feat: création d'un package "dialogs" qui comprends windows et dialogs. ajout de 2 classes prefwindow et savingwindow et mouvement de warningdialog de ui vers ce nouveau package.
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package fr.evolving.dialogs;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Graphics;
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import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Graphics.DisplayMode;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.List;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Slider;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Window;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
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import com.badlogic.gdx.utils.Array;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.assets.Preference;
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import fr.evolving.screens.GameScreen.adaptation;
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import fr.evolving.screens.GameScreen.quality;
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import fr.evolving.screens.GameScreen.resolutions;
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public class PrefWindow extends Window {
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private CheckBox SetSound, SetVsynch, SetFullscreen, SetAnimation, Settuto,
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Setdebog, Setgrid, Setrefresh;
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private Slider SetEffectvolume, SetMusicvolume;
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private TextButton Setcancel, Setsave;
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private SelectBox<resolutions> selResolution;
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private SelectBox<quality> selTexturequal;
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private SelectBox<adaptation> selAdaptscreen;
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private ImageButton Setflag;
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private WarningDialog dialog;
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public PrefWindow() {
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super(AssetLoader.language.get("[winOptions-gamescreen]"), AssetLoader.Skin_ui);
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// TODO Auto-generated constructor stub
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this.add(SettingsVideo()).row();
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this.add(SettingsAudio()).row();
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this.add(SettingsOther()).row();
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this.add(SettingsButtons()).pad(10, 0, 10, 0);
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this.setColor(1, 1, 1, 0.8f);
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this.setVisible(false);
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this.pack();
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this.setPosition(100, 250);
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dialog = new WarningDialog(AssetLoader.Skin_ui);
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}
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public void refresh() {
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SetFullscreen.setChecked(Preference.prefs.getBoolean("Fullscreen"));
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SetSound.setChecked(Preference.prefs.getBoolean("Sound"));
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Settuto.setChecked(Preference.prefs.getBoolean("Tutorial"));
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SetVsynch.setChecked(Preference.prefs.getBoolean("VSync"));
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Setrefresh.setChecked(Preference.prefs.getBoolean("Refresh"));
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SetAnimation.setChecked(Preference.prefs.getBoolean("Animation"));
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Setflag.setChecked(Preference.prefs.getBoolean("Language"));
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SetEffectvolume.setValue(Preference.prefs.getFloat("Effect"));
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Setgrid.setChecked(Preference.prefs.getBoolean("Grid"));
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SetMusicvolume.setValue(Preference.prefs.getFloat("Music"));
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selResolution.setSelectedIndex(Preference.prefs.getInteger("Resolution"));
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selAdaptscreen.setSelectedIndex(Preference.prefs.getInteger("Adaptation"));
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selTexturequal.setSelectedIndex(Preference.prefs.getInteger("Quality"));
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Setdebog.setChecked(Preference.prefs.getInteger("log") == Gdx.app.LOG_DEBUG);
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}
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public void writepref() {
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Preference.prefs.putInteger("ResolutionX", selResolution.getSelected().getResolutionX());
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Preference.prefs.putInteger("ResolutionY", selResolution.getSelected().getResolutionY());
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Preference.prefs.putInteger("Resolution", selResolution.getSelectedIndex());
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Preference.prefs.putBoolean("Fullscreen", SetFullscreen.isChecked());
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Preference.prefs.putBoolean("Sound", SetSound.isChecked());
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Preference.prefs.putBoolean("Grid", Setgrid.isChecked());
