cos2000v2/include/3d.h

165 lines
4.2 KiB
C
Raw Normal View History

/*******************************************************************************/
/* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */
/* */
#include "types.h"
#include "matrix.h"
#include "video.h"
typedef struct triface {
u16 V1;
u16 V2;
u16 V3;
} triface __attribute__ ((packed));
typedef struct model3d {
u8 name[12];
matrix44 view;
vector4 *vertexlist;
u16 vertexnb;
triface *facelist;
u16 facenb;
} model3d __attribute__ ((packed));
typedef struct vertex3d {
union {
struct {
float x;
float y;
float z;
};
float v[3];
};
} vertex3d __attribute__ ((packed));
typedef enum type3D
{
TYPE3D_POINTS,
TYPE3D_LINES,
TYPE3D_FACES,
TYPE3D_FLAT,
TYPE3D_TEXTURE,
} type3D __attribute__ ((packed));
void proj(vector4 list[], vertex2d plane[], vector4 origin[], u16 number, float factor);
void cube(model3d *model, vector4 *origin, u16 size);
int load3ds(u8 *pointer,u32 size, model3d *model);
void show3dmodel(model3d *model, matrix44 *transformation, vector4 origin[], float factor, type3D type);
/*******************************************************************************/
/* Fichier 3DS */
typedef enum dsState
{
DS_READ_CHUNK_ID,
DS_READ_CHUNK_LENGTH,
DS_READ_OBJECT_NAME,
DS_SKIP_CHUNK,
DS_READ_POINT_COUNT,
DS_READ_POINTS,
DS_READ_FACE_COUNT,
DS_READ_FACES,
DS_READ_MATRIX,
DS_READ_DONE
} dsState __attribute__ ((packed));
#define MAIN3DS 0x4D4D
//>------ Main Chunks
#define EDIT3DS 0x3D3D // this is the start of the editor config
#define KEYF3DS 0xB000 // this is the start of the keyframer config
//>------ sub defines of EDIT3DS
#define EDIT_MATERIAL 0xAFFF
#define EDIT_CONFIG1 0x0100
#define EDIT_CONFIG2 0x3E3D
#define EDIT_VIEW_P1 0x7012
#define EDIT_VIEW_P2 0x7011
#define EDIT_VIEW_P3 0x7020
#define EDIT_VIEW1 0x7001
#define EDIT_BACKGR 0x1200
#define EDIT_AMBIENT 0x2100
#define EDIT_OBJECT 0x4000
#define EDIT_UNKNW01 0x1100
#define EDIT_UNKNW02 0x1201
#define EDIT_UNKNW03 0x1300
#define EDIT_UNKNW04 0x1400
#define EDIT_UNKNW05 0x1420
#define EDIT_UNKNW06 0x1450
#define EDIT_UNKNW07 0x1500
#define EDIT_UNKNW08 0x2200
#define EDIT_UNKNW09 0x2201
#define EDIT_UNKNW10 0x2210
#define EDIT_UNKNW11 0x2300
#define EDIT_UNKNW12 0x2302 // new chunk type
#define EDIT_UNKNW13 0x3000
#define EDIT_UNKNW14 0xAFFF
//>------ sub defines of EDIT_MATERIAL
#define MAT_NAME01 0xA000 //> includes name (see mli doc for materials)
//>------ sub defines of EDIT_OBJECT
#define OBJ_TRIMESH 0x4100
#define OBJ_LIGHT 0x4600
#define OBJ_CAMERA 0x4700
#define OBJ_UNKNWN01 0x4010
#define OBJ_UNKNWN02 0x4012 //>>---- Could be shadow
//>------ sub defines of OBJ_CAMERA
#define CAM_UNKNWN01 0x4710 // new chunk type
#define CAM_UNKNWN02 0x4720 // new chunk type
//>------ sub defines of OBJ_LIGHT
#define LIT_OFF 0x4620
#define LIT_SPOT 0x4610
#define LIT_UNKNWN01 0x465A
//>------ sub defines of OBJ_TRIMESH
#define TRI_VERTEXL 0x4110
#define TRI_FACEL2 0x4111 // unknown yet
#define TRI_FACEL1 0x4120
#define TRI_SMOOTH 0x4150
#define TRI_LOCAL 0x4160
#define TRI_VISIBLE 0x4165
//>>------ sub defs of KEYF3DS
#define KEYF_UNKNWN01 0xB009
#define KEYF_UNKNWN02 0xB00A
#define KEYF_FRAMES 0xB008
#define KEYF_OBJDES 0xB002
#define KEYF_OBJHIERARCH 0xB010
#define KEYF_OBJDUMMYNAME 0xB011
#define KEYF_OBJUNKNWN01 0xB013
#define KEYF_OBJUNKNWN02 0xB014
#define KEYF_OBJUNKNWN03 0xB015
#define KEYF_OBJPIVOT 0xB020
#define KEYF_OBJUNKNWN04 0xB021
#define KEYF_OBJUNKNWN05 0xB022
//>>------ these define the different color chunk types
#define COL_RGB 0x0010
#define COL_TRU 0x0011
#define COL_UNK 0x0013 // unknown
//>>------ defines for viewport chunks
#define TOP 0x0001
#define BOTTOM 0x0002
#define LEFT 0x0003
#define RIGHT 0x0004
#define FRONT 0x0005
#define BACK 0x0006
#define USER 0x0007
#define CAMERA 0x0008 // 0xFFFF is the code read from file
#define LIGHT 0x0009
#define DISABLED 0x0010
#define BOGUS 0x0011