feat: edition sans gestion des liens ni textarea
This commit is contained in:
parent
36191aa469
commit
f513cd3473
|
@ -12,7 +12,6 @@ public class InitWorlds {
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thelevels[0] = new Level(
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thelevels[0] = new Level(
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0,
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0,
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0,
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0,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -23,7 +22,6 @@ public class InitWorlds {
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thelevels[1] = new Level(
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thelevels[1] = new Level(
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0,
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0,
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1,
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1,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -34,7 +32,6 @@ public class InitWorlds {
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thelevels[2] = new Level(
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thelevels[2] = new Level(
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0,
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0,
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2,
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2,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -45,7 +42,6 @@ public class InitWorlds {
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thelevels[3] = new Level(
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thelevels[3] = new Level(
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0,
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0,
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3,
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3,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"e+", new int[] { 0, 0, 0, 0, 0, 0 },
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"e+", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -56,7 +52,6 @@ public class InitWorlds {
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thelevels[4] = new Level(
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thelevels[4] = new Level(
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0,
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0,
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4,
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4,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"E-", new int[] { 0, 0, 0, 0, 0, 0 },
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"E-", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -67,7 +62,6 @@ public class InitWorlds {
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thelevels[5] = new Level(
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thelevels[5] = new Level(
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0,
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0,
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5,
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5,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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"e0", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -78,7 +72,6 @@ public class InitWorlds {
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thelevels[6] = new Level(
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thelevels[6] = new Level(
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0,
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0,
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6,
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6,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"eX", new int[] { 0, 0, 0, 0, 0, 0 },
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"eX", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -89,7 +82,6 @@ public class InitWorlds {
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thelevels[7] = new Level(
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thelevels[7] = new Level(
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0,
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0,
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7,
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7,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"p", new int[] { 0, 0, 0, 0, 0, 0 },
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"p", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -100,7 +92,6 @@ public class InitWorlds {
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thelevels[8] = new Level(
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thelevels[8] = new Level(
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0,
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0,
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8,
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8,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"H", new int[] { 0, 0, 0, 0, 0, 0 },
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"H", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -111,7 +102,6 @@ public class InitWorlds {
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thelevels[9] = new Level(
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thelevels[9] = new Level(
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1,
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1,
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0,
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0,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"D", new int[] { 0, 0, 0, 0, 0, 0 },
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"D", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -122,7 +112,6 @@ public class InitWorlds {