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Preference.prefs.putBoolean("Tutorial", Settuto.isChecked());
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Preference.prefs.putBoolean("VSync", SetVsynch.isChecked());
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Preference.prefs.putBoolean("Refresh", Setrefresh.isChecked());
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Preference.prefs.putBoolean("Animation", SetAnimation.isChecked());
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Preference.prefs.putBoolean("Language", Setflag.isChecked());
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Preference.prefs.putFloat("Effect", SetEffectvolume.getValue());
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Preference.prefs.putFloat("Music", SetMusicvolume.getValue());
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Preference.prefs.putInteger("Adaptation",selAdaptscreen.getSelectedIndex());
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Preference.prefs.putInteger("Quality",selTexturequal.getSelectedIndex());
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if (Setdebog.isChecked())
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Preference.prefs.putInteger("log", Gdx.app.LOG_DEBUG);
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else
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Preference.prefs.putInteger("log", Gdx.app.LOG_INFO);
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Preference.prefs.flush();
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}
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private Table SettingsOther() {
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Table table = new Table();
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table.pad(10, 10, 0, 10);
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Game]"), AssetLoader.Skin_level, "Fluoxetine-25",Color.ORANGE)).colspan(3);
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table.row();
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table.columnDefaults(0).padRight(10);
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table.columnDefaults(1).padRight(10);
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Settuto = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-tuto]"), AssetLoader.Skin_ui);
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table.add(Settuto).left();
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table.row();
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Setdebog = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-debug]"), AssetLoader.Skin_ui);
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table.add(Setdebog).left();
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table.row();
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Setgrid = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-grid]"),AssetLoader.Skin_ui);
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table.add(Setgrid).left();
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table.row();
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Setrefresh = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-refresh]"),AssetLoader.Skin_ui);
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table.add(Setrefresh).left();
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table.row();
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-language]"), AssetLoader.Skin_ui,"default-font", Color.WHITE)).left();
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Setflag = new ImageButton(AssetLoader.Skin_level, "Setflag");
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table.add(Setflag);
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table.row();
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return table;
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}
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private Table SettingsVideo() {
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Table table = new Table();
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table.pad(10, 10, 0, 10);
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Video]"),AssetLoader.Skin_level, "Fluoxetine-25",Color.ORANGE)).colspan(3);
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table.row();
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table.columnDefaults(0).padRight(10);
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table.columnDefaults(1).padRight(10);
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SetVsynch = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-sync]"),AssetLoader.Skin_ui);
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table.add(SetVsynch).left();
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Table tablev1 = new Table();
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tablev1.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-resolution]"), AssetLoader.Skin_ui, "default-font",Color.WHITE)).left().row();
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selResolution = new SelectBox<resolutions>(AssetLoader.Skin_ui);
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selResolution.setItems(resolutions.values());
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tablev1.add(selResolution).left().row();
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table.add(tablev1).left();
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table.row();
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SetFullscreen = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-full]"), AssetLoader.Skin_ui);
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table.add(SetFullscreen).left();
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Table tablev2 = new Table();
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tablev2.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-fill]"), AssetLoader.Skin_ui,"default-font", Color.WHITE)).left().row();
