cos2000v2/include/asm.h

135 lines
3.5 KiB
C

/*******************************************************************************/
/* COS2000 - Compatible Operating System - LGPL v3 - Hordé Nicolas */
/* */
#include "types.h"
#ifndef _ASM
# define _ASM
/******************************************************************************/
# define int20 asm("int $0x14")
# define halt() asm("hlt"::)
# define sti() asm("sti"::)
# define cli() asm("cli"::)
# define nop() asm("nop"::)
# define pushad() asm("pushal"::)
# define popad() asm("popal"::)
# define pushf() asm("pushf"::)
# define pop(mem) asm("popl %0":"=m" (mem))
# define push(mem) asm("pushl %0"::"m" (mem))
# define popf() asm("popf"::)
# define iret() asm("iret"::)
# define leave() asm("leave"::)
# define irqendmaster() asm("movb $0x20,%al; \
outb %al,$0x20;")
# define irqendslave() asm("movb $0x20,%al; \
outb %al,$0xA0;")
# define lidt(idtr) asm ("lidtl %0"::"m" (idtr))
# define lgdt(gdtr) asm ("lgdtl %0"::"m" (gdtr))
# define lldt(ldtr) asm ("lldtl %0"::"m" (ldtr))
# define ltr(tss) asm volatile ("ltr %%ax":: "a" (tss))
# define sidt(idtr) asm ("sidtl %0"::"m" (idtr))
# define sgdt(gdtr) asm ("sgdtl %0"::"m" (gdtr))
# define sldt(ldtr) asm ("sldtl %0"::"m" (ldtr))
# define str(tss) asm volatile ("str %%ax;\
mov %%ax,%0":: "m" (tss))
# define wrmsr(reg,low,high) asm volatile ("wrmsr" :: "c" (reg), "a" (low), "d" (high))
# define rdmsr(reg,low,high) asm volatile ("rdmsr" :: "=a" (low), "=d" (high) : "c" (reg) )
# define movsb(src,dst,count) \
asm volatile ("cld;rep movsb"::"S" (src), "D" (dst), "c" (count));
# define movsw(src,dst,count) \
asm volatile ("cld;rep movsw"::"S" (src), "D" (dst), "c" (count));
# define movsd(src,dst,count) \
asm volatile ("cld;rep movsl"::"S" (src), "D" (dst), "c" (count));
# define stosb(pattern,dst,count) \
asm volatile ("cld;rep stosb"::"c" (count), "D" (dst), "a" (pattern));
# define stosw(pattern,dst,count) \
asm volatile ("cld;rep stosw"::"c" (count), "D" (dst), "a" (pattern));
# define stosd(pattern,dst,count) \
asm volatile ("cld;rep stosl"::"c" (count), "D" (dst), "a" (pattern));
# define rol(addr) \
asm volatile ("rolb $0x1,%0":"=m" (addr):);
# define ror(addr) \
asm volatile ("rorb $0x1,%0":"=m" (addr):);
# define finit() \
asm volatile ("finit"::);
/******************************************************************************/
# define outb(port,value) \
asm volatile ("outb %%al,%%dx"::"d" (port), "a" (value));
# define outw(port,value) \
asm volatile ("outw %%ax,%%dx"::"d" (port), "a" (value));
# define outd(port,value) \
asm volatile ("outl %%eax,%%dx"::"d" (port), "a" (value));
/******************************************************************************/
# define inb(port) ({ \
u8 _v; \
asm volatile ("inb %%dx,%%al" : "=a" (_v) : "d" (port)); \
_v; \
})
# define inw(port) ({ \
u16 _v; \
asm volatile ("inw %%dx,%%ax" : "=a" (_v) : "d"(port)); \
_v; \
})
# define ind(port) ({ \
u32 _v; \
asm volatile ("inl %%dx,%%eax" : "=a" (_v) : "d"(port)); \
_v; \
})
/******************************************************************************/
/* pas terminé */
# define rolb(input,rotate) ({ \
u32 _v; \
asm volatile ("roll %1,%0" : "=g" (_v) : "cI" (rotate), "0" (input)); \
_v; \
}
/******************************************************************************/
#endif