feat: ajout de l'objet touchmaptiles qui permet d'afficher le plateau de jeu chargement de tiles
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50ccccaac1
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e6d4d0e650
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@ -21,6 +21,9 @@ import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.Texture.TextureWrap;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileSet;
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import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.ScalingViewport;
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@ -48,6 +51,7 @@ public class AssetLoader {
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public static NinePatch empty;
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public static NinePatch full;
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public static AssetManager manager;
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public static TiledMapTileSet tileSet;
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public static void addstyle(TextureAtlas Atlas_level,String Name) {
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AtlasRegion AnAtlasRegion = Atlas_level.findRegion(Name);
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@ -109,6 +113,16 @@ public class AssetLoader {
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Typecolors=new Color[]{new Color(0,0,1f,1),new Color(0,0.6f,0,1),new Color(0.196f,0.803f,0.196f,1),new Color(0.5f,0.5f,0.5f,1),new Color(0.8f,0.8f,0.8f,1),new Color(0.6f,0,0,1),new Color(1f,0,0,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0,0,0.6f,1),new Color(0.294f,0.466f,0.615f,1),new Color(0.478f,0.192f,0.098f,1)};
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Typenames=new String[13];
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Typenames=new String[]{"E-","e-","Ph","e0","E0","e+","E+","K","L","M","N","n","p"};
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Gdx.app.debug("AssetLoader","Création des tiles...");
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tileSet = new TiledMapTileSet();
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tileSet.setName("copper");
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for (int i = 0; i < 70; i++) {
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TextureRegion tileText = Atlas_level.findRegion("sprite"+i);
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if (tileText != null) {
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tileSet.putTile(i, new StaticTiledMapTile(tileText));
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Gdx.app.debug("AssetLoader","Tiles N°:"+String.valueOf(i));
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}
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}
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}
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public static int setpref() {
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@ -162,7 +162,7 @@ public class SaveObject {
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460f,
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-1,
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15,
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new Grid(20,20),
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new Grid(10,3),
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0,
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0,
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0,
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@ -188,7 +188,7 @@ public class SaveObject {
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550f,
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0,
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16,
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new Grid(20,20),
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new Grid(30,20),
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0,
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0,
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0,
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@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.Sprite;
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public class Cell implements Serializable{
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public int Fiber;
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public boolean Copper;
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public transient int Copper_calc;
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public transient int Fiber_old;
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public transient Sprite Sprite ;
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public Transmuter Transmuter;
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@ -5,7 +5,7 @@ import com.badlogic.gdx.Gdx;
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public class Grid implements Serializable{
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public Cell[][] Cells;
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private Integer sizeX,sizeY;
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public Integer sizeX,sizeY;
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public Grid(Integer X,Integer Y) {
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this.sizeX=X;
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@ -6,8 +6,16 @@ import java.util.TimerTask;
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import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.maps.MapLayers;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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@ -18,6 +26,7 @@ import fr.evolving.worlds.GameWorld;
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import fr.evolving.worlds.LevelRenderer;
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import fr.evolving.UI.ButtonLevel;
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import fr.evolving.UI.Objectives;
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import fr.evolving.UI.TouchMaptiles;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.automata.Level;
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import fr.evolving.inputs.InputHandler;
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@ -36,7 +45,8 @@ public class GameScreen implements Screen {
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String[] tocreate={"run","stop","speed","separator","move","zoomp","zoomm","separator","raz","save","levels","tree","exits","separator","screen","sound","tuto","settings","separator","stat"};
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private ButtonLevel buttonlevel;
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private Objectives objectives;
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private TouchMaptiles map;
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private Image Barrehaut,Barrebas;
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// This is the constructor, not the class declaration
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public GameScreen(Level alevel) {
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@ -74,7 +84,19 @@ public class GameScreen implements Screen {
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public void clicked(InputEvent event, float x, float y) {
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Gdx.app.exit();
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}
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});
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});
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Barre[6].addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y) {
