diff --git a/include/2d.h b/include/2d.h deleted file mode 100755 index 8ed8238..0000000 --- a/include/2d.h +++ /dev/null @@ -1,13 +0,0 @@ -/*******************************************************************************/ -/* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ -/* */ -#include "types.h" - -typedef struct vertex2d{ - u16 x; - u16 y; -} vertex2d __attribute__ ((packed)); - -void linev(vertex2d *A, vertex2d *B, u32 color); -void trianglefilled(vertex2d *A, vertex2d *B, vertex2d *C, u32 color); -void triangle(vertex2d *A, vertex2d *B, vertex2d *C, u32 color); diff --git a/include/3d.h b/include/3d.h index 2459906..07232e2 100755 --- a/include/3d.h +++ b/include/3d.h @@ -2,3 +2,19 @@ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #include "types.h" +#include "matrix.h" +#include "video.h" + +typedef struct vertex3d{ + union { + struct { + float x; + float y; + float z; + }; + float v[3]; + }; +} vertex3d __attribute__ ((packed)); + +void proj(vector4 list[], vertex2d plane[], vector4 origin[], u16 number, float factor); +void cube(vector4 list[], vector4 *origin, u16 size); diff --git a/include/math.h b/include/math.h index d33cd63..f6eeb0c 100755 --- a/include/math.h +++ b/include/math.h @@ -9,6 +9,10 @@ #define degtorad(deg) (deg * PI / 180.0) #define radtodeg(rad) (rad * 180.0 / PI) +double cos(double x); +double sin(double x); +float cosf(float x); +float sinf(float x); float fabsf(float n); double fabs(double n); float sqrtf(float n); diff --git a/include/matrix.h b/include/matrix.h index d81dc67..1778456 100644 --- a/include/matrix.h +++ b/include/matrix.h @@ -2,26 +2,29 @@ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ -typedef struct vector4 -{ - float x, y, z, w; -} vector4; +#ifndef MATRIX +# define MATRIX -typedef struct vector3 -{ - float x, y, z; -} vector3; +typedef struct vector4{ + union { + struct { + float x; + float y; + float z; + float w; + }; + float v[4]; + }; +} vector4 __attribute__ ((packed)); -typedef struct vector2 -{ - float x, y; -} vector2; - - -typedef struct matrix44 -{ - vector4 V[4]; -} matrix44; +typedef struct matrix44{ + union { + struct { + vector4 V[4]; + }; + float v[16]; + }; +} matrix44 __attribute__ ((packed)); void vector4_show(vector4 src); void vector4_create(float x, float y, float z, float w, vector4 *dst); @@ -63,12 +66,9 @@ void matrix44_invert(matrix44 *matrix); void matrix44_transpose(matrix44 *matrix); void matrix44_lookat(vector4 eye, vector4 dst, vector4 up, matrix44 *matrix); int matrix44_isequals(matrix44 *m1, matrix44 *m2); -void toarray(matrix44 *m, float *array); - - - - - +float *toarray(matrix44 *m); + +#endif diff --git a/include/shell.h b/include/shell.h index 51399db..9dfe1ee 100644 --- a/include/shell.h +++ b/include/shell.h @@ -10,6 +10,7 @@ int (*function)() int rebootnow(); int test2d(); +int test3d(); int readidt(); int readgdt(); int detectcpu(); diff --git a/include/video.h b/include/video.h index 5449d03..e284390 100755 --- a/include/video.h +++ b/include/video.h @@ -10,6 +10,11 @@ #define MAXDRIVERS 10 #define MAXFONTS 10 +typedef struct vertex2d{ + u16 x; + u16 y; +} vertex2d __attribute__ ((packed)); + typedef struct rgbcolor { u8 R; u8 G; @@ -101,12 +106,16 @@ void scroll_disable(void); void showchar (u16 coordx, u16 coordy, u8 thechar, u8 attrib); u8 getchar (u16 coordx, u16 coordy); u8 getattrib (u16 coordx, u16 coordy); +void v_writepxl (vertex2d *A, u32 color); void writepxl (u16 x, u16 y, u32 color); void line(u32 x1, u32 y1, u32 x2, u32 y2, u32 color); void hline(u16 x1, u16 x2, u16 y, u32 color); void changemode(u8 mode); u32 egatorgb(u8 ega); u8 egatovga(u8 ega); +void v_line(vertex2d *A, vertex2d *B, u32 color); +void trianglefilled(vertex2d *A, vertex2d *B, vertex2d *C, u32 color); +void triangle(vertex2d *A, vertex2d *B, vertex2d *C, u32 color); /* Fonctions de console */ void changevc(u8 vc); diff --git a/lib/2d.c b/lib/2d.c deleted file mode 100755 index af17428..0000000 --- a/lib/2d.c +++ /dev/null @@ -1,142 +0,0 @@ -/*******************************************************************************/ -/* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ -/* */ -#include "types.h" -#include "vga.h" -#include "video.h" -#include "2d.h" -#include "math.h" - -/******************************************************************************/ -/* Affiche une ligne entre les points spécifiés */ - -void linev(vertex2d * A, vertex2d * B, u32 color) -{ - line(A->x, A->y, B->x, B->y, color); -} - -void line(u32 x1, u32 y1, u32 x2, u32 y2, u32 color) -{ - s32 dx, dy, sdx, sdy; - u32 i, dxabs, dyabs, x, y, px, py; - - dx = x2 - x1; /* distance horizontale de la line */ - dy = y2 - y1; /* distance verticale de la line * */ - dxabs = abs(dx); - dyabs = abs(dy); - sdx = sgn(dx); - sdy = sgn(dy); - x = dyabs >> 1; - y = dxabs >> 1; - px = x1; - py = y1; - - writepxl(px, py, color); - - if (dxabs >= dyabs) { /* la ligne est plus horizontale que verticale */ - for (i = 0; i < dxabs; i++) { - y += dyabs; - if (y >= dxabs) { - y -= dxabs; - py += sdy; - } - px += sdx; - writepxl(px, py, color); - } - } else { /* la ligne est plus verticale que horizontale */ - - for (i = 0; i < dyabs; i++) { - x += dxabs; - if (x >= dyabs) { - x -= dyabs; - px += sdx; - } - py += sdy; - writepxl(px, py, color); - } - } -} - -/******************************************************************************/ -/* Affiche un triangle rempli entre les points spécifiés */ - -void trianglefilled(vertex2d * AA, vertex2d * BB, vertex2d * CC, u32 color) -{ - vertex2d *A, *B, *C, *TEMP; - u32 