feat: ajout d'un actor iconvalue qui permet d'afficher des données du niveau en "live"
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87a63a44bb
commit
fd74d60194
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@ -0,0 +1,73 @@
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package fr.evolving.UI;
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import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import fr.evolving.automata.Worlds;
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public class IconValue extends ImageTextButton{
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public enum Icon{tech,cout,research,cycle,temp,rayon,nrj};
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Icon icon;
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boolean showmaximum;
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Worlds worlds;
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public IconValue(Icon icon,Worlds worlds, Skin skin) {
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super("", skin,icon.toString()+"2");
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this.icon=icon;
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this.worlds=worlds;
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}
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public void SetShowMaximum(boolean value)
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{
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showmaximum=value;
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}
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@Override
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public void act(float delta)
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{
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switch(this.icon) {
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case tech:
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this.setText(String.valueOf(worlds.getInformations().Tech));
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this.setVisible(worlds.getInformations().Tech>=1);
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break;
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case cout:
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this.setText(String.valueOf(worlds.getInformations().Cout));
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this.setVisible(worlds.getInformations().Cout>0);
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break;
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case research:
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this.setText(String.valueOf(worlds.ReadResearch()));
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this.setVisible(worlds.ReadResearch()>0);
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break;
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case cycle:
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this.setVisible(worlds.getWorld()>=1);
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if (showmaximum)
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this.setText(String.valueOf(worlds.getInformations().Cycle)+"/"+String.valueOf(worlds.getInformations().Maxcycle));
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else
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this.setText(String.valueOf(worlds.getInformations().Cycle));
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break;
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case temp:
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this.setVisible(worlds.getWorld()>=2);
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if (showmaximum)
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this.setText(String.valueOf(worlds.getInformations().Temp)+"/"+String.valueOf(worlds.getInformations().Maxtemp));
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else
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this.setText(String.valueOf(worlds.getInformations().Temp));
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break;
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case rayon:
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this.setVisible(worlds.getWorld()>=3);
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if (showmaximum)
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this.setText(String.valueOf(worlds.getInformations().Rayon)+"/"+String.valueOf(worlds.getInformations().Maxrayon));
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else
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this.setText(String.valueOf(worlds.getInformations().Rayon));
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break;
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case nrj:
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this.setVisible(worlds.getWorld()>=4);
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if (showmaximum)
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this.setText(String.valueOf(worlds.getInformations().Nrj)+"/"+String.valueOf(worlds.getInformations().Maxnrj));
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else
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this.setText(String.valueOf(worlds.getInformations().Nrj));
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break;
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}
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}
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}
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@ -42,7 +42,7 @@ public class LevelRenderer {
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shapeRenderer = new ShapeRenderer();
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Laser = new Laser();
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AssetLoader.viewport.apply();
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font = AssetLoader.Skin_level.getFont("OpenDyslexicAlta-22");
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font = AssetLoader.Skin_level.getFont("OpenDyslexicAlta-25");
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}
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public void evolve() {
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@ -146,7 +146,7 @@ public class LevelRenderer {
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* AssetLoader.ratio,
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10,
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0.5f,
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!LevelScreen.buttonLevels[i].level.Locked,
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!LevelScreen.buttonLevels[found].level.Locked,
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LevelScreen.buttonLevels[i]
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.getLevelcolor(),
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LevelScreen.buttonLevels[found]
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@ -162,7 +162,7 @@ public class LevelRenderer {
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* AssetLoader.ratio,
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10,
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0.5f,
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!LevelScreen.buttonLevels[i].level.Locked,
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!LevelScreen.buttonLevels[found].level.Locked,
