feat: Version recomposée initiale

This commit is contained in:
Nicolas Hordé 2015-06-15 23:27:00 +02:00
parent eab27482dd
commit bd1e014171
52 changed files with 2228 additions and 0 deletions

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## Java
*.class
*.war
*.ear
hs_err_pid*
## GWT
war/
html/war/gwt_bree/
html/gwt-unitCache/
.apt_generated/
html/war/WEB-INF/deploy/
html/war/WEB-INF/classes/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/
## Android Studio and Intellij and Android in general
android/libs/armeabi/
android/libs/armeabi-v7a/
android/libs/x86/
android/gen/
.idea/
*.ipr
*.iws
*.iml
out/
com_crashlytics_export_strings.xml
## Eclipse
.classpath
.project
.metadata
**/bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch
## NetBeans
**/nbproject/private/
build/
nbbuild/
dist/
nbdist/
nbactions.xml
nb-configuration.xml
## Gradle
.gradle
gradle-app.setting
build/
## OS Specific
.DS_Store
/android-sdk/
/html/
/keystore/

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## GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
![logo](https://www.gnu.org/graphics/lgplv3-with-text-154x68.png)
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
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e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
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you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
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permanent authorization for you to choose that version for the
Library.

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----------------------------------------------------------------
## WireChem
![The new chemistry game](https://github.com/dahut87/WireChem/raw/develop/Graphisme/logo.png)
http://wirechem.palon.fr
*(C) Copyright 2013-2014 Nicolas Hordé
Licence GPL V3.0*
----------------------------------------------------------------
### A lire absolument
#### QU'EST CE QUE WIRECHEM ?
WireChem est un jeu de type puzzle basé sur les automates cellulaires
et sur la chimie.
#### PUIS-JE COPIER LE JEU ?
Le jeu est soumis à la licence LGPL V3.0 jointe au programme, vous
pouvez copier et modifier librement ce programme à des fins non-
commerciales. A vous de lire la suite...
#### DOIS-JE PAYER SI JE JOUE ?
Vous pouvez faire des dons pour encourager le développement du jeu
mais aucun droit n'est n'est du lors de l'usage du jeu.

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android {
buildToolsVersion "21.1.2"
compileSdkVersion 21
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}
instrumentTest.setRoot('tests')
}
}
// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
pkgTask.jniFolders = new HashSet<File>()
pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'fr.evolving.game.android/fr.evolving.game.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [ project.configurations.compile ]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}

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package fr.evolving.game.android;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import fr.evolving.game.main;
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new main(), config);
}
}

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buildscript {
repositories {
mavenCentral()
jcenter()
}
dependencies {
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
classpath 'com.android.tools.build:gradle:1.2.3'
classpath 'org.robovm:robovm-gradle-plugin:1.9.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'WireChem'
gdxVersion = '1.7.2'
roboVMVersion = '1.9.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.5.0'
aiVersion = '1.5.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
compile fileTree(dir: 'libs', include: ['*.jar'])
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
compile fileTree(dir: 'libs', include: ['*.jar'])
}
}
project(":ios") {
apply plugin: "java"
apply plugin: "robovm"
configurations { natives }
dependencies {
compile project(":core")
compile "org.robovm:robovm-rt:$roboVMVersion"
compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
compile "com.badlogicgames.ashley:ashley:$ashleyVersion"
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
compile fileTree(dir: 'libs', include: ['*.jar'])
}
}
tasks.eclipse.doLast {
delete ".project"
}

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apply plugin: "java"
sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project {
name = appName + "-core"
}

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package fr.evolving.UI;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import fr.evolving.assets.AssetLoader;
public class ButtonLevel extends ImageTextButton {
public int level;
public int world;
public boolean Final;
public int[][] Link;
public boolean Activated;
TextureRegion Finalled,Locked;
public String id,shortid;
public int xx,yy;
private Color[] Levelcolors={AssetLoader.Skin_level.getColor("world1"),AssetLoader.Skin_level.getColor("world2"),AssetLoader.Skin_level.getColor("world3"),AssetLoader.Skin_level.getColor("world4"),AssetLoader.Skin_level.getColor("world5")};
Label Thelabel;
public ButtonLevel(String shortid,String id,int world, int level, boolean Final, int[][] Link, boolean Activated,int x, int y) {
super(id, AssetLoader.Skin_level, "world"+String.valueOf(world));
this.xx=x;
this.yy=y;
this.id=id;
this.shortid=shortid;
this.level=level;
this.world=world;
this.Final=Final;
this.Link=Link;
this.Activated=Activated;
if (Final==true) {
Finalled=AssetLoader.Skin_level.getAtlas().findRegion("boss");
}
if (Activated==false) {
this.setDisabled(true);
Locked=AssetLoader.Skin_level.getAtlas().findRegion("locked");
}
this.setColor(1f, 0.47f+(float)x/Gdx.graphics.getWidth()*0.529f,0.607f+(float)x/Gdx.graphics.getWidth()*0.392f, 1f);
this.setBounds(x/1024.0f*Gdx.graphics.getWidth(), y/768.0f*Gdx.graphics.getHeight(), 111, 125);
Thelabel=new Label(this.shortid, AssetLoader.Skin_level,"Levelshort");
Thelabel.setColor(xx/1024f,xx/1024f,xx/1024f,1f);
Thelabel.setPosition(xx/1024.0f*Gdx.graphics.getWidth()+54, yy/768.0f*Gdx.graphics.getHeight()+20, Align.bottom | Align.center);
}
public Color getLevelcolor() {
return Levelcolors[world];
}
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
if (Final) {
batch.draw(Finalled,xx/1024.0f*Gdx.graphics.getWidth(),yy/768.0f*Gdx.graphics.getHeight());
}
if (!Activated) {
batch.draw(Locked,xx/1024.0f*Gdx.graphics.getWidth()+this.getWidth()-Locked.getRegionWidth(),yy/768.0f*Gdx.graphics.getHeight()+this.getHeight()-Locked.getRegionWidth());
}
Thelabel.draw(batch, 1f);
}
}

