/***********************************************************************
* choice.cpp - FButtonGroup with scroll view                           *
*                                                                      *
* This file is part of the FINAL CUT widget toolkit                    *
*                                                                      *
* Copyright 2017-2020 Markus Gans                                      *
*                                                                      *
* FINAL CUT is free software; you can redistribute it and/or modify    *
* it under the terms of the GNU Lesser General Public License as       *
* published by the Free Software Foundation; either version 3 of       *
* the License, or (at your option) any later version.                  *
*                                                                      *
* FINAL CUT is distributed in the hope that it will be useful, but     *
* WITHOUT ANY WARRANTY; without even the implied warranty of           *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the        *
* GNU Lesser General Public License for more details.                  *
*                                                                      *
* You should have received a copy of the GNU Lesser General Public     *
* License along with this program.  If not, see                        *
* <http://www.gnu.org/licenses/>.                                      *
***********************************************************************/

#include <memory>
#include <vector>
#include <final/final.h>

using finalcut::FPoint;
using finalcut::FSize;

// Using-declaration
using FRadioButtonPtr = std::shared_ptr<finalcut::FRadioButton>;

// Function prototypes
void cb_quit (finalcut::FDialog&);
void populateChoice (std::vector<FRadioButtonPtr>&, finalcut::FButtonGroup&);
void preset (std::vector<FRadioButtonPtr>&);

//----------------------------------------------------------------------
// Callback functions
//----------------------------------------------------------------------
void cb_quit (finalcut::FDialog& dlg)
{
  dlg.close();
}

//----------------------------------------------------------------------
void populateChoice ( std::vector<FRadioButtonPtr>& os
                    , finalcut::FButtonGroup& group )
{
  os[0] = std::make_shared<finalcut::FRadioButton>("AIX", &group);
  os[1] = std::make_shared<finalcut::FRadioButton>("Cygwin", &group);
  os[2] = std::make_shared<finalcut::FRadioButton>("FreeBSD", &group);
  os[3] = std::make_shared<finalcut::FRadioButton>("HP-UX", &group);
  os[4] = std::make_shared<finalcut::FRadioButton>("Linux", &group);
  os[5] = std::make_shared<finalcut::FRadioButton>("Mac OS X", &group);
  os[6] = std::make_shared<finalcut::FRadioButton>("NetBSD", &group);
  os[7] = std::make_shared<finalcut::FRadioButton>("OpenBSD", &group);
  os[8] = std::make_shared<finalcut::FRadioButton>("Solaris", &group);
}

//----------------------------------------------------------------------
void preset (std::vector<FRadioButtonPtr>& os)
{
#if defined(_AIX)
  os[0]->setChecked();
  os[0]->setFocus();
#elif defined(__CYGWIN__)
  os[1]->setChecked();
  os[1]->setFocus();
#elif defined(__FreeBSD__)
  os[2]->setChecked();
  os[2]->setFocus();
#elif defined(__hpux)
  os[3]->setChecked();
  os[3]->setFocus();
#elif defined(__linux__)
  os[4]->setChecked();
  os[4]->setFocus();
#elif defined(__APPLE__) && defined(__MACH__)
  os[5]->setChecked();
  os[5]->setFocus();
#elif defined(__NetBSD__)
  os[6]->setChecked();
  os[6]->setFocus();
#elif defined(__OpenBSD__)
  os[7]->setChecked();
  os[7]->setFocus();
#elif defined(__sun) && defined(__SVR4)
  os[8]->setChecked();
  os[8]->setFocus();
#endif
}

//----------------------------------------------------------------------
//                               main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
  finalcut::FString label_text{"no OS"};

  // Create the application object
  finalcut::FApplication app{argc, argv};

  {  // Create a simple modal dialog box in this scope
    finalcut::FDialog dgl{&app};
    dgl.setModal();
    dgl.setText ("UNIX select");
    const std::size_t w{20};
    const std::size_t h{13};
    const int x = int(app.getDesktopWidth() - w) / 2;
    const int y = int(app.getDesktopHeight() - h) / 2;
    dgl.setGeometry (FPoint{x, y}, FSize{w, h});

    // Create a button group
    finalcut::FButtonGroup checkButtonGroup("choice", &dgl);
    checkButtonGroup.setGeometry (FPoint{2, 1}, FSize{16, 7});

    // Create radio buttons
    std::vector<FRadioButtonPtr> os(9);
    populateChoice (os, checkButtonGroup);

    // Set the radio button geometry
    // => checkButtonGroup.setScrollSize(...) is not required
    //    because a FButtonGroup is self-adjusting
    for (uInt i{0}; i < os.size(); i++)
      os[i]->setGeometry(FPoint{1, int(1 + i)}, FSize{12, 1});

    preset(os);

    // Scroll to the focused child element
    finalcut::FFocusEvent cfi (finalcut::Event::ChildFocusIn);
    app.queueEvent(&checkButtonGroup, &cfi);

    // Create a OK button
    finalcut::FButton ok("&OK", &dgl);
    ok.setGeometry (FPoint{10, 9}, FSize{8, 1});

    // Connect the button signal "clicked" with the callback function
    ok.addCallback
    (
      "clicked",
      &cb_quit,
      std::ref(dgl)
    );

    // Show the dialog
    dgl.show();

    // Get the checked radio button text
    for (auto n{1}; n <= int(checkButtonGroup.getCount()); n++)
    {
      if ( checkButtonGroup.isChecked(n) )
      {
        label_text = checkButtonGroup.getButton(n)->getText();
        break;
      }
    }
  }  // Hide and destroy the dialog object

  // Create and show tooltip for two seconds
  finalcut::FToolTip tooltip{&app};
  tooltip.setText ("You have chosen " + label_text);
  tooltip.show();
  sleep(2);
}
