fix: correction conversion EGA->RGB et decodage caractère...Reste bogue
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@ -24,3 +24,4 @@ int disas(u8* commandline);
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int bpset(u8* commandline);
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int bpclr(u8* commandline);
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int help();
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int logo();
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@ -94,7 +94,7 @@ u8 getattrib (u16 coordx, u16 coordy);
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void writepxl (u16 x, u16 y, u32 color);
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void line(u32 x1, u32 y1, u32 x2, u32 y2, u8 color);
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void changemode(u8 mode);
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u32 vgatorgb(u8 ega);
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u32 egatorgb(u8 ega);
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u8 egatovga(u8 ega);
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/* Fonctions de console */
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@ -30,4 +30,4 @@ u8 ansilogo[]="\
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\xB3\033[0m\033[6C\033[1mF1-F8\033[30m Consoles virtuelles \033[37mF9\033[30m Debug \033[37mF10\033[30m Mode graphique \033[37mF11\033[30m Aide\033[0m\033[9C\033[1;30m\xB3\r\n\
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\xB3\033[0m\033[77C\033[1;30m\xB3\r\n\
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\xB3\033[0m Developpe par \033[5;1;47mMrNop\033[0m\033[55C\xB3\r\n\
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\xC0\033[1;30m\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\033[0m\xC4\033[1;30m\xC4\033[0m\xC4\xC4\033[1m\xD9\r\n\r\n";
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\xC0\033[1;30m\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\xC4\033[0m\xC4\033[1;30m\xC4\033[0m\xC4\xC4\033[1m\xD9\033[0m\r\n\r\n";
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11
lib/shell.c
11
lib/shell.c
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@ -13,6 +13,7 @@
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#include "multiboot2.h"
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#include "math.h"
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#include "debug.h"
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#include "VGA/ansi.c"
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static command commands[] = {
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{"reboot" , "", &rebootnow},
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@ -31,6 +32,7 @@ static command commands[] = {
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{"bpset" , "", &bpset},
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{"bpclr" , "", &bpclr},
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{"help" , "", &help},
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{"logo" , "", &logo},
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};
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/*******************************************************************************/
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@ -70,6 +72,15 @@ int test(void)
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return;
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}
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/*******************************************************************************/
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/* Affiche le logo */
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int logo()
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{
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print(ansilogo);
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return;
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}
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/*******************************************************************************/
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/* Renvoie les commandes disponibles */
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23
lib/video.c
23
lib/video.c
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@ -1051,15 +1051,22 @@ void showchar(u16 coordx, u16 coordy, u8 thechar, u8 attrib)
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pattern = font8x8[(thechar<<3) + y];
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for (x = 0; x < 8; x++)
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{
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rol(pattern);
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set = pattern & 0x1;
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if (set == 0)
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if (vinfo->currentdepth==32)
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color = egatorgb((attrib & 0xF0) >> 8);
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else
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color = egatovga((attrib & 0xF0) >> 8);
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else
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color = egatovga(attrib & 0x0F);
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if (vinfo->currentdepth==32)
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color = vgatorgb(color);
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color = egatorgb(attrib & 0x0F);
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else
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color = egatovga(attrib & 0x0F);
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writepxl((coordx<<3) + x, (coordy<<3) + y, color);
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rol(pattern);
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}
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}
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}
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@ -1078,13 +1085,11 @@ u8 egatovga(u8 ega)
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/******************************************************************************/
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/* Retourne une couleur RGB 32 bits depuis une couleur EGA/VGA */
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u32 vgatorgb(u8 vga)
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static convertrgb[]={0x000000,0x0000AA,0x00AA00,0x00AAAA,0xAA0000,0xAA00AA,0xAA5500,0xAAAAAA,0x555555,0x5555FF,0x55FF55,0x55FFFF,0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF};
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u32 egatorgb(u8 vga)
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{
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if (vga==0) return 0;
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u8 red = 85 * (((vga >> 4) & 2) | (vga >> 2) & 1);
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u8 green = 85 * (((vga >> 3) & 2) | (vga >> 1) & 1);
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u8 blue = 85 * (((vga >> 2) & 2) | vga & 1);
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return (red<<16)+(green<<8)+blue+(0x0<<24);
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return convertrgb[vga & 0xF];
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}
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/******************************************************************************/
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@ -12,7 +12,6 @@
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#include "cpu.h"
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#include "string.h"
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#include "2d.h"
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#include "ansi.c"
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#include "gdt.h"
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#include "shell.h"
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#include "syscall.h"
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@ -56,7 +55,7 @@ int main(u32 magic, u32 addr)
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/* Efface l'ecran */
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print("\033[2J\r\n\000");
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print(ansilogo);
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logo();
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print("\033[37m\033[0m -Chargement noyaux");
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ok();
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