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thelevels[10] = new Level(
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thelevels[10] = new Level(
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1,
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1,
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1,
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1,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"T", new int[] { 0, 0, 0, 0, 0, 0 },
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"T", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -133,7 +122,6 @@ public class InitWorlds {
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thelevels[11] = new Level(
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thelevels[11] = new Level(
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1,
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1,
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2,
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2,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -144,7 +132,6 @@ public class InitWorlds {
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thelevels[12] = new Level(
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thelevels[12] = new Level(
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1,
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1,
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3,
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3,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -155,7 +142,6 @@ public class InitWorlds {
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thelevels[13] = new Level(
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thelevels[13] = new Level(
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1,
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1,
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4,
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4,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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"He", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -166,7 +152,6 @@ public class InitWorlds {
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thelevels[14] = new Level(
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thelevels[14] = new Level(
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1,
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1,
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5,
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5,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Li", new int[] { 0, 0, 0, 0, 0, 0 },
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"Li", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -177,7 +162,6 @@ public class InitWorlds {
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thelevels[15] = new Level(
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thelevels[15] = new Level(
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1,
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1,
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6,
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6,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Be", new int[] { 0, 0, 0, 0, 0, 0 },
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"Be", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -188,7 +172,6 @@ public class InitWorlds {
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thelevels[16] = new Level(
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thelevels[16] = new Level(
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1,
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1,
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7,
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7,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"B", new int[] { 0, 0, 0, 0, 0, 0 },
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"B", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -199,7 +182,6 @@ public class InitWorlds {
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thelevels[17] = new Level(
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thelevels[17] = new Level(
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1,
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1,
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8,
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8,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"C", new int[] { 0, 0, 0, 0, 0, 0 },
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"C", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -212,7 +194,6 @@ public class InitWorlds {
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thelevels[18] = new Level(
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thelevels[18] = new Level(
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2,
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2,
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0,
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0,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"N", new int[] { 0, 0, 0, 0, 0, 0 },
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"N", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -223,7 +204,6 @@ public class InitWorlds {
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thelevels[19] = new Level(
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thelevels[19] = new Level(
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2,
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2,
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1,
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1,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"N", new int[] { 0, 0, 0, 0, 0, 0 },