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package fr.evolving.assets;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
public class AssetLoader {
public static Skin Skin_level;
public static TextureAtlas Atlas_level;
public static Texture Texture_fond;
public static Texture Texture_fond2;
public static Texture Texture_logo;
public static Sound intro;
private static Preferences prefs;
public static void addstyle(TextureAtlas Atlas_level,String Name) {
AtlasRegion AnAtlasRegion = Atlas_level.findRegion(Name);
if (AnAtlasRegion==null) return;
TextureData ATextureData = AnAtlasRegion.getTexture().getTextureData();
ATextureData.prepare();
Pixmap Pixmap_Over=ATextureData.consumePixmap();
Pixmap Pixmap_Disable=new Pixmap(Pixmap_Over.getWidth(), Pixmap_Over.getHeight(), Pixmap.Format.RGBA8888);
Pixmap Pixmap_Down=new Pixmap(Pixmap_Over.getWidth(), Pixmap_Over.getHeight(), Pixmap.Format.RGBA8888);
for(int x=0; x < Pixmap_Over.getWidth(); x++)
{
for(int y =0; y < Pixmap_Over.getHeight(); y++)
{
Color acolor= new Color(Pixmap_Over.getPixel(x, y));
Pixmap_Down.drawPixel(x, y,Color.rgba8888(acolor.a,0f,0f,acolor.a));
Pixmap_Disable.drawPixel(x, y, Color.rgba8888(acolor.r*0.352f,acolor.g*0.352f,acolor.b*0.352f,acolor.a));
Pixmap_Over.drawPixel(x, y, Color.rgba8888(acolor.r,acolor.g*0.2f,acolor.b*0.2f,acolor.a));
}
}
Atlas_level.addRegion(Name+"_disabled", new TextureRegion(new Texture(Pixmap_Disable),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
Atlas_level.addRegion(Name+"_over", new TextureRegion(new Texture(Pixmap_Over),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
Atlas_level.addRegion(Name+"_down", new TextureRegion(new Texture(Pixmap_Down),AnAtlasRegion.getRegionX(),AnAtlasRegion.getRegionY(),AnAtlasRegion.getRegionWidth(),AnAtlasRegion.getRegionHeight()));
}
public static void loadall() {
Gdx.app.log("Chargements des éléments multimédia","ok");
Texture_fond = new Texture(Gdx.files.internal("pictures/fond.png"));
Texture_fond.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Texture_fond2 = new Texture(Gdx.files.internal("pictures/fond2.png"));
Texture_fond2.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
Atlas_level= new TextureAtlas(Gdx.files.internal("textures/level.pack"));
for(int i=0; i < 5; i++)
addstyle(Atlas_level,"leveler"+String.valueOf(i));
addstyle(Atlas_level,"arrows");
addstyle(Atlas_level,"arrows2");
addstyle(Atlas_level,"exit2");
Skin_level = new Skin(Gdx.files.internal("textures/level.json"),Atlas_level);
prefs = Gdx.app.getPreferences("WireWorld");
if (!prefs.contains("resolutionx")) {
prefs.putInteger("resolutionx", 0);
}
}
public static void load() {
Gdx.app.log("Chargements des éléments minimalistes","ok");
Texture_logo = new Texture(Gdx.files.internal("pictures/logo.png"));
Texture_logo.setFilter(TextureFilter.Linear,TextureFilter.Linear);
intro = Gdx.audio.newSound(Gdx.files.internal("musics/intro.mp3"));
}
public static void setHighScore(int val) {
prefs.putInteger("highScore", val);
prefs.flush();
}
public static int getHighScore() {
return prefs.getInteger("highScore");
}
public static void dispose() {
Texture_logo.dispose();
Texture_fond.dispose();
Skin_level.dispose();
Atlas_level.dispose();
intro.dispose();
}
}