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selAdaptscreen = new SelectBox<adaptation>(AssetLoader.Skin_ui);
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selAdaptscreen.setItems(adaptation.values());
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tablev2.add(selAdaptscreen).left().row();
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table.add(tablev2).left();
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table.row();
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Table tablev3 = new Table();
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tablev3.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-quality]"), AssetLoader.Skin_ui, "default-font", Color.WHITE)).left().row();
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SetAnimation = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-animation]"),AssetLoader.Skin_ui);
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table.add(SetAnimation).left();
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selTexturequal = new SelectBox<quality>(AssetLoader.Skin_ui);
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selTexturequal.setItems(quality.values());
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tablev3.add(selTexturequal).left().row();
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table.add(tablev3).left();
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table.row();
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if (Gdx.app.getType() == ApplicationType.Desktop) {
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Graphics.DisplayMode[] modes = Gdx.graphics.getDisplayModes();
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for (resolutions res : resolutions.values()) {
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res.SetFull(false);
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for (DisplayMode mode : modes) {
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if (res.getResolutionX() == mode.width && res.getResolutionY() == mode.height)
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res.SetFull(true);
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}
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}
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Vector2 maxres = Preference.getmaxresolution();
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resolutions.rmax.SetFull(true);
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resolutions.rmax.setResolutionX((int) maxres.x);
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resolutions.rmax.setResolutionY((int) maxres.y);
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} else
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selResolution.setDisabled(true);
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return table;
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}
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private Table SettingsAudio() {
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Table table = new Table();
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table.pad(10, 10, 0, 10);
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Audio]"), AssetLoader.Skin_level, "Fluoxetine-25", Color.ORANGE)).colspan(3);
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table.row();
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table.columnDefaults(0).padRight(10);
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table.columnDefaults(1).padRight(10);
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SetSound = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-sound]"), AssetLoader.Skin_ui);
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table.add(SetSound).left();
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table.row();
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-effect]"), AssetLoader.Skin_ui));
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SetEffectvolume = new Slider(0.0f, 1.0f, 0.1f, false,AssetLoader.Skin_ui);
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table.add(SetEffectvolume).left();
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table.row();
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table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-music]"), AssetLoader.Skin_ui));
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SetMusicvolume = new Slider(0.0f, 1.0f, 0.1f, false,AssetLoader.Skin_ui);
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table.add(SetMusicvolume).left();
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table.row();
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return table;
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}
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private void onSaveClicked() {
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this.setVisible(false);
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writepref();
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dialog.Show(AssetLoader.language.get("[dialog-gamescreen-preference]"), this.getStage());
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}
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private void onCancelClicked() {
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this.setVisible(false);
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}
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private Table SettingsButtons() {
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Table table = new Table();
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table.pad(10, 10, 0, 10);
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Setsave = new TextButton(AssetLoader.language.get("[WinOptions-gamescreen-save]"), AssetLoader.Skin_ui);
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table.add(Setsave).padRight(30);