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"N", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -234,7 +214,6 @@ public class InitWorlds {
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thelevels[20] = new Level(
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thelevels[20] = new Level(
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2,
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2,
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2,
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2,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -245,7 +224,6 @@ public class InitWorlds {
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thelevels[21] = new Level(
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thelevels[21] = new Level(
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2,
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2,
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3,
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3,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -256,7 +234,6 @@ public class InitWorlds {
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thelevels[22] = new Level(
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thelevels[22] = new Level(
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2,
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2,
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4,
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4,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"F", new int[] { 0, 0, 0, 0, 0, 0 },
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"F", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -267,7 +244,6 @@ public class InitWorlds {
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thelevels[23] = new Level(
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thelevels[23] = new Level(
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2,
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2,
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5,
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5,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -278,7 +254,6 @@ public class InitWorlds {
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thelevels[24] = new Level(
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thelevels[24] = new Level(
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2,
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2,
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6,
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6,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -289,7 +264,6 @@ public class InitWorlds {
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thelevels[25] = new Level(
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thelevels[25] = new Level(
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2,
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2,
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7,
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7,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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"Ne", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -300,7 +274,6 @@ public class InitWorlds {
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thelevels[26] = new Level(
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thelevels[26] = new Level(
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2,
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2,
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8,
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8,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Na", new int[] { 0, 0, 0, 0, 0, 0 },
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"Na", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -313,7 +286,6 @@ public class InitWorlds {
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thelevels[27] = new Level(
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thelevels[27] = new Level(
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3,
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3,
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0,
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0,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -323,7 +295,6 @@ public class InitWorlds {
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thelevels[28] = new Level(
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thelevels[28] = new Level(
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3,
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3,
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1,
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1,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -333,7 +304,6 @@ public class InitWorlds {
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thelevels[29] = new Level(
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thelevels[29] = new Level(
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3,
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3,
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2,
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2,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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"Mg", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -343,7 +313,6 @@ public class InitWorlds {
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thelevels[30] = new Level(
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thelevels[30] = new Level(
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3,
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3,
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3,
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3,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Al", new int[] { 0, 0, 0, 0, 0, 0 },
