feat: reinplémentation de touchmaptiles avec des inputprocessors et gesturedetector.
This commit is contained in:
parent
26698bd7ca
commit
ad84ac96ed
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@ -5,8 +5,10 @@ import java.util.Arrays;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.input.GestureDetector.GestureListener;
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import com.badlogic.gdx.maps.MapLayers;
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import com.badlogic.gdx.maps.MapLayers;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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@ -25,7 +27,7 @@ import fr.evolving.assets.AssetLoader;
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import fr.evolving.automata.Level;
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import fr.evolving.automata.Level;
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import fr.evolving.screens.GameScreen.calling;
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import fr.evolving.screens.GameScreen.calling;
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public class TouchMaptiles extends Actor {
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public class TouchMaptiles extends Actor implements GestureListener,InputProcessor {
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private TiledMap map;
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private TiledMap map;
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private OrthogonalTiledMapRenderer MapRenderer;
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private OrthogonalTiledMapRenderer MapRenderer;
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@ -35,11 +37,13 @@ public class TouchMaptiles extends Actor {
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private int sizey;
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private int sizey;
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private float viewwidth, viewheight, decx, decy;
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private float viewwidth, viewheight, decx, decy;
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private String selected;
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private String selected;
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private boolean mapexit;
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public TouchMaptiles(Level level, int sizex, int sizey) {
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public TouchMaptiles(Level level, int sizex, int sizey) {
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this.level = level;
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this.level = level;
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this.sizex = sizex;
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this.sizex = sizex;
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this.sizey = sizey;
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this.sizey = sizey;
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this.mapexit=false;
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map = new TiledMap();
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map = new TiledMap();
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map.getTileSets().addTileSet(AssetLoader.tileSet);
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map.getTileSets().addTileSet(AssetLoader.tileSet);
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MapLayers layers = map.getLayers();
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MapLayers layers = map.getLayers();
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@ -60,85 +64,17 @@ public class TouchMaptiles extends Actor {
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MapRenderer = new OrthogonalTiledMapRenderer(map, 1 / 128.0f);
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MapRenderer = new OrthogonalTiledMapRenderer(map, 1 / 128.0f);
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camera = new OrthographicCamera();
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camera = new OrthographicCamera();
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initzoom();
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initzoom();
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this.addListener(new ActorGestureListener() {
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@Override
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public void zoom(InputEvent event, float initialDistance,
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float distance) {
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String[] exec = { "zoomp", "zoomm" };
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int zooming = (int) (distance / initialDistance * 1000f);
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event_coordination(0, 0, zooming, calling.zoom, exec);
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}
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@Override
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public void pinch(InputEvent event, Vector2 initialPointer1,
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Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
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float deltaX = pointer2.x - pointer1.x;
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float deltaY = pointer2.y - pointer1.y;
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int angle = (int) ((float) Math.atan2((double) deltaY,
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(double) deltaX) * MathUtils.radiansToDegrees);
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angle += 90;
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if (angle < 0)
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angle = 360 - (-angle);
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String[] exec = { "transmuter" };
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event_coordination(initialPointer1.x, initialPointer1.y, angle,
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calling.pinch, exec);
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}
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@Override
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public boolean longPress(Actor actor, float x, float y) {
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String[] exec = { "transmuter" };
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return event_coordination(x, y, 0, calling.longpress, exec);
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}
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@Override
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public void tap(InputEvent event, float x, float y, int count,
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int button) {
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String[] exec = { "transmuter" };
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if (count == 1)
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event_coordination(x, y, button, calling.tap, exec);
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else if (count >= 2)
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event_coordination(x, y, button, calling.taptap, exec);
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}
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});
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this.addListener(new InputListener() {
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@Override
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public boolean mouseMoved(InputEvent event, float x, float y) {
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String[] exec = { "transmuter" };