a, b, y, last; - int dx1, dx2, dx3, dy1, dy2, dy3, sa, sb; - A = AA; - B = BB; - C = CC; - while (A->y > B->y || B->y > C->y || A->y == C->y) { - if (A->y > B->y) - swapvertex(A, B); - if (B->y > C->y) - swapvertex(B, C); - if (A->y > C->y) - swapvertex(A, C); - } - if (A->y == C->y) { //meme ligne - a = b = A->x; - if (B->x < a) - a = B->x; - else if (B->x > b) - b = B->x; - if (C->x < a) - a = C->x; - else if (C->x > b) - b = C->x; - hline(a, b, A->y, color); - return; - } - dx1 = B->x - A->x; - dy1 = B->y - A->y; - dx2 = C->x - A->x; - dy2 = C->y - A->y; - dx3 = C->x - B->x; - dy3 = C->y - B->y; - sa = 0; - sb = 0; - - if (B->y == C->y) - last = B->y; - else - last = B->y - 1; - - for (y = A->y; y <= last; y++) { - a = A->x + sa / dy1; - b = A->x + sb / dy2; - sa += dx1; - sb += dx2; - hline(a, b, y, color); - } - - sa = dx3 * (y - B->y); - sb = dx2 * (y - A->y); - for (; y <= C->y; y++) { - a = B->x + sa / dy3; - b = A->x + sb / dy2; - sa += dx3; - sb += dx2; - hline(a, b, y, color); - } -} - -void swapvertex(vertex2d * A, vertex2d * B) -{ - vertex2d temp = *A; - *A = *B; - *B = temp; -} - -/******************************************************************************/ -/* Affiche un triangle entre les points spécifiés */ - -void triangle(vertex2d * AA, vertex2d * BB, vertex2d * CC, u32 color) -{ - line(AA->x, AA->y, BB->x, BB->y, color); - line(BB->x, BB->y, CC->x, CC->y, color); - line(CC->x, CC->y, AA->x, AA->y, color); -} - - diff --git a/lib/3d.c b/lib/3d.c index 55940a7..f69b2af 100755 --- a/lib/3d.c +++ b/lib/3d.c @@ -2,8 +2,55 @@ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #include "3d.h" -#include "2d.h" -#include "vga.h" #include "types.h" #include "video.h" +/*******************************************************************************/ +/* Crée une projection simple pour test */ +void proj(vector4 list[], vertex2d plane[], vector4 origin[], u16 number, float factor) +{ + for (u32 i=0;iz)+origin->x); + plane[i].y=(int)((list[i].y*factor)/(list[i].z+origin->z)+origin->y); + } +} + +/*******************************************************************************/ +/* Crée une liste de vertex3D pour un cube */ + +void cube(vector4 list[], vector4 *origin, u16 size) +{ + list[0].x=origin->x; + list[0].y=origin->y; + list[0].z=origin->z; + list[0].w=1.0f; + list[1].x=origin->x+size; + list[1].y=origin->y; + list[1].z=origin->z; + list[1].w=1.0f; + list[2].x=origin->x; + list[2].y=origin->y+size; + list[2].z=origin->z; + list[2].w=1.0f; + list[3].x=origin->x+size; + list[3].y=origin->y+size; + list[3].z=origin->z; + list[3].w=1.0f; + list[4].x=origin->x; + list[4].y=origin->y; + list[4].z=origin->z+size; + list[4].w=1.0f; + list[5].x=origin->x+size; + list[5].y=origin->y; + list[5].z=origin->z+size; + list[5].w=1.0f; + list[6].x=origin->x; + list[6].y=origin->y+size; + list[6].z=origin->z+size; + list[6].w=1.0f; + list[7].x=origin->x+size; + list[7].y=origin->y+size; + list[7].z=origin->z+size; + list[7].w=1.0f; +} diff --git a/lib/math.c b/lib/math.c index e2183f9..7bb265b 100755 --- a/lib/math.c +++ b/lib/math.c @@ -55,7 +55,8 @@ double cos(double x){ x = -x; while( M_PI < x ) x -= M_2_PI; - return 1.0 - (x*x/2.0)*( 1.0 - (x*x/12.0) * ( 1.0 - (x*x/30.0) * (1.0 - x*x/56.0 ))); + double result=1.0 - (x*x/2.0)*( 1.0 - (x*x/12.0) * ( 1.0 - (x*x/30.0) * (1.0 - x*x/56.0 ))); + return result; } double sin(double x){ @@ -67,11 +68,12 @@ float cosf(float x){ x = -x; while( M_PI < x ) x -= M_2_PI; - return 1.0f - (x*x/2.0f)*( 1.0f - (x*x/12.0f) * ( 1.0f - (x*x/30.0f) * (1.0f - x*x/56.0f ))); + float result=1.0f - (x*x/2.0f)*( 1.0f - (x*x/12.0f) * ( 1.0f - (x*x/30.0f) * (1.0f - x*x/56.0f ))); + return result; } float sinf(float x){ - return cos(x-M_PI_2); + return cosf(x-M_PI_2); } /******************************************************************************/ diff --git a/lib/matrix.c b/lib/matrix.c index 5f4df5a..1d75cb3 100644 --- a/lib/matrix.c +++ b/lib/matrix.c @@ -5,11 +5,17 @@ #include "types.h" #include "math.h" +/*******************************************************************************/ +/* Affiche un vecteur de 4 composantes */ + void vector4_show(vector4 src) { printf("vecteur: X=%f Y=%f Z=%f W=%f \r\n", src.x, src.y, src.z, src.w); } +/*******************************************************************************/ +/* Créé un vecteur de 4 composantes */ + void vector4_create(float x, float y, float z, float w, vector4 *dst) { dst->x = x; @@ -18,11 +24,17 @@ void vector4_create(float x, float y, float z, float w, vector4 *dst) dst->w = w; } +/*******************************************************************************/ +/* Copie un vecteur de 4 composantes */ + void vector4_copy(vector4 src, vector4 *dst) { vector4_create(src.x, src.y, src.z, src.w, dst); } +/*******************************************************************************/ +/* Ajoute deux vecteurs de 4 composantes */ + void vector4_add(vector4 v1, vector4 v2, vector4 *dst) { dst->x = v1.x + v2.x; @@ -30,6 +42,9 @@ void vector4_add(vector4 v1, vector4 v2, vector4 *dst) dst->z = v1.z + v2.z; } +/*******************************************************************************/ +/* Soustrait un vecteur de 4 composantes depuis un autre*/ + void vector4_sub(vector4 v1, vector4 v2, vector4 *dst) { dst->x = v1.x - v2.x; @@ -37,6 +52,9 @@ void vector4_sub(vector4 v1, vector4 v2, vector4 *dst) dst->z = v1.z - v2.z; } +/*******************************************************************************/ +/* Redimensionne un vecteur de 4 composantes */ + void vector4_scale(vector4 *dst, float