnection(DB_CONNECTION,DB_USER,DB_PASSWORD);
|
|
||||||
return dbConnection;
|
|
||||||
}
|
|
||||||
catch (SQLException e) {
|
|
||||||
System.out.println(e.getMessage());
|
|
||||||
}
|
|
||||||
return dbConnection;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Level[] initObject()
|
|
||||||
{
|
|
||||||
Level[] thelevels=new Level[35];
|
Level[] thelevels=new Level[35];
|
||||||
|
|
||||||
thelevels[0]=new Level(
|
thelevels[0]=new Level(
|
||||||
|
@ -707,7 +617,7 @@ public class SaveObject {
|
||||||
false,
|
false,
|
||||||
new int[][]{});
|
new int[][]{});
|
||||||
|
|
||||||
return thelevels;
|
return new Array<Level>(thelevels);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,6 @@ import com.badlogic.gdx.math.MathUtils;
|
||||||
import com.badlogic.gdx.math.Vector2;
|
import com.badlogic.gdx.math.Vector2;
|
||||||
|
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.math.Calcul;
|
|
||||||
|
|
||||||
public class Laser {
|
public class Laser {
|
||||||
|
|
||||||
|
@ -35,17 +34,21 @@ public class Laser {
|
||||||
float y1=yy1+20;
|
float y1=yy1+20;
|
||||||
float x2=xx2+26;
|
float x2=xx2+26;
|
||||||
float y2=yy2+20;
|
float y2=yy2+20;
|
||||||
Vector2 vectorall = new Vector2(x2, y2).sub(new Vector2(x1, y1));
|
Vector2 vector1=new Vector2(x1, y1);
|
||||||
float length = vectorall.len();
|
Vector2 vector2=new Vector2(x2, y2);
|
||||||
Vector2 vectoradd = vectorall.scl(10/length);
|
Vector2 vectorall = vector2.sub(vector1);
|
||||||
|
final int inc=16;
|
||||||
|
Vector2 vectoradd = vectorall.cpy().setLength(inc);
|
||||||
|
Vector2 vectoraddit = vectorall.cpy().setLength(64);
|
||||||
Laser.begin();
|
Laser.begin();
|
||||||
Laser.setColor(colorsrc);
|
Laser.setColor(colorsrc);
|
||||||
Laser.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
|
Laser.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
|
||||||
Laser.draw(overlaymiddle,x1,y1,32,0,64,length,1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
|
Laser.draw(overlaymiddle,x1,y1,32,0,64,vectorall.len(),1f,1f,vectorall.angle()+270);
|
||||||
Laser.draw(middle,x1,y1,32,0,64,length,1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
|
Laser.draw(middle,x1,y1,32,0,64,vectorall.len(),1f,1f,vectorall.angle()+270);
|
||||||
Laser.setColor(new Color(1f,1f,1f,1f));
|
Laser.setColor(new Color(1f,1f,1f,1f));
|
||||||
Laser.draw(overlay,x1+i*vectoradd.x,y1+i*vectoradd.y,32,0,64,Calcul.getLen(x1+i*vectoradd.x,y1+i*vectoradd.y,x2,y2),1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
|
for(int j=0;j<(vectorall.len()-vectoradd.cpy().setLength(i*inc).len())/64-1;j++)
|
||||||
Laser.draw(overlay,x1,y1,32,0,64,Calcul.getLen(x1+i*vectoradd.x,y1+i*vectoradd.y,x2,y2),1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
|
Laser.draw(overlay,x1+i*vectoradd.x+j*vectoraddit.x,y1+i*vectoradd.y+j*vectoraddit.y,32,0,64,64,1f,1f,vectorall.angle()+270);
|
||||||
|
Laser.draw(overlay,x1,y1,32,0,64,i*inc,1f,1f,vectorall.angle()+270);
|
||||||
Laser.end();
|
Laser.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,74 +0,0 @@
|
||||||
package fr.evolving.inputs;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import com.badlogic.gdx.Input.Keys;
|
|
||||||
import com.badlogic.gdx.InputProcessor;
|
|
||||||
|
|
||||||
import fr.evolving.worlds.GameWorld;
|
|
||||||
|
|
||||||
public class InputHandler implements InputProcessor {
|
|
||||||
private GameWorld myWorld;
|
|
||||||
|
|
||||||
private float scaleFactorX;
|
|
||||||
private float scaleFactorY;
|
|
||||||
|
|
||||||
public InputHandler(float scaleFactorX, float scaleFactorY) {
|
|
||||||
this.scaleFactorX = scaleFactorX;
|
|
||||||
this.scaleFactorY = scaleFactorY;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
|
|
||||||
screenX = scaleX(screenX);
|
|
||||||
