feat: modification de l'affichage vers le plein ecran ajout de permission pour vibration, internet ...

This commit is contained in:
Nicolas Hordé 2016-01-10 23:41:30 +01:00
parent 97529e6de7
commit d85c5316ba
3 changed files with 20 additions and 1 deletions

View File

@ -5,6 +5,10 @@
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="11" android:targetSdkVersion="21" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.CAMERA"/>
<application
android:allowBackup="true"

View File

@ -4,6 +4,7 @@ com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
grey: { a: 1, b: 0.75, g: 0.75, r: 0.75 },
black: { a: 1, b: 0, g: 0, r: 0 }
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
@ -42,6 +43,7 @@ com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
grey: { font: default-font, fontColor: grey }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
@ -50,7 +52,7 @@ com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: default-rect-pad, fontColorSelected: white, font: default-font }
default: { fontColorUnselected: white, selection: default-rect-pad, fontColorSelected: white, font: default-font, background: default-window }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }

View File

@ -1,6 +1,10 @@
package fr.evolving.game.android;
import android.os.Build;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
@ -10,7 +14,16 @@ public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
//cfg.hideStatusBar = true; //set to true by default
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB){
getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_VISIBLE);
getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
}
initialize(new main(), config);
}
}