/*******************************************************************************/ /* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */ /* */ #include "types.h" #include "matrix.h" #include "video.h" typedef struct model3d { u8 name[12]; matrix44 view; vector4 *vertexlist; u16 vertexnb; u16 *facelist; u16 facenb; } model3d __attribute__ ((packed)); typedef struct vertex3d { union { struct { float x; float y; float z; }; float v[3]; }; } vertex3d __attribute__ ((packed)); void proj(vector4 list[], vertex2d plane[], vector4 origin[], u16 number, float factor); void cube(vector4 list[], vector4 *origin, u16 size); int load3ds(u8 *pointer,u32 size, model3d *model); /*******************************************************************************/ /* Fichier 3DS */ typedef enum dsState { DS_READ_CHUNK_ID, DS_READ_CHUNK_LENGTH, DS_READ_OBJECT_NAME, DS_SKIP_CHUNK, DS_READ_POINT_COUNT, DS_READ_POINTS, DS_READ_FACE_COUNT, DS_READ_FACES, DS_READ_MATRIX, DS_READ_DONE } dsState __attribute__ ((packed)); #define MAIN3DS 0x4D4D //>------ Main Chunks #define EDIT3DS 0x3D3D // this is the start of the editor config #define KEYF3DS 0xB000 // this is the start of the keyframer config //>------ sub defines of EDIT3DS #define EDIT_MATERIAL 0xAFFF #define EDIT_CONFIG1 0x0100 #define EDIT_CONFIG2 0x3E3D #define EDIT_VIEW_P1 0x7012 #define EDIT_VIEW_P2 0x7011 #define EDIT_VIEW_P3 0x7020 #define EDIT_VIEW1 0x7001 #define EDIT_BACKGR 0x1200 #define EDIT_AMBIENT 0x2100 #define EDIT_OBJECT 0x4000 #define EDIT_UNKNW01 0x1100 #define EDIT_UNKNW02 0x1201 #define EDIT_UNKNW03 0x1300 #define EDIT_UNKNW04 0x1400 #define EDIT_UNKNW05 0x1420 #define EDIT_UNKNW06 0x1450 #define EDIT_UNKNW07 0x1500 #define EDIT_UNKNW08 0x2200 #define EDIT_UNKNW09 0x2201 #define EDIT_UNKNW10 0x2210 #define EDIT_UNKNW11 0x2300 #define EDIT_UNKNW12 0x2302 // new chunk type #define EDIT_UNKNW13 0x3000 #define EDIT_UNKNW14 0xAFFF //>------ sub defines of EDIT_MATERIAL #define MAT_NAME01 0xA000 //> includes name (see mli doc for materials) //>------ sub defines of EDIT_OBJECT #define OBJ_TRIMESH 0x4100 #define OBJ_LIGHT 0x4600 #define OBJ_CAMERA 0x4700 #define OBJ_UNKNWN01 0x4010 #define OBJ_UNKNWN02 0x4012 //>>---- Could be shadow //>------ sub defines of OBJ_CAMERA #define CAM_UNKNWN01 0x4710 // new chunk type #define CAM_UNKNWN02 0x4720 // new chunk type //>------ sub defines of OBJ_LIGHT #define LIT_OFF 0x4620 #define LIT_SPOT 0x4610 #define LIT_UNKNWN01 0x465A //>------ sub defines of OBJ_TRIMESH #define TRI_VERTEXL 0x4110 #define TRI_FACEL2 0x4111 // unknown yet #define TRI_FACEL1 0x4120 #define TRI_SMOOTH 0x4150 #define TRI_LOCAL 0x4160 #define TRI_VISIBLE 0x4165 //>>------ sub defs of KEYF3DS #define KEYF_UNKNWN01 0xB009 #define KEYF_UNKNWN02 0xB00A #define KEYF_FRAMES 0xB008 #define KEYF_OBJDES 0xB002 #define KEYF_OBJHIERARCH 0xB010 #define KEYF_OBJDUMMYNAME 0xB011 #define KEYF_OBJUNKNWN01 0xB013 #define KEYF_OBJUNKNWN02 0xB014 #define KEYF_OBJUNKNWN03 0xB015 #define KEYF_OBJPIVOT 0xB020 #define KEYF_OBJUNKNWN04 0xB021 #define KEYF_OBJUNKNWN05 0xB022 //>>------ these define the different color chunk types #define COL_RGB 0x0010 #define COL_TRU 0x0011 #define COL_UNK 0x0013 // unknown //>>------ defines for viewport chunks #define TOP 0x0001 #define BOTTOM 0x0002 #define LEFT 0x0003 #define RIGHT 0x0004 #define FRONT 0x0005 #define BACK 0x0006 #define USER 0x0007 #define CAMERA 0x0008 // 0xFFFF is the code read from file #define LIGHT 0x0009 #define DISABLED 0x0010 #define BOGUS 0x0011