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"Al", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -353,7 +322,6 @@ public class InitWorlds {
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thelevels[31] = new Level(
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thelevels[31] = new Level(
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3,
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3,
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4,
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4,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -363,7 +331,6 @@ public class InitWorlds {
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thelevels[32] = new Level(
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thelevels[32] = new Level(
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3,
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3,
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5,
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5,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -373,7 +340,6 @@ public class InitWorlds {
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thelevels[33] = new Level(
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thelevels[33] = new Level(
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3,
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3,
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6,
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6,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -383,7 +349,6 @@ public class InitWorlds {
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thelevels[34] = new Level(
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thelevels[34] = new Level(
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3,
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3,
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7,
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7,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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"Si", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -393,7 +358,6 @@ public class InitWorlds {
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thelevels[35] = new Level(
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thelevels[35] = new Level(
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3,
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3,
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8,
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8,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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"O", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -405,7 +369,6 @@ public class InitWorlds {
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thelevels[36] = new Level(
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thelevels[36] = new Level(
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4,
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4,
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0,
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0,
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(int) (Math.random() * Integer.MAX_VALUE),
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"",
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"",
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"",
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"",
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"P", new int[] { 0, 0, 0, 0, 0, 0 },
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"P", new int[] { 0, 0, 0, 0, 0, 0 },
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@ -415,7 +378,6 @@ public class InitWorlds {
|
||||||
thelevels[37] = new Level(
|
thelevels[37] = new Level(
|
||||||
4,
|
4,
|
||||||
1,
|
1,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -425,7 +387,6 @@ public class InitWorlds {
|
||||||
thelevels[38] = new Level(
|
thelevels[38] = new Level(
|
||||||
4,
|
4,
|
||||||
2,
|
2,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -435,7 +396,6 @@ public class InitWorlds {
|
||||||
thelevels[39] = new Level(
|
thelevels[39] = new Level(
|
||||||
4,
|
4,
|
||||||
3,
|
3,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -445,7 +405,6 @@ public class InitWorlds {
|
||||||
thelevels[40] = new Level(
|
thelevels[40] = new Level(
|
||||||
4,
|
4,
|
||||||
4,
|
4,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
"S", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -455,7 +414,6 @@ public class InitWorlds {
|
||||||
thelevels[41] = new Level(
|
thelevels[41] = new Level(
|
||||||
4,
|
4,
|
||||||
5,
|
5,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"Cl", new int[] { 0, 0, 0, 0, 0, 0 },
|
"Cl", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -465,7 +423,6 @@ public class InitWorlds {
|
||||||
thelevels[42] = new Level(
|
thelevels[42] = new Level(
|
||||||
4,
|
4,
|
||||||
6,
|
6,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"Cl", new int[] { 0, 0, 0, 0, 0, 0 },
|
"Cl", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -475,7 +432,6 @@ public class InitWorlds {
|
||||||
thelevels[43] = new Level(
|
thelevels[43] = new Level(
|
||||||
4,
|
4,
|
||||||
7,
|
7,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"Ar", new int[] { 0, 0, 0, 0, 0, 0 },
|
"Ar", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -485,7 +441,6 @@ public class InitWorlds {
|
||||||
thelevels[44] = new Level(
|
thelevels[44] = new Level(
|
||||||
4,
|
4,
|
||||||
8,
|
8,
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"",
|
"",
|
||||||
"",
|
"",
|
||||||
"Ar", new int[] { 0, 0, 0, 0, 0, 0 },
|
"Ar", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
|
|
@ -2,7 +2,7 @@ package fr.evolving.automata;
|
||||||
|
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