factor) { dst->x *= factor; @@ -45,6 +63,9 @@ void vector4_scale(vector4 *dst, float factor) dst->w *= factor; } +/*******************************************************************************/ +/* Calcule le produit vectoriel de deux vecteurs de 4 composantes */ + void vector4_crossproduct(vector4 v1, vector4 v2, vector4 *dst) { dst->x = v1.y * v2.z - v1.z * v2.y; @@ -52,6 +73,9 @@ void vector4_crossproduct(vector4 v1, vector4 v2, vector4 *dst) dst->z = v1.x * v2.y - v1.y * v2.x; } +/*******************************************************************************/ +/* Normalise un vecteur de 4 composantes */ + void vector4_normalize(vector4 *dst) { float len; @@ -67,6 +91,9 @@ void vector4_normalize(vector4 *dst) } } +/*******************************************************************************/ +/* Divise un vecteur de 4 composantes depuis un autre*/ + void vector4_divide(vector4 *v1, vector4 v2, vector4 *dst) { dst->x = v1->x / v2.x; @@ -74,6 +101,9 @@ void vector4_divide(vector4 *v1, vector4 v2, vector4 *dst) dst->z = v1->z / v2.z; } +/*******************************************************************************/ +/* Détermine le 3ème vecteur perpendiculaire au 2 autres */ + void vector4_perpendicular(vector4 v1, vector4 v2, vector4 *dst) { float dot = vector4_dotproduct(v1, v2); @@ -82,12 +112,15 @@ void vector4_perpendicular(vector4 v1, vector4 v2, vector4 *dst) dst->z = v1.z - dot * v2.z; } +/*******************************************************************************/ +/* Tourne un vecteur à 4 composantes autour de X */ + void vector4_rotate_x(vector4 *dst, float angle) { vector4 origin; float sinus, cosinus; - sinus = sin(angle); - cosinus = cos(angle); + sinus = sinf(angle); + cosinus = cosf(angle); origin.x = dst->x; origin.y = dst->y; origin.z = dst->z; @@ -95,12 +128,15 @@ void vector4_rotate_x(vector4 *dst, float angle) dst->z = cosinus * origin.z - sinus * origin.y; } +/*******************************************************************************/ +/* Tourne un vecteur à 4 composantes autour de Y */ + void vector4_rotate_y(vector4 *dst, float angle) { vector4 origin; float sinus, cosinus; - sinus = sin(angle); - cosinus = cos(angle); + sinus = sinf(angle); + cosinus = cosf(angle); origin.x = dst->x; origin.y = dst->y; origin.z = dst->z; @@ -108,12 +144,15 @@ void vector4_rotate_y(vector4 *dst, float angle) dst->z = cosinus * origin.z - sinus * origin.x; } +/*******************************************************************************/ +/* Tourne un vecteur à 4 composantes autour de Z */ + void vector4_rotate_z(vector4 *dst, float angle) { vector4 origin; float sinus, cosinus; - sinus = sin(angle); - cosinus = cos(angle); + sinus = sinf(angle); + cosinus = cosf(angle); origin.x = dst->x; origin.y = dst->y; origin.z = dst->z; @@ -121,6 +160,9 @@ void vector4_rotate_z(vector4 *dst, float angle) dst->y = cosinus * origin.y - sinus * origin.x; } +/*******************************************************************************/ +/* Donne la longueur d'un vecteur à 4 composantes */ + float vector4_len(vector4 src) { return sqrtf((src.x * src.x) + @@ -128,11 +170,17 @@ float vector4_len(vector4 src) (src.z * src.z)); } +/*******************************************************************************/ +/* Retourne le produit scalaire de deux vecteurs à 4 composantes */ + float vector4_dotproduct(vector4 v1, vector4 v2) { return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); } +/*******************************************************************************/ +/* Retourne la norme d'un vecteur à 4 composantes */ + float vector4_norm(vector4 src) { return sqrtf((src.x * src.x) + @@ -140,6 +188,9 @@ float vector4_norm(vector4 src) (src.z * src.z)); } +/*******************************************************************************/ +/* Retourne la distance de deux vecteurs à 4 composantes */ + float vector4_distance(vector4 v1, vector4 v2) { return sqrt(pow(v2.x - v1.x, 2) + @@ -147,6 +198,9 @@ float vector4_distance(vector4 v1, vector4 v2) pow(v2.z - v1.z, 2)); } +/*******************************************************************************/ +/* Compare deux vecteurs à 4 composantes */ + int vector4_isequals(vector4 v1, vector4 v2) { float x, y, z; @@ -156,6 +210,9 @@ int vector4_isequals(vector4 v1, vector4 v2) return (x < 0.000001 && y < 0.000001 && z < 0.000001); } +/*******************************************************************************/ +/* Définie le plan normal à 3 vecteurs à 4 composantes */ + void vector4_planenormal(vector4 v1, vector4 v2, vector4 v3, vector4 *dst) { vector4 temp1, temp2; @@ -165,6 +222,9 @@ void vector4_planenormal(vector4 v1, vector4 v2, vector4 v3, vector4 *dst) vector4_normalize(dst); } +/*******************************************************************************/ +/* Créé une matrice d'identité */ + void matrix44_homogen(matrix44 *matrix) { vector4_create(1, 0, 0, 0, &matrix->V[0]); @@ -173,6 +233,9 @@ void matrix44_homogen(matrix44 *matrix) vector4_create(0, 0, 0, 1, &matrix->V[3]); } +/*******************************************************************************/ +/* Créé une matrice vide */ + void matrix44_empty(matrix44 *matrix) { vector4_create(0, 0, 0, 0, &matrix->V[0]); @@ -181,6 +244,9 @@ void matrix44_empty(matrix44 *matrix) vector4_create(0, 0, 0, 0, &matrix->V[3]); } +/*******************************************************************************/ +/* Créé une matrice de redimensionnement (par un vecteur) */ + void matrix44_scaling(vector4 v, matrix44 *dst) { matrix44_homogen(dst); @@ -189,6 +255,9 @@ void matrix44_scaling(vector4 v, matrix44 *dst) dst->V[2].z = v.z; } +/*******************************************************************************/ +/* Créé une matrice de déplacement */ + void matrix44_translation(vector4 v, matrix44 *dst) { matrix44_homogen(dst); @@ -197,6 +266,9 @@ void matrix44_translation(vector4 v, matrix44 *dst) dst->V[2].z = v.z; } +/*******************************************************************************/ +/* Créé une matrice de redimensionnement (par un facteur) */ + void matrix44_scale(matrix44 *dst, float factor) { vector4_scale(&dst->V[0], factor); @@ -205,6 +277,9 @@ void matrix44_scale(matrix44 *dst, float factor) vector4_scale(&dst->V[3], factor); } +/*******************************************************************************/ +/* Créé une matrice de redimensionnement et de déplacement */ + void matrix44_scale_translation(vector4 scale, vector4 translation, matrix44 *dst) { matrix44_homogen(dst); @@ -216,11 +291,14 @@ void matrix44_scale_translation(vector4 scale, vector4 translation, matrix44 *ds dst->V[3].z = translation.z; } +/*******************************************************************************/ +/* Créé une matrice de rotation autour de X */ + void matrix44_rotation_x(float angle, matrix44 *dst) { float sinus,cosinus; - cosinus = cos(angle); - sinus = sin(angle); + cosinus = cosf(angle); + sinus = sinf(angle); matrix44_empty(dst); dst->V[0].x = 1; dst->V[1].y = cosinus; @@ -230,11 +308,14 @@ void matrix44_rotation_x(float angle, matrix44 *dst) dst->V[3].w = 1; } +/*******************************************************************************/ +/* Créé une matrice de rotation autour de Y */ + void matrix44_rotation_y(float angle, matrix44 *dst) { float sinus,cosinus; - cosinus = cos(angle); - sinus = sin(angle); + cosinus = cosf(angle); + sinus = sinf(angle); matrix44_empty(dst); dst->V[0].x = cosinus; dst->V[0].z = -1 * sinus; @@ -244,11 +325,14 @@ void matrix44_rotation_y(float angle, matrix44 *dst) dst->V[3].w = 1; } +/*******************************************************************************/ +/* Créé une matrice de rotation autour de Z */ + void matrix44_rotation_z(float angle, matrix44 *dst) { float sinus,cosinus; - cosinus = cos(angle); - sinus = sin(angle); + cosinus = cosf(angle); + sinus = sinf(angle); matrix44_empty(dst); dst->V[0].x = cosinus; dst->V[0].y = sinus; @@ -258,6 +342,9 @@ void matrix44_rotation_z(float angle, matrix44 *dst) dst->V[3].w = 1; } +/*******************************************************************************/ +/* Créé une matrice de rotation multiple */ + void matrix44_rotation(vector4 axis, float angle, matrix44 *dst) { float cosinus, sinus, minuscos; @@ -287,6 +374,9 @@ void matrix44_rotation(vector4 axis, float angle, matrix44 *dst) dst->V[3].w = 1; } +/*******************************************************************************/ +/* Multiplie deux matrices */ + void matrix44_multiply(matrix44 *m1, matrix44 *m2, matrix44 *dst) { dst->V[0].x = (m1->V[0].x * m2->V[0].x + m1->V[0].y * m2->V[1].x + @@ -323,6 +413,9 @@ void matrix44_multiply(matrix44 *m1, matrix44 *m2, matrix44 *dst) m1->V[3].z * m2->V[2].w + m1->V[3].w * m2->V[3].w); } +/*******************************************************************************/ +/* Transforme une matrice avec un vecteur à 4 composantes */ + void matrix44_transform(matrix44 *matrix, vector4 *dst) { vector4 origin; @@ -336,6 +429,9 @@ void matrix44_transform(matrix44 *matrix, vector4 *dst) dst->w = origin.x * matrix->V[0].w + origin.y * matrix->V[1].w + origin.z * matrix->V[2].w + origin.w * matrix->V[3].w; } +/*******************************************************************************/ +/* Calcule le déterminant d'une matrice */ + float matrix44_determinant(matrix44 *matrix) { float a, b, c, d; @@ -359,6 +455,9 @@ float todeterminant(float a1, float a2, float a3, float b1, float b2, float b3, return (a1 * ((b2 * c3) - (b3 * c2))) - (b1 * ((a2 * c3) - (a3 * c2))) + (c1 * ((a2 * b3) - (a3 * b2))); } +/*******************************************************************************/ +/* Crée une matrice adjointe */ + void matrix44_adjoint(matrix44 *matrix) { float a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4; @@ -403,6 +502,9 @@ void matrix44_adjoint(matrix44 *matrix) matrix->V[3].w = todeterminant(a1, a2, a3, b1, b2, b3, c1, c2, c3); } +/*******************************************************************************/ +/* Affiche une matrice */ + void matrix44_show(matrix44 *matrix) { printf("Matrice: X=%f Y=%f Z=%f W=%f \r\n", matrix->V[0].x, matrix->V[1].y, matrix->V[2].z, matrix->V[3].w); @@ -410,6 +512,9 @@ void matrix44_show(matrix44 *matrix) printf(" X=%f Y=%f Z=%f W=%f \r\n", matrix->V[0].x, matrix->V[1].y, matrix->V[2].z, matrix->V[3].w); } +/*******************************************************************************/ +/* Inverse une matrice */ + void matrix44_invert(matrix44 *matrix) { float det; @@ -425,6 +530,9 @@ void matrix44_invert(matrix44 *matrix) } } +/*******************************************************************************/ +/* Transpose une matrice */ + void matrix44_transpose(matrix44 *matrix) { float f; @@ -453,6 +561,9 @@ void matrix44_transpose(matrix44 *matrix) matrix->V[3].z = f; } +/*******************************************************************************/ +/* Crée une matrice de camera */ + void matrix44_lookat(vector4 eye, vector4 dst, vector4 up, matrix44 *matrix) { vector4 xaxis, yaxis, zaxis, negeye; @@ -481,28 +592,19 @@ void