feat: ajout de la gestion de l'argent.
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parent
487bf7d021
commit
9a537e2839
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@ -32,8 +32,15 @@ public class IconValue extends ImageTextButton{
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this.setVisible(worlds.getInformations().Tech>=1);
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break;
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case cout:
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worlds.getInformations().Cout=worlds.getInformations().Cout_orig-worlds.getInformations().Cout_copperfiber-worlds.getInformations().Cout_transmuter;
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this.setText(String.valueOf(worlds.getInformations().Cout));
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this.setVisible(worlds.getInformations().Cout>0);
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if (worlds.getInformations().Cout>0.25*worlds.getInformations().Cout_orig)
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this.setColor(1f, 1f, 1f, 1f);
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else if (worlds.getInformations().Cout>0)
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this.setColor(1f, 0.5f, 0.5f, 1f);
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else
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this.setColor(1f, 0, 0, 1f);
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this.setVisible(worlds.getInformations().Cout_orig>0);
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break;
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case research:
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this.setText(String.valueOf(worlds.ReadResearch()));
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@ -22,10 +22,15 @@ public class Grid implements Serializable {
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}
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}
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public void tiling_transmuter() {
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public int tiling_transmuter() {
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int result=0;
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for (int x = 0; x < this.sizeX; x++)
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for (int y = 0; y < this.sizeY; y++)
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{
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GetXY(x, y).Transmuter_calc = 0;
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if (GetXY(x, y).Transmuter!=null)
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result+=GetXY(x, y).Transmuter.getPrice();
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}
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for (int x = 0; x < this.sizeX; x++)
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for (int y = 0; y < this.sizeY; y++) {
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Transmuter transmuter = getTransmuter(x, y);
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@ -48,12 +53,19 @@ public class Grid implements Serializable {
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Gdx.app.debug("info", x + "," + y + ">"
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+ GetXY(x, y).Transmuter_calc);
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}
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return result;
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}
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public void tiling_copper() {
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public int tiling_copper() {
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int result=0;
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for (int x = 0; x < this.sizeX; x++)
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for (int y = 0; y < this.sizeY; y++)
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for (int y = 0; y < this.sizeY; y++) {
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if (getFiber(x,y))
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result+=5;
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if (getCopper(x, y)) {
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result++;
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if (getFiber(x,y))
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result+=45;
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int value = 0;
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if (getCopper(x, y + 1))
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value++;
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@ -66,6 +78,7 @@ public class Grid implements Serializable {
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GetXY(x, y).Copper_calc = value;
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} else
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GetXY(x, y).Copper_calc = -1;
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}
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for (int x = 0; x < this.sizeX; x++)
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for (int y = 0; y < this.sizeY; y++) {
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int value = 0;
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@ -199,7 +212,7 @@ public class Grid implements Serializable {
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GetXY(x, y).Copper_calc = value;
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}
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return;
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return result;
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}
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public Cell GetXY(float X, float Y) {
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@ -30,7 +30,9 @@ public class Level implements Serializable {
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public int Nrj_orig;
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public transient int[] Victory;
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public transient int Cout;
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public transient int Cout_transmuter;
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public transient int Cout_copperfiber;
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public transient int Cout;
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public transient Grid Grid;
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public transient int Cycle;
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public transient int Temp;
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@ -309,6 +309,7 @@ public class Worlds extends Actor {
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public int getMaxUnlockWorlds() {
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int maxworld=0;
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if (levels!=null)
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for (Level level : levels)
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if (!level.Locked && level.aWorld>maxworld)
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maxworld=level.aWorld;
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@ -319,6 +320,7 @@ public class Worlds extends Actor {
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Array<Level> tempworld=getLevels();
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int maxlevel=0;
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Level themaxlevel=null;
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if (tempworld!=null)
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for (Level level : tempworld)
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if (!level.Locked && level.aLevel>maxlevel) {
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maxlevel=level.aLevel;
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@ -447,7 +447,7 @@ public class GameScreen implements Screen {
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level.Grid.GetXY(x, y).Transmuter = (Transmuter) menu.getTransmuter()
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.clone();
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if (alone)
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level.Grid.tiling_transmuter();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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map.redraw();
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Gdx.input.vibrate(new long[] { 0, 200, 200, 200 }, -1);
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}
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@ -516,13 +516,13 @@ public class GameScreen implements Screen {
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for (x = 0; x < level.Grid.sizeX; x++)
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for (y = 0; y < level.Grid.sizeY; y++)
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map_transmuter_eraser(0, 0, x, y, false, button, call);
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level.Grid.tiling_transmuter();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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for (x = 0; x < level.Grid.sizeX; x++)
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for (y = 0; y < level.Grid.sizeY; y++) {
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map_fiber_eraser(0, 0, x, y, false, button, call);
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map_copper_eraser(0, 0, x, y, false, button, call);
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}
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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@ -545,7 +545,7 @@ public class GameScreen implements Screen {
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+ (y + level.Grid.GetXY(x, y).Transmuter_movey));
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}
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if (alone) {
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level.Grid.tiling_transmuter();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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map.redraw();
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}
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}
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@ -555,7 +555,7 @@ public class GameScreen implements Screen {
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0) {
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level.Grid.GetXY(x, y).Fiber = 0;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -567,7 +567,7 @@ public class GameScreen implements Screen {
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level.Grid.GetXY(x, y).Fiber = -1 * level.Grid.GetXY(x, y).Fiber
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+ 1;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -577,7 +577,7 @@ public class GameScreen implements Screen {
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Fiber = 1;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -587,7 +587,7 @@ public class GameScreen implements Screen {
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0) {
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level.Grid.GetXY(x, y).Copper = false;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -598,7 +598,7 @@ public class GameScreen implements Screen {
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Copper = !level.Grid.GetXY(x, y).Copper;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -608,7 +608,7 @@ public class GameScreen implements Screen {
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if (level.Grid.GetXY(x, y).Transmuter_calc == 0)
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level.Grid.GetXY(x, y).Copper = true;
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if (alone) {
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level.Grid.tiling_copper();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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map.redraw();
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}
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}
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@ -699,7 +699,6 @@ public class GameScreen implements Screen {
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menu.EraseSurtile();
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hideInfo();
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if (caller == "run") {
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worlds.getInformations().Cout-=15;
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} else if (caller == "stop") {
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} else if (caller == "speed") {
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} else if (caller == "move") {
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@ -877,8 +876,8 @@ public class GameScreen implements Screen {
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public void clicked(InputEvent event, float x, float y) {
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if (this.getTapCount() > 1)
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worlds.ReadGrid(selSaved.getSelectedIndex());
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level.Grid.tiling_copper();
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level.Grid.tiling_transmuter();
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level.Cout_copperfiber=level.Grid.tiling_copper();
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level.Cout_transmuter=level.Grid.tiling_transmuter();
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map.redraw();
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map.tempclear();
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hideInfo();
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