{
    com.badlogic.gdx.graphics.g2d.BitmapFont: {
	Fluoxetine-25: { file: fonts/Fluoxetine-25.fnt },
	Vademecum-28: { file: fonts/Vademecum-28.fnt },
	Vademecum-18: { file: fonts/Vademecum-18.fnt },
	OpenDyslexicAlta-25: { file: fonts/OpenDyslexicAlta-25.fnt },
	OpenDyslexicAlta-22: { file: fonts/OpenDyslexicAlta-22.fnt },
	OpenDyslexicAlta-20: { file: fonts/OpenDyslexicAlta-20.fnt },
	OpenDyslexicAlta-18: { file: fonts/OpenDyslexicAlta-18.fnt },
	OpenDyslexicAlta-28: { file: fonts/OpenDyslexicAlta-28.fnt },
    },
    com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: { 
       // Bouton: { up: button_up , down: button_down, font: OpenDyslexicAlta-25, pressedOffsetY: -4 }
    }
    com.badlogic.gdx.graphics.Color: {
      red: { a: 1, b: 0, g: 0, r: 1 },
      veryred: { a: 1, b: 0, g:0, r: 0.7 },
      green: { a: 1, b: 0, g: 1, r: 0 },
      blue: { a: 1, b: 1, g: 0, r: 0 },
      white: { a: 1, b: 1, g: 1, r: 1 },
      black: { a: 1, b: 0, g: 0, r: 0 },
      grey: { a: 1, b: 0, g: 0, r: 0 },
      lowgrey: { a: 1, b: 0.352, g: 0.352, r: 0.352 },
      world0: { r:0.843, g:0.129, b:1, a:1},
      world1: { r:0, g:0.752, b:0.956, a:1},
      world2: { r:0.921, g:0.462, b:0.462, a:1},
      world3: { r:0.019, g:0.615, b:0.235, a:1},
      world4: { r:0.788, g:0.819, b:0.384, a:1},
   }
   com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
		leveler0_down: { name: leveler0, color: veryred },
		leveler0_over: { name: leveler0, color: red },
		leveler0_disabled: { name: leveler0, color: lowgrey },
		leveler1_down: { name: leveler1, color: veryred },
		leveler1_over: { name: leveler1, color: red },
		leveler1_disabled: { name: leveler1, color: lowgrey },
		leveler2_down: { name: leveler2, color: veryred },
		leveler2_over: { name: leveler2, color: red },
		leveler2_disabled: { name: leveler2, color: lowgrey },
		leveler3_down: { name: leveler3, color: veryred },
		leveler3_over: { name: leveler3, color: red },
		leveler3_disabled: { name: leveler3, color: lowgrey },
		leveler4_down: { name: leveler4, color: veryred },
		leveler4_over: { name: leveler4, color: red },
		leveler4_disabled: { name: leveler4, color: lowgrey },
		
		arrows_down: { name: arrows, color: veryred },
		arrows_over: { name: arrows, color: red },
		arrows_disabled: { name: arrows, color: lowgrey },
		arrows2_down: { name: arrows2, color: veryred },
		arrows2_over: { name: arrows2, color: red },
		arrows2_disabled: { name: arrows2, color: lowgrey },
		logo2_down: { name: logo2, color: veryred },
		logo2_over: { name: logo2, color: red },
		logo2_disabled: { name: logo2, color: lowgrey },
		cout_down: { name: cout, color: veryred },
		cout_over: { name: cout, color: red },
		cout_disabled: { name: cout, color: lowgrey },
		rayon_down: { name: rayon, color: veryred },
		rayon_over: { name: rayon, color: red },
		rayon_disabled: { name: rayon, color: lowgrey },
		nrj_down: { name: nrj, color: veryred },
		nrj_over: { name: nrj, color: red },
		nrj_disabled: { name: nrj, color: lowgrey },
		temp_down: { name: temp, color: veryred },
		temp_over: { name: temp, color: red },
		temp_disabled: { name: temp, color: lowgrey },
		cycle_down: { name: cycle, color: veryred },
		cycle_over: { name: cycle, color: red },
		cycle_disabled: { name: cycle, color: lowgrey },
		tech_down: { name: tech, color: veryred },
		tech_over: { name: tech, color: red },
		tech_disabled: { name: tech, color: lowgrey }
		exit2_down: { name: exit2, color: veryred },
		exit2_over: { name: exit2, color: red },
		exit2_disabled: { name: exit2, color: lowgrey },
		up_rayon_down: { name: up_rayon, color: veryred },
		up_rayon_over: { name: up_rayon, color: red },
		up_rayon_disabled: { name: up_rayon, color: lowgrey },
		up_nrj_down: { name: up_nrj, color: veryred },
		up_nrj_over: { name: up_nrj, color: red },
		up_nrj_disabled: { name: up_nrj, color: lowgrey },
		up_temp_down: { name: up_temp, color: veryred },
		up_temp_over: { name: up_temp, color: red },
		up_temp_disabled: { name: up_temp, color: lowgrey },
		up_cycle_down: { name: up_cycle, color: veryred },
		up_cycle_over: { name: up_cycle, color: red },
		up_cycle_disabled: { name: up_cycle, color: lowgrey },
		up_down: { name: up, color: veryred },
		up_over: { name: up, color: red },
		up_disabled: { name: up, color: lowgrey },		
		points_down: { name: points, color: veryred },
		points_over: { name: points, color: red },
		points_disabled: { name: points, color: lowgrey },		
				