matrix44_lookat(vector4 eye, vector4 dst, vector4 up, matrix44 *matrix) vector4_copy(negeye, &matrix->V[3]); } +/*******************************************************************************/ +/* Vérifie que deux matrices sont égales */ + int matrix44_isequals(matrix44 *m1, matrix44 *m2) { return vector4_isequals(m1->V[0], m2->V[0]) && vector4_isequals(m1->V[1], m2->V[1]) && vector4_isequals(m1->V[2], m2->V[2]) && vector4_isequals(m1->V[3], m2->V[3]); } -void toarray(matrix44 *m, float *array) +/*******************************************************************************/ +/* Transforme une matrice en tableau */ + +float *toarray(matrix44 *m) { - array[0] = m->V[0].x; - array[1] = m->V[0].y; - array[2] = m->V[0].z; - array[3] = m->V[0].w; - array[4] = m->V[1].x; - array[5] = m->V[1].y; - array[6] = m->V[1].z; - array[7] = m->V[1].w; - array[8] = m->V[2].x; - array[9] = m->V[2].y; - array[10] = m->V[2].z; - array[11] = m->V[2].w; - array[12] = m->V[3].x; - array[13] = m->V[3].y; - array[14] = m->V[3].z; - array[15] = m->V[3].w; + return &m->v; } diff --git a/lib/shell.c b/lib/shell.c index 98f24c9..c8c7f8f 100644 --- a/lib/shell.c +++ b/lib/shell.c @@ -2,12 +2,13 @@ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #include "vga.h" +#include "3d.h" +#include "matrix.h" #include "video.h" #include "interrupts.h" #include "asm.h" #include "cpu.h" #include "string.h" -#include "2d.h" #include "gdt.h" #include "shell.h" #include "multiboot2.h" @@ -34,6 +35,7 @@ static command commands[] = { {"help" , "", &help}, {"logo" , "", &logo}, {"font" , "", &sfont}, + {"test3d" , "", &test3d}, }; /*******************************************************************************/ @@ -416,7 +418,73 @@ int rebootnow() } /*******************************************************************************/ -/* Test les fonctionnalité 2D graphiques */ +/* Teste les fonctionnalités 3D */ + +int test3d() +{ + videoinfos *vinfo=getvideo_info(); + if (!vinfo->isgraphic) { + print("Mode graphique necessaire afin de lancer ce programme\r\n"); + return 1; + } + vector4 list3d[8]; + vertex2d list2d[8]; + matrix44 rotatex,rotatey,rotatez,mrotatex,mrotatey,mrotatez; + matrix44* transformation; + matrix44_rotation_x(0.1f, &rotatex); + matrix44_rotation_y(0.1f, &rotatey); + matrix44_rotation_z(0.1f, &rotatez); + matrix44_rotation_x(-0.1f, &mrotatex); + matrix44_rotation_y(-0.1f, &mrotatey); + matrix44_rotation_z(-0.1f, &mrotatez); + vector4 origin={0.0f,0.0f,0.0f,0.0f}; + vector4 cubeorigin={0.0f,0.0f,0.0f,0.0f}; + origin.x=vinfo->currentwidth/2.0f; + origin.y=vinfo->currentheight/2.0f; + origin.z=70.0f; + cube(&list3d, &cubeorigin, 35.0f); + u8 achar=' '; + u8 i; + while(achar!='a') + { + clearscreen(); + proj(&list3d, &list2d, &origin, 8, 100.0f); + for (i = 0; i < 8; i++) + { + v_writepxl(&list2d[i], egatorgb(4)); + } + achar=waitascii(); + switch(achar) { + case 17: + transformation=&rotatex; + break; + case 18: + transformation=&mrotatex; + break; + case 19: + transformation=&rotatey; + break; + case 20: + transformation=&mrotatey; + break; + case 2: + transformation=&rotatez; + break; + case 3: + transformation=&mrotatez; + break; + } + for (i = 0; i < 8; i++) + { + matrix44_transform(transformation, &list3d[i]); + } + + } + return 0; +} + +/*******************************************************************************/ +/* Teste les fonctionnalités 2D graphiques */ int test2d() { @@ -439,7 +507,7 @@ int test2d() color=random(0,63); else color=random(0,16); - linev(&a,&b,color); + v_line(&a,&b,color); } waitascii(); for (int i = 0; i < 2000; i++) { diff --git a/lib/video.c b/lib/video.c index 01fadb7..fb20359 100755 --- a/lib/video.c +++ b/lib/video.c @@ -2,12 +2,16 @@ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #include "asm.h" +#include "math.h" #include "video.h" #include "stdarg.h" #include "string.h" #include "VGA/8x8fnt.c" #include "VGA/8x16fnt.c" +/******************************************************************************/ +/* VARIABLES */ + static drivers registred[MAXDRIVERS]; static font fonts[MAXFONTS]; @@ -31,6 +35,9 @@ static console vc[8] = { static u8 usedvc = 0; +/******************************************************************************/ +/* FONCTIONS CONSOLE */ + /*******************************************************************************/ /* Fixe l'attribut courant */ @@ -200,65 +207,6 @@ bool makeansi(u8 c) return 0; /* Ansi fini ;) */ } -/*******************************************************************************/ -/* Change de mode video */ -void changemode(u8 mode) -{ - setvideo_mode(mode); - vinfo=getvideo_info(); - if (!vinfo->isgraphic) { - width=vinfo->currentwidth; - height=vinfo->currentheight; - } - else - { - width=(vinfo->currentwidth>>3); - height=(vinfo->currentheight>>3); - } - for(u32 i=0;idetect_hardware()!=NULL) + { + registred[i].pointer=pointer; + registred[i].nom=pointer->getvideo_drivername(); + } +} +/*******************************************************************************/ +/* Choisi le meilleur driver en terme d'affichage */ +void apply_bestdriver(void) { + u32 i=0,j=0; + u8 bestdepth=0x0; + u8 bestresol=0x0; + u8 bestmode=0x0; + u8* bestdriver=NULL; + capabilities *cap; + while (registred[i].nom!=NULL && igetvideo_capabilities(); + while(cap[j].modenumber!=0xFF) { + if (cap[j].depth>bestdepth && (cap[j].width*cap[j].height)>=bestresol) + { + bestdepth=cap[j].depth; + bestresol=cap[j].width*cap[j].height; + bestmode=cap[j].modenumber; + bestdriver=registred[i].pointer->getvideo_drivername(); + } + j++; + } + i++; + } + if (bestdriver!=NULL) apply_driver(bestdriver); + setvideo_mode(bestmode); +} + +/*******************************************************************************/ +/* Choisi le meilleur driver spécifié par le nom */ +void apply_driver(u8* name) +{ + u32 i=0; + while (registred[i].nom!=NULL && idetect_hardware; + setvideo_mode=registred[i].pointer->setvideo_mode; + getvideo_drivername=registred[i].pointer->getvideo_drivername; + getvideo_capabilities=registred[i].pointer->getvideo_capabilities; + getvideo_info=registred[i].pointer->getvideo_info; + mem_to_video=registred[i].pointer->mem_to_video; + video_to_mem=registred[i].pointer->video_to_mem; + video_to_video=registred[i].pointer->video_to_video; + wait_vretrace=registred[i].pointer->wait_vretrace; + wait_hretrace=registred[i].pointer->wait_hretrace; + page_set=registred[i].pointer->page_set; + page_show=registred[i].pointer->page_show; + page_split=registred[i].pointer->page_split; + cursor_enable=registred[i].pointer->cursor_enable; + cursor_disable=registred[i].pointer->cursor_disable; + cursor_set=registred[i].pointer->cursor_set; + font_load=registred[i].pointer->font_load; + font1_set=registred[i].pointer->font1_set; + font2_set=registred[i].pointer->font2_set; + blink_enable=registred[i].pointer->blink_enable; + blink_disable=registred[i].pointer->blink_disable; + changemode(0x0); + return; + } + i++; + } +} +/*******************************************************************************/ +/* Applique le driver suivant */ + +void apply_nextdriver(void) { + u32 i=0; + while (registred[i].nom!=NULL && icurrentmode; + u8 index=0; + while(cap[index].modenumber!=0xFF) { + if (cap[index].modenumber==mode) { + index++; + if (cap[index].modenumber==0xFF) + apply_nextdriver(); + else + changemode(cap[index].modenumber); + return; + } + index++; + } +} + +/*******************************************************************************/ +/* Change de mode video */ + +void changemode(u8 mode) +{ + setvideo_mode(mode); + vinfo=getvideo_info(); + if (!vinfo->isgraphic) { + width=vinfo->currentwidth; + height=vinfo->currentheight; + } + else + { + width=(vinfo->currentwidth>>3); + height=(vinfo->currentheight>>3); + } + for(u32 i=0;iisgraphic) + { + mem_to_video(space ,0,vinfo->pagesize>>1, false); + mem_to_video(attrib,1,vinfo->pagesize>>1, false); + } + else + { + mem_to_video(0x0,0,vinfo->pagesize, false); + } +} + +/******************************************************************************/ +/* Défile l'écran de N ligne si le scrolling est activé */ + +void scroll (u8 lines, u8 attrib) +{ + if (vc[usedvc].scroll) { + if (!vinfo->isgraphic) + { + u32 gain=vinfo->currentpitch*lines; + video_to_video(gain,0,vinfo->pagesize-gain); + mem_to_video(space ,vinfo->pagesize-gain-2,gain, false); + mem_to_video(attrib,vinfo->pagesize-gain-1,gain, false); + } + else + { + u32 gain=vinfo->currentpitch*(lines<<3); + video_to_video(gain,0,vinfo->pagesize-gain); + mem_to_video(0x0 ,vinfo->pagesize-gain-2,gain, false); + } + } + else + { + clearscreen(); + } +} + +/******************************************************************************/ +/* Retourne une couleur RGB 32 bits depuis une couleur EGA/VGA */ + +static convertega[]={0,1,2,3,4,5,20,7,56,57,58,59,60,61,62,63}; + +u8 egatovga(u8 ega) +{ + return convertega[ega & 0xF]; +} + +/******************************************************************************/ +/* Retourne une couleur RGB 32 bits depuis une couleur EGA/VGA */ + +static convertrgb[]={0x000000,0x0000AA,0x00AA00,0x00AAAA,0xAA0000,0xAA00AA,0xAA5500,0xAAAAAA,0x555555,0x5555FF,0x55FF55,0x55FFFF,0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF}; + +u32 egatorgb(u8 vga) +{ + return convertrgb[vga & 0xF]; +} + +/******************************************************************************/ +/* Retourne le caractère du mode texte aux coordonnées spécifiées */ + +u8 getchar (u16 coordx, u16 coordy) +{ + u8 thechar=0; + if (!vinfo->isgraphic) + { + u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; + video_to_mem(addr,&thechar,1); + } + return thechar; +} + +/******************************************************************************/ +/* Retourne l'attribut du mode texte aux coordonnées spécifiées */ + +u8 getattrib (u16 coordx, u16 coordy) +{ + u8 attrib=0; + if (!vinfo->isgraphic) + { + u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; + video_to_mem(addr+1,&attrib,1); + } + return attrib; +} + +/******************************************************************************/ +/* Chargement d'une police de caractère */ + +void loadfont(u8 *name,font* pointer,u8 width, u8 height) +{ + u32 i; + for(i=0;iisgraphic) + { + u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; + mem_to_video(thechar,addr , 1, false); + mem_to_video(attrib, addr+1, 1, false); + } + else + { + for (y = 0; y < currentfont->height; y++) + { + pattern = currentfont->pointer[currentfont->height*thechar + y]; + for (x = 0; x < currentfont->width; x++) + { + rol(pattern); + set = pattern & 0x1; + if (set == 0) + if (vinfo->currentdepth==32) + color = egatorgb((attrib & 0xF0) >> 4); + else + color = egatovga((attrib & 0xF0) >> 4); + else + if (vinfo->currentdepth==32) + color = egatorgb(attrib & 0x0F); + else + color = egatovga(attrib & 0x0F); + + + + writepxl(currentfont->width*coordx + x, currentfont->height*coordy + y, color); + } + } + } +} + +/******************************************************************************/ +/* Affiche une ligne horizontale entre les points spécifiés */ + +void hline(u16 x1, u16 x2, u16 y, u32 color) +{ + if (vinfo->isgraphic) + { + if (x2 > x1) + mem_to_video(color,(vinfo->currentdepth>>3)*x1+vinfo->currentpitch*y,x2-x1,false); + else + mem_to_video(color,(vinfo->currentdepth>>3)*x2+vinfo->currentpitch*y,x1-x2,false); + } +} + + +/******************************************************************************/ +/* Affiche un pixel à l'écran */ + +void v_writepxl(vertex2d *A, u32 color) +{ + writepxl(A->x, A->y, color); +} + +void writepxl(u16 x, u16 y, u32 color) +{ + if (vinfo->isgraphic) + { + u32 addr=(vinfo->currentdepth>>3)*x+vinfo->currentpitch*y; + mem_to_video(color,addr,1,false); + } +} + +/******************************************************************************/ +/* Affiche une ligne entre les points spécifiés */ + +void v_line(vertex2d *A, vertex2d *B, u32 color) +{ + line(A->x, A->y, B->x, B->y, color); +} + +void line(u32 x1, u32 y1, u32 x2, u32 y2, u32 color) +{ + s32 dx, dy, sdx, sdy; + u32 i, dxabs, dyabs, x, y, px, py; + + dx = x2 - x1; /* distance horizontale de la line */ + dy = y2 - y1; /* distance verticale de la line * */ + dxabs = abs(dx); + dyabs = abs(dy); + sdx = sgn(dx); + sdy = sgn(dy); + x = dyabs >> 1; + y = dxabs >> 1; + px = x1; + py = y1; + + writepxl(px, py, color); + + if (dxabs >= dyabs) { /* la ligne est plus horizontale que verticale */ + for (i = 0; i < dxabs; i++) { + y += dyabs; + if (y >= dxabs) { + y -= dxabs; + py += sdy; + } + px += sdx; + writepxl(px, py, color); + } + } else { /* la ligne est plus verticale que horizontale */ + + for (i = 0; i < dyabs; i++) { + x += dxabs; + if (x >= dyabs) { + x -= dyabs; + px += sdx; + } + py += sdy; + writepxl(px, py, color); + } + } +} + +/******************************************************************************/ +/* Affiche un triangle rempli entre les points spécifiés */ + +void trianglefilled(vertex2d * AA, vertex2d * BB, vertex2d * CC, u32 color) +{ + vertex2d *A, *B, *C, *TEMP; + u32 a, b, y, last; + int dx1, dx2, dx3, dy1, dy2, dy3, sa, sb; + A = AA; + B = BB; + C = CC; + while (A->y > B->y || B->y > C->y || A->y == C->y) { + if (A->y > B->y) + swapvertex(A, B); + if (B->y > C->y) + swapvertex(B, C); + if (A->y > C->y) + swapvertex(A, C); + } + if (A->y == C->y) { //meme ligne + a = b = A->x; + if (B->x < a) + a = B->x; + else if (B->x > b) + b = B->x; + if (C->x < a) + a = C->x; + else if (C->x > b) + b = C->x; + hline(a, b, A->y, color); + return; + } + dx1 = B->x - A->x; + dy1 = B->y - A->y; + dx2 = C->x - A->x; + dy2 = C->y - A->y; + dx3 = C->x - B->x; + dy3 = C->y - B->y; + sa = 0; + sb = 0; + + if (B->y == C->y) + last = B->y; + else + last = B->y - 1; + + for (y = A->y; y <= last; y++) { + a = A->x + sa / dy1; + b = A->x + sb / dy2; + sa += dx1; + sb += dx2; + hline(a, b, y, color); + } + + sa = dx3 * (y - B->y); + sb = dx2 * (y - A->y); + for (; y <= C->y; y++) { + a = B->x + sa / dy3; + b = A->x + sb / dy2; + sa += dx3; + sb += dx2; + hline(a, b, y, color); + } +} + +void swapvertex(vertex2d * A, vertex2d * B) +{ + vertex2d temp = *A; + *A = *B; + *B = temp; +} + +/******************************************************************************/ +/* Affiche un triangle entre les points spécifiés */ + +void triangle(vertex2d * AA, vertex2d * BB, vertex2d * CC, u32 color) +{ + v_line(AA, BB, color); + v_line(BB, CC, color); + v_line(CC, AA, color); +} + + +/******************************************************************************/ +/* FONCTIONS VIDEO TEXTE AFFICHAGE */ + /*******************************************************************************/ /* affiche une chaine de caractère a l'écran */ @@ -858,338 +1347,3 @@ u8 *sitoa(u64 num, u8 * str, u64 dim) strinvert(str); return pointer; } -/*******************************************************************************/ -/* initialise le tableau des pilotes vidéo */ -void initdriver() { - for(u32 i=0;idetect_hardware()!=NULL) - { - registred[i].pointer=pointer; - registred[i].nom=pointer->getvideo_drivername(); - } -} -/*******************************************************************************/ -/* Choisi le meilleur driver en terme d'affichage */ -void apply_bestdriver(void) { - u32 i=0,j=0; - u8 bestdepth=0x0; - u8 bestresol=0x0; - u8 bestmode=0x0; - u8* bestdriver=NULL; - capabilities *cap; - while (registred[i].nom!=NULL && igetvideo_capabilities(); - while(cap[j].modenumber!=0xFF) { - if (cap[j].depth>bestdepth && (cap[j].width*cap[j].height)>=bestresol) - { - bestdepth=cap[j].depth; - bestresol=cap[j].width*cap[j].height; - bestmode=cap[j].modenumber; - bestdriver=registred[i].pointer->getvideo_drivername(); - } - j++; - } - i++; - } - if (bestdriver!=NULL) apply_driver(bestdriver); - setvideo_mode(bestmode); -} - -/*******************************************************************************/ -/* Choisi le meilleur driver spécifié par le nom */ -void apply_driver(u8* name) -{ - u32 i=0; - while (registred[i].nom!=NULL && idetect_hardware; - setvideo_mode=registred[i].pointer->setvideo_mode; - getvideo_drivername=registred[i].pointer->getvideo_drivername; - getvideo_capabilities=registred[i].pointer->getvideo_capabilities; - getvideo_info=registred[i].pointer->getvideo_info; - mem_to_video=registred[i].pointer->mem_to_video; - video_to_mem=registred[i].pointer->video_to_mem; - video_to_video=registred[i].pointer->video_to_video; - wait_vretrace=registred[i].pointer->wait_vretrace; - wait_hretrace=registred[i].pointer->wait_hretrace; - page_set=registred[i].pointer->page_set; - page_show=registred[i].pointer->page_show; - page_split=registred[i].pointer->page_split; - cursor_enable=registred[i].pointer->cursor_enable; - cursor_disable=registred[i].pointer->cursor_disable; - cursor_set=registred[i].pointer->cursor_set; - font_load=registred[i].pointer->font_load; - font1_set=registred[i].pointer->font1_set; - font2_set=registred[i].pointer->font2_set; - blink_enable=registred[i].pointer->blink_enable; - blink_disable=registred[i].pointer->blink_disable; - changemode(0x0); - return; - } - i++; - } -} -/*******************************************************************************/ -/* Applique le driver suivant */ - -void apply_nextdriver(void) { - u32 i=0; - while (registred[i].nom!=NULL && icurrentmode; - u8 index=0; - while(cap[index].modenumber!=0xFF) { - if (cap[index].modenumber==mode) { - index++; - if (cap[index].modenumber==0xFF) - apply_nextdriver(); - else - changemode(cap[index].modenumber); - return; - } - index++; - } -} - -/******************************************************************************/ -/* Rempli l'écran avec un attribut donné et des espaces vides */ - -static u8 space=' '; - -void fill(u8 attrib) -{ - if (!vinfo->isgraphic) - { - mem_to_video(space ,0,vinfo->pagesize>>1, false); - mem_to_video(attrib,1,vinfo->pagesize>>1, false); - } - else - { - mem_to_video(0x0,0,vinfo->pagesize, false); - } -} - -/******************************************************************************/ -/* Défile l'écran de N ligne si le scrolling est activé */ - -void scroll (u8 lines, u8 attrib) -{ - if (vc[usedvc].scroll) { - if (!vinfo->isgraphic) - { - u32 gain=vinfo->currentpitch*lines; - video_to_video(gain,0,vinfo->pagesize-gain); - mem_to_video(space ,vinfo->pagesize-gain-2,gain, false); - mem_to_video(attrib,vinfo->pagesize-gain-1,gain, false); - } - else - { - u32 gain=vinfo->currentpitch*(lines<<3); - video_to_video(gain,0,vinfo->pagesize-gain); - mem_to_video(0x0 ,vinfo->pagesize-gain-2,gain, false); - } - } - else - { - clearscreen(); - } -} - -/******************************************************************************/ -/* Active le scrolling */ - -void scroll_enable(void) -{ - vc[usedvc].scroll=true; -} - -/******************************************************************************/ -/* Désactive le scrolling */ - -void scroll_disable(void) -{ - vc[usedvc].scroll=false; -} - -/******************************************************************************/ -/* Affiche un caractère */ - -void showchar(u16 coordx, u16 coordy, u8 thechar, u8 attrib) -{ - u8 x, y, pattern, set; - u32 color; - if (!vinfo->isgraphic) - { - u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; - mem_to_video(thechar,addr , 1, false); - mem_to_video(attrib, addr+1, 1, false); - } - else - { - for (y = 0; y < currentfont->height; y++) - { - pattern = currentfont->pointer[currentfont->height*thechar + y]; - for (x = 0; x < currentfont->width; x++) - { - rol(pattern); - set = pattern & 0x1; - if (set == 0) - if (vinfo->currentdepth==32) - color = egatorgb((attrib & 0xF0) >> 4); - else - color = egatovga((attrib & 0xF0) >> 4); - else - if (vinfo->currentdepth==32) - color = egatorgb(attrib & 0x0F); - else - color = egatovga(attrib & 0x0F); - - - - writepxl(currentfont->width*coordx + x, currentfont->height*coordy + y, color); - } - } - } -} - -/******************************************************************************/ -/* Retourne une couleur RGB 32 bits depuis une couleur EGA/VGA */ - -static convertega[]={0,1,2,3,4,5,20,7,56,57,58,59,60,61,62,63}; - -u8 egatovga(u8 ega) -{ - return convertega[ega & 0xF]; -} - -/******************************************************************************/ -/* Retourne une couleur RGB 32 bits depuis une couleur EGA/VGA */ - -static convertrgb[]={0x000000,0x0000AA,0x00AA00,0x00AAAA,0xAA0000,0xAA00AA,0xAA5500,0xAAAAAA,0x555555,0x5555FF,0x55FF55,0x55FFFF,0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF}; - -u32 egatorgb(u8 vga) -{ - return convertrgb[vga & 0xF]; -} - -/******************************************************************************/ -/* Retourne le caractère du mode texte aux coordonnées spécifiées */ - -u8 getchar (u16 coordx, u16 coordy) -{ - u8 thechar=0; - if (!vinfo->isgraphic) - { - u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; - video_to_mem(addr,&thechar,1); - } - return thechar; -} - - -/******************************************************************************/ -/* Retourne l'attribut du mode texte aux coordonnées spécifiées */ - -u8 getattrib (u16 coordx, u16 coordy) -{ - u8 attrib=0; - if (!vinfo->isgraphic) - { - u32 addr=(coordx<<1)+vinfo->currentpitch*coordy; - video_to_mem(addr+1,&attrib,1); - } - return attrib; -} - - -/******************************************************************************/ -/* Affiche une ligne horizontale entre les points spécifiés */ - -void hline(u16 x1, u16 x2, u16 y, u32 color) -{ - if (vinfo->isgraphic) - { - if (x2 > x1) - mem_to_video(color,(vinfo->currentdepth>>3)*x1+vinfo->currentpitch*y,x2-x1,false); - else - mem_to_video(color,(vinfo->currentdepth>>3)*x2+vinfo->currentpitch*y,x1-x2,false); - } -} - - -/******************************************************************************/ -/* Affiche un pixel à l'écran */ -void writepxl (u16 x, u16 y, u32 color) -{ - if (vinfo->isgraphic) - { - u32 addr=(vinfo->currentdepth>>3)*x+vinfo->currentpitch*y; - mem_to_video(color,addr,1,false); - } -} - -/******************************************************************************/ -/* Chargement d'une police de caractère */ - -void loadfont(u8 *name,font* pointer,u8 width, u8 height) -{ - u32 i; - for(i=0;i