public class Level implements Serializable {
|
public class Level implements Serializable,Cloneable {
|
||||||
public String Name;
|
public String Name;
|
||||||
public String Description;
|
public String Description;
|
||||||
public String Element;
|
public String Element;
|
||||||
|
@ -42,14 +42,14 @@ public class Level implements Serializable {
|
||||||
|
|
||||||
public transient boolean Locked;
|
public transient boolean Locked;
|
||||||
|
|
||||||
public Level(int aWorld, int aLevel, int id, String Name,
|
public Level(int aWorld, int aLevel, String Name,
|
||||||
String Description, String Element, int[] Current, int[] Victory,
|
String Description, String Element, int[] Current, int[] Victory,
|
||||||
float X, float Y, int Tech, int Cout, Grid World, int Cycle,
|
float X, float Y, int Tech, int Cout, Grid World, int Cycle,
|
||||||
int Temp, int Rayon, int Nrj, int Maxcycle, int Maxtemp,
|
int Temp, int Rayon, int Nrj, int Maxcycle, int Maxtemp,
|
||||||
int Maxrayon, int Maxnrj, String Tuto, boolean Special, int[][] Link) {
|
int Maxrayon, int Maxnrj, String Tuto, boolean Special, int[][] Link) {
|
||||||
this.aWorld = aWorld;
|
this.aWorld = aWorld;
|
||||||
this.aLevel = aLevel;
|
this.aLevel = aLevel;
|
||||||
this.id = id;
|
this.id = (int) (Math.random() * Integer.MAX_VALUE);
|
||||||
this.Name = Name;
|
this.Name = Name;
|
||||||
this.Description = Description;
|
this.Description = Description;
|
||||||
this.Element = Element;
|
this.Element = Element;
|
||||||
|
@ -73,4 +73,10 @@ public class Level implements Serializable {
|
||||||
this.Tuto = Tuto;
|
this.Tuto = Tuto;
|
||||||
this.Link = Link;
|
this.Link = Link;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Object clone() {
|
||||||
|
Level result = new Level(this.aWorld, this.aLevel, this.Name+" BIS", this.Description, this.Element, this.rewards.clone(), this.Victory_orig.clone(), this.X+100f, this.Y+100f, this.Tech, this.Cout_orig, (Grid)this.Grid_orig.clone(), this.Cycle_orig, this.Temp_orig, this.Rayon_orig, this.Nrj_orig, this.Maxcycle, this.Maxtemp, this.Maxrayon, this.Maxnrj, this.Tuto, this.Special, this.Link);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -233,7 +233,18 @@ public class Worlds extends Actor {
|
||||||
if (this.usedlevel!=null && this.usedlevel.aLevel==levelid)
|
if (this.usedlevel!=null && this.usedlevel.aLevel==levelid)
|
||||||
this.usedlevel=null;
|
this.usedlevel=null;
|
||||||
onchanged(level);
|
onchanged(level);
|
||||||
this.showlevels();
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void dupLevel() {
|
||||||
|
dupLevel(usedlevel.aLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void dupLevel(int levelid) {
|
||||||
|
Level level=(Level) findLevel(levelid).clone();
|
||||||
|
if (level!=null) {
|
||||||
|
level.aLevel=getFreeLevel();
|
||||||
|
addLevel(level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -243,7 +254,6 @@ public class Worlds extends Actor {
|
||||||
|
|
||||||
public void addLevel(Level level) {
|
public void addLevel(Level level) {
|
||||||
levels.add(level);
|
levels.add(level);
|
||||||
this.showlevels();
|
|
||||||
onchanged(level);
|
onchanged(level);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -308,10 +318,13 @@ public class Worlds extends Actor {
|
||||||
|
|
||||||
public void unLockLevel() {
|
public void unLockLevel() {
|
||||||
AssetLoader.Datahandler.user().setLevelunlock(0, usedlevel.id);
|
AssetLoader.Datahandler.user().setLevelunlock(0, usedlevel.id);
|
||||||
|
usedlevel.Locked=false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void unLockLevel(int levelid) {
|
public void unLockLevel(int levelid) {
|
||||||
AssetLoader.Datahandler.user().setLevelunlock(0, levelid);
|
Level level=findLevel(levelid);
|
||||||
|
AssetLoader.Datahandler.user().setLevelunlock(0, level.id);
|
||||||
|
findLevel(levelid).Locked=false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void set(String campaign) {
|
public void set(String campaign) {
|
||||||
|
|
|
@ -21,9 +21,11 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
|
||||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||||
|
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
|
||||||
|
import com.badlogic.gdx.utils.Align;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
||||||
import fr.evolving.UI.ButtonLevel;
|
import fr.evolving.UI.ButtonLevel;
|
||||||
|
@ -31,6 +33,7 @@ import fr.evolving.UI.Objectives;
|
||||||
import fr.evolving.UI.ServerList;
|
import fr.evolving.UI.ServerList;
|
||||||
import fr.evolving.UI.Transhower;
|
import fr.evolving.UI.Transhower;
|
||||||
import fr.evolving.UI.Translist;
|
import fr.evolving.UI.Translist;
|
||||||
|
import fr.evolving.UI.VertiBarre;
|
||||||
import fr.evolving.UI.Worldlist;
|
import fr.evolving.UI.Worldlist;
|
||||||
import fr.evolving.assets.AssetLoader;
|
import fr.evolving.assets.AssetLoader;
|
||||||
import fr.evolving.assets.InitWorlds;
|
import fr.evolving.assets.InitWorlds;
|
||||||
|
@ -53,7 +56,7 @@ public class LevelScreen implements Screen {
|
||||||
private Stage stage;
|
private Stage stage;
|
||||||
private Table table;
|
private Table table;
|
||||||
private WarningDialog dialog;
|
private WarningDialog dialog;
|
||||||
private ImageButton Previous, Next, Exit, logosmall, databaseSave, adder, signer, finisher, deletelinker, deletebutton, addbutton;
|
private ImageButton Previous, Next, Exit, logosmall, databaseSave, adder, signer, finisher, deletelinker, deletebutton, addbutton, unlocked, duplicate;
|
||||||
public Image MenuSolo, MenuMulti, MenuScenario;
|
public Image MenuSolo, MenuMulti, MenuScenario;
|
||||||
private ImageTextButton cout, tech, cycle, temp, rayon, nrj, up_cycle, up_temp, up_rayon, up_nrj, research, up;
|
private ImageTextButton cout, tech, cycle, temp, rayon, nrj, up_cycle, up_temp, up_rayon, up_nrj, research, up;
|
||||||