  		run_down: { name: run, color: veryred },
        stop_down: { name: stop, color: veryred },
        speed_down: { name: speed, color: veryred }, 
        move_down: { name: move, color: veryred },
        zoomp_down: { name: zoomp, color: veryred },
        zoomm_down: { name: zoomm, color: veryred },
        raz_down: { name: raz, color: veryred },
        save_down: { name: save, color: veryred },
        levels_down: { name: levels, color: veryred },
        exits_down: { name: exits, color: veryred },
        settings_down: { name: settings, color: veryred },
        stat_down: { name: stat, color: veryred },
        tree_down: { name: tree, color: veryred },
        unlocked_down: { name: unlocked, color: veryred },
        database_down: { name: database, color: veryred },
        database-save_down: { name: database-save, color: veryred },
        addcol_down: { name: addcol, color: veryred },
        addrow_down: { name: addrow, color: veryred },
        delcol_down: { name: delcol, color: veryred },
        delrow_down: { name: delrow, color: veryred },
        
        infos_down: { name: infos, color: veryred },
        extend_disabled: { name: extend, color: grey },
        extend_down: { name: extend, color: veryred } 
        extend2_disabled: { name: extend2, color: grey },
        extend2_down: { name: extend2, color: veryred } ,
        evolution_disabled: { name: evolution, color: black }
        evolution_down: { name: evolution, color: grey }
        
	}
	
    com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton$ImageTextButtonStyle: { 
        world0: { checkedFontColor:red, disabledFontColor:white, fontColor:white, overFontColor:red ,up: leveler0 , down: leveler0_down, over:leveler0_over, disabled:leveler0_disabled, checked:leveler0_over, font: Fluoxetine-25, pressedOffsetY: -70, unpressedOffsetY: -72, checkedOffsetY: -72 }
        world1: { checkedFontColor:red, disabledFontColor:white, fontColor:white, overFontColor:red ,up: leveler1 , down: leveler1_down, over:leveler1_over, disabled:leveler1_disabled, checked:leveler1_over, font: Fluoxetine-25, pressedOffsetY: -70, unpressedOffsetY: -72, checkedOffsetY: -72 }
        world2: { checkedFontColor:red, disabledFontColor:white, fontColor:white, overFontColor:red ,up: leveler2 , down: leveler2_down, over:leveler2_over, disabled:leveler2_disabled, checked:leveler2_over, font: Fluoxetine-25, pressedOffsetY: -70, unpressedOffsetY: -72, checkedOffsetY: -72 }
        world3: { checkedFontColor:red, disabledFontColor:white, fontColor:white, overFontColor:red ,up: leveler3 , down: leveler3_down, over:leveler3_over, disabled:leveler3_disabled, checked:leveler3_over, font: Fluoxetine-25, pressedOffsetY: -70, unpressedOffsetY: -72, checkedOffsetY: -72 }
        world4: { checkedFontColor:red, disabledFontColor:white, fontColor:white, overFontColor:red ,up: leveler4 , down: leveler4_down, over:leveler4_over, disabled:leveler4_disabled, checked:leveler4_over, font: Fluoxetine-25, pressedOffsetY: -70, unpressedOffsetY: -72, checkedOffsetY: -72 }
        cout: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cout , down: cout_down, over:cout_over, disabled:cout_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        tech: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: tech , down: tech_down, over:tech_over, disabled:tech_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        cycle: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cycle , down: cycle_down, over:cycle_over, disabled:cycle_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        temp: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: temp , down: temp_down, over:temp_over, disabled:temp_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        rayon: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: rayon , down: rayon_down, over:rayon_over, disabled:rayon_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        nrj: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: nrj , down: nrj_down, over:nrj_over, disabled:nrj_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        cycle2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cycle , down: cycle, over:cycle, disabled:cycle, font: OpenDyslexicAlta-25, pressedOffsetX: 45, unpressedOffsetX: 47,  checkedOffsetX: 45 }
        temp2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: temp , down: temp, over:temp, disabled:temp, font: OpenDyslexicAlta-25, pressedOffsetX: 45, unpressedOffsetX: 47, checkedOffsetX: 45 } 
        rayon2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: rayon , down: rayon, over:rayon, disabled:rayon, font: OpenDyslexicAlta-25, pressedOffsetX: 45, unpressedOffsetX: 47, checkedOffsetX: 45 }
        nrj2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: nrj , down: nrj, over:nrj, disabled:nrj, font: OpenDyslexicAlta-25, pressedOffsetX: 45, unpressedOffsetX: 47, checkedOffsetX: 45 } 
        cout2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cout , down: cout, over:cout, disabled:cout, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        tech2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: tech , down: tech, over:tech, disabled:tech, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        research2: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: points , down: points, over:points, disabled:points, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        info_research: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: points , down: points, over:points, disabled:points, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 }
        info_activation: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: activation , down: activation, over:activation, disabled:activation, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 } 
        info_cout: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: cout , down: cout, over:cout, disabled:cout, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 }
        info_tech: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: tech , down: tech, over:tech, disabled:tech, font: OpenDyslexicAlta-20, pressedOffsetY: -35, unpressedOffsetY: -37, checkedOffsetY: -37 } 
        default: { checkedFontColor:red,disabledFontColor:white, fontColor:white, overFontColor:red , font: OpenDyslexicAlta-25, pressedOffsetY: 0, unpressedOffsetY: -2 } 
       	up_rayon: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: up_rayon , down: up_rayon_down, over:up_rayon_over, disabled:up_rayon_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        up_nrj: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: up_nrj , down: up_nrj_down, over:up_nrj_over, disabled:up_nrj_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        up_cycle: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: up_cycle , down: up_cycle_down, over:up_cycle_over, disabled:up_cycle_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 }
        up_temp: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: up_temp , down: up_temp_down, over:up_temp_over, disabled:up_temp_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        up: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: up , down: up_down, over:up_over, disabled:up_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
        research: { disabledFontColor:white, fontColor:white, overFontColor:red ,up: points , down: points_down, over:points_over, disabled:points_disabled, font: OpenDyslexicAlta-25, pressedOffsetY: -45, unpressedOffsetY: -47, checkedOffsetY: -47 } 
 