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Setsave.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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onSaveClicked();
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}
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});
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Setcancel = new TextButton(AssetLoader.language.get("[WinOptions-gamescreen-cancel]"), AssetLoader.Skin_ui);
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table.add(Setcancel);
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Setcancel.addListener(new ChangeListener() {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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onCancelClicked();
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}
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});
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return table;
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}
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}
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@ -0,0 +1,65 @@
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package fr.evolving.dialogs;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.ui.List;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.Window;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
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import com.badlogic.gdx.utils.Array;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.automata.Worlds;
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public class SavingWindow extends Window {
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private List selSaved;
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private Worlds worlds;
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ChangeEvent event;
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public SavingWindow(Worlds worlds) {
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super(AssetLoader.language.get("[winSave-gamescreen]"), AssetLoader.Skin_ui);
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this.worlds=worlds;
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this.add(savingPanel()).row();
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this.setColor(1, 1, 1, 0.8f);
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this.setVisible(false);
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this.pack();
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this.setBounds(50, 100, 250, 450);
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}
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private void onchanged() {
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ChangeEvent event=new ChangeEvent();
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event.setTarget(this);
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event.setListenerActor(this);
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event.setStage(this.getStage());
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if (event.getStage()!=null)
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this.fire(event);
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}
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private Table savingPanel() {
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Table table = new Table();
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table.pad(10, 10, 0, 10);
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selSaved = new List(AssetLoader.Skin_ui);
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selSaved.addListener(new ClickListener() {
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public void clicked(InputEvent event, float x, float y) {
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if (this.getTapCount() > 1) {
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worlds.ReadGrid(selSaved.getSelectedIndex());
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onchanged();
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}
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}
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});
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ScrollPane scroll = new ScrollPane(selSaved);
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table.add(scroll).width(250).height(440).row();
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return table;
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}
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public void refresh() {
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Array<String> items = worlds.ViewGrids();
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if (items != null)
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selSaved.setItems(items);
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}
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}
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package fr.evolving.UI;
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package fr.evolving.dialogs;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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@ -9,10 +9,10 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.assets.AssetLoader;
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public class WarnDialog extends Dialog {
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public class WarningDialog extends Dialog {
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Label thelabel;
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Label thelabel;
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public WarnDialog(Skin skin) {
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public WarningDialog(Skin skin) {
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super(AssetLoader.language.get("[dialog-window]"), skin);
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super(AssetLoader.language.get("[dialog-window]"), skin);
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// TODO Auto-generated constructor stub
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// TODO Auto-generated constructor stub
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this.getContentTable()
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this.getContentTable()
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@ -60,8 +60,8 @@ import fr.evolving.UI.IconValue;
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import fr.evolving.UI.Menu;
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import fr.evolving.UI.Menu;
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import fr.evolving.UI.Objectives;
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import fr.evolving.UI.Objectives;
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import fr.evolving.UI.TouchMaptiles;
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import fr.evolving.UI.TouchMaptiles;
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import fr.evolving.UI.Translist;
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import fr.evolving.UI.VertiBarre;
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import fr.evolving.UI.VertiBarre;
|
||||||
import fr.evolving.UI.WarnDialog;
|
|
||||||
import fr.evolving.UI.IconValue.Icon;
|
import fr.evolving.UI.IconValue.Icon;
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.assets.Preference;
|
import fr.evolving.assets.Preference;
|
||||||
|
@ -72,26 +72,22 @@ import fr.evolving.automata.Transmuter;
|
||||||
import fr.evolving.automata.Transmuter.Angular;
|
import fr.evolving.automata.Transmuter.Angular;
|
||||||
import fr.evolving.automata.Transmuter.CaseType;
|
import fr.evolving.automata.Transmuter.CaseType;
|
||||||
import fr.evolving.automata.Worlds;
|
import fr.evolving.automata.Worlds;
|
||||||
|
import fr.evolving.dialogs.PrefWindow;
|
||||||
|
import fr.evolving.dialogs.SavingWindow;
|
||||||
|
import fr.evolving.dialogs.WarningDialog;
|
||||||
import fr.evolving.renderers.GameRenderer;
|
import fr.evolving.renderers.GameRenderer;
|
||||||
|
|
||||||
public class GameScreen implements Screen {
|
public class GameScreen implements Screen {
|
||||||
private InputMultiplexer multiplexer;
|
private InputMultiplexer multiplexer;
|
||||||
private Array<InputProcessor> processors;
|
private Array<InputProcessor> processors;
|
||||||
private WarnDialog dialog;
|
|
||||||
private Stage stage, stage_info, stage_tooltip;
|
private Stage stage, stage_info, stage_tooltip;
|
||||||
private GameRenderer Renderer;
|
private GameRenderer Renderer;
|
||||||
private float runTime;
|
private float runTime;
|
||||||
public Level level;
|
public Level level;
|
||||||
private Window winOptions, winSave;
|
private PrefWindow winOptions;
|
||||||
private CheckBox SetSound, SetVsynch, SetFullscreen, SetAnimation, Settuto,
|
private SavingWindow winSave;
|
||||||
Setdebog, Setgrid, Setrefresh;
|
private ImageButton info_up_nrj, info_up_temp, info_up, info_up_rayon,
|
||||||
private Slider SetEffectvolume, SetMusicvolume;
|
|
||||||
private TextButton Setcancel, Setsave;
|
|
||||||
private SelectBox<resolutions> selResolution;
|
|
||||||
private SelectBox<quality> selTexturequal;
|
|
||||||
private SelectBox<adaptation> selAdaptscreen;
|
|
||||||
private List selSaved;
|
|
||||||
private ImageButton Setflag, info_up_nrj, info_up_temp, info_up, info_up_rayon,
|
|
||||||
info_up_cycle, info_up_nrjval, info_up_tempval, info_up_rayonval,
|
info_up_cycle, info_up_nrjval, info_up_tempval, info_up_rayonval,
|
||||||
info_up_cycleval, nextpage, previouspage;
|
info_up_cycleval, nextpage, previouspage;
|
||||||
private ImageTextButton info_cout, info_tech, info_research, info_activation;
|
private ImageTextButton info_cout, info_tech, info_research, info_activation;
|
||||||
|
@ -108,6 +104,7 @@ public class GameScreen implements Screen {
|
||||||
private TextArea info_desc, tooltip;
|
private TextArea info_desc, tooltip;
|
||||||
public boolean unroll;
|
public boolean unroll;
|
||||||
public Worlds worlds;
|
public Worlds worlds;
|
||||||
|
public Translist translist;
|
||||||
|
|
||||||
public enum calling {
|
public enum calling {
|
||||||
mouseover, mouseclick, mousedrag, longpress, tap, taptap, zoom, fling, pan, pinch
|
mouseover, mouseclick, mousedrag, longpress, tap, taptap, zoom, fling, pan, pinch
|
||||||
|
@ -322,7 +319,6 @@ public class GameScreen implements Screen {
|
||||||
hideInfo();
|
hideInfo();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
dialog = new WarnDialog(AssetLoader.Skin_ui);
|
|
||||||
Gdx.app.debug("wirechem-GameScreen", "Création d'une tilemap");
|
Gdx.app.debug("wirechem-GameScreen", "Création d'une tilemap");
|
||||||
map = new TouchMaptiles(worlds,level, 128, 128);
|
map = new TouchMaptiles(worlds,level, 128, 128);
|
||||||
if (Preference.prefs.getBoolean("Grid"))
|
if (Preference.prefs.getBoolean("Grid"))
|
||||||
|
@ -677,9 +673,15 @@ public class GameScreen implements Screen {
|
||||||
@Override
|
@Override
|
||||||
public void show() {
|
public void show() {
|
||||||
Gdx.app.debug("wirechem-GameScreen","Création de la fenêtre d'option");
|
Gdx.app.debug("wirechem-GameScreen","Création de la fenêtre d'option");
|
||||||
Table Optiontable = Createoption();
|
winOptions = new PrefWindow();
|
||||||
stage.addActor(winOptions);
|
stage.addActor(winOptions);
|
||||||
Table Savetable = Createsaving();
|
winSave = new SavingWindow(worlds);
|
||||||
|
winSave.addListener(new ChangeListener() {
|
||||||
|
@Override
|
||||||
|
public void changed(ChangeEvent event, Actor actor) {
|
||||||
|
prepare();
|
||||||
|
}
|
||||||
|
});
|
||||||
stage.addActor(winSave);
|
stage.addActor(winSave);
|
||||||
Gdx.app.log("wirechem-GameScreen", "***** Affichage du niveau.");
|
Gdx.app.log("wirechem-GameScreen", "***** Affichage du niveau.");
|
||||||
