/*******************************************************************************/ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #ifndef MATRIX # define MATRIX typedef struct vector4{ union { struct { float x; float y; float z; float w; }; float v[4]; }; } vector4 __attribute__ ((packed)); typedef struct matrix44{ union { struct { vector4 V[4]; }; float v[16]; }; } matrix44 __attribute__ ((packed)); void vector4_show(vector4 src); void vector4_create(float x, float y, float z, float w, vector4 *dst); void vector4_copy(vector4 src, vector4 *dst); void vector4_add(vector4 v1, vector4 v2, vector4 *dst); void vector4_sub(vector4 v1, vector4 v2, vector4 *dst); void vector4_scale(vector4 *dst, float factor); void vector4_crossproduct(vector4 v1, vector4 v2, vector4 *dst); void vector4_normalize(vector4 *dst); void vector4_divide(vector4 *v1, vector4 v2, vector4 *dst); void vector4_perpendicular(vector4 v1, vector4 v2, vector4 *dst); void vector4_rotate_x(vector4 *dst, float angle); void vector4_rotate_y(vector4 *dst, float angle); void vector4_rotate_z(vector4 *dst, float angle); float vector4_len(vector4 src); float vector4_dotproduct(vector4 v1, vector4 v2); float vector4_norm(vector4 src); float vector4_distance(vector4 v1, vector4 v2); int vector4_isequals(vector4 v1, vector4 v2); void vector4_planenormal(vector4 v1, vector4 v2, vector4 v3, vector4 *dst); void matrix44_homogen(matrix44 *matrix); void matrix44_empty(matrix44 *matrix); void matrix44_scaling(vector4 v, matrix44 *dst); void matrix44_translation(vector4 v, matrix44 *dst); void matrix44_scale(matrix44 *dst, float factor); void matrix44_scale_translation(vector4 scale, vector4 translation, matrix44 *dst); void matrix44_rotation_x(float angle, matrix44 *dst); void matrix44_rotation_y(float angle, matrix44 *dst); void matrix44_rotation_z(float angle, matrix44 *dst); void matrix44_rotation(vector4 axis, float angle, matrix44 *dst); void matrix44_multiply(matrix44 *m1, matrix44 *m2, matrix44 *dst); void matrix44_transform(matrix44 *matrix, vector4 *dst); float matrix44_determinant(matrix44 *matrix); float todeterminant(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3); void matrix44_adjoint(matrix44 *matrix); void matrix44_show(matrix44 *matrix); void matrix44_invert(matrix44 *matrix); void matrix44_transpose(matrix44 *matrix); void matrix44_lookat(vector4 eye, vector4 dst, vector4 up, matrix44 *matrix); int matrix44_isequals(matrix44 *m1, matrix44 *m2); float *toarray(matrix44 *m); #endif