private TextButton buttonConnect, buttonPlay, buttonStat, buttonSave, buttonApply, buttonPlaythis;
|
private TextButton buttonConnect, buttonPlay, buttonStat, buttonSave, buttonApply, buttonPlaythis;
|
||||||
|
@ -63,6 +66,7 @@ public class LevelScreen implements Screen {
|
||||||
private TextArea TextDescriptive;
|
private TextArea TextDescriptive;
|
||||||
public Worlds worlds;
|
public Worlds worlds;
|
||||||
private Objectives Victory;
|
private Objectives Victory;
|
||||||
|
private VerticalGroup vertibar;
|
||||||
public ButtonLevel selected;
|
public ButtonLevel selected;
|
||||||
public int addervalue;
|
public int addervalue;
|
||||||
public ButtonGroup chooser;
|
public ButtonGroup chooser;
|
||||||
|
@ -151,26 +155,21 @@ public class LevelScreen implements Screen {
|
||||||
public ClickListener buttonLevelslistener() {
|
public ClickListener buttonLevelslistener() {
|
||||||
return new ClickListener() {
|
return new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
public void enter(InputEvent event, float x, float y,
|
public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
|
||||||
int pointer, Actor fromActor) {
|
ButtonLevel abutton = (ButtonLevel) event.getListenerActor();
|
||||||
ButtonLevel abutton = (ButtonLevel) event
|
|
||||||
.getListenerActor();
|
|
||||||
Gdx.app.debug("wirechem-LevelScreen","Enter button ");
|
Gdx.app.debug("wirechem-LevelScreen","Enter button ");
|
||||||
if (!abutton.isChecked() && (!abutton.level.Locked || worlds.isDebug()))
|
if (!abutton.isChecked() && (!abutton.level.Locked || worlds.isDebug()))
|
||||||
showlevel(abutton);
|
showlevel(abutton);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void exit(InputEvent event, float x, float y,
|
public void exit(InputEvent event, float x, float y,int pointer, Actor fromActor) {
|
||||||
int pointer, Actor fromActor) {
|
ButtonLevel abutton = (ButtonLevel) event.getListenerActor();
|
||||||
ButtonLevel abutton = (ButtonLevel) event
|
|
||||||
.getListenerActor();
|
|
||||||
Gdx.app.debug("wirechem-LevelScreen","Enter button ");
|
Gdx.app.debug("wirechem-LevelScreen","Enter button ");
|
||||||
if (!abutton.isChecked() && (!abutton.level.Locked || worlds.isDebug()))
|
if (!abutton.isChecked() && (!abutton.level.Locked || worlds.isDebug()))
|
||||||
showlevel(abutton);
|
showlevel(abutton);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void touchDragged(InputEvent event, float x,
|
public void touchDragged(InputEvent event, float x, float y, int pointer) {
|
||||||
float y, int pointer) {
|
|
||||||
ButtonLevel abutton = (ButtonLevel) event.getListenerActor();
|
ButtonLevel abutton = (ButtonLevel) event.getListenerActor();
|
||||||
if (worlds.isDebug()) {
|
if (worlds.isDebug()) {
|
||||||
abutton.setPosition(event.getStageX() - 56, event.getStageY() - 20);
|
abutton.setPosition(event.getStageX() - 56, event.getStageY() - 20);
|
||||||
|
@ -222,6 +221,7 @@ public class LevelScreen implements Screen {
|
||||||
buttonLevels.add(button);
|
buttonLevels.add(button);
|
||||||
stage.addActor(button);
|
stage.addActor(button);
|
||||||
button.addListener(buttonLevelslistener());
|
button.addListener(buttonLevelslistener());
|
||||||
|
showlevel(button);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LevelScreen.this.loadWorld();
|
LevelScreen.this.loadWorld();
|
||||||
|
@ -791,7 +791,23 @@ public class LevelScreen implements Screen {
|
||||||
//Group Debug
|
//Group Debug
|
||||||
//**********************************************************
|
//**********************************************************
|
||||||
Gdx.app.debug("wirechem-LevelScreen", "Création du groupe Debug.");
|
Gdx.app.debug("wirechem-LevelScreen", "Création du groupe Debug.");
|
||||||
deletebutton = new ImageButton(AssetLoader.Skin_level, "boss");
|
unlocked = new ImageButton(AssetLoader.Skin_level, "unlocked");
|
||||||
|
unlocked.setPosition(1460, 140);
|
||||||
|
unlocked.addListener(new ClickListener() {
|
||||||
|
@Override
|
||||||
|
public void clicked(InputEvent event, float x, float y) {
|
||||||
|
worlds.unLockLevel(selected.level.aLevel);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
duplicate = new ImageButton(AssetLoader.Skin_level, "duplicate");
|
||||||
|
duplicate.setPosition(1460, 140);
|
||||||
|
duplicate.addListener(new ClickListener() {
|
||||||
|
@Override
|
||||||
|
public void clicked(InputEvent event, float x, float y) {
|
||||||
|
worlds.dupLevel(selected.level.aLevel);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
deletebutton = new ImageButton(AssetLoader.Skin_level, "eraser");
|
||||||
deletebutton.setPosition(1460, 140);
|
deletebutton.setPosition(1460, 140);
|
||||||
deletebutton.addListener(new ClickListener() {
|
deletebutton.addListener(new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
|
@ -817,13 +833,12 @@ public class LevelScreen implements Screen {
|
||||||
button.level.Link=links.toArray();
|
button.level.Link=links.toArray();
|
||||||
}
|
}
|
||||||
Gdx.app.debug("wirechem-LevelScreen", "Destruction du bouton :"+selected.level.aLevel);
|
Gdx.app.debug("wirechem-LevelScreen", "Destruction du bouton :"+selected.level.aLevel);
|
||||||
//buttonLevels.removeValue(selected, true);
|
|
||||||
worlds.delLevel(selected.level.aLevel);
|
worlds.delLevel(selected.level.aLevel);
|
||||||
//selected.remove();
|
selectone();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
deletelinker = new ImageButton(AssetLoader.Skin_level, "boss");
|
deletelinker = new ImageButton(AssetLoader.Skin_level, "cut");
|
||||||
deletelinker.setPosition(1560, 140);
|
deletelinker.setPosition(1560, 140);
|
||||||
deletelinker.addListener(new ClickListener() {
|
deletelinker.addListener(new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
|
@ -842,7 +857,7 @@ public class LevelScreen implements Screen {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
