finalcut/src/fdialog.h

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// File: fdialog.h
// Provides: class FDialog
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▏
// ▕ FVTerm ▏
// ▕▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWindow ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FDialog ▏
// ▕▁▁▁▁▁▁▁▁▁▏
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#ifndef _FDIALOG_H
#define _FDIALOG_H
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#include "fmenu.h"
#include "fmenuitem.h"
#include "ftooltip.h"
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#include "fwindow.h"
//----------------------------------------------------------------------
// class FDialog
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FDialog : public FWindow
{
public:
enum DialogCode
{
Reject = 0,
Accept = 1
};
private:
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FString tb_text; // title bar text
int result_code;
bool zoom_button_pressed;
bool zoom_button_active;
FPoint titlebar_click_pos;
FPoint resize_click_pos;
FRect save_geometry; // required by move/size by keyboard
FMenu* dialog_menu;
FMenuItem* dgl_menuitem;
FMenuItem* move_size_item;
FMenuItem* zoom_item;
FMenuItem* close_item;
FToolTip* tooltip;
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private:
// Disable copy constructor
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FDialog (const FDialog&);
// Disable assignment operator (=)
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FDialog& operator = (const FDialog&);
void init();
// make every drawBorder from FWidget available
using FWidget::drawBorder;
virtual void drawBorder();
void drawTitleBar();
void leaveMenu();
void openMenu();
void selectFirstMenuItem();
void setZoomItem();
// Callback methods
void cb_move (FWidget*, void*);
void cb_zoom (FWidget*, void*);
void cb_close (FWidget*, void*);
static void addDialog (FWidget*);
static void delDialog (FWidget*);
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protected:
virtual void done (int);
virtual void draw();
virtual void onShow (FShowEvent*);
virtual void onHide (FHideEvent*);
virtual void onClose (FCloseEvent*);
public:
// Constructors
explicit FDialog (FWidget* = 0);
FDialog (const FString&, FWidget* = 0);
// Destructor
virtual ~FDialog();
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virtual const char* getClassName() const;
// Event handlers
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void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onMouseDoubleClick (FMouseEvent*);
void onAccel (FAccelEvent*);
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void onWindowActive (FEvent*);
void onWindowInactive (FEvent*);
void onWindowRaised (FEvent*);
void onWindowLowered (FEvent*);
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void activateDialog();
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void drawDialogShadow();
void show();
void hide();
int exec();
void setPos (int, int, bool = true);
// make every setPos from FWindow available
using FWindow::setPos;
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void move (int, int);
// make every move from FWindow available
using FWindow::move;
void setSize (int, int, bool = true);
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bool setFocus (bool);
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bool setFocus();
bool unsetFocus();
bool setDialogWidget (bool);
bool setDialogWidget();
bool unsetDialogWidget();
bool setModal (bool);
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bool setModal();
bool unsetModal();
bool isModal();
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bool setResizeable (bool);
// make every setResizeable from FWindow available
using FWindow::setResizeable;
bool setScrollable (bool);
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bool setScrollable();
bool unsetScrollable();
bool isScrollable();
FString getText() const;
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void setText (const FString&);
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private:
// Friend function from FMenu
friend void FMenu::hideSuperMenus();
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};
#pragma pack(pop)
// FDialog inline functions
//----------------------------------------------------------------------
inline const char* FDialog::getClassName() const
{ return "FDialog"; }
//----------------------------------------------------------------------
inline bool FDialog::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FDialog::setDialogWidget()
{ return setDialogWidget(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetDialogWidget()
{ return setDialogWidget(false); }
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//----------------------------------------------------------------------
inline bool FDialog::setModal()
{ return setModal(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetModal()
{ return setModal(false); }
//----------------------------------------------------------------------
inline bool FDialog::isModal()
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{ return ((flags & fc::modal) != 0); }
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//----------------------------------------------------------------------
inline bool FDialog::setScrollable()
{ return setScrollable(true); }
//----------------------------------------------------------------------
inline bool FDialog::unsetScrollable()
{ return setScrollable(false); }
//----------------------------------------------------------------------
inline bool FDialog::isScrollable()
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{ return ((flags & fc::scrollable) != 0); }
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//----------------------------------------------------------------------
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inline FString FDialog::getText() const
{ return tb_text; }
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//----------------------------------------------------------------------
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inline void FDialog::setText (const FString& txt)
{ tb_text = txt; }
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#endif // _FDIALOG_H