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package fr.evolving.assets;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.DriverManager;
import java.sql.SQLException;
import fr.evolving.automata.Cell;
import fr.evolving.automata.Grid;
import fr.evolving.automata.Level;
public class SaveObject {
private static String DB_DRIVER = "";
private static String DB_CONNECTION = "";
private static String DB_USER = "";
private static String DB_PASSWORD = "";
public SaveObject(String DRIVER, String CONNECTION, String USER, String PASSWORD) {
DB_DRIVER=DRIVER;
DB_CONNECTION=CONNECTION;
DB_USER=USER;
DB_PASSWORD=PASSWORD;
}
public void saveObject(Object javaObject) throws Exception
{
try{
Connection conn = getDBConnection();
PreparedStatement ps=null;
String sql=null;
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(bos);
oos.writeObject(javaObject);
oos.flush();
oos.close();
bos.close();
byte[] data = bos.toByteArray();
sql="insert into worlds (javaObject) values(?)";
ps=conn.prepareStatement(sql);
ps.setObject(1, data);
ps.executeUpdate();
}
catch(Exception e)
{
e.printStackTrace();
}
}
public Object getObject(Object javaObject) throws Exception
{
Connection conn=getDBConnection();
PreparedStatement ps=null;
ResultSet rs=null;
Object mc =null;
String sql="select * from worlds where id=1";
ps=conn.prepareStatement(sql);
rs=ps.executeQuery();
if(rs.next())
{
ByteArrayInputStream bais;
ObjectInputStream ins;
try {
bais = new ByteArrayInputStream(rs.getBytes("javaObject"));
ins = new ObjectInputStream(bais);
mc = ins.readObject();
ins.close();
}
catch (Exception e) {
e.printStackTrace();
}
}
return mc;
}
private static Connection getDBConnection() {
Connection dbConnection = null;
try {
Class.forName(DB_DRIVER);
}
catch (ClassNotFoundException e) {
System.out.println(e.getMessage());
}
try {
dbConnection = DriverManager.getConnection(DB_CONNECTION,DB_USER,DB_PASSWORD);
return dbConnection;
}
catch (SQLException e) {
System.out.println(e.getMessage());
}
return dbConnection;
}
public Level[] initObject()
{
Level[] thelevels=new Level[9];
thelevels[0]=new Level("Introduction",
"Prise en main de l'interface de WireChem{#169} et amener l'électron neutre sur le senseur.",
"e0",
new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
38f,
450f,
-1,
0,
new Grid(20,20),
0,
0,
0,
0,
99999,
99999,
99999,
99999,
"",
false,
new int[][]{{0, 1}, {0, 8}});
return thelevels;
}
}

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package fr.evolving.automata;
import java.io.Serializable;
public class Automata implements Serializable{
private int X;
private int Y;
private Grid MyGrid;
private Cell Current;
private transient Cell Old;
public Automata(int X,int Y,Grid MyGrid) {
this.X=X;
this.Y=Y;
this.MyGrid=MyGrid;
this.Current=new Cell();
this.Old=new Cell();
}
public Automata GetRelative(int X,int Y) {
int goX=this.X+X;
int goY=this.Y+Y;
if (goX<0 || goY<0 || goX>=this.MyGrid.automatas.length || goY>=this.MyGrid.automatas[0].length) {
return null;
}
return this.MyGrid.automatas[goX][goY];
}
}

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package fr.evolving.automata;
import java.io.Serializable;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class Cell implements Serializable{
public int Fiber;
public boolean Copper;
public transient int Fiber_old;
public transient Sprite Sprite ;
public Transmuter Transmuter;
public Cell() {
this.Fiber=0;
this.Copper=false;
this.Fiber_old=0;
this.Sprite=null;
this.Transmuter=null;
}
}

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package fr.evolving.automata;
import java.io.Serializable;
import com.badlogic.gdx.Gdx;
public class Grid implements Serializable{
public Cell[][] Cells;
private Integer sizeX,sizeY;
public Grid(Integer X,Integer Y) {
this.sizeX=X;
this.sizeY=Y;
this.Cells = new Cell[this.sizeX][this.sizeY];
for (int x=0;x<this.sizeX;x++) {
for (int y=0;y<this.sizeY;y++) {
this.Cells[x][y]=new Cell();
}
}
}
public Cell GetXY(int X,int Y) {
if (X<0 || Y<0 || X>=this.sizeX || Y>=this.sizeY) {
return null;
}
return this.Cells[X][Y];
}
}

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package fr.evolving.automata;
import java.io.Serializable;
public class Level implements Serializable{
String Name;
String Description;
String Element;
int[] Current;
int[] Victory;
float X;
float Y;
int Tech;
int Cout;
Grid Grid;
int Cycle;
int Temp;
int Rayon;
int Nrj;
int Maxcycle;
int Maxtemp;
int Maxrayon;
int Maxnrj;
boolean Special;
String Tuto;
int[][] Link;
public Level(String Name,String Description,String Element,int[] Current,int[] Victory,float X,float Y,int Tech,int Cout,Grid World,int Cycle,int Temp,int Rayon,int Nrj,int Maxcycle,int Maxtemp,int Maxrayon,int Maxnrj,String Tuto,boolean Special, int[][] Link){
this.Name=Name;
this.Description=Description;
this.Element=Element;
this.Current=Current;
this.Victory=Victory;
this.X=X;
this.Y=Y;
this.Tech=Tech;
this.Cout=Cout;
this.Grid=World;
this.Cycle=Cycle;
this.Temp=Temp;
this.Rayon=Rayon;
this.Nrj=Nrj;
this.Maxcycle=Maxcycle;
this.Maxtemp=Maxtemp;
this.Maxrayon=Maxrayon;
this.Maxnrj=Maxnrj;
this.Special=Special;
this.Tuto=Tuto;
this.Link=Link;
}
}

