224 lines
14 KiB
INI
224 lines
14 KiB
INI
[class-structure]=Structure
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[class-charge]=Charging
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[class-direction]=Orientation
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[class-filtrage]=Filtring
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[class-synthese]=Synthesis
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[class-detection]=Detection
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[class-divers]=Others
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[class-scenario]=Scenario
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[canoni-name]=Electron canon I
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[canoni-desc]=Each 10 turns, this transmuter create a neutral electron on a copper wire, it use an small amount of energy to generate the electron.
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[canonii-name]=Electron canon II
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[canonii-desc]=Each 10 turns, this transmuter create a neutral electron on a copper wire, it use an small amount of energy to generate the electron. Can be activated to reduce the generation time.
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[canoniii-name]=Electron canon III
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[canoniii-desc]=Each 10 turns, this transmuter create a neutral electron on a copper wire, it use an small amount of energy to generate the electron. Can be activated to reduce the generation time.
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[canoniv-name]=Electron canon IV
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[canoniv-desc]=Each 10 turns, this transmuter create a neutral electron on a copper wire, it use an small amount of energy to generate the electron. It take only one case.
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[positiver-name]=Non-activable positiver
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[positiver-desc]=Charge an electron positivly when it goes across this transmuter, whatever it's nature. This is non-activable version of the transmuter.
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[positiveri-name]=Positiver I
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[positiveri-desc]=Charge an electron positivly when it goes across this transmuter, whatever it's nature. This is initial version of the transmuter.
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[positiverii-name]=Positiver II
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[positiverii-desc]=Charge an electron positivly when it goes across this transmuter, whatever it's nature. This is the first evolution of the transmuter, easier to put on grid with less temperature at use.
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[positiveriii-name]=Positiver III
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[positiveriii-desc]=Charge an electron positivly when it goes across this transmuter, whatever it's nature. This is the second evolution of the transmuter which take only one cell.
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[negativer-name]=Non-activable negativer
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[negativer-desc]=Charge an electron negativly when it goes across this transmuter, whatever it's nature. This is non-activable version of the transmuter.
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[negativeri-name]=Negativer I
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[negativeri-desc]=Charge an electron negativly when it goes across this transmuter, whatever it's nature. This is initial version of the transmuter.
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[negativerii-name]=Negativer II
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[negativerii-desc]=Charge an electron negativly when it goes across this transmuter, whatever it's nature. This is the first evolution of the transmuter, easier to put on grid with less temperature at use.
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[negativeriii-name]=Negativer III
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[negativeriii-desc]=Charge an electron negativly when it goes across this transmuter, whatever it's nature. This is the second evolution of the transmuter which take only one cell.
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[inverteri-name]=Inverter I
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[inverteri-desc]=Invert the charge of an electron when it goes across this transmuter, whatever it's nature. This is initial version of the transmuter.
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[inverterii-name]=Inverter II
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[inverterii-desc]=Invert the charge of an electron when it goes across this transmuter, whatever it's nature. This is the first evolution of the transmuter.
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[neutraliseri-name]=Neutraliser I
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[neutraliseri-desc]=Nullify the charge of an electron when it goes across this transmuter, whatever it's nature. This is initial version of the transmuter.
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[neutraliserii-name]=Neutraliser II
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[neutraliserii-desc]=Nullify the charge of an elektron when it goes across this transmuter, whatever it's nature. This is the first evolution of the transmuter.
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[insufler33-name]=Insufler 33%
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[insufler33-desc]=Change direction of 33%, one on three of the electron whatever it's nature to the first exit.
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[insufler50-name]=Insufler 50%
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[insufler50-desc]=Change direction of 50%, one on two of the electron whatever it's nature to the first exit.
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[insufler100-name]=Insufler 100%
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[insufler100-desc]=Change direction of 100%, every electron whatever it's nature to the first exit.
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[oneway-name]=Oneway
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[oneway-desc]=Let electrons going accross this transmuter only in one direction, the others are blocked and go to the opposite.
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[distributer-name]=Distributer
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[distributer-desc]=Change direction every electron respectively to exit 1,2 and 3, this allow to distribute one on three electron on each exit.
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[filterpositive-name]=Positive Filter
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[filterpositive-desc]=Filter every electron passing under this transmuter, only the positives ones can pass throught this gate.
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[filternegative-name]=Negative Filter
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[filternegative-desc]=Filter every electron passing under this transmuter, only the negatives ones can pass throught this gate.
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[filterbig-name]=Bigger Filter
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[filterbig-desc]=Filter every electron passing under this transmuter, only the super electrons can pass throught this gate.
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[filteractivable-name]=Activable Filter
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[filteractivable-desc]=Filter every electron passing under this transmuter. When activated, every electron can pass throught this gate.
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[filter1-name]=One electron Filter
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[filter1-desc]=Only one electron can go throught this transmuter. When blocked, no electron can cross this transmuter.
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[filter2-name]=Two electrons Filter
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[filter2-desc]=Only two electrons can go throught this transmuter. When blocked, no electron can cross this transmuter.