addbutton = new ImageButton(AssetLoader.Skin_level, "boss");
|
addbutton = new ImageButton(AssetLoader.Skin_level, "level");
|
||||||
addbutton.setPosition(1760, 540);
|
addbutton.setPosition(1760, 540);
|
||||||
addbutton.addListener(new ClickListener() {
|
addbutton.addListener(new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
|
@ -850,7 +865,6 @@ public class LevelScreen implements Screen {
|
||||||
Level level=new Level(
|
Level level=new Level(
|
||||||
worlds.getWorld(),
|
worlds.getWorld(),
|
||||||
worlds.getFreeLevel(),
|
worlds.getFreeLevel(),
|
||||||
(int) (Math.random() * Integer.MAX_VALUE),
|
|
||||||
"Unknown",
|
"Unknown",
|
||||||
"Unknown",
|
"Unknown",
|
||||||
"Uk", new int[] { 0, 0, 0, 0, 0, 0 },
|
"Uk", new int[] { 0, 0, 0, 0, 0, 0 },
|
||||||
|
@ -858,13 +872,9 @@ public class LevelScreen implements Screen {
|
||||||
(float)Math.random() * 750f, 0, 0, new Grid(3, 3), 0, 0, 0, 0, 99999, 99999,
|
(float)Math.random() * 750f, 0, 0, new Grid(3, 3), 0, 0, 0, 0, 99999, 99999,
|
||||||
99999, 99999, "", false, new int[][] {{}});
|
99999, 99999, "", false, new int[][] {{}});
|
||||||
worlds.addLevel(level);
|
worlds.addLevel(level);
|
||||||
//ButtonLevel button=new ButtonLevel(level, AssetLoader.ratio, true);
|
|
||||||
//buttonLevels.add(button);
|
|
||||||
//stage.addActor(button);
|
|
||||||
//button.addListener(buttonLevelslistener());
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
finisher = new ImageButton(AssetLoader.Skin_level, "boss");
|
finisher = new ImageButton(AssetLoader.Skin_level, "finish");
|
||||||
finisher.setSize(64, 64);
|
finisher.setSize(64, 64);
|
||||||
finisher.setPosition(1560, 40);
|
finisher.setPosition(1560, 40);
|
||||||
finisher.addListener(new ClickListener() {
|
finisher.addListener(new ClickListener() {
|
||||||
|
@ -880,7 +890,7 @@ public class LevelScreen implements Screen {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
signer = new ImageButton(AssetLoader.Skin_level, "add");
|
signer = new ImageButton(AssetLoader.Skin_level, "add");
|
||||||
signer.setPosition(1660, 40);
|
signer.setPosition(1280, AssetLoader.height-650);
|
||||||
signer.addListener(new ClickListener() {
|
signer.addListener(new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
public void clicked(InputEvent event, float x, float y) {
|
public void clicked(InputEvent event, float x, float y) {
|
||||||
|
@ -899,7 +909,7 @@ public class LevelScreen implements Screen {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
adder = new ImageButton(AssetLoader.Skin_level, "add1");
|
adder = new ImageButton(AssetLoader.Skin_level, "add1");
|
||||||
adder.setPosition(1720, 40);
|
adder.setPosition(1340, AssetLoader.height-650);
|
||||||
adder.addListener(new ClickListener() {
|
adder.addListener(new ClickListener() {
|
||||||
@Override
|
@Override
|
||||||
public void clicked(InputEvent event, float x, float y) {
|
public void clicked(InputEvent event, float x, float y) {
|
||||||
|
@ -926,15 +936,22 @@ public class LevelScreen implements Screen {
|
||||||
worlds.save(worlds.getName());
|
worlds.save(worlds.getName());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
vertibar=new VerticalGroup();
|
||||||
|
vertibar.setPosition(1600, AssetLoader.height-500);
|
||||||
|
vertibar.center();
|
||||||
|
vertibar.addActor(databaseSave);
|
||||||
|
vertibar.space(20f);
|
||||||
|
vertibar.addActor(deletebutton);
|
||||||
|
vertibar.addActor(addbutton);
|
||||||
|
vertibar.addActor(duplicate);
|
||||||
|
vertibar.addActor(deletelinker);
|
||||||
|
vertibar.addActor(unlocked);
|
||||||
|
vertibar.addActor(finisher);
|
||||||
|
vertibar.addActor(databaseSave);
|
||||||
group_debug=new Group();
|
group_debug=new Group();
|
||||||
group_debug.addActor(databaseSave);
|
|
||||||
group_debug.addActor(adder);
|
group_debug.addActor(adder);
|
||||||
group_debug.addActor(signer);
|
group_debug.addActor(signer);
|
||||||
group_debug.addActor(finisher);
|
group_debug.addActor(vertibar);
|
||||||
group_debug.addActor(deletelinker);
|
|
||||||
group_debug.addActor(deletebutton);
|
|
||||||
group_debug.addActor(addbutton);
|
|
||||||
|
|
||||||
//**********************************************************
|
//**********************************************************
|
||||||
Gdx.app.debug("wirechem-LevelScreen", "Affichage du menu.");
|
Gdx.app.debug("wirechem-LevelScreen", "Affichage du menu.");
|
||||||
|
@ -992,6 +1009,16 @@ public class LevelScreen implements Screen {
|
||||||
stage.dispose();
|
stage.dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void selectone() {
|
||||||
|
for(ButtonLevel button: buttonLevels)
|
||||||
|
if (button!=null) {
|
||||||
|
selected=button;
|
||||||
|
selected.setChecked(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
public void showlevel(ButtonLevel button) {
|
public void showlevel(ButtonLevel button) {
|
||||||
if (button==null)
|
if (button==null)
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -64,10 +64,8 @@ public class SplashScreen implements Screen {
|
||||||
if (AssetLoader.manager != null) {
|
if (AssetLoader.manager != null) {
|
||||||
batcher.begin();
|
batcher.begin();
|
||||||
batcher.setProjectionMatrix(AssetLoader.Camera.combined);
|
batcher.setProjectionMatrix(AssetLoader.Camera.combined);
|
||||||
AssetLoader.empty.draw(batcher, (AssetLoader.width / 2) - 400f,
|
AssetLoader.empty.draw(batcher, (AssetLoader.width / 2) - 400f, 150f, 800f, 50f);
|
||||||
150f, 800f, 50f);
|
AssetLoader.full.draw(batcher, (AssetLoader.width / 2) - 400f, 150f, AssetLoader.manager.getProgress() * 800f, 50f);
|
||||||
AssetLoader.full.draw(batcher, (AssetLoader.width / 2) - 400f,
|
|
||||||
150f, AssetLoader.manager.getProgress() * 800f, 50f);
|
|
||||||
AssetLoader.manager.update();
|
AssetLoader.manager.update();
|
||||||
batcher.end();
|
batcher.end();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue