diff --git a/lib/2d.c b/lib/2d.c index 230c681..57298f8 100755 --- a/lib/2d.c +++ b/lib/2d.c @@ -80,12 +80,14 @@ void trianglefilled(vertex2d *AA, vertex2d *BB, vertex2d *CC, u8 color) { A=AA; B=BB; C=CC; - if (A->y > B->y) - swapvertex(A,B); - if (B->y > C->y) - swapvertex(B,C); - if (A->y > C->y) - swapvertex(A,C); + while(A->y > B->y || B->y > C->y || A->y == C->y) { + if (A->y > B->y) + swapvertex(A,B); + if (B->y > C->y) + swapvertex(B,C); + if (A->y > C->y) + swapvertex(A,C); + } if(A->y == C->y) { //meme ligne a = b = A->x; if(B->x < a) a = B->x; diff --git a/system/system.c b/system/system.c index b1b37d0..422127c 100755 --- a/system/system.c +++ b/system/system.c @@ -94,14 +94,6 @@ void test2d() { setvmode(0x84); fill(0x00); struct vertex2d a,b,c; - a.x=230; - a.y=157; - b.x=375; - b.y=29; - c.x=278; - c.y=276; - trianglefilled(&a,&b,&c,random(0, 16)); - triangle(&a,&b,&c,2); randomize(); for(int i=0;i<3200;i++) { @@ -113,8 +105,6 @@ void test2d() { c.y=random(0, 600); trianglefilled(&a,&b,&c,random(0, 16)); triangle(&a,&b,&c,2); - printf("\r\nA:%d,%d B:%d,%d C:%d,%d",a.x,a.y,b.x,b.y,c.x,c.y); - waitascii(); } }