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[filter4-name]=Four electrons Filter
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[filter4-desc]=Only four electrons can go throught this transmuter. When blocked, no electron can cross this transmuter.
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[filter4activable-name]=Four electrons Filter reactivable
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[filter4activable-desc]=Only four electrons can go throught this transmuter but when a photon reactivate this transmuter, 4 new electron can cross it again.
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[filter8activable-name]=Eight electrons Filter reactivable
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[filter8activable-desc]=Only eight electrons can go throught this transmuter but when a photon reactivate this transmuter, 8 new electron can cross it again.
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[dragok-levelscreen]=OK
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[dragno-levelscreen]=NO
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[dragdestination-levelscreen]=Choose destination
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[buttonConnect-levelscreen]=Databases
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[buttonPlay-levelscreen]=Play
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[buttonStat-levelscreen]=Statistics
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[buttonSave-levelscreen]=Save
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[buttonApply-levelscreen]=Apply
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[buttonPlaythis-levelscreen]=Play the campaign
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[Statdatalabel-levelscreen]=Statistics database:
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[Userdatalabel-levelscreen]=User database:
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[Gamedatalabel-levelscreen]=Game database:
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[Worlddatalabel-levelscreen]=Availables campaigns:
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[initiallabel-levelscreen]=initial situation
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[outil-levelscreen]=Toolbar
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[mode-levelscreen]=Edition mode
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[save-levelscreen]=Storing modification
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[reward-levelscreen]=Rewards
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[goal-levelscreen]=Goals
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[ressource-levelscreen]=Ressources
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[handicap-levelscreen]=Handicaps
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[winOptions-gamescreen]=Game options
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[winSave-gamescreen]=Saved grids
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[dialog-window]=Informations
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[dialog-levelscreen-savedatabase]=You need to relaunch the game in order to used the new configuration.
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[dialog-levelscreen-errorloading]=A problem has occured when the database has been changed.
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[dialog-levelscreen-errornoworld]=No campaign is selected !
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[dialog-levelscreen-errorlevels]=Impossible to use the game with this database configuration, you can use the "Reinit" button to obtain the initial configuration of the databases.
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[dialog-gamescreen-preference]=You need to relaunch the game in order to apply the new preferences.
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[info_choose-gamescreen]=Choose this transmuter
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[WinOptions-gamescreen-Video]=Video
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[WinOptions-gamescreen-Audio]=Audio
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[WinOptions-gamescreen-Game]=Game
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[WinOptions-gamescreen-sync]=Vertical synchronization
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[WinOptions-gamescreen-full]=Full screen
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[WinOptions-gamescreen-animation]=Animations activation
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[WinOptions-gamescreen-resolution]=Screen resolution:
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[WinOptions-gamescreen-fill]=Screen filling:
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[WinOptions-gamescreen-quality]=Texture quality:
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[WinOptions-gamescreen-sound]=Sound activation
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[WinOptions-gamescreen-effect]=Effects volume
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[WinOptions-gamescreen-music]=Music volume
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[WinOptions-gamescreen-tuto]=Tutorial activation
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[WinOptions-gamescreen-debug]=Debug mode
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[WinOptions-gamescreen-refresh]=Show refresh rate
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[WinOptions-gamescreen-grid]=Show grid
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[WinOptions-gamescreen-language]=Choose of your language
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[WinOptions-gamescreen-save]=Save
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[WinOptions-gamescreen-cancel]=Cancel
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[resolutions-gamescreen-fullscreen]=Fullscreen
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[adaptation-gamescreen-fill]=Fill screen
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[adaptation-gamescreen-fit]=Keep aspect ratio
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[quality-gamescreen-low]=Low
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[quality-gamescreen-medium]=Medium
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[quality-gamescreen-high]=High
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[level1/1-name]=Introduction
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[level1/1-desc]=Discover the WireChem interface et capture your first electron.
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[level1/2-name]=Trajectories
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[level1/2-desc]=Learn the electron trajectories to understand how to build your own systems.
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[level1/3-name]=Wire
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[level1/3-desc]=Add some copper wire on grid to realise a system which allow to lead an electron to the sensors.
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[level1/4-name]=Positiver
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[level1/4-desc]=Understand the inner working of the first transmuter : the positiver. You need to generate 8 electron to finish this level.
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[level1/5-name]=Super-electrons
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[level1/5-desc]=A new element more heavy appear on the grid, it is the negative super electron. It had been made by collision. Two super electron are needed to valid the victory conditions.
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[level1/6-name]=Activation
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[level1/6-desc]=The goal is to generate 6 neutrals electrons. It's necessary to learn how to use the fiber on which the photon are moving on. Some transmuters need to be activated to be usable since 10 cycles.
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[level1/7-name]=Fibers
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[level1/7-desc]=Now you can draw your system with fibers and copper wire and also with activables transmuters in order to lead postives and neutrals electrons to the sensors.
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[level1/8-name]=Protons
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[level1/8-desc]=By using the activable transmuter called reactor, you can transform positives super electrons in protons. We are closer than ever to atom...