screenY = scaleY(screenY);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
|
|
||||||
screenX = scaleX(screenX);
|
|
||||||
screenY = scaleY(screenY);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean keyDown(int keycode) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean keyUp(int keycode) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean keyTyped(char character) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean touchDragged(int screenX, int screenY, int pointer) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean mouseMoved(int screenX, int screenY) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean scrolled(int amount) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int scaleX(int screenX) {
|
|
||||||
return (int) (screenX / scaleFactorX);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int scaleY(int screenY) {
|
|
||||||
return (int) (screenY / scaleFactorY);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,23 +0,0 @@
|
||||||
package fr.evolving.math;
|
|
||||||
|
|
||||||
import com.badlogic.gdx.math.Vector2;
|
|
||||||
|
|
||||||
public class Calcul {
|
|
||||||
|
|
||||||
public static double getAngle(float x1,float y1,float x2,float y2) {
|
|
||||||
double theta = Math.atan2(y2 - y1, x2 - x1);
|
|
||||||
theta -= Math.PI/2.0f;
|
|
||||||
if (theta < 0) {
|
|
||||||
theta += 2.0f*Math.PI;
|
|
||||||
}
|
|
||||||
return theta;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static float getLen(float x1,float y1,float x2,float y2) {
|
|
||||||
Vector2 src=new Vector2(x1,y1);
|
|
||||||
Vector2 dst=new Vector2(x2,y2);
|
|
||||||
return dst.sub(src).len();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,4 +1,4 @@
|
||||||
package fr.evolving.worlds;
|
package fr.evolving.renderers;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
@ -13,11 +13,9 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||||
|
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.inputs.InputHandler;
|
|
||||||
import fr.evolving.screens.GameScreen;
|
import fr.evolving.screens.GameScreen;
|
||||||
|
|
||||||
public class GameRenderer {
|
public class GameRenderer {
|
||||||
private GameWorld myWorld;
|
|
||||||
private ShapeRenderer shapeRenderer;
|
private ShapeRenderer shapeRenderer;
|
||||||
private SpriteBatch batcher;
|
private SpriteBatch batcher;
|
||||||
private GameScreen GameScreen;
|
private GameScreen GameScreen;
|
|
@ -1,4 +1,4 @@
|
||||||
package fr.evolving.worlds;
|
package fr.evolving.renderers;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
@ -17,7 +17,6 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||||
import fr.evolving.UI.Objectives;
|
import fr.evolving.UI.Objectives;
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.effects.Laser;
|
import fr.evolving.effects.Laser;
|
||||||
import fr.evolving.inputs.InputHandler;
|
|
||||||
import fr.evolving.screens.LevelScreen;
|
import fr.evolving.screens.LevelScreen;
|
||||||
|
|
||||||
public class LevelRenderer {
|
public class LevelRenderer {
|
||||||
|
@ -60,7 +59,7 @@ public class LevelRenderer {
|
||||||
this.dirx = 1;
|
this.dirx = 1;
|
||||||
if (this.scrolly < 0)
|
if (this.scrolly < 0)
|
||||||
this.diry = 1;
|
this.diry = 1;
|
||||||
Laser.i+=1f;
|
Laser.i+=0.3f;
|
||||||
if (Laser.i>10.0f) {
|
if (Laser.i>10.0f) {
|
||||||
Laser.i=0;
|
Laser.i=0;
|
||||||
}
|
}
|
|
@ -59,9 +59,8 @@ import com.badlogic.gdx.utils.ObjectMap.Entry;
|
||||||
import com.badlogic.gdx.utils.OrderedMap;
|
import com.badlogic.gdx.utils.OrderedMap;
|
||||||
|
|
||||||
import fr.evolving.UI.Menu;
|
import fr.evolving.UI.Menu;
|
||||||
import fr.evolving.worlds.GameRenderer;
|
import fr.evolving.renderers.GameRenderer;
|
||||||
import fr.evolving.worlds.GameWorld;
|
import fr.evolving.renderers.LevelRenderer;
|
||||||