stage_info.addActor(info_tech);
|
stage_info.addActor(info_tech);
|
||||||
|
@ -750,11 +752,11 @@ public class GameScreen implements Screen {
|
||||||
winOptions.setVisible(false);
|
winOptions.setVisible(false);
|
||||||
winSave.setVisible(!winSave.isVisible());
|
winSave.setVisible(!winSave.isVisible());
|
||||||
if (winSave.isVisible())
|
if (winSave.isVisible())
|
||||||
readsaved();
|
winSave.refresh();
|
||||||
} else if (caller == "save") {
|
} else if (caller == "save") {
|
||||||
Gdx.app.debug("wirechem-GameScreen", "Barre | Sauvegarde de la grille.");
|
Gdx.app.debug("wirechem-GameScreen", "Barre | Sauvegarde de la grille.");
|
||||||
worlds.SaveGrid();
|
worlds.SaveGrid();
|
||||||
readsaved();
|
winSave.refresh();
|
||||||
} else if (caller == "levels") {
|
} else if (caller == "levels") {
|
||||||
Gdx.app.debug("wirechem-GameScreen", "Barre | Affichage des niveaux.");
|
Gdx.app.debug("wirechem-GameScreen", "Barre | Affichage des niveaux.");
|
||||||
exit();
|
exit();
|
||||||
|
@ -805,7 +807,7 @@ public class GameScreen implements Screen {
|
||||||
winOptions.setVisible(!winOptions.isVisible());
|
winOptions.setVisible(!winOptions.isVisible());
|
||||||
winSave.setVisible(false);
|
winSave.setVisible(false);
|
||||||
if (winOptions.isVisible())
|
if (winOptions.isVisible())
|
||||||
readpref();
|
winOptions.refresh();
|
||||||
} else if (caller == "flag") {
|
} else if (caller == "flag") {
|
||||||
if (AssetLoader.language.getLocale().getDisplayName()
|
if (AssetLoader.language.getLocale().getDisplayName()
|
||||||
.contains("français")) {
|
.contains("français")) {
|
||||||
|
@ -909,225 +911,5 @@ public class GameScreen implements Screen {
|
||||||
stage.dispose();
|
stage.dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Table Createsaving() {
|
|
||||||
winSave = new Window(AssetLoader.language.get("[winSave-gamescreen]"), AssetLoader.Skin_ui);
|
|
||||||
winSave.add(savingPanel()).row();
|
|
||||||
winSave.setColor(1, 1, 1, 0.8f);
|
|
||||||
winSave.setVisible(false);
|
|
||||||
winSave.pack();
|
|
||||||
winSave.setBounds(50, 100, 250, 450);
|
|
||||||
return winSave;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Table savingPanel() {
|
|
||||||
Table table = new Table();
|
|
||||||
table.pad(10, 10, 0, 10);
|
|
||||||
selSaved = new List(AssetLoader.Skin_ui);
|
|
||||||
selSaved.addListener(new ClickListener() {
|
|
||||||
public void clicked(InputEvent event, float x, float y) {
|
|
||||||
if (this.getTapCount() > 1) {
|
|
||||||
worlds.ReadGrid(selSaved.getSelectedIndex());
|
|
||||||
prepare();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
ScrollPane scroll = new ScrollPane(selSaved);
|
|
||||||
table.add(scroll).width(250).height(440).row();
|
|
||||||
return table;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void readsaved() {
|
|
||||||
Array<String> items = worlds.ViewGrids();
|
|
||||||
if (items != null)
|
|
||||||
selSaved.setItems(items);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Table Createoption() {
|
|
||||||
winOptions = new Window(AssetLoader.language.get("[winOptions-gamescreen]"), AssetLoader.Skin_ui);
|
|
||||||
winOptions.add(SettingsVideo()).row();
|
|
||||||
winOptions.add(SettingsAudio()).row();
|
|
||||||
winOptions.add(SettingsOther()).row();
|
|
||||||
winOptions.add(SettingsButtons()).pad(10, 0, 10, 0);
|
|
||||||
winOptions.setColor(1, 1, 1, 0.8f);
|
|
||||||
winOptions.setVisible(false);
|
|
||||||
winOptions.pack();
|
|
||||||
winOptions.setPosition(100, 250);
|
|
||||||
return winOptions;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void readpref() {
|
|
||||||
SetFullscreen.setChecked(Preference.prefs.getBoolean("Fullscreen"));
|
|
||||||
SetSound.setChecked(Preference.prefs.getBoolean("Sound"));
|
|
||||||
Settuto.setChecked(Preference.prefs.getBoolean("Tutorial"));
|
|
||||||
SetVsynch.setChecked(Preference.prefs.getBoolean("VSync"));
|
|
||||||
Setrefresh.setChecked(Preference.prefs.getBoolean("Refresh"));
|
|
||||||
SetAnimation.setChecked(Preference.prefs.getBoolean("Animation"));
|
|
||||||
Setflag.setChecked(Preference.prefs.getBoolean("Language"));
|
|
||||||
SetEffectvolume.setValue(Preference.prefs.getFloat("Effect"));
|
|
||||||
Setgrid.setChecked(Preference.prefs.getBoolean("Grid"));
|
|
||||||
SetMusicvolume.setValue(Preference.prefs.getFloat("Music"));
|
|
||||||
selResolution.setSelectedIndex(Preference.prefs.getInteger("Resolution"));
|
|
||||||
selAdaptscreen.setSelectedIndex(Preference.prefs.getInteger("Adaptation"));
|
|
||||||
selTexturequal.setSelectedIndex(Preference.prefs.getInteger("Quality"));
|
|
||||||
Setdebog.setChecked(Preference.prefs.getInteger("log") == Gdx.app.LOG_DEBUG);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void writepref() {
|
|
||||||
Preference.prefs.putInteger("ResolutionX", selResolution.getSelected().getResolutionX());
|
|
||||||
Preference.prefs.putInteger("ResolutionY", selResolution.getSelected().getResolutionY());
|
|
||||||
Preference.prefs.putInteger("Resolution", selResolution.getSelectedIndex());
|
|
||||||
Preference.prefs.putBoolean("Fullscreen", SetFullscreen.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Sound", SetSound.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Grid", Setgrid.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Tutorial", Settuto.isChecked());
|
|
||||||
Preference.prefs.putBoolean("VSync", SetVsynch.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Refresh", Setrefresh.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Animation", SetAnimation.isChecked());
|
|
||||||
Preference.prefs.putBoolean("Language", Setflag.isChecked());
|
|
||||||
Preference.prefs.putFloat("Effect", SetEffectvolume.getValue());
|
|
||||||
Preference.prefs.putFloat("Music", SetMusicvolume.getValue());
|
|
||||||
Preference.prefs.putInteger("Adaptation",selAdaptscreen.getSelectedIndex());
|
|
||||||
Preference.prefs.putInteger("Quality",selTexturequal.getSelectedIndex());