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[level1/9-name]=Hydrogen
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[level1/9-desc]=Your first atom: Hydrogen, this is chimical element number 1, with the H symbol and un electron/proton. It's the major constituent of sun and lot of stars, it's a most common chimical element of the univers.
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[level2/1-name]=Deuterium
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[level2/1-desc]=Deuterium (symbol D or 2H, also known as heavy hydrogen) is one of two stable isotopes of hydrogen. The nucleus of deuterium, called a deuteron, contains one proton and one neutron, whereas the far more common hydrogen isotope, protium, has no neutron in the nucleus. Deuterium has a natural abundance in Earth's oceans of about one atom in 6420 of hydrogen.
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[level2/2-name]=Tritium
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[level2/2-desc]=Tritium (/ˈtrɪtiəm/ or /ˈtrɪʃiəm/; symbol T or 3H, also known as hydrogen-3) is a radioactive isotope of hydrogen. Naturally occurring tritium is extremely rare on Earth, where trace amounts are formed by the interaction of the atmosphere with cosmic rays.
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[level2/3-name]=Helium-3
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[level2/3-desc]=Helium-3 (He-3, also written as 3He) is a light, non-radioactive isotope of helium with two protons and one neutron, in contrast with two neutrons in common helium. Its hypothetical existence was first proposed in 1934 by the Australian nuclear physicist Mark Oliphant.
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[level2/4-name]=Helium-4
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[level2/4-desc]=Helium-4 (42He or 4He) is a non-radioactive isotope of the element helium. It is by far the most abundant of the two naturally occurring isotopes of helium, making up about 99.99986% of the helium on Earth. Its nucleus is identical to an alpha particle, and consists of two protons and two neutrons.
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[level2/5-name]=Helium-8
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[level2/5-desc]= The most widely-studied heavy helium isotope is helium-8. This isotope, as well as helium-6, are thought to consist of a normal helium-4 nucleus surrounded by a neutron "halo".
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[level2/6-name]=Lithium
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[level2/6-desc]=Lithium (from Greek: λίθος lithos, "stone") is a chemical element with the symbol Li and atomic number 3. It is a soft, silver-white metal belonging to the alkali metal group of chemical elements. Under standard conditions it is the lightest metal and the least dense solid element.
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[level2/7-name]=Berylium
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[level2/7-desc]=
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[level2/8-name]=Bore
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[level2/8-desc]=
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[level2/9-name]=Carbon
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[level2/9-desc]=Carbon (from Latin: carbo "coal") is a chemical element with symbol C. On the periodic table, it is the first of six elements in column 14, which have in common the composition of their outer electron shell. It is nonmetallic and tetravalent—making four electrons available to form covalent chemical bonds.
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[level3/1-name]=Azote
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[level3/1-desc]=
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[level3/2-name]=Azote-15
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[level3/2-desc]=
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[level3/3-name]=Oxygen
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[level3/3-desc]=Oxygen is a chemical element with symbol O and atomic number 8. It is a member of the chalcogen group on the periodic table and is a highly reactive nonmetal and oxidizing agent that readily forms compounds (notably oxides) with most elements.
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[level3/4-name]=Oxygen-17
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[level3/4-desc]=
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[level3/5-name]=Fluor
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[level3/5-desc]=
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[level3/6-name]=Neon
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[level3/6-desc]=Neon is a chemical element with symbol Ne and atomic number 10. It is in group 18 (noble gases) of the periodic table.[9] Neon is a colorless, odorless, inert monatomic gas under standard conditions, with about two-thirds the density of air.
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[level3/7-name]=Neon-21
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[level3/7-desc]=
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[level3/8-name]=Neon-22
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[level3/8-desc]=
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[level3/9-name]=Sodium
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[level3/9-desc]=
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[level4/1-name]=Magnesium
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[level4/1-desc]=
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[level4/2-name]=Magnesium-24
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[level4/2-desc]=
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[level4/3-name]=Magnesium-25
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[level4/3-desc]=
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[level4/4-name]=Aluminium
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[level4/4-desc]=
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[level4/5-name]=Silicium
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[level4/5-desc]=
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[level4/6-name]=Silicium-29
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[level4/6-desc]=
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[level4/7-name]=Silicium-30
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[level4/7-desc]=
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[level4/8-name]=Silicium-32
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[level4/8-desc]=
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[level4/9-name]=Oxygen-18
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[level4/9-desc]=
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[level5/1-name]=Phosphor
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[level5/1-desc]=
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[level5/2-name]=Sulfur
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[level5/2-desc]=
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[level5/3-name]=Sulfur-33
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[level5/3-desc]=
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[level5/4-name]=Sulfur-34
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[level5/4-desc]=
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[level5/5-name]=Sulfur-36
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[level5/5-desc]=
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[level5/6-name]=Chlor
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[level5/6-desc]=
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[level5/7-name]=Chlor-37
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[level5/7-desc]=
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[level5/8-name]=Argon
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[level5/8-desc]=
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[level5/9-name]=Argon-36
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[level5/9-desc]=
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