diff --git a/android/proguard-project.txt b/android/proguard-project.txt new file mode 100644 index 0000000..88c3958 --- /dev/null +++ b/android/proguard-project.txt @@ -0,0 +1,42 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +-verbose + +-dontwarn android.support.** +-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication +-dontwarn com.badlogic.gdx.utils.GdxBuild +-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild +-dontwarn com.badlogic.gdx.jnigen.BuildTarget* + +-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { + (com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); +} + +-keepclassmembers class com.badlogic.gdx.physics.box2d.World { + boolean contactFilter(long, long); + void beginContact(long); + void endContact(long); + void preSolve(long, long); + void postSolve(long, long); + boolean reportFixture(long); + float reportRayFixture(long, float, float, float, float, float); +}