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return event_coordination(x, y, 0, calling.mouseover, exec);
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}
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@Override
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public boolean touchDown(InputEvent event, float x, float y,
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int pointer, int button) {
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//oldx = 0;
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//oldy = 0;
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String[] exec = { "cleaner", "infos", "zoomp", "zoomm",
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"copper_pen", "fiber_pen", "copper_eraser",
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"fiber_eraser", "transmuter_eraser", "all_eraser",
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"blank", "transmuter", "copper_brush", "fiber_brush" };
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return event_coordination(x, y, button, calling.mouseclick,
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exec);
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}
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@Override
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public void touchDragged(InputEvent event, float x, float y,
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int pointer) {
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String[] exec = { "transmuter", "move", "copper_brush",
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"fiber_brush", "copper_eraser", "fiber_eraser",
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"transmuter_eraser", "all_eraser", "blank" };
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event_coordination(x, y, 0, calling.mousedrag, exec);
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}
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});
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}
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}
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boolean event_coordination(float x, float y, int button, calling call,
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boolean event_coordination(float x, float y, int button, calling call,
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String[] exec) {
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String[] exec) {
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Gdx.app.debug("menu", "xy"+x+","+y);
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if (selected != null) {
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if (selected != null) {
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if (Arrays.asList(exec).contains(selected)) {
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if (Arrays.asList(exec).contains(selected)) {
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Vector2 coords = this.screentoworld(x, y);
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Vector3 coordsscreen = new Vector3();
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AssetLoader.Camera.unproject(coordsscreen.set(x, y, 0));
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Vector2 coords = this.screentoworld(coordsscreen.x, coordsscreen.y);
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if (level.Grid.GetXY(coords.x, coords.y) != null) {
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if (level.Grid.GetXY(coords.x, coords.y) != null) {
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//mapexit = false;
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mapexit = false;
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if (call != calling.mouseover)
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if (call != calling.mouseover)
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Gdx.app.debug("evenement", "mode:" + call + " outil:"
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Gdx.app.debug("evenement", "mode:" + call + " outil:"
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+ selected + " X: " + coords.x
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+ selected + " X: " + coords.x
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@ -148,17 +84,17 @@ public class TouchMaptiles extends Actor {
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Class<?> base = Class.forName("fr.evolving.screens.GameScreen");
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Class<?> base = Class.forName("fr.evolving.screens.GameScreen");
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Class<?>[] params = { float.class, float.class, int.class, int.class, boolean.class, int.class, calling.class };
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Class<?>[] params = { float.class, float.class, int.class, int.class, boolean.class, int.class, calling.class };
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method = base.getDeclaredMethod("map_" + selected, params);
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method = base.getDeclaredMethod("map_" + selected, params);
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method.invoke(((Game) Gdx.app.getApplicationListener()).getScreen(), (float) x, (float) y,(int) coords.x, (int) coords.y, true,(int) button, (calling) call);
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method.invoke(((Game) Gdx.app.getApplicationListener()).getScreen(), (float) coordsscreen.x, (float) coordsscreen.y,(int) coords.x, (int) coords.y, true,(int) button, (calling) call);
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} catch (Exception e) {
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} catch (Exception e) {
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// TODO Auto-generated catch block
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// TODO Auto-generated catch block
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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} /*else {
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} else {
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if (mapexit == false) {
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if (mapexit == false) {
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mapexit = true;
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mapexit = true;
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map.tempclear();
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this.tempclear();
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}
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}
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}*/
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}
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}
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}
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}
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}
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@ -272,8 +208,7 @@ public class TouchMaptiles extends Actor {
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camera.setToOrtho(false, viewwidth, viewheight);
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camera.setToOrtho(false, viewwidth, viewheight);
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decx = (level.Grid.sizeX - viewwidth) / 2.0f;
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decx = (level.Grid.sizeX - viewwidth) / 2.0f;
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decy = (level.Grid.sizeY - viewheight) / 2.0f;
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decy = (level.Grid.sizeY - viewheight) / 2.0f;
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Gdx.app.debug(getClass().getSimpleName(), "Décalage:" + decx + "x"
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Gdx.app.debug(getClass().getSimpleName(), "Décalage:" + decx + "x" + decy);