|
|
||||||
if (Setdebog.isChecked())
|
|
||||||
Preference.prefs.putInteger("log", Gdx.app.LOG_DEBUG);
|
|
||||||
else
|
|
||||||
Preference.prefs.putInteger("log", Gdx.app.LOG_INFO);
|
|
||||||
Preference.prefs.flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Table SettingsOther() {
|
|
||||||
Table table = new Table();
|
|
||||||
table.pad(10, 10, 0, 10);
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Game]"), AssetLoader.Skin_level, "Fluoxetine-25",Color.ORANGE)).colspan(3);
|
|
||||||
table.row();
|
|
||||||
table.columnDefaults(0).padRight(10);
|
|
||||||
table.columnDefaults(1).padRight(10);
|
|
||||||
Settuto = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-tuto]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(Settuto).left();
|
|
||||||
table.row();
|
|
||||||
Setdebog = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-debug]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(Setdebog).left();
|
|
||||||
table.row();
|
|
||||||
Setgrid = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-grid]"),AssetLoader.Skin_ui);
|
|
||||||
table.add(Setgrid).left();
|
|
||||||
table.row();
|
|
||||||
Setrefresh = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-refresh]"),AssetLoader.Skin_ui);
|
|
||||||
table.add(Setrefresh).left();
|
|
||||||
table.row();
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-language]"), AssetLoader.Skin_ui,"default-font", Color.WHITE)).left();
|
|
||||||
Setflag = new ImageButton(AssetLoader.Skin_level, "Setflag");
|
|
||||||
table.add(Setflag);
|
|
||||||
table.row();
|
|
||||||
return table;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Table SettingsVideo() {
|
|
||||||
Table table = new Table();
|
|
||||||
table.pad(10, 10, 0, 10);
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Video]"),AssetLoader.Skin_level, "Fluoxetine-25",Color.ORANGE)).colspan(3);
|
|
||||||
table.row();
|
|
||||||
table.columnDefaults(0).padRight(10);
|
|
||||||
table.columnDefaults(1).padRight(10);
|
|
||||||
|
|
||||||
SetVsynch = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-sync]"),AssetLoader.Skin_ui);
|
|
||||||
table.add(SetVsynch).left();
|
|
||||||
Table tablev1 = new Table();
|
|
||||||
tablev1.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-resolution]"), AssetLoader.Skin_ui, "default-font",Color.WHITE)).left().row();
|
|
||||||
selResolution = new SelectBox<resolutions>(AssetLoader.Skin_ui);
|
|
||||||
selResolution.setItems(resolutions.values());
|
|
||||||
tablev1.add(selResolution).left().row();
|
|
||||||
table.add(tablev1).left();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
SetFullscreen = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-full]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(SetFullscreen).left();
|
|
||||||
Table tablev2 = new Table();
|
|
||||||
tablev2.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-fill]"), AssetLoader.Skin_ui,"default-font", Color.WHITE)).left().row();
|
|
||||||
selAdaptscreen = new SelectBox<adaptation>(AssetLoader.Skin_ui);
|
|
||||||
selAdaptscreen.setItems(adaptation.values());
|
|
||||||
tablev2.add(selAdaptscreen).left().row();
|
|
||||||
table.add(tablev2).left();
|
|
||||||
table.row();
|
|
||||||
|
|
||||||
Table tablev3 = new Table();
|
|
||||||
tablev3.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-quality]"), AssetLoader.Skin_ui, "default-font", Color.WHITE)).left().row();
|
|
||||||
SetAnimation = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-animation]"),AssetLoader.Skin_ui);
|
|
||||||
table.add(SetAnimation).left();
|
|
||||||
selTexturequal = new SelectBox<quality>(AssetLoader.Skin_ui);
|
|
||||||
selTexturequal.setItems(quality.values());
|
|
||||||
tablev3.add(selTexturequal).left().row();
|
|
||||||
table.add(tablev3).left();
|
|
||||||
table.row();
|
|
||||||
if (Gdx.app.getType() == ApplicationType.Desktop) {
|
|
||||||
Graphics.DisplayMode[] modes = Gdx.graphics.getDisplayModes();
|
|
||||||
for (resolutions res : resolutions.values()) {
|
|
||||||
res.SetFull(false);
|
|
||||||
for (DisplayMode mode : modes) {
|
|
||||||
if (res.resx == mode.width && res.resy == mode.height)
|
|
||||||
res.SetFull(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Vector2 maxres = Preference.getmaxresolution();
|
|
||||||
resolutions.rmax.SetFull(true);
|
|
||||||
resolutions.rmax.setResolutionX((int) maxres.x);
|
|
||||||
resolutions.rmax.setResolutionY((int) maxres.y);
|
|
||||||
} else
|
|
||||||
selResolution.setDisabled(true);
|
|
||||||
return table;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Table SettingsAudio() {
|
|
||||||
Table table = new Table();
|
|
||||||
table.pad(10, 10, 0, 10);
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-Audio]"), AssetLoader.Skin_level, "Fluoxetine-25", Color.ORANGE)).colspan(3);
|
|
||||||
table.row();
|
|
||||||
table.columnDefaults(0).padRight(10);
|
|
||||||
table.columnDefaults(1).padRight(10);
|
|
||||||
SetSound = new CheckBox(AssetLoader.language.get("[WinOptions-gamescreen-sound]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(SetSound).left();
|
|
||||||
table.row();
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-effect]"), AssetLoader.Skin_ui));
|
|
||||||
SetEffectvolume = new Slider(0.0f, 1.0f, 0.1f, false,AssetLoader.Skin_ui);
|
|
||||||
table.add(SetEffectvolume).left();
|
|
||||||
table.row();
|
|
||||||
table.add(new Label(AssetLoader.language.get("[WinOptions-gamescreen-music]"), AssetLoader.Skin_ui));
|
|
||||||
SetMusicvolume = new Slider(0.0f, 1.0f, 0.1f, false,AssetLoader.Skin_ui);
|
|
||||||
table.add(SetMusicvolume).left();
|
|
||||||
table.row();
|
|
||||||
return table;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onSaveClicked() {
|
|
||||||
winOptions.setVisible(false);
|
|
||||||
writepref();
|
|
||||||
dialog.Show(
|
|
||||||
AssetLoader.language.get("[dialog-gamescreen-preference]"),
|
|
||||||