import fr.evolving.worlds.LevelRenderer;
|
|
||||||
import fr.evolving.UI.ButtonLevel;
|
import fr.evolving.UI.ButtonLevel;
|
||||||
import fr.evolving.UI.Objectives;
|
import fr.evolving.UI.Objectives;
|
||||||
import fr.evolving.UI.TouchMaptiles;
|
import fr.evolving.UI.TouchMaptiles;
|
||||||
|
@ -76,7 +75,6 @@ import fr.evolving.automata.Transmuter.Angular;
|
||||||
import fr.evolving.automata.Transmuter.CaseType;
|
import fr.evolving.automata.Transmuter.CaseType;
|
||||||
import fr.evolving.database.LocalBase;
|
import fr.evolving.database.LocalBase;
|
||||||
import fr.evolving.database.Base.datatype;
|
import fr.evolving.database.Base.datatype;
|
||||||
import fr.evolving.inputs.InputHandler;
|
|
||||||
|
|
||||||
public class GameScreen implements Screen {
|
public class GameScreen implements Screen {
|
||||||
private InputMultiplexer multiplexer;
|
private InputMultiplexer multiplexer;
|
||||||
|
@ -86,7 +84,6 @@ public class GameScreen implements Screen {
|
||||||
private Stage stage,stage_menu,stage_info,stage_tooltip;
|
private Stage stage,stage_menu,stage_info,stage_tooltip;
|
||||||
private HorizontalGroup table;
|
private HorizontalGroup table;
|
||||||
private VerticalGroup table2;
|
private VerticalGroup table2;
|
||||||
private GameWorld world;
|
|
||||||
private GameRenderer Renderer;
|
private GameRenderer Renderer;
|
||||||
private float runTime;
|
private float runTime;
|
||||||
public Level level;
|
public Level level;
|
||||||
|
@ -215,9 +212,7 @@ public class GameScreen implements Screen {
|
||||||
oldx=0;
|
oldx=0;
|
||||||
oldy=0;
|
oldy=0;
|
||||||
unroll=false;
|
unroll=false;
|
||||||
world = new GameWorld(level);
|
|
||||||
Renderer = new GameRenderer(this);
|
Renderer = new GameRenderer(this);
|
||||||
world.setRenderer(Renderer);
|
|
||||||
Gdx.app.debug(getClass().getSimpleName(),"Mise en place du timer.");
|
Gdx.app.debug(getClass().getSimpleName(),"Mise en place du timer.");
|
||||||
ScrollTimer=new Timer();
|
ScrollTimer=new Timer();
|
||||||
ScrollTask = new TimerTask()
|
ScrollTask = new TimerTask()
|
||||||
|
@ -625,7 +620,6 @@ public class GameScreen implements Screen {
|
||||||
public void render(float delta) {
|
public void render(float delta) {
|
||||||
stage.act();
|
stage.act();
|
||||||
runTime += delta;
|
runTime += delta;
|
||||||
world.update(delta);
|
|
||||||
if (Preference.prefs.getBoolean("Refresh"))
|
if (Preference.prefs.getBoolean("Refresh"))
|
||||||
fpsLabel.setText(Gdx.graphics.getFramesPerSecond()+"FPS");
|
fpsLabel.setText(Gdx.graphics.getFramesPerSecond()+"FPS");
|
||||||
Renderer.render(delta, runTime,0);
|
Renderer.render(delta, runTime,0);
|
||||||
|
|
|
@ -26,17 +26,16 @@ import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||||
import com.badlogic.gdx.utils.viewport.ScalingViewport;
|
import com.badlogic.gdx.utils.viewport.ScalingViewport;
|
||||||
import com.badlogic.gdx.utils.viewport.StretchViewport;
|
import com.badlogic.gdx.utils.viewport.StretchViewport;
|
||||||
|
|
||||||
import fr.evolving.worlds.LevelRenderer;
|
import fr.evolving.renderers.LevelRenderer;
|
||||||
import fr.evolving.UI.ButtonLevel;
|
import fr.evolving.UI.ButtonLevel;
|
||||||
import fr.evolving.UI.Objectives;
|
import fr.evolving.UI.Objectives;
|
||||||
import fr.evolving.UI.ServerList;
|
import fr.evolving.UI.ServerList;
|
||||||
import fr.evolving.game.main;
|
import fr.evolving.game.main;
|
||||||
import fr.evolving.inputs.InputHandler;
|
|
||||||
|
|
||||||
import java.util.Timer;
|
import java.util.Timer;
|
||||||
import java.util.TimerTask;
|
import java.util.TimerTask;
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.assets.SaveObject;
|
import fr.evolving.assets.InitWorlds;
|
||||||
import fr.evolving.automata.Level;
|
import fr.evolving.automata.Level;
|
||||||