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+ decy);
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camera.translate(decx, decy);
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camera.translate(decx, decy);
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}
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}
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@ -319,12 +254,125 @@ public class TouchMaptiles extends Actor {
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@Override
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@Override
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public void draw(Batch batch, float parentAlpha) {
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public void draw(Batch batch, float parentAlpha) {
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batch.end();
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batch.end();
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// batch.setProjectionMatrix(camera.combined);
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camera.update();
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camera.update();
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MapRenderer.setView(camera);
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MapRenderer.setView(camera);
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// MapRenderer.setView(camera.combined,0,0,maxx,maxx);
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MapRenderer.render();
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MapRenderer.render();
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batch.begin();
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batch.begin();
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}
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}
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@Override
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public boolean touchDown(float x, float y, int pointer, int button) {
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String[] exec = { "cleaner", "infos", "zoomp", "zoomm",
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"copper_pen", "fiber_pen", "copper_eraser",
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"fiber_eraser", "transmuter_eraser", "all_eraser",
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"blank", "transmuter", "copper_brush", "fiber_brush" };
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return event_coordination(x, y, button, calling.mouseclick,
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exec);
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}
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@Override
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public boolean tap(float x, float y, int count, int button) {
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String[] exec = { "transmuter" };
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if (count == 1)
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event_coordination(x, y, button, calling.tap, exec);
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else if (count >= 2)
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event_coordination(x, y, button, calling.taptap, exec);
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return false;
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}
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@Override
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public boolean longPress(float x, float y) {
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String[] exec = { "transmuter" };
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return event_coordination(x, y, 0, calling.longpress, exec);
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}
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@Override
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public boolean fling(float velocityX, float velocityY, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean pan(float x, float y, float deltaX, float deltaY) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean panStop(float x, float y, int pointer, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean zoom(float initialDistance, float distance) {
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String[] exec = { "zoomp", "zoomm" };
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int zooming = (int) (distance / initialDistance * 1000f);
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return event_coordination(0, 0, zooming, calling.zoom, exec);
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}
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@Override
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public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2,
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Vector2 pointer1, Vector2 pointer2) {
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float deltaX = pointer2.x - pointer1.x;
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float deltaY = pointer2.y - pointer1.y;
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int angle = (int) ((float) Math.atan2((double) deltaY,
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(double) deltaX) * MathUtils.radiansToDegrees);
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angle += 90;
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if (angle < 0)
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angle = 360 - (-angle);
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String[] exec = { "transmuter" };
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return event_coordination(initialPointer1.x, initialPointer1.y, angle, calling.pinch, exec);
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}
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@Override
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public boolean keyDown(int keycode) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean keyUp(int keycode) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean keyTyped(char character) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public boolean touchDragged(int screenX, int screenY, int pointer) {
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String[] exec = { "transmuter", "move", "copper_brush",
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"fiber_brush", "copper_eraser", "fiber_eraser",
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"transmuter_eraser", "all_eraser", "blank" };
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return event_coordination(screenX, screenY, 0, calling.mousedrag, exec);
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}
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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String[] exec = { "transmuter" };
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return event_coordination(screenX, screenY, 0, calling.mouseover, exec);
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}
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@Override
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public boolean scrolled(int amount) {
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// TODO Auto-generated method stub
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return false;
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}
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}
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}
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@ -27,6 +27,9 @@ public class GameRenderer {
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if (layer == 0) {