stage);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onCancelClicked() {
|
|
||||||
winOptions.setVisible(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Table SettingsButtons() {
|
|
||||||
Table table = new Table();
|
|
||||||
table.pad(10, 10, 0, 10);
|
|
||||||
Setsave = new TextButton(AssetLoader.language.get("[WinOptions-gamescreen-save]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(Setsave).padRight(30);
|
|
||||||
Setsave.addListener(new ChangeListener() {
|
|
||||||
@Override
|
|
||||||
public void changed(ChangeEvent event, Actor actor) {
|
|
||||||
onSaveClicked();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
Setcancel = new TextButton(AssetLoader.language.get("[WinOptions-gamescreen-cancel]"), AssetLoader.Skin_ui);
|
|
||||||
table.add(Setcancel);
|
|
||||||
Setcancel.addListener(new ChangeListener() {
|
|
||||||
@Override
|
|
||||||
public void changed(ChangeEvent event, Actor actor) {
|
|
||||||
onCancelClicked();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return table;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,6 @@ import fr.evolving.UI.Objectives;
|
||||||
import fr.evolving.UI.ServerList;
|
import fr.evolving.UI.ServerList;
|
||||||
import fr.evolving.UI.Transhower;
|
import fr.evolving.UI.Transhower;
|
||||||
import fr.evolving.UI.Translist;
|
import fr.evolving.UI.Translist;
|
||||||
import fr.evolving.UI.WarnDialog;
|
|
||||||
import fr.evolving.UI.Worldlist;
|
import fr.evolving.UI.Worldlist;
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.assets.InitWorlds;
|
import fr.evolving.assets.InitWorlds;
|
||||||
|
@ -39,6 +38,7 @@ import fr.evolving.automata.Transmuter;
|
||||||
import fr.evolving.automata.Worlds;
|
import fr.evolving.automata.Worlds;
|
||||||
import fr.evolving.automata.Worlds.State;
|
import fr.evolving.automata.Worlds.State;
|
||||||
import fr.evolving.database.Base;
|
import fr.evolving.database.Base;
|
||||||
|
import fr.evolving.dialogs.WarningDialog;
|
||||||
import fr.evolving.renderers.LevelRenderer;
|
import fr.evolving.renderers.LevelRenderer;
|
||||||
|
|
||||||
public class LevelScreen implements Screen {
|
public class LevelScreen implements Screen {
|
||||||
|
@ -49,7 +49,7 @@ public class LevelScreen implements Screen {
|
||||||
private TimerTask ScrollTask;
|
private TimerTask ScrollTask;
|
||||||
private Stage stage;
|
private Stage stage;
|
||||||
private Table table;
|
private Table table;
|
||||||
private WarnDialog dialog;
|
private WarningDialog dialog;
|
||||||
private ImageButton Previous, Next, Exit, logosmall, databaseSave, adder, signer;
|
private ImageButton Previous, Next, Exit, logosmall, databaseSave, adder, signer;
|
||||||
public Image MenuSolo, MenuMulti, MenuScenario;
|
public Image MenuSolo, MenuMulti, MenuScenario;
|
||||||
private ImageTextButton cout, tech, cycle, temp, rayon, nrj, up_cycle, up_temp, up_rayon, up_nrj, research, up;
|
private ImageTextButton cout, tech, cycle, temp, rayon, nrj, up_cycle, up_temp, up_rayon, up_nrj, research, up;
|
||||||
|
@ -64,9 +64,6 @@ public class LevelScreen implements Screen {
|
||||||
public ButtonLevel selected;
|
public ButtonLevel selected;
|
||||||
public int addervalue;
|
public int addervalue;
|
||||||
|
|
||||||
public Translist test;
|
|
||||||
|
|
||||||
|
|
||||||
public void play() {
|
public void play() {
|
||||||
if (worlds.getState()!=State.notloaded && worlds.getState()!=State.databasefailed) {
|
if (worlds.getState()!=State.notloaded && worlds.getState()!=State.databasefailed) {
|
||||||
if (worlds.getWorld() < 0)
|
if (worlds.getWorld() < 0)
|
||||||
|
@ -272,17 +269,6 @@ public class LevelScreen implements Screen {
|
||||||
}
|
}
|
||||||
|
|
||||||
public LevelScreen(Worlds aworlds) {
|
public LevelScreen(Worlds aworlds) {
|
||||||
Array<Transmuter> test2=new Array<Transmuter>();
|
|
||||||
test2.add(AssetLoader.getTransmuter("<>"));
|
|
||||||
test2.add(AssetLoader.getTransmuter(">"));
|
|
||||||
test2.add(AssetLoader.getTransmuter("++"));
|
|
||||||
test2.add(AssetLoader.getTransmuter("+"));
|
|
||||||
test2.add(AssetLoader.getTransmuter("+-+-"));
|
|
||||||
test2.add(AssetLoader.getTransmuter("00"));
|
|
||||||
test=new Translist(test2,new Color(1f,1f,1f,0.25f));
|
|
||||||
test.setPosition(512, 512);
|
|
||||||
test.setWidth(256);
|
|
||||||
test.setHeight(256);
|
|
||||||
this.worlds = aworlds;
|
this.worlds = aworlds;
|
||||||
addervalue=1;
|
addervalue=1;
|
||||||
worlds.addListener(new ChangeListener() {
|
worlds.addListener(new ChangeListener() {
|
||||||
|
@ -328,7 +314,7 @@ public class LevelScreen implements Screen {
|
||||||
stage = new Stage(AssetLoader.viewport);
|
stage = new Stage(AssetLoader.viewport);
|
||||||
table = new Table();
|
table = new Table();
|
||||||
Renderer = new LevelRenderer(this);
|
Renderer = new LevelRenderer(this);
|
||||||
dialog = new WarnDialog(AssetLoader.Skin_ui);
|
dialog = new WarningDialog(AssetLoader.Skin_ui);
|
||||||
Gdx.app.debug("wirechem-LevelScreen", "Mise en place du timer.");
|
Gdx.app.debug("wirechem-LevelScreen", "Mise en place du timer.");
|
||||||
ScrollTimer = new Timer();
|
ScrollTimer = new Timer();
|
||||||
ScrollTask = new TimerTask() {
|
ScrollTask = new TimerTask() {
|
||||||
|
@ -898,10 +884,6 @@ public class LevelScreen implements Screen {
|
||||||
stage.addActor(up_temp);
|
stage.addActor(up_temp);
|
||||||
stage.addActor(up_rayon);
|
stage.addActor(up_rayon);
|
||||||
stage.addActor(research);
|
stage.addActor(research);
|
||||||
|
|
||||||
stage.addActor(test);
|
|
||||||
|
|
||||||
|
|
||||||
Gdx.input.setInputProcessor(stage);
|
Gdx.input.setInputProcessor(stage);
|
||||||
Gdx.app.debug("wirechem-LevelScreen", "Début dans la bande son \'intro\'");
|
Gdx.app.debug("wirechem-LevelScreen", "Début dans la bande son \'intro\'");
|
||||||
AssetLoader.intro.setLooping(true);
|
AssetLoader.intro.setLooping(true);
|
||||||
|
|
Loading…
Reference in New Issue