    }
  com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: { 
        Exit: { up: exit2 , down: exit2_down, over:exit2_over}
        Next: { up: arrows , down: arrows_down, over:arrows_over}
        Previous: { up: arrows2 , down: arrows2_down, over:arrows2_over}
        logosmall: { up: logo2 , down: logo2_down, over:logo2_over,checked:logo2_down}
        run: { up: run, down:run_down }   
        stop: { up: stop, down:stop_down }   
        speed: { up: speed,down:speed_down }   
        move: { up: move,down:move_down }   
        zoomp: { up: zoomp,down:zoomp_down }   
        zoomm: { up: zoomm,down:zoomm_down }   
        raz: { up: raz,down:raz_down }   
        save: { up: save,down:save_down }   
        levels: { up: levels,down:levels_down }   
        exits: { up: exits,down:exits_down }   
        screen: { checked: screen, up:windows   }  
        sound: { checked:sound , up :nosound }
 		Setflag: { checked:french  , up: usa }
        tuto: { checked:tuto , up:nothing }  
        grid: { checked: grid, up:nogrid } 
        settings: { up: settings,down:settings_down }   
        stat: { up: stat,down:stat_down }
        separator: { up: separator }       
        tree: { up: tree,down:tree_down }    
        unlocked:{ up:unlocked, down:unlocked_down }
        database:{ up:database, down:database_down }
        database-save:{ up:database-save, down:database-save_down }
        addcol:{ up:addcol, down:addcol_down }
        addrow:{ up:addrow, down:addrow_down }     
        delcol:{ up:delcol, down:delcol_down }     
        delrow:{ up:delrow, down:delrow_down }        
        infos: { up: infos,down:infos_down }
        info_nrj: { up: nrj }
        info_cycle: { up: cycle } 
        info_temp: { up: temp } 
       	info_rayon: { up: rayon } 
       	info_nrjval: { up: jauge3 }
        info_cycleval: { up: jauge3 } 
        info_tempval: { up: jauge3 } 
       	info_rayonval: { up: jauge3 }
       	Warnerbros: { up: Warningmsg }   
       	extend: { up: extend, disabled:extend_disabled, down:extend_down }   
       	extend2: { up: extend2, disabled:extend2_disabled, down:extend2_down }   
       	evolution: { up: evolution, disabled:evolution_disabled, down:evolution_down }
       	add: { up:add }
       	sub: { up:sub }
       	add1: { up:add1 }
       	add10: { up:add10 }
       	add100: { up:add100 }
       	add1000: { up:add1000 }
       	add10000: { up:add10000 }
    } 
    
  com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: { 
        Levelshort: { font : Vademecum-28 }
        FPS: { font : OpenDyslexicAlta-18 }
        default: { font : OpenDyslexicAlta-18 }
        info_nom: { font : Vademecum-18 }
    }
  com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: { 
        Descriptif: { font : OpenDyslexicAlta-20 , fontColor:white}
        info_desc: { font : OpenDyslexicAlta-20 , fontColor:white}
        info_tooltip: { font : OpenDyslexicAlta-18 , fontColor:white}
    }
    
}