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map.setZoom(map.getZoom()*0.7f);
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}
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});
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Barre[5].addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y) {
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map.setZoom(map.getZoom()*1.3f);
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}
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});
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Gdx.app.debug(getClass().getSimpleName(),"Création de la barre de gestion du haut");
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cycle=new ImageTextButton(String.valueOf(level.Cycle),AssetLoader.Skin_level,"cycle2");
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cycle.setPosition(10,AssetLoader.height-74);
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@ -93,10 +115,21 @@ public class GameScreen implements Screen {
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objectives.setPosition(890,AssetLoader.height-95);
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buttonlevel=new ButtonLevel(level,true);
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buttonlevel.setPosition(1760,AssetLoader.height-125);
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Gdx.app.debug(getClass().getSimpleName(),"Création d'une tilemap");
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map=new TouchMaptiles(level,128,128);
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Gdx.app.debug(getClass().getSimpleName(),"Ajout des barres");
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Barrehaut=new Image(AssetLoader.Atlas_level.findRegion("barrehaut"));
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Barrehaut.setBounds(0.0f, AssetLoader.height-200.0f,1920.0f,200.0f);
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Barrehaut.setColor(0.25f, 0.25f, 0.25f, 0.9f);
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Barrebas=new Image(AssetLoader.Atlas_level.findRegion("barrebas"));
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Barrebas.setBounds(0.0f, 0.0f,1920.0f,95.0f);
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Barrebas.setColor(0.25f, 0.25f, 0.25f, 0.9f);
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}
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@Override
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public void render(float delta) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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runTime += delta;
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world.update(delta);
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Renderer.render(delta, runTime);
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@ -114,6 +147,9 @@ public class GameScreen implements Screen {
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table.bottom().left().padBottom(10f);
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for (int i=0;i<tocreate.length;i++)
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table.add(Barre[i]).padLeft(10f);
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stage.addActor(map);
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stage.addActor(Barrehaut);
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stage.addActor(Barrebas);
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stage.addActor(objectives);
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stage.addActor(buttonlevel);
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stage.addActor(rayon);
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@ -18,7 +18,7 @@ import fr.evolving.screens.GameScreen;
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public class GameRenderer {
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private GameWorld myWorld;
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//private ShapeRenderer shapeRenderer;
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private ShapeRenderer shapeRenderer;
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private SpriteBatch batcher;
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private GameScreen GameScreen;
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@ -30,25 +30,14 @@ public class GameRenderer {
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this.GameScreen=GameScreen;
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batcher = new SpriteBatch();
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batcher.setProjectionMatrix(AssetLoader.Camera.combined);
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//shapeRenderer = new ShapeRenderer();
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//shapeRenderer.setProjectionMatrix(AssetLoader.Camera.combined);
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shapeRenderer = new ShapeRenderer();
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shapeRenderer.setProjectionMatrix(AssetLoader.Camera.combined);
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}
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public void render(float delta, float runTime) {
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Gdx.gl.glClearColor(0, 0, 0, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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//shapeRenderer.begin(ShapeType.Filled);
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//shapeRenderer.setColor(0.15f, 0.15f, 0.15f, 0.5f);
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//shapeRenderer.rect(5, 5, AssetLoader.width-10, 74);
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//shapeRenderer.rect(5, AssetLoader.height-81, 810, 74);
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//shapeRenderer.rect(825, AssetLoader.height-107, 500, 100);
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//shapeRenderer.rect(1335, AssetLoader.height-107, 200, 100);
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//shapeRenderer.circle(1850, AssetLoader.height, 300, 60);
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//shapeRenderer.end();
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shapeRenderer.begin(ShapeType.Filled);
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shapeRenderer.end();
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batcher.begin();
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batcher.setColor(0.25f, 0.25f, 0.25f, 0.5f);
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batcher.draw(AssetLoader.Atlas_level.findRegion("barrehaut"), 0.0f, AssetLoader.height-200.0f,1920.0f,200.0f);
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batcher.draw(AssetLoader.Atlas_level.findRegion("barrebas"), 0.0f, 0.0f,1920.0f,95.0f);
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batcher.end();
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}
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@ -22,7 +22,7 @@ public class GameWorld {
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}
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public GameWorld(Level level) {
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Gdx.app.log(this.getClass().getSimpleName(),"Initialisation du niveau...");
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Gdx.app.debug(this.getClass().getSimpleName(),"Initialisation du niveau...");
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currentState = GameState.MENU;
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//myGrid= new Grid(20,20);
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//MySaveObject= new SaveObject("com.mysql.jdbc.Driver","jdbc:mysql://dahut.fr:3306/popfr_games","popfr_games","ef^J,khGMIL~");
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