finalcut/src/fradiomenuitem.cpp

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// File: fradiomenuitem.cpp
// Provides: class FRadioMenuItem
#include "fradiomenuitem.h"
#include "fmenu.h"
//----------------------------------------------------------------------
// class FRadioMenuItem
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FRadioMenuItem::FRadioMenuItem (FWidget* parent)
: FMenuItem(parent)
{
init (parent);
}
//----------------------------------------------------------------------
FRadioMenuItem::FRadioMenuItem (FString& txt, FWidget* parent)
: FMenuItem(txt, parent)
{
init (parent);
}
//----------------------------------------------------------------------
FRadioMenuItem::FRadioMenuItem (const std::string& txt, FWidget* parent)
: FMenuItem(txt, parent)
{
init (parent);
}
//----------------------------------------------------------------------
FRadioMenuItem::FRadioMenuItem (const char* txt, FWidget* parent)
: FMenuItem(txt, parent)
{
init (parent);
}
//----------------------------------------------------------------------
FRadioMenuItem::~FRadioMenuItem() // destructor
{ }
// private methods of FRadioMenuItem
//----------------------------------------------------------------------
void FRadioMenuItem::init (FWidget* parent)
{
checkable = true;
radio_button = true;
if ( parent )
{
if ( isMenu(parent) ) // Parent is menu
{
FMenu* menu_ptr = dynamic_cast<FMenu*>(parent);
if ( menu_ptr )
menu_ptr->has_checkable_items = true;
this->addCallback
(
"toggled",
_METHOD_CALLBACK (parent, &FMenu::cb_menuitem_toggled)
);
}
}
}
//----------------------------------------------------------------------
void FRadioMenuItem::processToggle()
{
emitCallback("toggled");
}
//----------------------------------------------------------------------
void FRadioMenuItem::processClicked()
{
if ( ! checked )
{
checked = true;
processToggle();
}
emitCallback("clicked");
}