import fr.evolving.automata.Transmuter;
|
import fr.evolving.automata.Transmuter;
|
||||||
import fr.evolving.database.Base;
|
import fr.evolving.database.Base;
|
||||||
|
@ -60,7 +59,7 @@ public class LevelScreen implements Screen {
|
||||||
private TextButton buttonConnect,buttonPlay,buttonStat;
|
private TextButton buttonConnect,buttonPlay,buttonStat;
|
||||||
private ServerList Statdata,Userdata,Gamedata;
|
private ServerList Statdata,Userdata,Gamedata;
|
||||||
private Label Statdatalabel, Userdatalabel, Gamedatalabel;
|
private Label Statdatalabel, Userdatalabel, Gamedatalabel;
|
||||||
private Level[] thelevels;
|
private Array<Level> thelevels;
|
||||||
private TextArea TextDescriptive;
|
private TextArea TextDescriptive;
|
||||||
public int world;
|
public int world;
|
||||||
private Objectives Victory;
|
private Objectives Victory;
|
||||||
|
@ -267,13 +266,13 @@ public class LevelScreen implements Screen {
|
||||||
Gamedatalabel=new Label("Stockage des données du jeu:", AssetLoader.Skin_ui, "grey");
|
Gamedatalabel=new Label("Stockage des données du jeu:", AssetLoader.Skin_ui, "grey");
|
||||||
Gamedata.setBounds(1480, AssetLoader.height-900, 420, 200);
|
Gamedata.setBounds(1480, AssetLoader.height-900, 420, 200);
|
||||||
Gamedatalabel.setPosition(1480, AssetLoader.height-700);
|
Gamedatalabel.setPosition(1480, AssetLoader.height-700);
|
||||||
|
Gdx.app.debug(getClass().getSimpleName(),"Affichage du menu.");
|
||||||
//menu();
|
//menu();
|
||||||
//Gdx.app.debug(getClass().getSimpleName(),"Création des boutons de niveau.");
|
|
||||||
//thelevels= SaveObject.initObject();
|
|
||||||
|
|
||||||
|
//thelevels= InitWorlds.go();
|
||||||
|
|
||||||
thelevels=null;
|
Gdx.app.debug(getClass().getSimpleName(),"Chargement des mondes depuis la base.");
|
||||||
thelevels=AssetLoader.Datahandler.game().getworld("test pour voir").toArray();
|
thelevels=AssetLoader.Datahandler.game().getworld("test pour voir");
|
||||||
loadWorld(world);
|
loadWorld(world);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,45 +0,0 @@
|
||||||
package fr.evolving.worlds;
|
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx;
|
|
||||||
import com.badlogic.gdx.math.Intersector;
|
|
||||||
import com.badlogic.gdx.math.Rectangle;
|
|
||||||
|
|
||||||
import fr.evolving.assets.SaveObject;
|
|
||||||
import fr.evolving.assets.AssetLoader;
|
|
||||||
import fr.evolving.automata.Grid;
|
|
||||||
import fr.evolving.automata.Level;
|
|
||||||
|
|
||||||
public class GameWorld {
|
|
||||||
private float runTime = 0;
|
|
||||||
private int midPointY;
|
|
||||||
private GameRenderer renderer;
|
|
||||||
private GameState currentState;
|
|
||||||
private Grid myGrid;
|
|
||||||
private SaveObject MySaveObject;
|
|
||||||
|
|
||||||
public enum GameState {
|
|
||||||
MENU, READY, RUNNING, GAMEOVER, OPTION
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameWorld(Level level) {
|
|
||||||
Gdx.app.debug(this.getClass().getSimpleName(),"Initialisation du niveau...");
|
|
||||||
currentState = GameState.MENU;
|
|
||||||
//myGrid= new Grid(20,20);
|
|
||||||
//MySaveObject= new SaveObject("com.mysql.jdbc.Driver","jdbc:mysql://dahut.fr:3306/popfr_games","popfr_games","ef^J,khGMIL~");
|
|
||||||
//MySaveObject= new SaveObject("com.mysql.jdbc.Driver","jdbc:mysql://192.168.1.252:3306/games","games","WoawGames!!87");
|
|
||||||
//try {
|
|
||||||
// MySaveObject.saveObject(myGrid);
|
|
||||||
//} catch (Exception e) {
|
|
||||||
// e.printStackTrace();
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update(float delta) {
|
|
||||||
runTime += delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setRenderer(GameRenderer renderer) {
|
|
||||||
this.renderer = renderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
Loading…
Reference in New Issue