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if (layer == 0) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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batcher.begin();
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GameScreen.map.draw(batcher, 1f);
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batcher.end();
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} else if (layer == 1) {
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} else if (layer == 1) {
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batcher.begin();
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batcher.begin();
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batcher.setColor(0.25f, 0.25f, 0.25f, 1f);
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batcher.setColor(0.25f, 0.25f, 0.25f, 1f);
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@ -18,6 +18,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.input.GestureDetector.GestureListener;
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import com.badlogic.gdx.maps.MapProperties;
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import com.badlogic.gdx.maps.MapProperties;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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@ -71,7 +72,7 @@ public class GameScreen implements Screen {
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private InputMultiplexer multiplexer;
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private InputMultiplexer multiplexer;
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private Array<InputProcessor> processors;
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private Array<InputProcessor> processors;
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private WarnDialog dialog;
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private WarnDialog dialog;
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private Stage stage, stage_map, stage_info, stage_tooltip;
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private Stage stage, stage_info, stage_tooltip;
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private VerticalGroup table2;
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private VerticalGroup table2;
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private GameRenderer Renderer;
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private GameRenderer Renderer;
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private float runTime;
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private float runTime;
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@ -97,7 +98,7 @@ public class GameScreen implements Screen {
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"separator", "stat" };
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"separator", "stat" };
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private ButtonLevel buttonlevel;
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private ButtonLevel buttonlevel;
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private Objectives objectives;
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private Objectives objectives;
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private TouchMaptiles map;
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public TouchMaptiles map;
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private Menu menu;
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private Menu menu;
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private HorizBarre horizbar;
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private HorizBarre horizbar;
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private float oldx, oldy;
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private float oldx, oldy;
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@ -220,6 +221,7 @@ public class GameScreen implements Screen {
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||||||
@Override
|
@Override
|
||||||
public void changed(ChangeEvent event, Actor actor) {
|
public void changed(ChangeEvent event, Actor actor) {
|
||||||
Gdx.app.debug("Barre", "Element changé");
|
Gdx.app.debug("Barre", "Element changé");
|
||||||
|
hideInfo();
|
||||||
map.tempclear();
|
map.tempclear();
|
||||||
map.fillempty(60);
|
map.fillempty(60);
|
||||||
menu.unSelect();
|
menu.unSelect();
|
||||||
|
@ -238,9 +240,8 @@ public class GameScreen implements Screen {
|
||||||
multiplexer = new InputMultiplexer();
|
multiplexer = new InputMultiplexer();
|
||||||
processors = new Array<InputProcessor>();
|
processors = new Array<InputProcessor>();
|
||||||
stage = new Stage(AssetLoader.viewport);
|
stage = new Stage(AssetLoader.viewport);
|
||||||
stage_map = new Stage(AssetLoader.viewport);
|
|
||||||
stage_info = new Stage(AssetLoader.viewport);
|
stage_info = new Stage(AssetLoader.viewport);
|
||||||
stage_tooltip = new Stage(AssetLoader.viewport);
|
//stage_tooltip = new Stage(AssetLoader.viewport);
|
||||||
oldx = 0;
|
oldx = 0;
|
||||||
oldy = 0;
|
oldy = 0;
|
||||||
unroll = false;
|
unroll = false;
|
||||||
|
@ -418,6 +419,7 @@ public class GameScreen implements Screen {
|
||||||
@Override
|
@Override
|
||||||
public void changed(ChangeEvent event, Actor actor) {
|
public void changed(ChangeEvent event, Actor actor) {
|
||||||
Gdx.app.debug("Menu", "Element changé");
|
Gdx.app.debug("Menu", "Element changé");
|
||||||
|
hideInfo();
|
||||||
map.tempclear();
|
map.tempclear();
|
||||||
map.fillempty(60);
|
map.fillempty(60);
|
||||||
if (menu.getTransmuter() != null)
|
if (menu.getTransmuter() != null)
|
||||||
|
@ -673,13 +675,12 @@ public class GameScreen implements Screen {
|
||||||
if (Preference.prefs.getBoolean("Refresh"))
|
if (Preference.prefs.getBoolean("Refresh"))
|
||||||
fpsLabel.setText(Gdx.graphics.getFramesPerSecond() + "FPS");
|
fpsLabel.setText(Gdx.graphics.getFramesPerSecond() + "FPS");
|
||||||
Renderer.render(delta, runTime, 0);
|
Renderer.render(delta, runTime, 0);
|
||||||
stage_map.draw();
|
|
||||||
Renderer.render(delta, runTime, 1);
|
Renderer.render(delta, runTime, 1);
|
||||||
stage.draw();
|
stage.draw();
|
||||||
if (unroll)
|
if (unroll)
|
||||||
stage_info.draw();
|
stage_info.draw();
|
||||||
Renderer.render(delta, runTime, 2);
|
Renderer.render(delta, runTime, 2);
|
||||||
stage_tooltip.draw();
|
//stage_tooltip.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -713,7 +714,6 @@ public class GameScreen implements Screen {
|
||||||
stage_info.addActor(info_cout);
|
stage_info.addActor(info_cout);
|
||||||
stage_info.addActor(info_up);
|
stage_info.addActor(info_up);
|
||||||
stage_info.addActor(info_desc);
|
stage_info.addActor(info_desc);
|
||||||
stage_map.addActor(map);
|
|
||||||
//stage_tooltip.addActor(tooltip);
|
//stage_tooltip.addActor(tooltip);
|
||||||
stage.addActor(horizbar);
|
stage.addActor(horizbar);
|
||||||
stage.addActor(nextpage);
|
stage.addActor(nextpage);
|
||||||
|
@ -731,12 +731,13 @@ public class GameScreen implements Screen {
|
||||||
stage.addActor(cout);
|
stage.addActor(cout);
|
||||||
stage.addActor(research);
|
stage.addActor(research);
|
||||||
stage.addActor(menu);
|
stage.addActor(menu);
|
||||||
//gesturedetector=new GestureDetector(null);
|
gesturedetector=new GestureDetector(map);
|
||||||
//processors.add(gesturedetector);
|
|
||||||
//processors.add(stage_tooltip);
|
//processors.add(stage_tooltip);
|
||||||
processors.add(stage_info);
|
processors.add(stage_info);
|
||||||
processors.add(stage);
|
processors.add(stage);
|
||||||
processors.add(stage_map);
|
processors.add(map);
|
||||||
|
processors.add(gesturedetector);
|
||||||
multiplexer.setProcessors(processors);
|
multiplexer.setProcessors(processors);
|
||||||
Gdx.input.setInputProcessor(multiplexer);
|
Gdx.input.setInputProcessor(multiplexer);
|
||||||
preparemenu(0);
|
preparemenu(0);
|
||||||
|
|
Loading…
Reference in New Issue