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LevelScreen.buttonLevels[i]
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.getLevelcolor(),
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LevelScreen.buttonLevels[found]
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@ -35,6 +35,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.List;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Slider;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
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@ -55,11 +56,13 @@ import com.badlogic.gdx.utils.OrderedMap;
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import fr.evolving.UI.ButtonLevel;
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import fr.evolving.UI.HorizBarre;
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import fr.evolving.UI.IconValue;
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import fr.evolving.UI.Menu;
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import fr.evolving.UI.Objectives;
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import fr.evolving.UI.TouchMaptiles;
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import fr.evolving.UI.VertiBarre;
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import fr.evolving.UI.WarnDialog;
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import fr.evolving.UI.IconValue.Icon;
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import fr.evolving.assets.AssetLoader;
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import fr.evolving.assets.Preference;
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import fr.evolving.automata.Level;
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@ -90,8 +93,8 @@ public class GameScreen implements Screen {
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private ImageButton Setflag, info_up_nrj, info_up_temp, info_up, info_up_rayon,
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info_up_cycle, info_up_nrjval, info_up_tempval, info_up_rayonval,
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info_up_cycleval, nextpage, previouspage;
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private ImageTextButton cycle, temp, nrj, rayon, cout, tech, research,
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info_cout, info_tech, info_research, info_activation;
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private ImageTextButton info_cout, info_tech, info_research, info_activation;
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private IconValue cycle, temp, nrj, rayon, cout, tech, research;
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String[] tocreate;
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private ButtonLevel buttonlevel;
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private Objectives objectives;
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@ -248,27 +251,20 @@ public class GameScreen implements Screen {
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tooltip = new TextArea("tooltip:x\r\n tooltip:y",AssetLoader.Skin_level, "info_tooltip");
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tooltip.setBounds(541, 27, 100, 50);
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Gdx.app.debug(getClass().getSimpleName(),"Création de la barre de gestion du haut");
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cycle = new ImageTextButton(String.valueOf(level.Cycle),AssetLoader.Skin_level, "cycle2");
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cycle.setVisible(level.aWorld>=1);
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cycle = new IconValue(Icon.cycle,worlds, AssetLoader.Skin_level);
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cycle.setPosition(10, AssetLoader.height - 74);
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temp = new ImageTextButton(String.valueOf(level.Temp),AssetLoader.Skin_level, "temp2");
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temp.setVisible(level.aWorld>=2);
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temp = new IconValue(Icon.temp,worlds, AssetLoader.Skin_level);
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temp.setPosition(210, AssetLoader.height - 74);
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rayon = new ImageTextButton(String.valueOf(level.Rayon),AssetLoader.Skin_level, "rayon2");
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rayon.setVisible(level.aWorld>=3);
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rayon = new IconValue(Icon.rayon,worlds, AssetLoader.Skin_level);
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rayon.setPosition(410, AssetLoader.height - 74);
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nrj = new ImageTextButton(String.valueOf(level.Nrj),AssetLoader.Skin_level, "nrj2");
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nrj.setVisible(level.aWorld>=4);
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nrj = new IconValue(Icon.nrj,worlds, AssetLoader.Skin_level);
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nrj.setPosition(610, AssetLoader.height - 74);
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tech = new ImageTextButton(String.valueOf(level.Tech),AssetLoader.Skin_level, "tech2");
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tech = new IconValue(Icon.tech,worlds, AssetLoader.Skin_level);
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tech.setPosition(1345, AssetLoader.height - 74);
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tech.setVisible(level.Tech>=1);
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cout = new ImageTextButton(String.valueOf(level.Cout),AssetLoader.Skin_level, "cout2");
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cout.setVisible(level.Cout>0);
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cout = new IconValue(Icon.cout,worlds, AssetLoader.Skin_level);
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cout.setPosition(1445, AssetLoader.height - 74);
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research = new ImageTextButton(String.valueOf(0),AssetLoader.Skin_level, "research2");
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research = new IconValue(Icon.research,worlds, AssetLoader.Skin_level);
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research.setPosition(1545, AssetLoader.height - 74);
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research.setVisible(level.Special || level.aWorld>0);
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objectives = new Objectives();
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objectives.setVictory(level.Victory);
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objectives.setPosition(890, AssetLoader.height - 95);
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@ -716,6 +712,7 @@ public class GameScreen implements Screen {
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menu.EraseSurtile();
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hideInfo();
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if (caller == "run") {
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worlds.getInformations().Cout-=15;
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} else if (caller == "stop") {
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} else if (caller == "speed") {
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} else if (caller == "move") {
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