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package fr.evolving.automata;
abstract public class Transmuter {
}

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package fr.evolving.automata;
import java.io.Serializable;
public class World implements Serializable{
String Name;
String Description;
String Element;
Integer[] Current;
Integer[] Victory;
Integer X;
Integer Y;
Integer Tech;
Integer Cout;
Grid World;
Integer Cycle;
Integer Temp;
Integer Rayon;
Integer Nrj;
Integer Maxcycle;
Integer Maxtemp;
Integer Maxrayon;
Integer Maxnrj;
String Tuto;
Integer[][] Link;
public void World(String Name,String Description,String Element,Integer[] Current,Integer[] Victory,Integer X,Integer Y,Integer Tech,Integer Cout,Grid World,Integer Cycle,Integer Temp,Integer Rayon,Integer Nrj,Integer Maxcycle,Integer Maxtemp,Integer Maxrayon,Integer Maxnrj,String Tuto,Integer[][] Link){
this.Name=Name;
this.Description=Description;
this.Element=Element;
this.Current=Current;
this.Victory=Victory;
this.X=X;
this.Y=Y;
this.Tech=Tech;
this.Cout=Cout;
this.World=World;
this.Cycle=Cycle;
this.Temp=Temp;
this.Rayon=Rayon;
this.Nrj=Nrj;
this.Maxcycle=Maxcycle;
this.Maxtemp=Maxtemp;
this.Maxrayon=Maxrayon;
this.Maxnrj=Maxnrj;
this.Tuto=Tuto;
this.Link=Link;
}
}

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package fr.evolving.effects;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import fr.evolving.assets.AssetLoader;
import fr.evolving.math.Calcul;
public class Laser {
public float i=0;
TextureRegion overlaymiddle,middle,overlay;
public Laser() {
i=0;
overlaymiddle=AssetLoader.Skin_level.getAtlas().findRegion("overlay-middle");
middle=AssetLoader.Skin_level.getAtlas().findRegion("middle");
overlay=AssetLoader.Skin_level.getAtlas().findRegion("overlay");
}
public void draw(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
float x1=xx1/1024.0f*Gdx.graphics.getWidth();
float x2=xx2/1024.0f*Gdx.graphics.getWidth();
float y1=yy1/768.0f*Gdx.graphics.getHeight();
float y2=yy2/768.0f*Gdx.graphics.getHeight();
Vector2 vectorall = new Vector2(x2, y2).sub(new Vector2(x1, y1));
float length = vectorall.len();
Vector2 vectoradd = vectorall.scl(10/length);
SpriteBatch Laser=new SpriteBatch();
Laser.begin();
Laser.setColor(colorsrc);
Laser.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
Laser.draw(overlaymiddle,x1,y1,32,0,64,length,1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
Laser.draw(middle,x1,y1,32,0,64,length,1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
Laser.setColor(new Color(1f,1f,1f,1f));
Laser.draw(overlay,x1+i*vectoradd.x,y1+i*vectoradd.y,32,0,64,Calcul.getLen(x1+i*vectoradd.x,y1+i*vectoradd.y,x2,y2),1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
Laser.draw(overlay,x1,y1,32,0,64,Calcul.getLen(x1+i*vectoradd.x,y1+i*vectoradd.y,x2,y2),1f,1f,(float)Math.toDegrees(Calcul.getAngle(x1,y1,x2,y2)));
Laser.end();
Laser.dispose();
}
public void drawnotsoold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
float x1=xx1/1024.0f*Gdx.graphics.getWidth();
float x2=xx2/1024.0f*Gdx.graphics.getWidth();
float y1=yy1/768.0f*Gdx.graphics.getHeight();
float y2=yy2/768.0f*Gdx.graphics.getHeight();
ShapeRenderer Laser=new ShapeRenderer();
//Laser.begin(ShapeType.Line);
Laser.begin(ShapeType.Filled);
//Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
if (active) {
Vector2 vectorall = new Vector2(x2, y2).sub(new Vector2(x1, y1));
float length = vectorall.len();
float size=20;
Vector2 vectoradd = vectorall.scl(size/length);
float adding=0;
for(float i = 2; i+2 < length/size; i += 1)
{
float width=(float)(maxwidth-Math.random()*2);
while(width >= 0)
{
adding=(width*power/maxwidth);
Color Acolor=colorsrc.cpy().lerp(colordst.cpy(), (i/(length/size)));
Laser.setColor(Acolor.add(adding,adding,adding,0.5f));
if (Math.random()>0.4) Laser.rectLine(x1 + i*vectoradd.x, y1 + i*vectoradd.y, x1+ (i+1)*vectoradd.x, y1+(i+1)* vectoradd.y, width);
width=width-1;
}
}
}
else
{
Color Acolor=new Color(0.5f,0.5f,0.5f,1f);
Laser.setColor(Acolor);
Laser.rectLine(x1, y1 , x2, y2, 2);
}
Laser.end();
Laser.dispose();
Gdx.gl.glDisable(GL20.GL_BLEND);
}
public static void drawold(float xx1,float yy1,float xx2,float yy2,float maxwidth,float power,boolean active,Color colorsrc,Color colordst) {
float x1=xx1/1024.0f*Gdx.graphics.getWidth();
float x2=xx2/1024.0f*Gdx.graphics.getWidth();
float y1=yy1/768.0f*Gdx.graphics.getHeight();
float y2=yy2/768.0f*Gdx.graphics.getHeight();
ShapeRenderer Laser=new ShapeRenderer();
//Laser.begin(ShapeType.Line);
float adding=0;
Laser.begin(ShapeType.Point);
Vector2 vec2 = new Vector2(x2, y2).sub(new Vector2(x1, y1));
float length = vec2.len();
float awidth=0,width = 0;
float size = 0;
for(int i = 0; i < length; i += 1) {
if ((i % 5)==0)
awidth=(float)(Math.random()*maxwidth/2);
width=awidth;
if (i % ((int)width*20+1)==0)
size=(float)(Math.random());
vec2.clamp(length - i, length - i);
while(width >= 0) {
adding=(width*power/maxwidth);
Color Acolor=colordst.cpy().lerp(colorsrc.cpy(), (i/length));
Laser.setColor(Acolor.add(adding,adding,adding,1f));
if (size>0.4f) {
Laser.point(x1 + vec2.x-width/2, y1 + vec2.y+width/2, 0);
Laser.point(x1 + vec2.x+width/2, y1 + vec2.y-width/2, 0);
}
width=width-1;
}
}
Laser.end();
Laser.dispose();
}
}

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package fr.evolving.game;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import fr.evolving.screens.GameScreen;
import fr.evolving.screens.SplashScreen;
import fr.evolving.assets.AssetLoader;
public class main extends Game {
@Override
public void create() {
setScreen(new SplashScreen(this));
}
@Override
public void dispose() {
super.dispose();
AssetLoader.dispose();
}
}

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package fr.evolving.inputs;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputProcessor;
import fr.evolving.worlds.GameWorld;
public class InputHandler implements InputProcessor {
private GameWorld myWorld;
private float scaleFactorX;
private float scaleFactorY;
public InputHandler(float scaleFactorX, float scaleFactorY) {
this.scaleFactorX = scaleFactorX;
this.scaleFactorY = scaleFactorY;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
screenX = scaleX(screenX);
screenY = scaleY(screenY);
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
screenX = scaleX(screenX);
screenY = scaleY(screenY);
return false;
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
private int scaleX(int screenX) {
return (int) (screenX / scaleFactorX);
}
private int scaleY(int screenY) {
return (int) (screenY / scaleFactorY);
}
}

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package fr.evolving.math;
import com.badlogic.gdx.math.Vector2;
public class Calcul {
public static double getAngle(float x1,float y1,float x2,float y2) {
double theta = Math.atan2(y2 - y1, x2 - x1);
theta -= Math.PI/2.0f;
if (theta < 0) {
theta += 2.0f*Math.PI;
}
return theta;
}
public static float getLen(float x1,float y1,float x2,float y2) {
Vector2 src=new Vector2(x1,y1);
Vector2 dst=new Vector2(x2,y2);
return dst.sub(src).len();
}
}

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package fr.evolving.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import fr.evolving.worlds.GameRenderer;
import fr.evolving.worlds.GameWorld;
import fr.evolving.inputs.InputHandler;
public class GameScreen implements Screen {
private GameWorld world;
private GameRenderer renderer;
private float runTime;
// This is the constructor, not the class declaration
public GameScreen() {
float screenWidth = Gdx.graphics.getWidth();
float screenHeight = Gdx.graphics.getHeight();
float gameWidth = 136;
float gameHeight = screenHeight / (screenWidth / gameWidth);
int midPointY = (int) (gameHeight / 2);
world = new GameWorld(midPointY);
Gdx.input.setInputProcessor(new InputHandler(screenWidth / gameWidth, screenHeight / gameHeight));
renderer = new GameRenderer(world, (int) gameHeight, midPointY);
world.setRenderer(renderer);
}
@Override
public void render(float delta) {
runTime += delta;
world.update(delta);
renderer.render(delta, runTime);
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
Gdx.app.log("Affichage du GameScreen","ok");
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
}

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package fr.evolving.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import fr.evolving.worlds.LevelRenderer;
import fr.evolving.UI.ButtonLevel;
import fr.evolving.inputs.InputHandler;
import java.util.Timer;
import java.util.TimerTask;
import fr.evolving.assets.AssetLoader;
import fr.evolving.effects.Laser;
public class LevelScreen implements Screen {
public ButtonLevel[] buttonLevels;
private LevelRenderer Renderer;
private float runTime;
private Timer ScrollTimer;
private TimerTask ScrollTask;
private Stage stage = new Stage();
private Table table = new Table();
private ImageButton Previous,Next,Exit;
private TextButton buttonPlay,buttonExit;
// This is the constructor, not the class declaration
public LevelScreen() {
float screenWidth = Gdx.graphics.getWidth();
float screenHeight = Gdx.graphics.getHeight();
Renderer=new LevelRenderer((int)screenWidth,(int)screenHeight,this);
buttonLevels = new ButtonLevel[10];
int[][] integer=new int[][] {{0,2},{0,3},{0,1}};
buttonLevels[0]= new ButtonLevel("H","Hydrogene en test",0,0,true, integer, true,120,120);
buttonLevels[1]= new ButtonLevel("Li","Lithium a voir",0,1,false, new int[0][0], false,820,520);
buttonLevels[2]= new ButtonLevel("Ne","Neon",0,2,true, new int[0][0], true,420,420);
buttonLevels[3]= new ButtonLevel("Mg","Magnesium 23",0,3,false, new int[0][0], false,420,220);
buttonLevels[4]= new ButtonLevel("Pr","prout 21",1,3,true, integer, true,520,520);
int[][] integer2=new int[][] {{0,1},{1,3},{0,2}};
buttonLevels[5]= new ButtonLevel("Pr","prout",4,5,true, integer2, true,900,40);
ScrollTimer=new Timer();
ScrollTask = new TimerTask()
{
@Override
public void run()
{
Renderer.evolve();
}
};
ScrollTimer.scheduleAtFixedRate(ScrollTask, 0, 30);
buttonPlay = new TextButton("Play", AssetLoader.Skin_level);
buttonExit = new TextButton("Exit", AssetLoader.Skin_level);
Exit=new ImageButton(AssetLoader.Skin_level,"Exit");
Exit.setPosition(900, Gdx.graphics.getHeight()-Exit.getHeight());
Exit.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
Gdx.app.exit();
}
});
Next=new ImageButton(AssetLoader.Skin_level,"Next");
Next.setPosition(800, 100);
Previous=new ImageButton(AssetLoader.Skin_level,"Previous");
Previous.setPosition(900, 100);
}
@Override
public void render(float delta) {
runTime += delta;
Renderer.render(delta, runTime);
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
Gdx.app.log("Affichage du LevelScreen","ok");
table.add(buttonPlay).size(150,60).padBottom(20).row();
table.add(buttonExit).size(150,60).padBottom(20).row();
for (int i=0;i<10;i++) {
if (buttonLevels[i]!=null) {
stage.addActor(buttonLevels[i]);
}
}
table.setFillParent(true);
stage.addActor(table);
stage.addActor(Exit);
stage.addActor(Next);
stage.addActor(Previous);
Gdx.input.setInputProcessor(stage);
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
stage.dispose();
}
}

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package fr.evolving.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import fr.evolving.assets.AssetLoader;
import fr.evolving.game.main;
public class SplashScreen implements Screen {
private main game;
private Stage stage = new Stage();
private Image splashImage;
public SplashScreen(main game) {
this.game = game;
AssetLoader.load();
splashImage = new Image(AssetLoader.Texture_logo);
}
@Override
public void show() {
float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight();
float desiredWidth = width * .7f;
float scale = desiredWidth / splashImage.getWidth();
splashImage.setSize(splashImage.getWidth() * scale, splashImage.getHeight() * scale);
splashImage.setPosition((width / 2) - (splashImage.getWidth() / 2), (height / 2) - (splashImage.getHeight() / 2));
stage.addActor(splashImage);
splashImage.addAction(Actions.sequence(Actions.alpha(0),Actions.fadeIn(0.5f),Actions.run(new Runnable() {
//splashImage.addAction(Actions.sequence(Actions.alpha(0),Actions.run(new Runnable() {
@Override
public void run() {
AssetLoader.loadall();
}
}),Actions.run(new Runnable() {
//splashImage.addAction(Actions.sequence(Actions.alpha(0),Actions.run(new Runnable() {
@Override
public void run() {
((Game)Gdx.app.getApplicationListener()).setScreen(new LevelScreen());
}
})));
AssetLoader.intro.setLooping(0, true);
AssetLoader.intro.play();
Gdx.app.log("Affichage du SplashScreen","ok");
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
stage.dispose();
}
}

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package fr.evolving.worlds;
import java.util.List;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import fr.evolving.assets.AssetLoader;
import fr.evolving.inputs.InputHandler;
public class GameRenderer {
private GameWorld myWorld;
private OrthographicCamera cam;
private ShapeRenderer shapeRenderer;
private SpriteBatch batcher;
private int midPointY;
public GameRenderer(GameWorld world, int gameHeight, int midPointY) {
myWorld = world;
this.midPointY = midPointY;
cam = new OrthographicCamera();
cam.setToOrtho(true, 136, gameHeight);
batcher = new SpriteBatch();
batcher.setProjectionMatrix(cam.combined);
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(cam.combined);
}
public void render(float delta, float runTime) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
shapeRenderer.begin(ShapeType.Filled);
// Draw Background color
shapeRenderer.setColor(55 / 255.0f, 80 / 255.0f, 100 / 255.0f, 1);
shapeRenderer.rect(0, 0, 136, midPointY + 66);
// Draw Grass
shapeRenderer.setColor(111 / 255.0f, 186 / 255.0f, 45 / 255.0f, 1);
shapeRenderer.rect(0, midPointY + 66, 136, 11);
// Draw Dirt
shapeRenderer.setColor(147 / 255.0f, 80 / 255.0f, 27 / 255.0f, 1);
shapeRenderer.rect(0, midPointY + 77, 136, 52);
shapeRenderer.end();
batcher.begin();
batcher.disableBlending();
//batcher.draw(bg, 0, midPointY + 23, 136, 43);
batcher.end();
}
}

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package fr.evolving.worlds;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Rectangle;
import fr.evolving.assets.SaveObject;
import fr.evolving.assets.AssetLoader;
import fr.evolving.automata.Grid;
public class GameWorld {
private float runTime = 0;
private int midPointY;
private GameRenderer renderer;
private GameState currentState;
private Grid myGrid;
private SaveObject MySaveObject;
public enum GameState {
MENU, READY, RUNNING, GAMEOVER, OPTION
}
public GameWorld(int midPointY) {
Gdx.app.log("Creation du plateau de jeu","ok");
currentState = GameState.MENU;
myGrid= new Grid(20,20);
//MySaveObject= new SaveObject("com.mysql.jdbc.Driver","jdbc:mysql://dahut.fr:3306/popfr_games","popfr_games","ef^J,khGMIL~");
MySaveObject= new SaveObject("com.mysql.jdbc.Driver","jdbc:mysql://192.168.1.252:3306/games","games","WoawGames!!87");
try {
MySaveObject.saveObject(myGrid);
} catch (Exception e) {
e.printStackTrace();
}
}
public void update(float delta) {
runTime += delta;
}
public void setRenderer(GameRenderer renderer) {
this.renderer = renderer;
}
}

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package fr.evolving.worlds;
import java.util.List;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import fr.evolving.assets.AssetLoader;
import fr.evolving.effects.Laser;
import fr.evolving.inputs.InputHandler;
import fr.evolving.screens.LevelScreen;
public class LevelRenderer {
private ShapeRenderer shapeRenderer;
private SpriteBatch batcher;
int gameWidth;
int gameHeight;
int scrollx;
int scrolly;
int dirx;
int diry;
LevelScreen LevelScreen;
Laser Laser;
TextureRegion Texture_logobig;
TextureRegion Texture_logosmall;
public LevelRenderer(int gameWidth, int gameHeight,LevelScreen LevelScreen) {
this.LevelScreen=LevelScreen;
this.scrollx=0;
this.scrolly=0;
this.dirx=1;
this.diry=1;
this.gameHeight=gameHeight;
this.gameWidth=gameWidth;
batcher = new SpriteBatch();
shapeRenderer = new ShapeRenderer();
Laser=new Laser();
}
public void evolve() {
this.scrollx+=dirx;
this.scrolly+=diry;
if (this.scrollx>1500)
this.scrolly+=diry;
if (this.scrollx > 1024)
this.dirx = -1;
if (this.scrolly > 768)
this.diry = -1;
if (this.scrollx < 0)
this.dirx = 1;
if (this.scrolly < 0)
this.diry = 1;
Laser.i+=1f;
if (Laser.i>10.0f) {
Laser.i=0;
}
}
public void render(float delta, float runTime) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
batcher.begin();
batcher.setColor(0.25f,0.25f,0.25f,1);
batcher.draw(AssetLoader.Texture_fond2, 0, 0, this.scrollx/2, this.scrolly/2, this.gameWidth, this.gameHeight);
batcher.setColor(0.7f,0.7f,0.7f,1);
batcher.draw(AssetLoader.Texture_fond, 0, 0, this.scrollx, this.scrolly, this.gameWidth, this.gameHeight);
batcher.setColor(1,1,1,1);
Texture_logobig=AssetLoader.Skin_level.getRegion("logo3");
Texture_logosmall=AssetLoader.Skin_level.getRegion("logo2");
batcher.draw(Texture_logosmall,20, this.gameHeight-Texture_logobig.getRegionHeight()+Texture_logosmall.getRegionHeight()/2);
batcher.draw(Texture_logobig,120, this.gameHeight-Texture_logobig.getRegionHeight());
batcher.end();
for (int i=0;i<LevelScreen.buttonLevels.length;i++) {
if (LevelScreen.buttonLevels[i]!=null) {
for (int[] item : LevelScreen.buttonLevels[i].Link)
{
int found=-1;
for (int j=0;j<LevelScreen.buttonLevels.length;j++)
{
if ((LevelScreen.buttonLevels[j]!=null) && (LevelScreen.buttonLevels[j].world==item[0]) && (LevelScreen.buttonLevels[j].level==item[1])) {
found=j;
break;
}
}
if (found!=-1)
{
Laser.draw(LevelScreen.buttonLevels[i].xx+20,LevelScreen.buttonLevels[i].yy+20,LevelScreen.buttonLevels[found].xx+20,LevelScreen.buttonLevels[found].yy+20,10,0.5f,LevelScreen.buttonLevels[found].Activated,LevelScreen.buttonLevels[i].getLevelcolor(),LevelScreen.buttonLevels[found].getLevelcolor());
}
}
}
}
}
}

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core/src/main.gwt.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module>
<source path="fr/evolving/game" />
</module>

46
desktop/build.gradle Normal file
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apply plugin: "java"
sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "fr.evolving.game.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets");
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task dist(type: Jar) {
from files(sourceSets.main.output.classesDir)
from files(sourceSets.main.output.resourcesDir)
from {configurations.compile.collect {zipTree(it)}}
from files(project.assetsDir);
manifest {
attributes 'Main-Class': project.mainClassName
}
}
dist.dependsOn classes
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
}
}
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}

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package fr.evolving.game.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import fr.evolving.game.main;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
//config.fullscreen = true;
//config.width = 1920;
//config.height = 1080;
config.fullscreen = false;
config.width = 1280;
config.height = 1024;
new LwjglApplication(new main(), config);
}
}

3
gradle.properties Normal file
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org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx512m
org.gradle.configureondemand=true

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#Sat Sep 21 13:08:26 CEST 2013
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=http\://services.gradle.org/distributions/gradle-2.2-all.zip

164
gradlew vendored Executable file
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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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gradlew.bat vendored Normal file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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ios/Info.plist.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${app.name}</string>
<key>CFBundleExecutable</key>
<string>${app.executable}</string>
<key>CFBundleIdentifier</key>
<string>${app.id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${app.name}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${app.version}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${app.build}</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>UIStatusBarHidden</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
<string>opengles-2</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CFBundleIcons</key>
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>Icon</string>
<string>Icon-72</string>
</array>
</dict>
</dict>
</dict>
</plist>

7
ios/build.gradle Normal file
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apply plugin: 'java'
sourceSets {
main.java.srcDirs = ['src']
main.resources.srcDirs = ['src']
test.java.srcDirs = ['tests/java']
test.resources.srcDirs = ['tests/resources']
}

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ios/robovm.properties Normal file
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app.version=1.0
app.id=fr.evolving.game.IOSLauncher
app.mainclass=fr.evolving.game.IOSLauncher
app.executable=IOSLauncher
app.build=1
app.name=Wireworld

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ios/robovm.xml Normal file
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<config>
<executableName>${app.executable}</executableName>
<mainClass>${app.mainclass}</mainClass>
<os>ios</os>
<arch>thumbv7</arch>
<target>ios</target>
<iosInfoPList>Info.plist.xml</iosInfoPList>
<resources>
<resource>
<directory>../android/assets</directory>
<includes>
<include>**</include>
</includes>
<skipPngCrush>true</skipPngCrush>
</resource>
<resource>
<directory>data</directory>
</resource>
</resources>
<forceLinkClasses>
<pattern>com.badlogic.gdx.scenes.scene2d.ui.*</pattern>
<pattern>com.badlogic.gdx.physics.bullet.**</pattern>
<pattern>com.badlogic.gdx.graphics.g3d.particles.**</pattern>
<pattern>com.android.okhttp.HttpHandler</pattern>
<pattern>com.android.okhttp.HttpsHandler</pattern>
<pattern>com.android.org.conscrypt.**</pattern>
<pattern>com.android.org.bouncycastle.jce.provider.BouncyCastleProvider</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.BC$Mappings</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.bc.BcKeyStoreSpi</pattern>
<pattern>com.android.org.bouncycastle.jcajce.provider.keystore.bc.BcKeyStoreSpi$Std</pattern>
<pattern>com.android.org.bouncycastle.jce.provider.PKIXCertPathValidatorSpi</pattern>
<pattern>com.android.org.bouncycastle.crypto.digests.AndroidDigestFactoryOpenSSL</pattern>
<pattern>org.apache.harmony.security.provider.cert.DRLCertFactory</pattern>
<pattern>org.apache.harmony.security.provider.crypto.CryptoProvider</pattern>
</forceLinkClasses>
<libs>
<lib>build/libs/ios/libObjectAL.a</lib>
<lib>build/libs/ios/libgdx.a</lib>
<lib>build/libs/ios/libgdx-box2d.a</lib>
</libs>
<frameworks>
<framework>UIKit</framework>
<framework>OpenGLES</framework>
<framework>QuartzCore</framework>
<framework>CoreGraphics</framework>
<framework>OpenAL</framework>
<framework>AudioToolbox</framework>
<framework>AVFoundation</framework>
</frameworks>
</config>

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package fr.evolving.game;
import org.robovm.apple.foundation.NSAutoreleasePool;
import org.robovm.apple.uikit.UIApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
import fr.evolving.game.main;
public class IOSLauncher extends IOSApplication.Delegate {
@Override
protected IOSApplication createApplication() {
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
return new IOSApplication(new main(), config);
}
public static void main(String[] argv) {
NSAutoreleasePool pool = new NSAutoreleasePool();
UIApplication.main(argv, null, IOSLauncher.class);
pool.close();
}
}

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settings.gradle Normal file
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include 'desktop', 'android', 'ios', 'core'